View allAll Photos Tagged interfaces

Ars Electronica Festival 2016

A few words about construction: Blogged.

Design for iPhone & iPad apps: User Interface at ramotion.com

This has to be the most awesome touch interface I have ever worked with. Really dig Reeder.

 

In strong contrast to the nasty home screen with hideous spacing shiny overdone icons and inappropriate default background.

What your mobile phone might display in the future during idle time, according to one patent application

It's rather a pain to keep the linen's grain straight for all the pockets, but it's worth the time and effort to have a lovely result!

all interface re-created in AI CS4

Cena en un restorán turco antes de la inauguración de la muestra Interface and Society en Oslo, en la que participé con 'Intimidad'. Concurrencia muy internacional, aunque yo era el único 'latino'.

anart.no/projects/interface-and-society/exhibition/

User interface design and concept art for a Star Trek game for smart phones

The flip clock interface was one of the effects I’ve been wanting to try out for the past while because of its simple and sleek style. Though the techniques used were fairly basic, the overall effect is quite nice, with the subtle texture on the surface as a personal favourite.

 

To see more daily designs like this, please visit designtaneous.com

Ironically, a typing command user interface to do set-up stuff and manage the Flavonoid device itself. There were enough unknown variables in the design of the device and enough of my own obsession with preferences and configurations and such all, that I spent some time creating a configurable device. Alas, Nicolas and I are interested in digital devices that are essentially faceless. Just blank, "blind" devices, like Sascha's awesome "Blind Camera" project. They are intriguing because of the way they run counter to intuition and thereby raise questions and immediately make their expression curious and unknown, hopefully opening the possibility for accepting new kinds of interaction rituals besides just pressing little plastic squares and such sorts of interactions that we've come to expect.

Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.

Trabalho de conclusão do curso de Pós Graduação em Desenvolvimento de Jogos Digitais (PUCRS). Foi desenvolvido em grupo (Henry Braun e André Trombetta na programação e eu, Silvair Frazão e Marcelo Alencar no design) um jogo para o filme As Aventuras do Avião Vermelho.

Design da extranet HERING.

Essa será a tela básica do administrador público.

Informações Pessoais + Lista de Pendências

Calendário (a partir de onde se darão as interações do sistema)

 

A idéia é que todo item ou ação tenha:

* um agente (Pessoa ou Entidade)

* uma data (a ser definida no momento da criação do item)

* um local (referencia geográfica)

* uma justificativa (curta explicação)

 

(dá-lhe daniel peidua, minha musa.)

 

Aí que se você quer fazer uma viajem, vai no calendário, seleciona a data e partir dali começa o processo de compra das passagens, escolha do hotel, processo de recebimento de diárias e outros.

A mesma coisa com a compra de um equipamento ou contratação de um serviço.

Разработка интерфейса электронной cd-энциклопедии.

Diseño de Interfase para juegos de salon, en este caso un tragamonedas programado en SilverLigth. Trabajo realizado junto con Division Ip un grupo de desarrolladores argentinos.

Here's a continuity error no one else has caught: This is during the part of the movie when Dennis Nedry initially compromises the secure systems, and Arnold says, "Door locks are failing all around the park."

Muldoon asks if the raptor fences are out, and Arnold verifies through his command-line terminal that they aren't. Someone didn't inform this map, however.

view large for texture (a bit of slime)

Interface de software baseado em XML e integrado a lotus Domino.

Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.

 

Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)

 

picture showing QmusiQ, a project by Irmgard Falkinger-Reiter (AT).

 

credit: rubra

Right next to the entrance

NYU student, Jeff Han (above, in black shirt), gave a demonstration at the 2006 TED conference in Monterey.

He showed a multi-touch interface that ran on a 36 inch rear projection screen. It included the two-finger, swell and shrink technology that later became associated with the iPhone. His demo at TED can be seen here:

www.youtube.com/watch?v=QKh1Rv0PlOQ

The dynamic section on the 3-D map starts at counter, 6:35.

The YouTube video is about 10 minutes. There is a shorter and better version of this demo in the film on the 2006 TED conference:

www.netflix.com/Movie/The_Future_We_Will_Create_Inside_th...

 

Source for the above photo:

www.flickr.com/photos/freshelectrons/1403802636/

Newscoop’s overhauled interface now looks and feels like the 21st century newsroom should. Sleek, modern styling and a workflow designed by journalists makes life that much easier.

1 2 ••• 19 20 22 24 25 ••• 79 80