View allAll Photos Tagged interactive
Knox College students in the Interactive Design course evaluate board games, before designing their own projects. Photo by Peter Bailley.
Stemming from the need for more subtle forms of communication to complement existing IT devices, this project explores interactive pillows as a means of enhancing long-distance communications. Through natural interaction with a pillow in one location, dynamic textile patterns are activated in a pillow located elsewhere. Expanding the vocabulary for remote communications through tangible and aesthetic interaction, the pillows offer a new repertoire of expressive possibilities that consider emotional, social, and aesthetic values.
The interactive pillows come in pairs and mediate closeness at a distance. By leaning against, touching, or hugging a pillow, the pattern on the other pillow activates and glows dynamically. Changing from one pattern to another, gestures are exchanged remotely.
Scenarios for use of the pillows include families or loved-ones located at a distance. In contrast to the limited modality of telephony, interactive pillows could support the expression of longing and presence through interactions with intimate, everyday objects.
Photo: Johan Redström, Interactive Institute
This image is the final interactive effect entirely made with vvvv. No post-production on it at all, it is 100% generated in realtime.
The idea : if there is someone in front of the controller the spray/ball will transform into the Spectral and you can control it with your Kinect.
Then, if there is nobody, the Spectral will transform back into the spray/ball and move around.
Video here : vimeo.com/52612788
You can download all the source patch here : vvvv.org/contribution/spectral-kinect
May 9, 2007, at the NYU Interactive Telecommunications Program (ITP) spring show in Greenwich Village, Manhattan. A man wearing a video helmet that displays a live image of someone else's mouth.
The wires dangling from his eyelids are part of another project, a helmet that takes a picture of his face whenever he blinks. He said it was to capture moments when he wasn't seeing. I argued a better way was to take a picture of what he was looking at when he blinked -- and that would be a great interface for wearable cameras in general! What if it took a picture when you winked? He just said, "That's not my idea."
Update: This is Andrew Schneider, or simultaneity on Flickr:
Interactive game using Kinect- visitors must transform BRILIQUE molecule into pills
Multitouch application
Combining location-based sensing with seamless audio mixing, Potion's groundbreaking Voice of Liberty interactive experience at the Museum of Jewish Heritage intimately connects visitors to the immigrant experience while encouraging interaction amongst each other.
From the moment one enters the exhibit, Potion worked closely with the exhibit design firm C & G Partners to create a seamless audio experience across the exhibit's nine themed zones. To that end, the voices of immigrants, heard through personal audio devices, are never interrupted by a hard cut. Taking what is normally an isolating experience, Potion developed an iPod application and custom software to synchronize audio playback with other devices in the same area, allowing visitors to hear stories and share their reactions at the same time. Potion's software further supports the experience by identifying the current speaker, providing access to a transcript of the interview, and indicating where the visitor has been with an onscreen map. To extend the experience beyond the museum, Potion created a companion website for the exhibit, providing an outlet for visitors to contribute their own stories to the ongoing dialogue.
An interactive theater production titled "An Open (Face) Book: Does Facebook really make us more connected?" in the Black Box Theater in Atlas during the Colorado Learning and Teaching with Technology (COLTT) seminar on August 13, 2008. (Photo by Glenn J. Asakawa/University of Colorado)
www.dhub-bcn.cat/en/augmented-shadow
Joon Yong Moon
2010
South Korea
Augmented Shadow is a design experiment that produces an effect of artificial shade using tangible objects — cubic blocks on a table-top interface — in order to provide the user with a new kind of experience.
The project plays with the fact that, depending on the light source, objects have distorted shadows, so it interacts by means of light and the contrast between light and shadow.
Augmented Shadow has a distorting effect that is directly related to the realm of fantasy. The shadows appear on the screen under the objects, in accordance with real-world physics. By moving the blocks from one side of the table to the other the user sets up a series of reactions within this new fantasy ecosystem, which functions as a play of light and shade.
All of my best shots of the event in their full resolution glory. Please notify and credit me if you decide to use one of these pictures.
Knox College faculty in the Interactive Design course talking, as students evaluate board games, before designing their own projects. Photo by Peter Bailley.
This is by far one of the most amazing builds in Second Life. Quality site, free maps and globes for the taking. An excellent video can be watched in the upstairs classroom. Then head off for an interactive experience finding your home on the huge map and putting a pin in place and immersing yourself in the terrain.
Pour percevoir des interactions possibles avec l’image en mouvement, les idées de séquence d’images et d’interface informatique s’influencent. Leurs rôles se croisent. La séquence d’images devient un véhicule pour transmettre les données d’un espace, d’un temps, d’une action mais aussi celles d’un système, d’un réseau. L’interface devient un véhicule pour communiquer une culture, une création, un angle sur le monde. rizomer.org/clog/2010/12/30/interactions-avec-limage-en-m...
Boris Chimp 504's interactive installation commissioned by VAVA.
Video: vimeo.com/99687534
RE-ENVISION is where BC504 & VAVA meet in outer space. It is a place where the space time continuum is not what it appears to be. The rules of known physics don't work here. All that is seen/heard/felt can be something else...
In this interactive installation the audience will enter into an immersive dark space where there will be exhibited an audiovisual voyage divided in 6 chapters:
- Post - industrial and futuristic landscapes;
- Mechanics and machines;
- The eye / the monocle / the vision;
- Faces – transformative reality;
- Basic shapes and geometries;
- Space and cosmos. The monolith.
In the middle of this dark space there will be a physical interface, through which the
audience will be able to experience, interact and transform the audiovisual phenomena
taking place.
--
Picture from VAVA's stand at Sonar Festival 2014, Barcelona
Installation presented also at Oukan store / Berlin, and VAVA's stand at Sonar Festival / Barcelona
borischimp504.com
vavaeyewear.com/