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INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

INTERFACE AMNESTY@ANDFESTIVAL

 

SATURDAY 26th SEPTEMBER STATIC 23 Roscoe Lane Liverpool L1 4JD 1pm - 9pm

 

THE AMAZING ROLO

CHRIS OSHEA

JODY HUDSON-POWELL

NOISE CLUB

NORTH WEST HACKSPACE

OWL PROJECT

PIXELH8

RACHEL CARNEY: THE ASTRONAUT SHOW

SILVER & TRUE: FLIRTMAN

TONY KEMPLAN’S SONIC PICNIC

LAURA PULLIG

 

AND IN ASSOCIATION WITH CYBERSONICA

 

STRETTA

MIKE BLOW

CAPTINCAPTIN

THE SANCHO PLAN

Pen, ink and paper

3rd interface. Gaming

- VW NewPolo

- Fast&Furious Lite

- Ferrari GT Lite

- Seat Cupra Race

- S.deadbeef

- iFighter Lite

- F.A.S.T

- iBomber Lite

- iSniper Lite

- Gunslinger

- TerminatorLT

- 2XL SX Lite

- Draw TGLite

- Creed Assassin's

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Roland Snooks visited as the first speaker in the Robotics Interfaces seminar. Snooks presented on his use of algorithms in architecture.

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Photographs from the Interface Flor tour guide system implementation from PlantTour Communications on May 26, 2010

 

blog.plant-tours.com/interface-flor-tour-guide-systems/

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

2007 // interface da terceira versão do meu portfólio online

--

2007 // the third version of my online portfolio interface

Icon design for Checkers.

Components to solder onto BMS interface boards

Esse foi meu primeiro trabalho oficial como webdesigner pela empresa Fivecom e até hoje está no ar.

Dial front with line and settings

photo by Christoph Haderer

part of Twixtville

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

*bliep is een nieuw telecom merk opgericht vanuit Hyves.

 

HoverKraft is gevraagd deel te nemen in de ontwikkeling van het merk en ontwerp van de *bliep website interface.

 

*bliep is een prepaid simkaar, gericht op jongeren.*bliep biedt o.a. volledig onbeperkt internet. Geen gebruik hiervan betekent geen kosten.

Een simpel, transparant product.

 

Uitgangspunt voor de interface werd dan ook niets anders dan een smartphone, waarbij de achtergrond door de gebruiker zelf kan worden bepaald.

There is a running joke at my work that says that we should be able to do things to those that call us.

 

Like shocking them.

 

Phone image is courtesy sxc.hu

 

*bliep is een nieuw telecom merk opgericht vanuit Hyves.

 

HoverKraft is gevraagd deel te nemen in de ontwikkeling van het merk en ontwerp van de *bliep website interface.

 

*bliep is een prepaid simkaar, gericht op jongeren.*bliep biedt o.a. volledig onbeperkt internet. Geen gebruik hiervan betekent geen kosten.

Een simpel, transparant product.

 

Uitgangspunt voor de interface werd dan ook niets anders dan een smartphone, waarbij de achtergrond door de gebruiker zelf kan worden bepaald.

Somewhere in the Mojave Desert

GAME DESIGN BEYOND SCREENS & JOYSTICKS

 

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and speakers monopolize the rendering ones. Despite its obvious economic and ergonomic virtues, the standardization of physical interfaces closes creative doors and conceals a whole field of possibilities. Beyond screens and joysticks lies a world begging to be explored. There is a marginal but increasing number of games that forges ahead and breaks new ground in various fields from arcades to the ALT CTRL movement, escape rooms and new technologies based games. This talk will call into question the part of the game experience that is happening in the physical space, often taken for granted because based on generic devices and then attempt to chart this new territory with a UX design compass and Human-Machine Interaction's tools.

 

Tatiana Vilela dos Santos is a multi-award winning independent game designer and interactive artist based in Paris, France. All her works are part of her interactive multimedia project MechBird. She studied both game design and contemporary arts. She graduated a Bachelor's degree in Game Design from both public and private schools and obtained a Master's degree in Interactive Multimedia from the Sorbonne university. Since 2010, she designs, develops and builds experimental games based on new technologies or unique interfaces specially made for her games. Most of her games are created in artistic residencies and are meant to be played at events in various venues and not necessarily sold online or in shops. She teaches game and UX design in universities and middle-schools. She regularly speaks at conferences and festivals. All her exhibited works can be find on the website of her interactive multimedia project, MechBird.

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