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Might future web interfaces look something like the data displays from World of Warcraft? Joi Ito thinks they might...

Testing projections on interactive surface.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

MMBEEB in its box.

 

Please check out my website retrocomputers.wordpress.com. You will find loads more stuff relating to old computers like the one above.

Example of Interface Design.

 

To see even more pictures of the table and our team, check out our Flickr page:

www.flickr.com/photos/45780854@N03/

The aTtraction App is a multilingual e-reader published by Trelleborg to update farming professionals on the latest product innovations and agricultural industry trends. The interactive version allows navigation, at the swipe of a finger, through technical advice, interviews, articles and product information.

 

All the new apps feature a revised design and user interface that allows farmers to share their favorite content and test results with friends and colleagues by e-mail, via Facebook or Twitter.

 

International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan

 

International Co-production between Idan Cohen and Sapphire Creations Dance

Company Dancers Musician and Composer: Mayookh Bhaumik. Israeli

 

choreographer: Idan

Cohen Dancers: Ran Ben Dror, Noa Shiloh, Koushik Das, Ankita Duttagupta Collab: Idan

Cohen and Sapphire Creations Dance Company

Mignons comme tout: les sous-menus passent en présentation verticale. Avec un survol kikou. C'est joli, mais au niveau de l'affordançabilité, je ne sais pas.

 

En fait: pas le choix, le sous-menu Édition dépassait à gauche du grand cadre quand il était horizontal, et c'était super-vilain.

Ars Electronica Festival 2016

Exploring the future of the interface, we predict a future where objects can be controlled subconsciously. As technology evolves and the boundaries between the physical and digital begin to blur, new interfaces are needed.

 

credit: Florian Voggeneder

A few words about construction: Blogged.

Design for iPhone & iPad apps: User Interface at ramotion.com

What your mobile phone might display in the future during idle time, according to one patent application

It's rather a pain to keep the linen's grain straight for all the pockets, but it's worth the time and effort to have a lovely result!

Photo showing an impression of BR41N.IO Hackathon at POSTCITY.

 

Credit: vog.photo

all interface re-created in AI CS4

Cena en un restorán turco antes de la inauguración de la muestra Interface and Society en Oslo, en la que participé con 'Intimidad'. Concurrencia muy internacional, aunque yo era el único 'latino'.

anart.no/projects/interface-and-society/exhibition/

User interface design and concept art for a Star Trek game for smart phones

The flip clock interface was one of the effects I’ve been wanting to try out for the past while because of its simple and sleek style. Though the techniques used were fairly basic, the overall effect is quite nice, with the subtle texture on the surface as a personal favourite.

 

To see more daily designs like this, please visit designtaneous.com

Yes, I needed to look that word up...I think my router fits the definition: "the place or area at which different things meet and communicate with or affect each other"

01/04/2014 for

Monthly Scavenger Hunt

January 2014

#5 Interface

Ironically, a typing command user interface to do set-up stuff and manage the Flavonoid device itself. There were enough unknown variables in the design of the device and enough of my own obsession with preferences and configurations and such all, that I spent some time creating a configurable device. Alas, Nicolas and I are interested in digital devices that are essentially faceless. Just blank, "blind" devices, like Sascha's awesome "Blind Camera" project. They are intriguing because of the way they run counter to intuition and thereby raise questions and immediately make their expression curious and unknown, hopefully opening the possibility for accepting new kinds of interaction rituals besides just pressing little plastic squares and such sorts of interactions that we've come to expect.

Close-up view of a control interface featuring various tactile buttons and a fader, likely for audio mixing.

Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.

Trabalho de conclusão do curso de Pós Graduação em Desenvolvimento de Jogos Digitais (PUCRS). Foi desenvolvido em grupo (Henry Braun e André Trombetta na programação e eu, Silvair Frazão e Marcelo Alencar no design) um jogo para o filme As Aventuras do Avião Vermelho.

Normalement une fois que tu clique sur executer la barre de chargement (en bas de la fenetre) se remplira au fur et a mesure ke l'image ce calcule et un preview de l'image se fera dans les première seconde de création de l'image. pour voir si c'est bien l'image que l'on désirait.

ps: le preview serait a droite de l'image a coter de l'écriture et ferait 400x400

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