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Tools : Photoshop | Flash | AS

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

To keep the front self-facing from rolling, I ironed a strip of interface over it.

The Roosevelt Island tram operator gets to use these colorful buttons. I want to press them all just to see what happens.

The pair of thin wires is for pre-installation testing.

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Seism is a tool used to design and edit video game scenarios and other interactive applications. It is based on a system of three-dimensional representation and does not require any knowledge in programming.

International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan

White interfacing clashing with ecru colour of lace

 

Interface design for multimedia console OpenHD.

L'interface de Firefox 3.0 beta 1 pour les unix

So here we are, on the road again, and I hadn't sorted out the Sony A6000 to Snapseed interfaces.

 

I shoot RAW and my image transfers from this trip look meh. After 4 weeks it finally occurred to me to look at the file size. Lo and behold, thumbnail jpgs were transferred. Ugh.

 

This is why my cellphone images look sharp on Flickr and the A6000 images do not.

 

I tested shooting RAW + JPG and the good, full Rez JPG does transfer. Lesson learned.

 

Next thing is image processing.

 

I read about how Norman Seeff used to print high contrast works with a twist. He used a black stocking between the enlarger lens and paper to give a interesting softness to some of his images.

 

He wasn't by any means the only one to do this.

 

When I worked at Samy Cameras photo lab on Sunset Blvd in Hollyweird we used to do this at client request. It was really no big deal.

 

What was a bigger deal was our use of Agfa Portriga Rapid 111 Glossy paper. It gave a gorgeous deep walnut brown tone. We used this for may of the gallery shows we printed for various then famous photographers.

 

Taking the black stocking idea and borrowing tones from Portriga Rapid, it turns out, expresses pretty well how I feel about Rome.

 

So, here is a series of images done in an old, outdated, likely not very hip manner.

Artist: Ruth Burton

Title: Trace Place Interface

Materials:

 

MA Exhibition 2008 - MA Textile Culture

Norwich University College of the Arts

Norwich, Norfolk, England, UK

Wednesday 3 September to Tuesday 9 September 2008

Top: 8-bit latches (74LS273)

Bottom: 8-bit DAC (DAC-08CP)

Opening van De Stereoscoop, een PLAY Pilots live game door Zesbaans voor Nederlands Film Festival: playpilots.nl/games/de-stereoscoop/

 

Photo taken by Hessel Bonenkamp: www.flickr.com/photos/koekjesbaby

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

Canto esquerdo superior: Presença de uma medalha com a barra de vida e de "defesa - colete/escudo"; caso o usuário perca toda a barra de defesa, a medalha que possuirá uma cor ouro, ficará mais escurecido. (A medalha também quebrará). Uma segunda versão seria a presença de duas faixas representando as barras de vida/colete que queimariam caso o usuário perca vida.

 

Canto direito superior: Presença do logo do jogo.

 

Canto esquerdo inferior: Bússola com um mini mapa do jogo, mostrando os alvos em vermelho e o campo de visão do jogador. Ao lado dela, se encontra um medidor de alerta que indicará o seu nível de visibilidade; caso chegue ao máximo, estrelas indicarão o nível do alerta.

 

Canto direito inferior: Engrenagens com a presença de dois ícones representando as armas e a quantidade de munição atual. Detalhe visual - um apito (parecido com um apito de trem) será tocado caso o alerta chegue ao máximo.

 

Default pics should be well thought out. :-)

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