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The Roosevelt Island tram operator gets to use these colorful buttons. I want to press them all just to see what happens.

The Design Revolution spreads to Mohali. The first ever Dive Into User-Interface Design and UX workshop in the Bhangra city of India. Powered by NASSCOM 10000Startups and hosted at StartUp In a Box. Participants included Founders, CEO, CTO, Developers, Creative Designers, Web Designers, Web Developers, Principal Technical Officers, Designers, and tech geeks.From Bullseye Knowledge System,Gaitechnology, C-DAC, Inkalabh, H.F.Bullseye, Limelight, Dappstudio, Fdurev, White Pixel, Netsmartz, Espranza, Survaider and more. 25-26thSEPT 2015. Nurtured by SHEROES India.

Seism is a tool used to design and edit video game scenarios and other interactive applications. It is based on a system of three-dimensional representation and does not require any knowledge in programming.

What kind of form is this? I'm looking for a gas station and this is what you ask me? Wait, what ARE you asking me? Bad Shell!

The Design Revolution spreads to Hyderabad. The first ever Dive Into User-Interface Design and UX workshop in the cybercity of India. Powered by NASSCOM 10000Startups and hosted at 91Springboard. Participants included Co-founders, Developers, Directors, Vice-Presidents, and IT, design, and tech geeks. From Olivo Health, Custom Furnish, Hitachi Consulting, Paradigm Creatives, Bradsol, and more. 25-26 April 2015. Nurtured by SHEROES India.

Layout de Interface experimental baseada na poesia de Paulo Leminski - O que passou, passou?

Fp's Midi interface plus audio out for gp2x

White interfacing clashing with ecru colour of lace

 

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Interface design for multimedia console OpenHD.

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

L'interface de Firefox 3.0 beta 1 pour les unix

Glasshouses, Edinburgh Botanic Gardens

Can you imagine our bodies being the engines of innovation, of our own health? Your brain, your heart, your internal organs, your skin, your gestures, your emotions, your DNA, your speaking patterns, your thoughts…all can change the way you eat, sleep, work, and play.

 

Fascinating stuff! We invite you to come to Vancouver – one of the world’s most creative and healthiest cities – and the Vancouver Convention Centre – a spectacular feat of green architecture right on the Pacific Ocean, next to Stanley Park and across from the North Shore mountains. Come to meet some remarkable people, share your ideas and discuss THE FUTURE OF HEALTH!

 

interfacesummit.com

 

(c) (tm) Kris Krüg - If you'd like to use any of these photos for anything pls contact Kris first - kk@kriskrug.com, 778. 898. 3076)

Artist: Ruth Burton

Title: Trace Place Interface

Materials:

 

MA Exhibition 2008 - MA Textile Culture

Norwich University College of the Arts

Norwich, Norfolk, England, UK

Wednesday 3 September to Tuesday 9 September 2008

Top: 8-bit latches (74LS273)

Bottom: 8-bit DAC (DAC-08CP)

Me and Sandy fixing the base down.

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Canto esquerdo superior: Presença de uma medalha com a barra de vida e de "defesa - colete/escudo"; caso o usuário perca toda a barra de defesa, a medalha que possuirá uma cor ouro, ficará mais escurecido. (A medalha também quebrará). Uma segunda versão seria a presença de duas faixas representando as barras de vida/colete que queimariam caso o usuário perca vida.

 

Canto direito superior: Presença do logo do jogo.

 

Canto esquerdo inferior: Bússola com um mini mapa do jogo, mostrando os alvos em vermelho e o campo de visão do jogador. Ao lado dela, se encontra um medidor de alerta que indicará o seu nível de visibilidade; caso chegue ao máximo, estrelas indicarão o nível do alerta.

 

Canto direito inferior: Engrenagens com a presença de dois ícones representando as armas e a quantidade de munição atual. Detalhe visual - um apito (parecido com um apito de trem) será tocado caso o alerta chegue ao máximo.

 

Default pics should be well thought out. :-)

I think I need a foundation to keep the sand from disappearing under the concrete driveway and to hold the small cobbles firmly in place.

Roland Snooks visited as the first speaker in the Robotics Interfaces seminar. Snooks presented on his use of algorithms in architecture.

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Nowhere to hide.

 

As part of ongoing improvements around this particular Interface area the raised bed that was here has been demolished along with the one opposite.

The back alleyways were gated last year and as a result tensions in and around here have reduced as the spidey wee shites have no where to run and hide when there is trouble

Numark VJ GUI showing some of the masking animations.

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