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Dr. Lynn Rothschild has spent her career asking one of the most profound questions in science: what is life, and where else might it exist? As an astrobiologist at NASA’s Ames Research Center, she studies the limits of life on Earth to better understand its potential beyond our planet. Her work brings together microbiology, synthetic biology, and evolutionary biology in a search for universal principles that govern living systems.

 

Rothschild’s curiosity extends from Earth’s most extreme environments to the design of life itself. She studies organisms that thrive in high radiation, intense heat, or toxic chemistry, using them as models for what might survive on Mars or Europa. At the same time, she is pioneering the use of synthetic biology to enable space exploration. By programming microbes to make materials, medicines, and fuels, she envisions future missions that “grow” what they need instead of carrying it from Earth. This vision is practical as well as poetic, turning biology into a new kind of engineering.

 

Educated at Yale, Indiana University, and Brown, Rothschild has combined the rigor of science with the wonder of exploration. At NASA Ames, she founded the Synthetic Biology Initiative, leading interdisciplinary teams that blend the creativity of design with the precision of genetics. She has advised space missions, mentored generations of researchers, and worked closely with engineers, designers, and artists to imagine living technologies that could transform both space and Earth.

 

Rothschild’s influence reaches beyond the lab. She is a frequent speaker at scientific and cultural institutions, including The Long Now Foundation, where she challenges audiences to think about life across cosmic timescales. Her work invites us to see biology not only as the study of life as it is, but as a toolkit for life as it could be.

 

Whether exploring extremophile microbes in volcanic lakes or programming DNA to create sustainable materials, Rothschild embodies the idea that science is both discovery and invention. Her optimism about life’s resilience and adaptability offers a hopeful counterpoint to the fragility of our own biosphere. In her view, life is a restless experiment, and humanity’s next frontier lies in learning how to live wisely, both on this planet and beyond.

In each block I have tryed my hand at conveying each principle of design.

 

Check out my blog for a poem I wrote to also go with this month's theme: www.artistholiday.blogspot.com

 

Materials used: Canson 11x14 Mixed Media Sketchbook , pencils, pens and acrylic paints.

Yale Club, New York, 16 September 2017

 

©ITU/ M. Jacobson – Gonzalez

  

Following DESIGN ELEMENTS - COLOR lesson from Inspiration University Design Principles Class (www.BrittaSwiderski.com)

 

Hero Arts Shadow stamped in HA Soft Pool

Lawn Fawn Blissful Botanicals Thanks stamped in Memento Paris Dusk

Broken China and Peeled Paint distressing on papers

Nestabilities Labels 8 Die

Fiskars Threading Water Border Punch

DCWV and K & Co. Patterned Papers and colored CS

Aqua Mulberry Paper over White CS for base

 

Took the card outside today and shot a new photo. The colors are so much better in this version!

 

Submitting to

CAS-ual Fridays CFC63 Lime Aqua Navy Challenge cas-ualfridays.blogspot.com/2012/07/cfc63.html

The Twelve Basic Principles of Animation are a set of principles of animation which where introduced by two Disney animators, Ollie Johnston and Frank Thomas.

 

1 - Timing and Spacing

Timing means the number of frames or drawings for an action, which is responsible to the speed of the animation. Correct timing make characters and objects move in a realistic way. An example of this, is using weights to show movements like picking some up or pushing an object. Timing is also very important for creating and showing different moods as well as emotions. Timing can show many things within an animation and is considered one of the most important.

 

2 - Anticipation

Anticipation is preparing the audience for an certain action on your animation it also impacts the visual appearance to create a more realistic look. A good example of this is someone wanting to jump high, the character will pause and bend the legs before jumping. This draws attention to what is about to happen next.

 

3 - Straight Ahead and Pose to Pose

Straight ahead action and Pose to Pose are Two different approaches to the drawing process. Straight ahead action is drawing out a scene which is done frame by frame from its start to finish, while the second one Pose to Pose involves starting with the drawing on the necessary key frames, and then going back over and filling in the gaps later on. Straight ahead action seems to create a more smooth as well as a dynamic look to the movement, this means it is better for creating realistic animations. Pose to Pose is more used for emotional scenes. It is not rare that these two techniques would be used together.

 

4 - Arcs

Most normal and natural actions always follow an arch, all realistic animation should follow this principle by following arcs for greater sense realism. An example could be a sneaky walk and arcing the characters back. There is only one good exception, this is mechanical movement. This normally moves in straight lines.

 

5 - Follow through and Overlapping

Follow through and overlapping is two closely related techniques which help to render different movements a lot more realistically. Follow through means that loosely tied parts of a body should continue moving after the character has stopped. Overlapping action is the tendency for parts of the body to move at different speeds and rates, this means that a body part will move at different times than others.

 

6 - Staging

Staging as it is known in theatre and film is to direct attention, and show what the clear and greatest importance is. There are many different ways that it can be shown by many different ways, like the placement of a character in the scene. The different usage of lights and shadows as well as the camera will show what is the focus of the scene.

 

7 - Slow In and Slow Out

A characters animation needs time to accelerate and slow down. This principle of animation makes the animation look more realistic. By adding more frames at the beginning and end of an animation this expresses the moving poses with fewer frames in the middle. An example of this is starting to run and stop running but also can effect objects like balls bouncing on the floor.

 

8 - Secondary Action

Adding more to the main animation gives more life to the scene. Some examples of this is facial animation as well as a character walking and swinging his arms. This can help the main animation however not take focus away from it. Depending on the scene depends on the secondary needed. Another example is facial animation during a dramatic scene.

 

9 - Exaggeration

Exaggeration is a very useful effect especially for animation. Exaggeration the movement makes the animation a lot more appealing to the viewer. There are different levels of exaggeration, the level of exaggeration can depend on if there is a certain aim like realism or a certain style. There is a classic definition which was to remain true to reality, however it is just showing it in a more extreme form. If a scene contains many different aspects, there should be a good balance in how the elements are exaggerated.

 

10 - Squash and Stretch

Squash and Stretch, give a sense of weights and flexibility to drawn objects. It can be applied to simple objects, like a bouncing ball, or something a little more complex, like a body or human face. The squash and Stretch can be exaggerated to a certain extent depending on the type of realism or style. The most important aspect is the fact that object's volume does not change when squashed or stretched.

 

11 - Solid Drawing

Solid drawing means taking into account forms in three-dimensional space, giving them volume and weight. The animator has to understand the basics of 3D shapes as well as anatomy, weight, balance, light and shadow and others. For a classical animator, this involved taking art classes and producing sketches from life. Modern-day computer animators draw less because of what computers can offer them, however their work can benefit greatly from a basic understanding of the animation principles, and what is to offer to basic computer animation.

 

12 - Appeal

Appeal is for a cartoon character where it could be called charisma in an actor. A character who is appealing is not necessarily a good guy as villains and monsters can also be appealing. the important thing is that the viewer feels the character is real and interesting when watching. There is many ways for making a character come across better with the audience. A more pleasing character can have a symmetrical or baby-like face which thens to appeal more, when a more complicated or hard to read face will drop on its appeal.

 

I had the honour to shoot Aleks, Tina and Hanna while doing some areal acro on a beautiful sandy beach in Thailand's little paradise called Koh Phangan.

 

Yale Club, New York, 16 September 2017

 

©ITU/ M. Jacobson – Gonzalez

  

Yale Club, New York, 16 September 2017

 

©ITU/ M. Jacobson – Gonzalez

  

Yale Club, New York, 16 September 2017

 

©ITU/ M. Jacobson – Gonzalez

  

Principles created the Blue Blindfold brand and the 'Don't Close Your Eyes' campaign for the UKHTC to create awareness of the problem of human trafficking. This is one of many posters created for the campaign. MadeByPi, our digital division, created the website:

 

www.BlueBlindfold.org.uk/

 

Like what we do? Want us to do it for you? Call Chris Woods on 0113 2262222 now or email chris.woods@principlesagency.co.uk

Yale Club, New York, 16 September 2017

 

©ITU/ M. Jacobson – Gonzalez

  

Text reads:

 

GUIDING PRINCIPLES

 

Foster Leaders of Culture in the Community.

Foster Leaders of Humanism in Society

Foster Leaders of Pacifism in the World

Foster Leaders for the Creative Coexistence of Nature and Humanity

 

SOKA UNIVERSITY OF AMERICA

FOUNDER DAISAKU IKEDA

I had the honour to shoot Aleks, Tina and Hanna while doing some areal acro on a beautiful sandy beach in Thailand's little paradise called Koh Phangan.

 

Yale Club, New York, 16 September 2017

 

©ITU/ M. Jacobson – Gonzalez

  

Yale Club, New York, 16 September 2017

 

©ITU/ M. Jacobson – Gonzalez

  

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