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5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

It's that time again! Every March the geeks gather in Austin, Texas for the annual SXSW Festival. Split into three sections, Interactive, Film and Music, this festival has something for everyone. Whether it's an up and coming band, an innovative piece of technology or an inspiring film, SXSW has it all. :)

Project in Collaboration with Dan Goods of directedplay.com

 

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

This build is still under construction, but you are welcome to visit.

It features collaborative interactve builds done by Madcow Cosmos and Lorin Tone.

 

May of the builds are interactive musical machines usind inworld sound.

 

Play with the toys!

 

Taken at LEA 26, LEA26 (94, 183, 31)

Garo Batmanian, Lead Forests and Landscapes, Environment and Natural Resources, World Bank, World Bank speak at Rights, results, and rewards: Managing production landscapes sustainably interactive session, Global Landscapes Forum Bonn 2019.

 

Photo by Pilar Valbuena/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Shuntaro Ogata

interactive#14

 

no rules, no limitations, no boundaries it's like an art

 

view INTERACTIVE set of photos

Trimpin uses dozens of wind and percussion instruments with automated playing machines installed in various positions throughout the gallery, and invites the viewer to play with the control knob which selects which instruments are playing and how, in effect each person is allowed to be a part of a long improvised song. This is an installation view from the Henry's part of his regional retrospective recently. I found this to be the most intuitive and fun interactive installation I've ever participated in (though I can't say I've participated in many).

Project by Myles Blasonato, James Brown and Michael Moretti. A challenge for these game designers was to develop an Audio-Only Game experience in which the player navigates the spatial virtual experience of a non-linear narrative blindfolded. The Wii controller is used to activate events, such as answering the phone, shooting, turning a door-handle and voice activation triggers other selections as the player chooses their own path through the branching structure of the adventure narrative. The player depends solely on her/his ears for sensations and directions. The sound design involves virtual spatial audio, foley/SFX, dialogue and binaural directional cues.

This project was developed in the Interactive Sound Studio 2008 University of Sydney.

Speakers of Global Landscapes Forum Accra 2019 Interactive Session: Restoring Forests, Restoring Communities: How Secure Resource Rights Help Communities in Africa Restore Forests and Build Local Economies.

 

Photo by Musah/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

Had the distinct pleasure of running into one of my all-time favorite (street) artists, WK Interact, as he touched up his amazing 9/11 tribute piece entitled “Project Brave.” Not only was he kind enough to allow me to take photos as he worked, but he tolerated me for a nice conversation as well (albeit a lil one-sided as my coffee hadn’t hit yet. :)) Thank you again for your time and amazing work sir! More photos to come.

One of our two, - 90' inflatable obstacle courses. This obstacel course will have your drill sargent keep you moving on this adrenalin rush course. You will be forced to go through tunnels, and obstacels and swing over the moat or land in the swamp and then crawl under the laser field and climb up the hill and slide down to the end. Call us for other views of this amazing course

KIDS is a game of crowds. The project consists of a short film, an interactive animation, and an art installation. How do we define ourselves when we are all equal? Who is steering the crowd? What if it is heading in the wrong direction? Where does the individual end and the group begin? What is done by choice, and what under duress? KIDS was made using traditional 2D hand-drawn line animation in black and white. The animation was assembled, composited, and choreographed using a game engine with a custom-made animation system in conjunction with physics simulations. The characters in a crowd behave much like matter: They attract and repel, lead and follow, grow and shrink, align and separate.

 

Cerdit: Michael Frei (CH) / Playables, Mario von Rickenbach (CH) / Playables

Project by Myles Blasonato, James Brown and Michael Moretti. A challenge for these game designers was to develop an Audio-Only Game experience in which the player navigates the spatial virtual experience of a non-linear narrative blindfolded. The Wii controller is used to activate events, such as answering the phone, shooting, turning a door-handle and voice activation triggers other selections as the player chooses their own path through the branching structure of the adventure narrative. The player depends solely on her/his ears for sensations and directions. The sound design involves virtual spatial audio, foley/SFX, dialogue and binaural directional cues.

This project was developed in the Interactive Sound Studio 2008 University of Sydney.

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Park City High School's InterAct club visits the Park City Rotary Club.

Friday, April 19, 2013 - VeritageMiami Interactive Dinner. The ultimate good time for foodies where tables team up to cook their own dinner under the tutelage of world-renowned chef Daniel Boulud. For more details, visit www.veritagemiami.com

Speakers of the Global Landscapes Forum Accra 2019 Interactive Session: Third Dialogue on Forest Landscape Restoration (FLR) and Bioenergy.

 

Photo by Musah/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

Project by Myles Blasonato, James Brown and Michael Moretti. A challenge for these game designers was to develop an Audio-Only Game experience in which the player navigates the spatial virtual experience of a non-linear narrative blindfolded. The Wii controller is used to activate events, such as answering the phone, shooting, turning a door-handle and voice activation triggers other selections as the player chooses their own path through the branching structure of the adventure narrative. The player depends solely on her/his ears for sensations and directions. The sound design involves virtual spatial audio, foley/SFX, dialogue and binaural directional cues.

This project was developed in the Interactive Sound Studio 2008 University of Sydney.

司儀與嘉賓及學生進行互動遊戲,回顧UNICEF Club過往一年的工作。

Interactive games were carried out to review the work of UNICEF Club in the past year.

 

© UNICEF HK/2019

 

Friendly Floatees

# Laurent Lévesque

# installation interactive, photographies 360°.

  

Ce projet bénéficie d’une aide à la résidence de la Région Languedoc-Roussillon et s’intègre dans le programme initié par Incident.net : « Géographies Variables »

  

Laurent Lévesque vit et travaille à Montréal. Ses travaux ont été exposés dans plusieurs régions du Québec et de l’Ontario (Canada), dans des centres d’artistes, des maisons de la culture ainsi que des musées régionaux. Tout au long de l’année 2014, il présentera un projet d’envergure chez Verticale, centre d’artistes (Laval, Québec). D’ici là, il présentera en décembre, les fruits de sa résidence à l’occasion d’une exposition individuelle dans le cadre des Rencontres des arts numériques, électroniques et médiatiques, événement annuel organisé par Oudeis. Il s’agira d’ailleurs de la première présentation de son travail en Europe.

 

La pratique de Laurent Lévesque aborde notre rapport aux objets et leur représentation dans un contexte de crise écologique, dans ce cadre particulier où leur incidence devient mesurable. Ses projets opposent le caractère tangible d’objets reproduits identiquement par milliers à celui, imprévisible, de l’environnement. Il façonne des paysages habités d’objets du quotidien au coeur desquels se jouent des instants de tension. L’accumulation et la conjonction de ces instants distord les perceptions temporelles et spatiales, faisant basculer la représentation dans le domaine de l’invraisemblable et des géographies interchangeables où des propositions rhizomatiques se déploient pièce par pièce au rythme de diffusions et/ou de dispersions.

Menant cette démarche, Laurent Lévesque s’intéresse au potentiel de l’objet à générer de nouvelles dynamiques au sein du paysage, des paysages dont les qualités intrinsèques sont contestées par un morcellement radical. Ainsi, les objets viennent se substituer aux composantes naturelles et construites comme points de repère qui permettent d’appréhender l’espace.

 

L’installation numérique, construite par l’artiste dans le cadre de la résidence, sera un vaste paysage interactif constitué de plusieurs photomontages panoramiques reliés entre eux par des hyperliens. Présentée en projection, elle deviendra un environnement immersif dans lequel le visiteur pourra mouvoir son champ de vision comme s’il était lui-même dans l’espace. À travers la sélection d’hyperliens, le visiteur se déplacera d’un photomontage à l’autre. C’est de cette interaction que se dégagera une narrativité se renouvelant au contact de chaque utilisateur.

 

Friendly Floatees se veut une construction chimérique s’interrogeant sur la relativité géographique et temporelle de l’environnement. En naviguant dans l’oeuvre, il se déplacera virtuellement vers une vaste structure faite de représentations totalement décalées du ciel. Cette structure sera constituée d’une multitude de photomontages, tous des ciels factices, sans astres, sans nuages et sans horizon, au coeur desquels seront figés plusieurs milliers de sacs de plastique. La gravité, le vent et la lumière y modifieront l’aspect de chaque objet, leur insufflant une position, une forme et une luminosité différente. Une fois à l’intérieur, le visiteur errera dans les dédales de cet univers dystopique sans autre repère que ces sacs de plastique figés en plein vol.

Les récits générés seront également ancrés dans la réalité. Ils s’ouvriront sur des lieux anonymes, de différentes régions; ces points d’ancrage permettront ainsi d’établir la structure multiforme, labyrinthique et invraisemblable du projet sur des assises géographiques authentiques.

Gagarin produced a variety of digital content for different parts of the Settlement Exhibition, including motion silhouettes showing the lifestyle of people at the time of the settlement, a 3D model and animation of the longhouse, and Flash animated content appearing in a media station. Visitors can explore a variety of information on archaeological methods, the structure of the Viking-Age longhouse, and life in early Iceland. The interactive design of these aspects were carried out by Art+Com.

   

On two comparison screens, designed and programmed by Gagarin, visitors can explore cultural affinities between the nations around the North Atlantic, and Viking expansion and settlements during the Viking Age.

   

Gagarin produced a system used in the multimedia centre to present more detailed information about the excavations and other related subjects. In due course, this information will be accessible on the Internet.

 

www.gagarin.is/index.php/id/127

 

Photo: Gudmundur Ingolfsson

Interactive Session, a side event at the International Conference on Nuclear Security ICONS 2020: Sustaining and Strengthening Efforts held at the Agency headquarters in Vienna, Austria. 10 February 2020.

 

Photo Credit: Dean Calma / IAEA

 

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

for Minivegas. All event photos by Minivegas

MW19 vendors, sponsors, exhibitors, and attendees show off their products and projects.

interact retreat 2010. lovedddddd it.

san fransisco.

 

we got chased by a skunk at night.

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Interactive (motion tracking via frame differencing) full colour LED lights.

While sharing user-generated videos of the latest surfing maneuvers on the website, consumer can listen to the music of new bands and view the latest Hang Ten Fashions.

 

Check out more about the re-launch on our website: www.artzulu.com/project/hang-ten

Checkout the Hang Ten Video: www.artzulu.com/video/hang-ten-own-edge

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