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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Interface Message Processor
Developed for the Advanced Research Projects Agency by Bolt Beranek and Newman Inc.
The Origins of the Internet
“When the Soviet Union launched the Sputnik satellite in 1957, the US government responded with dramatically increased support of technology research and development, much of it funded through the new Advanced Research Projects Agency (ARPA). In 1966 Bob Taylor of ARPA’s computer research division obtained funding for a network called ARPANET to link computers so that resources and results could be shared more easily. He hired Larry Roberts of MIT to manage the project, which was based on newly-invented packet-switching technology. At the end of the 1969 the ARPANET began operating with four nodes: University of California at Los Angeles and Santa Barbara, Stanford Research Institute, and University of Utah. That original ARPANET gradually grew into the Internet, which 30 years later had about 43 million nodes.
The early Internet, used primarily by engineers and scientists, was not at all user-friendly. As e-mail and file transfer protocols and programs matured, non-specialists started to use it. In 1989, Tim Berners-Lee of the CERN high-energy physics lab in Europe proposed a protocol for the exchange of online documents which became the basis for the World Wide Web. The development in 1993 of the graphical browser Mosaic by Marc Andreessen and his team at the National Center for Supercomputing Applications (NCSA) made the web accessible to everyone and led to its explosive growth. Marc Andreessen and entrepreneur Jim Clark founded Netscape in 1994 to create a web browser based on the Mosaic project. Netscape Navigator quickly dominated the early browser market.”
Computer History Museum
Mountain View, CA
(7112)
Interface para aplicativo mobile de leitura e envio de e.mails.
Cliente: nTime Mobile Solutions *2006
International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan
Game On by Theatre of Rhythm and Dance, Australia
Concept & Direction: Annalouise Paul Choreography: Annalouise Paul and Miranda Wheen
Classical Indian Tabla: Bobby Singh Contemporary Dance Miranda Wheen
Plex Interface for music, local video files, and steaming content like Hulu and Netflix Watch Instantly.
I've been looking for the perfect bag interfacing for years, like 8 years, actually. I started out buying the Pellon #30 stuff I could get at my local fabric store, then realized it was expensive enough I should start buying it wholesale. So I did that for a while and my local distributor went out of business. Shortly thereafter I went to New York City and spent some time scouting in the fashion district looking for bag hardware and interfacing and a few other things. I came across a roll of interfacing that was a little thinner than I would have preferred but had the crispness I was interested. And instead of the measly 20" bolts (like Pellon comes in), this new roll was 48" wide. I was in heaven. No more having tons of 2-4" wide strips that were hard to find a use for. However, the company I had ordered my interfacing was went out of business and there was no information on the roll to help me know who the manufacturer was. I remember when I originally purchased it I'd asked where it was made and the older gentleman writing up my order shrugged his shoulders and asked "Why?" I replied that I was trying to only source materials that I could be sure were sweatshop free. He laughed and wished me good luck and continued writing up my order.
So while I used all 250 yards of that bolt, and it took me about 2 years to do, I never felt comfortable about not knowing where it came from. So when I ran out of my thin interfacing I decided to contact the company I get my thick interfacing from. I'd heard from a different distributor of their products that they'd stopped making lightweight, but I figured it was worth a shot.
I was thrilled to find out that not only did they sell it, but they sent me a very large sample. I got to cutting it out and fell in love with it. It's 60" wide, so it is kinda bulky to work with. But it was the perfect texture, drape, thickness, etc.
And purchasing this roll reminded me why it is so important to purchase wholesale materials. This entire 60-inch wide, 250-yard roll cost me $267, including shipping. I paid less than $1.07 per yard for this interfacing. The most similar product you can find at fabric or craft stores is the Pellon I used to purchase. That is 20" wide and costs around $2 a yard. So, 1 yard of my new stuff = $1.07. 1 yard of equivalent square footage of Pellon = $6+ per yard. I save $5 per yard by purchasing wholesale.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
How to set up Open WebMail in CentOS
If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com
Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.
This is the interface I built for my upcoming installation at the Toca Me conference 2009 in Munich.
The children of today are the parents of the future. Growing up in an environment where social networking is vital, thoughts are contributed in motion and walls of privacy are fading these new families lives will be one large system of communication networks. They will hold a great sense of value in this interconnectivity without boundaries and the web of networks will touch each and every area of their lives. Would this not include their babies too?
The Networked Baby / Interconnectivity for the socially developing baby.
In the future it will become increasingly more important for parents to feel that their children are developing socially, making connections and plugging into the world of networking and a very early age. Playdates just will not cut it anymore. How can we allow our toddlers to create and develop connections virtually?
Social time for young children, particularly kids between 1 and 2, is as much a laboratory for experimentation and learning as it is a fun time to push toys around the room with a friend. When your little one has a play date, he learns from what the other child does, observes how he does it, and takes note of how the other child’s actions impact the environment in which they play.
Umie / A Community for Children
This networked community for children will allow them to foster and develop relationships in the digital realm. Umie is a highly networked doll that the child carries with them when they are interacting with other children in the park, on a stroll or on playdates. Information about the other child is transferred to little Umie and the two children are instantly connected in each others networks. When the child goes back to their own playroom they can continue play through the avenue of Umie. The "friends" appear as abstract forms that respond according to that specific child's interaction with their own Umie.
Umie
...connects babies to their friends
...allows them to play together virtually as a portal
...identifies the number of friends in the babie’s network
...morphs and responds based on the interaction of the friend and the number of friends in the network
...grows with the baby
CEA Project Logistics Thailand was contracted for the demobilisation and export to Malaysia of a High-Pressure Plastic Injection Moulding Machine weighing over 150 Tonnes.
Working alongside Mitsubishi technicians for this demobilisation project (the original machine supplier) CEA initially disconnected all the hydraulic interfaces between the machine and fixed supply, in addition, all high and low voltage electrical connections were disconnected.
After disassembling all interlocked gates and fencing, the hydraulic power packs were removed and packed into temporary supports. The access platforms and plastic supply hopper was removed next. A Sepro robotic arm assistor used for the omnium unloading required some expert rigging to ensure it was fully balanced before being dismantled. The injector unit was removed and loaded directly onto a low bed trailer for immediate load-out out to the CEA facility for packing.
The heavier components, 46 tonne die head and the rear platen with ejector unit at 42 tonnes were the final components to be dismantled. The tie-rod cap plates were removed first and then by use of the mobiles cranes the teams proceeded to slide out the four 6 Tonne tie-rods that connect the die head and platen, each of these were immediately loaded onto wooden supports and treated for rust protection.
Using special jig and tools specifically produced for this demobilisation, the CEA special projects team lifted both the die head and then the platen by means of top and tailing cranes. Both the die head and platen were moved into a horizontal position and loaded directly onto low bed trailers. They were then transported to the CEA facility for packing onto MAFI trailers in preparation for break-bulk load out. Other auxiliary parts and equipment were packed, stuffed and secured in several 40’ containers ready for shipping.
Trabalho de conclusão do curso de Pós Graduação em Desenvolvimento de Jogos Digitais (PUCRS). Foi desenvolvido em grupo (Henry Braun e André Trombetta na programação e eu, Silvair Frazão e Marcelo Alencar no design) um jogo para o filme As Aventuras do Avião Vermelho.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
This humidifier is one of the bestsellers in Korean appliance market. Whenever I wash this humidifier, I get really angry.
Look at that. It's a picthure of its divided one.
Before washing the humidifier, as you can see above, it has to be divided into 5 things.
- Two caps
- filter
- water tank
- motor unit
Kamadeva Interface.
Interfaccia di frontend del progetto Genesi of Mantra.
Tecnologia utilizzata: php, javascript, json
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