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Pipemania was one of many games that I artworked for Empire Interactive. This involved working across different platforms (PC, Nintendo, Playstation, PSP) artworking multilingual manuals, CD roms, Disks, and marketing literature.

IoT Ideathons, pitch contests, keynote, and panel discussions were held at Firehouse inside Fort Mason Center and also on the main stage!

 

Photo by Erskine Noel

A Night in The City with Interact <3

A Night in The City with Interact <3

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Shuntaro Ogata

Nate wore the hat he got last year at the Abraham Lincoln museum.

 

The main speaker saw him in the crowd and yanked him up for a photo with the troops.

Fremont's Interact First Club Meeting | 9/3/14

Interactive Concept Screen Design

Punirunes: Interactive Digital Pet (Spin Master) 2024

Exploratorium 2013

A Night in The City with Interact <3

Nomensa Interact Conference at The British Museum | Inspiring UX thinkers | 18th Oct 2017

KrungSri Bank Interactive Game Testing

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

Chanda Devi Saraf, Dhaba

 

Centre Point Katol Road

Product-Specific Flash overview.

Interactive wallpaper app for the iPad.

 

Create your own artwork using our Granimator pack and then step back and see what you can spot hidden within the shapes — visit the Granimator site for info and click on the pack entitled Inbot Test to view our submission.

 

www.granimator.com/packs/55

Interactive Concept Screen Design

Um Club que marcou minha vida. Onde vive momentos incríveis, com pessoas maravilhosas. Conheci cidades, lugares, pessoas, culturas diferentes. Aprendi o verdadeiro valor da amizade, da compaixão e como é importante ajudar o próximo. Como é gratificante você dedicar seu tempo com pessoas que sabe que precisa da sua ajuda e escutar um obrigado é a melhor palavra que tu pode ouvir em troca. Minha segunda família, meu segundo lar.

A card I made for motherday. Background with HA stamp. On the card a fridge magnet. Between the white and blue there is a little piece of iron so that the magnet stayed attached to the card. Text: If mother's were flowers, you're the one I would pick. TFL

In the church in Gävle, off in the side, is this space for interactive meditation. A lot of Swedish churches I noticed had them in the side chapels. Some were very traditional - with an image and an altar, and some were more artsy and interactive like this one.

 

Malaysian journalists, seated on warm wooley 'Swedish' design chairs.

Παρουσίαση / Presentation:

Έκθεση Αποφοίτων, Βασιλική Ακαδημία Τεχνών, Ολλανδία, 2008.

Alumni Exhibition, Royal Academy of Arts, The Netherlands, 2008.

Περιγραφή / Description:

Εγκατάσταση με βίντεο και περφόρμανς / Video Installation Performance.

Λεπτομέρειες / Info:

Υλικά: Μέταλλο, ξύλο, ύφασμα, Mέγεθος της κατασκευής: 2,5 μ. x 3 μ., Διάρκεια περφόρμανς: 21 λεπτά.

Materials: Wood, metal, fabric, Construction size: 2.5 meters x 3 meters, Performance duration: 21 minutes.

Η εγκατάσταση στηρίζεται στην αναπαραγωγή με νέα μέσα ενός κελιού φυλακής το οποίο κατασκεύασε η καλλιτέχνης από ξύλο και μέταλλο. Δίπλα στο κατασκευασμένο κελί, υπάρχει ένα πανί προβολής ίσο με την πρόσοψη του κελιού. Στο πανί αυτό προβάλλεται με rear projection (ο χώρος πίσω από το πανί είναι άδειος) ξανά η εικόνα της φυλακής. Πραγματοποιείται περφόρμανς με πλάνα που έχουν “τραβηχτεί” στο κατασκευασμένο κελί. Υπάρχει αλληλεπίδραση ανάμεσα στους δύο “φυλακισμένους”, τον εικονικό και το ζωντανό (ηθοποιό).

Performance art and video installation, based on the visual reproduction of a single prison cell. The artist constructed here a three-dimensional prison cell (2,5m x 2,5m x 3m) and reproduced its image by using rear projection from a beamer on a frame (special construction made of a wooden frame with projection textile) next to it. The characters that appear in both cells (constructed cell and projected cell) interact with each other. At the end of the performance both of them escape from their cells. The final image of the performance show is the two empty cells. With the juxtaposition of the two cells (the actual and the virtual) the artist attempts to comment on the differences, similarities and boundaries between a) the sense of confinement one person might feel in everyday life without being hold captive and b) the enforced by law imprisonment.

jailbreakart.gr/artworks/prison

Dave Serino, Gammet Interactive. Photo by Morgan Anderson.

Fremont's Interact First Club Meeting | 9/3/14

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