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INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
INTERFACE AMNESTY@ANDFESTIVAL
SATURDAY 26th SEPTEMBER STATIC 23 Roscoe Lane Liverpool L1 4JD 1pm - 9pm
THE AMAZING ROLO
CHRIS OSHEA
JODY HUDSON-POWELL
NOISE CLUB
NORTH WEST HACKSPACE
OWL PROJECT
PIXELH8
RACHEL CARNEY: THE ASTRONAUT SHOW
SILVER & TRUE: FLIRTMAN
TONY KEMPLAN’S SONIC PICNIC
LAURA PULLIG
AND IN ASSOCIATION WITH CYBERSONICA
STRETTA
MIKE BLOW
CAPTINCAPTIN
THE SANCHO PLAN
3rd interface. Gaming
- VW NewPolo
- Fast&Furious Lite
- Ferrari GT Lite
- Seat Cupra Race
- S.deadbeef
- iFighter Lite
- F.A.S.T
- iBomber Lite
- iSniper Lite
- Gunslinger
- TerminatorLT
- 2XL SX Lite
- Draw TGLite
- Creed Assassin's
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
Roland Snooks visited as the first speaker in the Robotics Interfaces seminar. Snooks presented on his use of algorithms in architecture.
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
Photographs from the Interface Flor tour guide system implementation from PlantTour Communications on May 26, 2010
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
2007 // interface da terceira versão do meu portfólio online
--
2007 // the third version of my online portfolio interface
Esse foi meu primeiro trabalho oficial como webdesigner pela empresa Fivecom e até hoje está no ar.
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
*bliep is een nieuw telecom merk opgericht vanuit Hyves.
HoverKraft is gevraagd deel te nemen in de ontwikkeling van het merk en ontwerp van de *bliep website interface.
*bliep is een prepaid simkaar, gericht op jongeren.*bliep biedt o.a. volledig onbeperkt internet. Geen gebruik hiervan betekent geen kosten.
Een simpel, transparant product.
Uitgangspunt voor de interface werd dan ook niets anders dan een smartphone, waarbij de achtergrond door de gebruiker zelf kan worden bepaald.
There is a running joke at my work that says that we should be able to do things to those that call us.
Like shocking them.
Phone image is courtesy sxc.hu
*bliep is een nieuw telecom merk opgericht vanuit Hyves.
HoverKraft is gevraagd deel te nemen in de ontwikkeling van het merk en ontwerp van de *bliep website interface.
*bliep is een prepaid simkaar, gericht op jongeren.*bliep biedt o.a. volledig onbeperkt internet. Geen gebruik hiervan betekent geen kosten.
Een simpel, transparant product.
Uitgangspunt voor de interface werd dan ook niets anders dan een smartphone, waarbij de achtergrond door de gebruiker zelf kan worden bepaald.
Computer control of AC devices instructable at www.instructables.com/id/Computer-control-of-AC-devices/
GAME DESIGN BEYOND SCREENS & JOYSTICKS
Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and speakers monopolize the rendering ones. Despite its obvious economic and ergonomic virtues, the standardization of physical interfaces closes creative doors and conceals a whole field of possibilities. Beyond screens and joysticks lies a world begging to be explored. There is a marginal but increasing number of games that forges ahead and breaks new ground in various fields from arcades to the ALT CTRL movement, escape rooms and new technologies based games. This talk will call into question the part of the game experience that is happening in the physical space, often taken for granted because based on generic devices and then attempt to chart this new territory with a UX design compass and Human-Machine Interaction's tools.
Tatiana Vilela dos Santos is a multi-award winning independent game designer and interactive artist based in Paris, France. All her works are part of her interactive multimedia project MechBird. She studied both game design and contemporary arts. She graduated a Bachelor's degree in Game Design from both public and private schools and obtained a Master's degree in Interactive Multimedia from the Sorbonne university. Since 2010, she designs, develops and builds experimental games based on new technologies or unique interfaces specially made for her games. Most of her games are created in artistic residencies and are meant to be played at events in various venues and not necessarily sold online or in shops. She teaches game and UX design in universities and middle-schools. She regularly speaks at conferences and festivals. All her exhibited works can be find on the website of her interactive multimedia project, MechBird.