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Senior Designer Darold Ross and friends enjoying Ideum's latest open house and Exploring Pueblo Pottery projection-mapping project. Darold is part of Ideum's Creative Services group which designs and develops a wide range of interactive experiences. Learn more at ideum.com/company.

Reactor Project by Assaf Allouche

 

The Reactor is an interactive 3D Hexagram.

 

It is built from recycled pieces of the previous burn’s Art piece, laid out in a different way, yet creating the same scared shape from the bird’s eye view.

 

It is a visible milestone, meant to walk-thru or bike-thru, take shelter from the sun or dust storms, play on its swings, and enjoy the light scheme at night.

 

URL: www.thereactorproject.com/

Contact: info@thereactorproject.com

Visitors interact with the Historic New Orleans Collection - Tour the French Quarter touch table exhibit.

Taken at Kruger Park, South Africa.

Model by Claes Appelquist, architect at SOM.

 

Interactive Parametrics Workshop w/ Studio Mode and MakerBot, Feb 19-21, 2011. Processing, MakerBots and people who know about making objects...

Reinventing accessibility, Potion's interactive self-service bar at Clo, an ultra-modern wine bar in New York's Time Warner Center, gives patrons the opportunity to become their own sommelier and pour their own wine, no matter the price. Potion designed custom software, hardware, and projections to achieve Clo's goal of creating a self-curated experience for patrons. Acting as both menu and guide, the 20-foot touch-sensitive surface invites patrons to simultaneously access detailed sommelier notes, wine prices, and a map that leads them to their next personalized tasting.

 

Working closely with the design firm 2x4, Potion placed careful attention in the bar's overall design, integrating software and electronics to create a seamless, self-service experience. After locating their wine of choice on the interactive bar, patrons use a smart card to dispense a 3 oz pour of anything from an $8 Reisling to a $76 Chateau Mouton Rothschild from wine dispensers located around the perimeter of the space. All of the bar's electronics are mounted in the ceiling, safely away from any spills, providing patrons with a unique and unhindered experience.

 

Art Impressions TF 4340 - cat lady, Memento ink, Prismacolor pencils, Paper Source A6 folded card - chocolate

ECMWF's Weather Room and interactive weather wall.

Copyright: Stephen Shepherd photography

Reinventing accessibility, Potion's interactive self-service bar at Clo, an ultra-modern wine bar in New York's Time Warner Center, gives patrons the opportunity to become their own sommelier and pour their own wine, no matter the price. Potion designed custom software, hardware, and projections to achieve Clo's goal of creating a self-curated experience for patrons. Acting as both menu and guide, the 20-foot touch-sensitive surface invites patrons to simultaneously access detailed sommelier notes, wine prices, and a map that leads them to their next personalized tasting.

 

Working closely with the design firm 2x4, Potion placed careful attention in the bar's overall design, integrating software and electronics to create a seamless, self-service experience. After locating their wine of choice on the interactive bar, patrons use a smart card to dispense a 3 oz pour of anything from an $8 Reisling to a $76 Chateau Mouton Rothschild from wine dispensers located around the perimeter of the space. All of the bar's electronics are mounted in the ceiling, safely away from any spills, providing patrons with a unique and unhindered experience.

 

Hitman 2 if I'm remembering right was a game I was made curious by due to it's timing, plus review scores.

 

One of my best friends back in High School was off on holiday to USA, and because I had a US Gamecube I figured I'd give him some cash (which was an exchange rate win too) and get him to bring me a game back whilst over there.

 

...Hitman 2 happened to be the chosen one.

 

In fact it was that same friend who brought it home to me with whom I sank the most hours into this game with, and this isn't even a multi-player game!

 

We literally spent hours and hours during weekends or week nights just messing around with guards and having fun with the game.

  

Hitman is a series that is focused on stealth gameplay, in which you must kill your target(s) without giving yourself away. Ideally making it look like the death was at the result of an accident or suicide, and sure... We'd play the game the "correct" way to unlock the next levels, and try to unlock the full extent of available weapons in the game but that wasn't were we had our fun.

 

Oh no...

 

The fun was in stocking up our Agent 47 with the weapons that had the power to lift people off the ground, or better yet, juggle their ragdoll like bodies through the air.

 

To hell with mission plans, and to hell with stealth... The game became a work of art to us, we'd be constantly looking for new ways in which to have the most hilarious unrealistic fun in killing people.

 

Shooting bank guards and staff down a laundry chute type thing (and then going down to the basement to see the carnage).

 

Dragging bodies into 69 positions for other guards to see (even though there artificial intelligence had no idea what a '69' was).

 

Shooting people off roof's and trying to see who could air juggle them as far as possible.

 

I'd probably need to consult my friends to help remind me of more of the immature things we had fun with in the game, but rest assured there was a LOT.

 

(I included a screenshot of an example of the immature fun in the photo. Those guards and Pizza Boys didn't get half naked on there own, and nor did those legs poke up like that either)

 

It didn't end at immaturity though. Due to the vast amount of free roaming some levels offered, as well as a good number of characters wandering around within these levels opened doors for us to set all sorts of random restrictions or weird tasks on each other to fulfill whilst completing levels in order to further stretch out the game.

 

----

 

Childish/ Playful times aside though. Hitman 2 was a solid game for it's core gameplay aspects, which is why it got a lot of praise.

 

Each level required a good amount of investigation, a bit of curious 'trial and error' experimenting, and many of the levels (when played properly) had me to the point were I was on the edge of my seat hoping to full extent that I don't get caught. I was totally immersed within the games world, and had a sense of nervousness and fear, as if the situations my character (Agent 47) was in were actually affecting me personally, and it's moments like those that highlight why video games are such a great entertainment form, one that can rival movies in terms of making you 'feel'. At least that's my view anyway.

 

Overall the Hitman series has been one I've followed with a lot of admiration. I actually got to speak to one of the people that worked on the game briefly a few years ago as he was contacting an old workplace about Motorcycle parts, and his e-mail address was at IO-Interactive (makers of the Hitman games), so I asked him about it and he was open to speaking about it all, which was cool of him.

 

He gave me a heads up on "Mini Ninja's" (another game they did) about a day or 2 before they did there press release too. My first exclusive! Hehe.

 

...I wish I was still in contact with him today though, so I could grill him about when we're finally going to get another sequel!!

Occupy The London Stock Exchange activists at their tent city on the grounds of St Paul's Cathedral, London. An activist and City of London Police interact using a football. The Cathedral has been closed for health and safety reasons. October 26, 2011. Photo: Edmond Terakopian

Today was a pretty nice day, so I decided to go out taking pictures. I stopped by Downtown Clearwater just to walk around and take pictures, which this guy did not like.

 

I really don't focus on the Scientology buildings photography-wise, since they really aren't my style. Neither do I take pictures of people and I certainly don't try to interact with the Scientologists (which isn't hard to do since they refuse to make eye contact).

 

I was walking down Fort Harrison in front of the main Scientology building when this guy pops out and says, "Sir, may I ask you a question?" This guy has done that to me once before, back during the summer after I friend and I watched a movie at the Capitol Theatre. He goes on to ask if I'm a Scientologist and why I'm taking pictures. I tell him that it's none of his business and that I'm here because I want to take pictures. He keeps trying to get more out of me, so I tell him to fuck off and I keep walking south. I eventually turned around and started walking north. When I passed this guy again, he started taking my picture. Well, I can play that game, too, so I got some of him.

 

But it doesn't end there.

 

I still have some time left and I continue taking pictures. This guy must've sent the word out about me (all of these guys have cell phones, walkie-talkies, and/or earpieces). I walk down Park Street behind another one of their buildings. I see a couple of authority-type Scientologists eyeing me and it was obvious that they were trying to keep their eye on me. I walk over by the PSTA bus terminal and turn around, when this balding guy approaches me and says something like, "Your pictures are causing a lot of attention." I told him, "So what? I'm allowed to take pictures," and I kept walking.

 

After this, things start to get creepy. I'd be walking down Fort Harrison Avenue or Cleveland street and when I turned around, there would be one or two Scientology guys tailing me and reporting back via their earpieces. They'd pretend to keep walking, only to turn back every few seconds to watch me. I pretended to turn a corner and they raced to catch up to me, but I doubled back. This went on for the better part of an hour as I went about taking pictures of other downtown buildings. Whenever I'd walk past the balding guy at Park and Fort Harrison, he'd stop what he was doing and start to follow me, or send someone else to do it.

 

Because of Scientology's Fair Game policies. I always park in fairly out of the way places, just so they can't easily follow me to my car. I've always done this, not because I ever heckle or mess with the Scientologists, but because I don't want to take any chances with these creeps. It paid off this time, as the balding guy followed me halfway to my car and he could still see me get in, but he was too far away to see my plate.

 

In short, these fuckers are really creepy.

This scavenger hunt will be linked through twitter. These NL taps will be hidden throughout Northern Liberties, hints will be given each day for a week. The first person to find it will receive an open bar at participating NoLibs bars.

Interactive Spaces

Organized by the Museum of the Moving Image, The Jim Henson Exhibition: Imagination Unlimited explores Jim Henson’s groundbreaking work for film and television and his transformative impact on popular culture.

 

This comprehensive exhibition reveals how Henson and his team of builders, performers, and writers brought to life the enduringly popular worlds of The Muppet Show, Sesame Street, Fraggle Rock, The Dark Crystal, Labyrinth, and much more.

 

The exhibition features a broad range of artifacts related to Henson’s unparalleled career, including more than 20 puppets, character sketches, storyboards, scripts, photographs, film and television clips, behind-the-scenes footage, iconic costumes, and interactive experiences that allow visitors to try their hand at puppeteering on camera and designing a puppet.

 

Special exhibition pricing applies for The Jim Henson Exhibition: Imagination Unlimited, and includes access to all other MoPOP galleries.

 

#HensonImagination

Interactive Spaces

Breheimsenteret is now in full action again after it was totally destroyed in fire in 2011. The centre was reconstructed with the original architecture, but some interior changes were made to meet new needs.

 

The exhibition space was enlarged and Gagarin was hired to supply new interactive solutions. We delivered three unique installations where we among other things had to cross new boundaries in terms of interaction and technique.

Interactive Spaces

Model by Claes Appelquist, architect at SOM.

 

Interactive Parametrics Workshop w/ Studio Mode and MakerBot, Feb 19-21, 2011. Processing, MakerBots and people who know about making objects...

Interactive activation for the new HP touch computer.

Bright Brussels 2018

 

Bright Brussels is a light festival, a fascinating route through the city consisting of a dozen light installations that are artistic, interactive, playful,... and simply captivating. Bright Brussels is a free event that is open to all from 18:30 to 23:00, for four nights from 22 to 25 February.

 

For this edition, a massive, must-see installation is hanging in the extraordinary setting that is the Citroen garage on place de l'Yser/IJzerplein. The route then stretches over the historical heart of the city through the Beguinage - Dixmude and Dansaert neighbourhoods, from Sainctelette to Sainte-Catherine/Sint-Katelijne. Come and (re-)discover these neighbourhoods' rich architectural heritage thanks to the magic of light!

 

TETRO (FR) + Whitevoid (DE) - Stalactite

 

At the heart of the majestic structure of the Citroen building, with its clean lines, is an enormous suspended structure, floating above the visitors. It generates light motifs and complex shapes to the rhythm of the electronic music of Boris Divider. This artistic light display by Christopher Bauder is called Stalactite. It offers an immersive experience of the madness of the 21st century.

 

Venue: Former Citroen garage

  

OCUBO and Telmo Ribeiro (PT) - Underlight

 

'Underlight' is a simulation of the aurora borealis. It combines coloured lasers, smoke machines and the wind to create lighting effects. These form a coloured curtain with the accompaniment of haunting music to plunge the audience into a splendid sound and light show.

 

Venue: Quai du Commerce and Parc du Quai a la Houille

  

Aerosculpture (FR) - Lumiere d'eau (Light in water)

 

What becomes of the basins of our fountains when winter robs them of their water? Are they filled to the brim with other, highly illuminated wavelengths, in the hope that a school of flying fishes will be attracted by the light and come to take possession of their banks? This is the story told by the installation 'Lumiere d'eau' with its moving, glittering lights spread over the surface of the basin and about a hundred lighter-than-air fish, caught by invisible hooks, that are lit by the colours of this imaginary water to offer us a thousand reflections moving and swirling in the wind.

 

Venue: Vismet, Fontaine Anspach

  

Estudio Sergio Ramos (ES) - Triple jet

 

This installation reminds us of the need to recover the identity of our cities by valuing their diversity and plurality. 'Triple jet' uses a strong symbol with an internationally recognised graphic identity, the Mannekenn Pis, who has landed in a public place as the main protagonist of a new urban landscape.

 

Venue: Institut Pacheco

  

OCUBO (PT) - Flower Power

 

'Flower Power' is an experimental immersive video mapping show. It is based on experimentation with the physical forces of water and gravity. It explores the aesthetic of one of the most beautiful and colourful phenomena in nature, flowers. Inspired by the colour, movement and fusion of these phenomena, the project transforms the everyday image of a flower into something magical and poetical.

 

Venue: Place du Beguinage

  

Tetro and Trafik (FR) - 160

 

'160' is an interactive sound and light installation that offers an intuitive instrument for exploring representation, projection and the relationship in space of shapes, colours and sound. It consists of 20 square arches, each containing eight lit segments. 160 light strips are deployed over the 60 m of the structure.

 

Venue: Vismet

  

Mathilde Lemesle (FR) - Aux fenetres de Bruxelles - Appel d'air (At the windows of Brussels - Drawing in air)

 

'At the windows of Brussels - Drawing in air' is a light installation created for the 2018 Bright Brussels Festival. This exterior video mapping show is located on the facade of a house and plays with the features of that setting. Lighting effects are a way for visitors to rediscover the many sides of places.

 

Venue: Rue du Nom de Jesus

  

Dolus and Dolus (FR): Stratum

 

'Stratum' is an interactive installation that uses gesture to influence a 'lit area'. Running one's hand over a capture interface reproduces it in space using layers of light. This reaction generates a visible and tangible reflection of the gesture, like an ephemeral geology of movement.

 

Venue: Rue du Marche aux Porcs

  

Collectif Coin (FR) - Child Hood

 

'Child Hood' is a cloud. Comprising a multitude of luminous balloons, it hovers between numerical minimalism and a monumental kinetic installation. It invades space. The wind rushes in between the balloons. Like the ultimate interpreter, it injects a note of chaos into a finely measured sound and light composition.

 

Venue: Place du Nouveau Marche aux Grains

  

THEORIZ (FR) - Crystallized

 

'CRYSTALLIZED' is an immersive sculpture composed of steel, sounds and holographic images. Inspired by Bismuth crystal and built according to the laws of light propagation, CRYSTALLIZED is a mysterious, ever-changing sculpture that goes from atoms to liquid-crystal. The audience is drawn to appreciate the infinite, hypnotising lighting effects of the work from its different perspectives.

 

Venue: Former Atelier Coppens

interactive spaces

Monterey May Aquarium, California.

Commercial Indoor Playground Equipment and Interactive Play Structures designed, manufactured and installed by International Play Company.

www.iplayco.com

 

#softplay #FEC #CEC #Ministry #Church #airport #playground #structure #interactive #Iplayco #WeBuildFun

 

Magnetic wall containing over 400 paw prints. Grade school children colored in the paw prints and each was given the paw they colored at the end of the event. ©Bombshell Productions

Feedback Festival in S.Casciano

 

Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009

   

Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009

 

Interactive art, new media art, interactivity, curated by: Cristina Trivellin, Martina Coletti, Neri Torcello, artists: Marco Brianza, Armando Cornin, Max Coppeta, Ale Guzzetti, Salvatore Iaconesi, Gruppo Làbun, Shadi Lahham, Kirsten Julia Lockie, Molleindustria, Francesco Monico, Le Maleerbe, Tommaso Tozzi,Accademia Belle Arti di Carrara

 

Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009

 

Interactive art, new media art, interactivity, curated by: Cristina Trivellin, Martina Coletti, Neri Torcello,

 

artists: Marco Brianza, Armando Cornin, Max Coppeta, Ale Guzzetti, Salvatore Iaconesi, Gruppo Làbun, Shadi Lahham, Kirsten Julia Lockie, Molleindustria, Francesco Monico, Le Maleerbe, Tommaso Tozzi,Accademia Belle Arti di Carrara

 

Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009

 

Interactive art, new media art, interactivity, curated by: Cristina Trivellin, Martina Coletti, Neri Torcello,

 

artists: Marco Brianza, Armando Cornin, Max Coppeta, Ale Guzzetti, Salvatore Iaconesi, Gruppo Làbun, Shadi Lahham, Kirsten Julia Lockie, Molleindustria, Francesco Monico, Le Maleerbe, Tommaso Tozzi,Accademia Belle Arti di Carrara

Interactive Panorama is Here

 

Haley Lussier (10) and Isabella Privitera (10) discuss how they and their small group in Interact club will change the global environment for the better. Every Tuesday during lunch in Mrs. Dhoot's room, they meet together to examine current world issues, and in this smaller group they eventually agree that they want to aid the coastlines and gather litter. "I heard there was a lot of pollution in the ocean and a lot of garbage along the coast, and I want to help he wildlife out there" - Isabella, Interact president.

Interactive painting n#36.

This painting can be displayed in four positions by turning around. One of words painted - WAR GOD SEX ART - will dominate in each of the positions.

Could be used for religious or political purposes. Also good for bedroom decoration.

Tempera and enamel on canvas,

size - 40x40cm 15.7x15.7inch

 

For more interactive paintings or other types of artworks:

www.ro-Man.info

Ya'll this lifehud is EVERYTHING you wanted, and NOTHING like you've seen before. Here is simple meal I prepared, I PROMISE the pictures aren't even the tip of the iceberg, there is grocery shopping, food, prep, and MORE. I just showed you snippets of certain results. Tutorial vlog coming soon......

 

Catch me #inworld ((Chelle Genira)) 🌼🌻💋 And #subscribe to my #youtube channel

eBeam Projection System to Create an Interactive Whiteboard

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