View allAll Photos Tagged mechanicus
Undercoat:
Army Painter - Matt White
Blue Pants:
1. Citadel - Midnight Blue
2. Citadel - 1/2 Midnight Blue 1/2 Caledor Sky
3. Citadel - Caledor Sky
Brown Holster:
1. Citadel - Rhinox Hide
2. Citadel - Rhinox Hide & Steel Legion Drab (Highlight)
3. Citadel - Steel Legion Drab (Highlight)
Blaster:
1. Citadel - Abadonn Black
2. Citadel - Leadbelcher
3. Citadel - Nuln Oil (Shade)
4. Citadel - Runefang Steel (Highlight)
5. Citadel - Abadonn Black & Dawnstone Grey (Highlight)
6. Citadel - Evil Sunz Scarlet (Scope)
Cream Shirt:
1. Citadel - Zandri Dust
2. Citadel - Zandri Dust & Ushabti Bone (Highlight)
3. Citadel - Ushabti Bone (Highlight)
4. Citadel - Ushabti Bone & Ceramite White (Highlight)
Jacket:
1. Citadel - Abadonn Black
2. Citadel - Abadonn Black & Mechanicus Grey (Highlight)
Face & Skin:
1. Citadel - Bugman's Glow
2. Citadel - Reikland Fleshsade
3. Citadel - 1/2 Bugman's Glow 1/2 Cadian Fleshtone (Highlight)
4. Citadel - Cadian Fleshtone (Highlight)
5. Citadel - 1/2 Cadian Fleshtone 1/2 Kisley Flesh (Highlight)
6. Citadel - Kisley Flesh (Highlight)
Hair:
1. Citadel - Rhinox Hide
2. Citadel - Rhinox Hide & Steel Legion Drab (Highlight)
3. Citadel - Steel Legion Drab (Highlight)
4. Citadel - Agrax Earthshade (Shade)
Rocky Base:
1. Citadel - Stirland Mud
2. Army Painter - Battleground Rocks 1-3x (Glued)
3. Citadel - Abadonn Black (Watered Down)
4. Citadel - Mechanicus Standard Grey (Dry Brushed)
5. Citadel - Longbeard Grey (Dry Brushed)
A Skitarii Ranger of the Adeptus Mechanicus is a hunter of sentient creatures in the same way that tech-priests are hunters of knowledge -- the enemies of the Omnissiah in particular. Skitarii Rangers are the unstoppable cyborgs of the Skitarii Legions that do not rest until the bloody deed is done, for they are driven ever onward by the imperative to locate their foes and ensure their destruction.
They do this not by Drop Pod strikes launched from above, nor by sudden teleportation into the midst of the enemy, but by stalking their quarry over the course of solar weeks or even months until it can run no more. Once the designated target is in their crosshairs, the air fills with the thump and crackle of Galvanic Weaponry, even as the Skitarii continue their restless advance. The stink of electrocuted corpses is never far behind.
As with so much of the Cult Mechanicus' business, the truths of the Skitarii's creation are kept a close secret. Some are vat-grown or cloned, whilst others are repurposed from mind-wiped convicts or warriors handed over as punishment for failure or desertion. Regardless of origin, all find a fanatical faith in the Omnissiah soon after their inception. It is then that their true transformation begins.
Without exception the Skitarii have pallid bodies of puckered flesh and sutured cybernetics. Ceramic valves and adamantium sockets stud hard knots of translucent muscle. In imitation of the ancestor cohorts that first ground their limbs to stumps upon the dunes of Mars, the Skitarii cut off their lower legs and replace them with prostheses of inviolate alloy. Even the brains of these warriors are grotesque hybrids of grey matter and twisting neurocircuitry.
One who looked for consistency in Skitarii augmentations would be sorely disappointed. A soldier of the Mechanicus may have a punchcard skullslot and leather bellows for lungs, whilst at the same time housing quantum bioware in his brain.
It is often said that were one of these enhanced warriors to be rendered down, traces of nearly every element known to Humanity could be found somewhere in the remains. The tech-priests know this to be no exaggeration, for dissection is but one of the dark fates a Skitarius might undergo in order to satisfy his masters' predatory curiosity.
The most blessed of Skitarii pass a point called the "Crux Mechanicus," their body more machine than flesh. Those that reach this stage of mechamorphosis are known as "Skitarii Alphas."
Painted the bases with a thin coat of Baneblade Brown and the rocks with Mechanicus Standard Grey, then washed it all with Agrax Earthshade and a black/Athonian Camoshade mix in the low parts. Then dry-brushed with Zandri Dust, Flayed One Flesh, and Celestra Grey on the rocks.
I also glazed the hands with Guilliman Blue and the mid-tones of the ectoplasm with Waywatcher Green, did various bits of neatening and blending with glazes.
The skulls have had a proper highlight of Pallid Wych Flesh, more blending and lining work, and some little dots on the teeth.
They're about ready for ground-work and varnish.
Undercoat:
Army Painter - Matt Black
Brown Armour:
1. Citadel - Rhinox Hide & Tin Blitz
2. Citadel - Rhinox Hide & Tin Blitz (Increasing Tin Blits)
3. Citadel - Tin Blitz (Highlight)
Grey Clothing:
1. Citadel - Dawnstone
2. Citadel - Nuln Oil (Shade)
3. Citadel - Dawnstone (Highlight)
4. Citadel - Administratum Grey (Highlight)
Gloves, Shoes & Headgear:
Teeth & Claws:
1. Citadel - Zandri Dust
2. Citadel - Agrax Earthshade (Shade)
3. Citadel - Zandri Dust (Highlight)
4. Citadel - Ushunti Bone (Highlight)
Blaster Rifle:
1. Citadel - Abbadon Black
2. Citadel - Leadbelcher (Drybrush)
Backpack:
1. Citadel - Leadbelcher
2. Citadel - Nuln Oil (Shade)
3. Citadel - Dark Angel Green
4. Citadel - Globlin Green (Highlight)
Face & Skin:
1. Panzer Aces - Flesh Base
2. Panzer Aces - Flesh Base & Pale Flesh (Highlight)
3. Panzer Aces - Pale Flesh (Highlight)
Rocky Base:
1. Sand & PVA
2. Army Painter - Battleground Rocks 1-3x (Glued)
3. Citadel - Abadonn Black (Watered Down)
4. Citadel - Mechanicus Standard Grey (Dry Brushed)
5. Citadel - Longbeard Grey (Dry Brushed)
Undercoat:
1. Army Painter - Matt Black Primer
Grey Base Colour:
1. Citadel - Celestra Grey
2. Citadel - Nuln Oil (Shade)
3. Citadel - Celestra Grey (Tidy Up Base Coat)
4. Citadel - Longbeard Grey (Dry Brushed)
Red Decals:
1. Citadel - Mephiston Red
2. Citadel - Evil Sunz Scarlet (Highlight)
3. Citadel - Wild Rider Red (Highlight)
Metalic Elements:
1. Citadel - Leadbelcher
2. Citadel - Nuln Oil (Shade)
3. Citadel - Runefang Steel (Highlight)
White Snow Trooper:
1. Citadel - White Scar
2. Citadel - 1/4 Dawnstone & 3/4 Lamian Medium
3. Citadel - White Scar (Tidy Up Base Coat)
4. Citadel - Abadonn Black (Eyes)
5. Citadel - Mephiston Red (Buttons)
Rocky Base:
1. Citadel - Stirland Mud
2. Army Painter - Battleground Rocks 7-10x (Glued)
3. Citadel - Abadonn Black (Watered Down)
4. Citadel - Mechanicus Standard Grey (Dry Brushed)
5. Citadel - Longbeard Grey (Dry Brushed)
Undercoat:
1. Army Painter - Uniform Grey Primer
Grey Base Colour:
1. Citadel - Celestra Grey
2. Citadel - Nuln Oil (Shade)
3. Citadel - Celestra Grey (Tidy Up Base Coat)
4. Citadel - Longbeard Grey (Dry Brushed)
Dirt Marks:
1. Citadel - Rhinox Hide (Sponged)
2. Citadel - Leadbelcher (Highlights - Chipped Paint)
3. Citadel - Typhus Corrosion (Streaks)
Metalic Elements:
1. Citadel - Leadbelcher
2. Citadel - Nuln Oil (Shade)
3. Citadel - Runefang Steel (Highlight)
Red Missiles:
1. Citadel - Mephiston Red
2. Citadel - Evil Sunz Scarlet (Highlight)
3. Citadel - Wild Rider Red (Highlight)
Rocky Base:
1. Citadel - Stirland Mud
2. Citadel - Abadonn Black (Watered Down)
3. Citadel - Mechanicus Standard Grey (Dry Brushed)
4. Citadel - Longbeard Grey (Dry Brushed)
Undercoat:
Army Painter - Matt Black
Black Armour & Cloak:
1. Citadel - Abbadon Black
2. Citadel - Abbadon Black & Dawnstone (Highlight)
3. Citadel - Abbadon Black & Dawnstone (Highlight)
4. Citadel - Dawnstone (Highlight)
Red Armour:
1. Citadel - Mephiston Red
2. Citadel - Agrax Earthshade (Shade)
3. Citadel - Mephiston Red (Highlight)
4. Citadel - Evil Sunz Scarlet (Highlight)
5. Citadel - Wild Rider Red (Highlight)
Staff:
1. Citadel - Leadbelcher
2. Citadel - Nuln Oil (Shade)
3. Citadel - Runefang Steel (Highlight)
THEN
4. Citadel - Balthasar Gold
5. Citadel - Agrax Earthshade (Shade)
Rocky Base:
1. Citadel - Agrellan Earth
2. Army Painter - Battleground Rocks 1-3x (Glued)
3. Citadel - Abadonn Black (Watered Down)
4. Citadel - Mechanicus Standard Grey (Dry Brushed)
5. Citadel - Longbeard Grey (Dry Brushed)
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We are a registered studio in Torun, Poland. We have been in line of work since 2008. Our still growing staff of painters and sculptors is ready to work on any project you can imagine!
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Undercoat:
Citadel - Corax White
White Outfit:
1. Citadel - White Scar
2. Citadel - Dawnstone & Lamien Medium (Shade)
3. Citadel - White Scar (Highlight)
Pants:
1. Citadel - Ushunti Bone
2. Citadel - Agrax Earthshade
3. Citadel - Ushunti Bone (Highlight)
Shoes:
1. Citadel - Zandri Dust
2. Citadel - Agrax Earthshade (Shade)
3. Citadel -Zandri Dust (Highlight)
4. Citadel - Zandri Dust & Ushunti Bone (Highlight)
5. Citadel - Ushunti Bone (Highlight)
Face & Skin:
1. Panzer Aces - Flesh Base
2. Panzer Aces - Flesh Base & Pale Flesh (Highlight)
3. Panzer Aces - Pale Flesh (Highlight)
Blaster:
1. Citadel - Abadonn Black
2. Citadel - Mechanicus Grey (Highlight)
3. Citadel - Evil Sunz Scarlet (Scope)
Rocky Base:
1. Citadel - Stirland Mud
2. Army Painter - Battleground Rocks 1-3x (Glued)
3. Citadel - Abadonn Black (Watered Down)
4. Citadel - Mechanicus Standard Grey (Dry Brushed)
5. Citadel - Longbeard Grey (Dry Brushed)
Added a layer to the ectoplasm recipe, using Caliban Green as a buffer between the blue-black shading and the mid tones. I also tweaked the final highlight by mixing white ink and Pallid Wych Flesh to get sharper lines. They still spread and I spent a while on the cleaning up.
The robes are just blocked in with Mechanicus Standard Grey, and the trim is Khorne Red.
This is a techmarine dreadnought I made. The base is the Forge World Mk IV Ironclad with a siege layout (assault drill and flamestorm arm). The servo arm is from the Forge World Bombard and the other servo arms on the front are custom made.
Undercoat:
Army Painter - Matt Black
Droid Frame:
1. Citadel - Leadbelcher (Dry Brush)
2. Citadel - Nuln Oil (Shade)
& OR
3. Citadel - Agrax Eathshade (Shade)
Blue Lens:
1. Citadel - Midnight Blue
2. Citadel - Regal Blue (Highlight)
3. Citadel - Regal Blue & Ice Blue (Highlight)
Main Lens:
1. Citadel - Mephiston Red (Highlight)
1. Citadel - Mephiston Red & White Scar (Highlight)
3. Citadel - Ardcoat (Varnish)
Yellow Lens:
1. Citadel - Yriel Yellow
2. Citadel - Dorn Yellow (Highlight)
Rocky Base:
1. Sand & PVA
2. Army Painter - Battleground Rocks 1-3x (Glued)
3. Citadel - Abadonn Black (Watered Down)
4. Citadel - Mechanicus Standard Grey (Dry Brushed)
5. Citadel - Longbeard Grey (Dry Brushed)
A servitor is the catch-all term applied to a wide class of mindless, cybernetic drones created from a fusion of Human flesh and robotic technology that are used to carry out simple, manual tasks across the Imperium of Man.
While many of these programmable cybernetic slaves are genetically-engineered, vat-grown sub-Human clones or replicae created by the Adeptus Mechanicus from Human genomes who have their bionic implants installed after "birth," others were once truly Human.
These servitors were usually criminals who fell afoul of Imperial Law, particularly a person who has offended or damaged the Adeptus Mechanicus in some fashion.
These unfortunate criminals will be sentenced to Servitude Imperpituis by the Arbitrators or Judges of the Adeptus Arbites and will be handed over to the Mechanicus' Tech-priests to be mind-wiped, reprogrammed, and cybernetically-enhanced to serve some specific, rudimentary function.
Once lobotomised and "improved," by process of painful operations, even criminals and Heretics are granted one last chance to serve the Imperium.
Servitors are generally mindless, semi-organic robots, possessing only the most basic of instincts, though some are fully capable of speech if such functions and knowledge are programmed into them. Their brains are programmed to perform only the task they were designed for, whether that be maintenance, construction, or even warfare.
The altered and fragmented brain of a servitor functions poorly unless constantly supervised. Most will eventually go into a state of mindlock, babbling incoherent nonsense as the servitor tries to assert some form of control over its functions.
Servitors are created by the Adeptus Mechanicus on their Forge Worlds, and supplied to departments of the Adeptus Terra such as the Administratum and to the Inquisition, as well as to military organisations like the Astra Militarum and various Space Marine Chapters.
Servitors make up the vast bulk of the population of Mars and other Forge Worlds of the Mechanicus, where they fulfill the role of tireless workers, soldiers and labourers.
There are many types of servitor, each designed for a certain task. Typical servitor types include "technomats" which operate and service various machines, "holomats" which act as holographic recording devices, "lexomats" which serve as semi-organic computers with tremendous calculating powers for record-keeping and data storage, and "drones" which are cybernetic robots -- stupid and essentially mindless slaves ideal for menial work and little else.
There are also guardian or technical servitors, or the more powerful Kataphron Battle Servitor which is a mainstay of the Mechanicus' military forces.
Another common form of servitor is that of a gun carrier. Fitted with heavy weapons whose chattering volleys can drive back the foe, such servitors allow an Enginseer to make repairs uninterrupted.
Undercoat:
1. Army Painter - Matt White Primer
Skin:
Clothes:
Metal Plates:
Blaster:
Rocky Base:
1. Citadel - Sand & PVA Glue
2. Army Painter - Battleground Rocks 2-3x (Glued)
3. Citadel - Abadonn Black (Watered Down)
4. Citadel - Mechanicus Standard Grey (Dry Brushed)
5. Citadel - Longbeard Grey (Dry Brushed)