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Dial front with line and settings

photo by Christoph Haderer

part of Twixtville

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Experiment, Plaster of Paris, Moulded Paisleys, Shadows, Lasercut Paper, Tangible Interface Project, R+D, Eleanor-Jayne Browne, The D/sign Lounge

*bliep is een nieuw telecom merk opgericht vanuit Hyves.

 

HoverKraft is gevraagd deel te nemen in de ontwikkeling van het merk en ontwerp van de *bliep website interface.

 

*bliep is een prepaid simkaar, gericht op jongeren.*bliep biedt o.a. volledig onbeperkt internet. Geen gebruik hiervan betekent geen kosten.

Een simpel, transparant product.

 

Uitgangspunt voor de interface werd dan ook niets anders dan een smartphone, waarbij de achtergrond door de gebruiker zelf kan worden bepaald.

Oleksandr Martsynyuk / Textura (2015), My face (2015), digitální tisk, video, 58 s

tapeta, iPad

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interface, Galerie U Mloka, 4. 3.−5. 4. 2016

â–º www.pifpaf.cz/cs/2016-interface

 

Foto (c) Marie Meixnerová

*bliep is een nieuw telecom merk opgericht vanuit Hyves.

 

HoverKraft is gevraagd deel te nemen in de ontwikkeling van het merk en ontwerp van de *bliep website interface.

 

*bliep is een prepaid simkaar, gericht op jongeren.*bliep biedt o.a. volledig onbeperkt internet. Geen gebruik hiervan betekent geen kosten.

Een simpel, transparant product.

 

Uitgangspunt voor de interface werd dan ook niets anders dan een smartphone, waarbij de achtergrond door de gebruiker zelf kan worden bepaald.

Somewhere in the Mojave Desert

GAME DESIGN BEYOND SCREENS & JOYSTICKS

 

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and speakers monopolize the rendering ones. Despite its obvious economic and ergonomic virtues, the standardization of physical interfaces closes creative doors and conceals a whole field of possibilities. Beyond screens and joysticks lies a world begging to be explored. There is a marginal but increasing number of games that forges ahead and breaks new ground in various fields from arcades to the ALT CTRL movement, escape rooms and new technologies based games. This talk will call into question the part of the game experience that is happening in the physical space, often taken for granted because based on generic devices and then attempt to chart this new territory with a UX design compass and Human-Machine Interaction's tools.

 

Tatiana Vilela dos Santos is a multi-award winning independent game designer and interactive artist based in Paris, France. All her works are part of her interactive multimedia project MechBird. She studied both game design and contemporary arts. She graduated a Bachelor's degree in Game Design from both public and private schools and obtained a Master's degree in Interactive Multimedia from the Sorbonne university. Since 2010, she designs, develops and builds experimental games based on new technologies or unique interfaces specially made for her games. Most of her games are created in artistic residencies and are meant to be played at events in various venues and not necessarily sold online or in shops. She teaches game and UX design in universities and middle-schools. She regularly speaks at conferences and festivals. All her exhibited works can be find on the website of her interactive multimedia project, MechBird.

Laboratório de Prótese Dentária EsteticArt | Laboratório de Prótese CAD CAM em SAO PAULO

www.esteticart.com.br

11 3854-6451

 

Trabalhamos com praticamente todos os sistemas de implantes nacionais e importados.

Economia: Não é necessário enviar componentes calcináveis.

Podemos trabalhar com qualquer tipo de trabalho protético, desde lentes, onlays, próteses convencionais e próteses sobre implantes.

 

laboratorio, laboratorio de protese, laboratório de prótese, laboratorio de protese dentaria, laboratório de prótese dentária, prótese dentária, protese dentaria, cad cam, cad cam, cadcam, cadcam, cerec, sirona, neoshape, neodent, conexao, titanium fix, 3shape, vita, ivoclar, abutment, pilar, lente, lente de contato dental, ,lentes de contato, dental, dentais, dentaria, dentario, dente, coroa, porcelana, cerâmica, ceramica, protocolo, protocolo branemark, protocolo ceramico, fresadora, estrutura, interface, link, base, metalica, metálica, coping, zircônia, emax, feldspatico, feldspatica, dissilicato de litio, dissilicato, dissilicato de lítio, lentes, onlay, flexivel, flexite, aparafusada, parafusada, cimentada, sao paulo, sedex, estética, ceramicas injetadas, injetada, prensada, prensado, dentista, laboratorios, ,protese dental, qualidade

Elektra_Lab

Conferences + performances

Interactivity & new interfaces

30 oct > Usine C > Montréal

 

photo : Camil Scorteanu, Conception Lévy

 

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

INTERFACE AMNESTY@ANDFESTIVAL

 

SATURDAY 26th SEPTEMBER STATIC 23 Roscoe Lane Liverpool L1 4JD 1pm - 9pm

 

THE AMAZING ROLO

CHRIS OSHEA

JODY HUDSON-POWELL

NOISE CLUB

NORTH WEST HACKSPACE

OWL PROJECT

PIXELH8

RACHEL CARNEY: THE ASTRONAUT SHOW

SILVER & TRUE: FLIRTMAN

TONY KEMPLAN’S SONIC PICNIC

LAURA PULLIG

 

AND IN ASSOCIATION WITH CYBERSONICA

 

STRETTA

MIKE BLOW

CAPTINCAPTIN

THE SANCHO PLAN

Robotboy é uma série de autorretratos.

 

Trata sobre auto-estima e interações sociais.

 

É explorada a dificuldade da primeira aproximação entre criaturas tão diferentes e o que resulta deste contato.

 

A idéia para as fotos veio da música de mesmo nome da cantora sueca Robyn e de experiências pessoais.

 

-----

 

Robotboy is a series of self-portraits.

 

Deals with self-esteem and social interactions.

 

Explores the difficulty of the first approximation between such different creatures and the results of this contact.

 

The idea for the photos came from the song of the same name by Swedish singer Robyn and personal experiences.

INTERFACE AMNESTY@ANDFESTIVAL

 

SATURDAY 26th SEPTEMBER STATIC 23 Roscoe Lane Liverpool L1 4JD 1pm - 9pm

 

THE AMAZING ROLO

CHRIS OSHEA

JODY HUDSON-POWELL

NOISE CLUB

NORTH WEST HACKSPACE

OWL PROJECT

PIXELH8

RACHEL CARNEY: THE ASTRONAUT SHOW

SILVER & TRUE: FLIRTMAN

TONY KEMPLAN’S SONIC PICNIC

LAURA PULLIG

 

AND IN ASSOCIATION WITH CYBERSONICA

 

STRETTA

MIKE BLOW

CAPTINCAPTIN

THE SANCHO PLAN

pour la salle idTV, l'interface de travail a été rendue très simple d'utilisation.

Tampilan interface project tim exclusif dari Intro - Contents (Fire Hand, Zoom Effect, dan Holographic Screen) - Closing Tittle

 

This is a website redesign project I did in my college.

 

Disclaimer :

 

I have created this work as part of my course of study. Any image, video clip, text, sound clip, music score, etc. that has been used from another sources is strictly for educational objectives only & not for commercial purposes, in the process of learning and assessment of the student’s understanding of my course (i.e. project/class assignment)

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Design of user interfaces and interaction structures, development of interaction maps and user research.

 

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