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My Intellivison TV Play Power Game by Techno Source releaed in 2003, followed after their original ''TV Play Power''.
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
This was for the game Barnstorming. You became a Flying Ace if you earned these times:
33.3 seconds/game 1
51.0 seconds/game 2
54.0 seconds/game 3
The Console Cabinet, Part 2
APF MP1000, Pac-Man, Atari 7800, Intellivision, Jaguar, Colecovision, NES, N64
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
If you scored 75,000 pts on the game Crackpots, you earned this badge.
Lady Bug is a Pac-Man-like maze-based insect-themed arcade game produced by Universal Games and released in 1981.
The goal of Lady Bug is to eat all dots, hearts and letters in the maze while avoiding other insects. The player is represented by a red, yellow, and green character resembling a ladybug while the enemy insects' appearance varies by level. The border of the maze acts as timer, with each circuit signaling the release of an enemy insect from the central area, up to (generally) a maximum of four. The speed of the circuit increases on stages 2 and 5.
Unlike the more famous Pac-Man, the player can alter the layout of the maze by shifting any of the twenty green gates. It is not possible to completely isolate a portion of the maze through gate-shifting.
When the fourth enemy insect enters the maze, the central area will show a level-specific vegetable. Eating a vegetable gives the player bonus points and immobilizes the enemy insects for several seconds, though touching them is still lethal. The skull icons are lethal to ladybugs and enemy insects. An enemy insect who dies returns to the central area. Once a vegetable is eaten, the central area will remain empty unless an enemy insect dies and is re-released, revealing a new vegetable. A ladybug who dies will shrink from view and be briefly replaced with icons resembling the stereotypical wings and halo of an angel.
The colors of the hearts and letters cycle through a short red, a middling yellow, and a longer blue. The point values are as follows:
* Dot: 10 points (20, 30, or 50 points with appropriate multiplier)
* Blue letter/heart: 100 points (200, 300, or 500 points with appropriate multiplier)
* Yellow letter/heart: 300 points (600, 900, or 1500 points with appropriate multiplier)
* Red letter/heart: 800 points (1600, 2400, or 4000 points with appropriate multiplier)
* Vegetable: Starts at 1000 points, rises by 500 with each level till 9500. The highest vegetable is horseradish, on the 18th level. After the 18th level, the horseradish repeats itself, and is of the same value.
If a heart is consumed while it is blue, a point multiplier will come into effect, indicated by the blue section in the upper right corner of the screen. The first blue heart doubles all point values, the second triples them and the third quintuples them. This multiplier lasts until the level is complete. Eating hearts while they are yellow or red offers no benefit beyond the points collected.
At each level, the maze will contain three letters. One will be randomly selected from the set of {S, P, C, I, L} (which appear only in SPECIAL), one will be randomly selected from the set of {X, T, R} (which appear only in EXTRA) and the third will be an A or an E (which appear in both words). A secondary goal of the player is to complete the words SPECIAL (indicated in red in the top left corner) and EXTRA (in yellow at top center). If, for example, a letter S is consumed while it is red, the corresponding letter in the word SPECIAL will change from grey to red. Eating an S while it is any other color (or if the S in SPECIAL is already red) offers no benefit beyond the points collected. Completing the word SPECIAL rewards the player with a free game, while completing EXTRA gives the player an extra life. Completing either word causes all its letters to return to normal and immediately advances the player to the next level.
Lady Bug was adapted to the home video game systems Intellivision and ColecoVision. In the ColecoVision version, completing SPECIAL puts the player into a bonus level (known in-game as a "Vegetable Harvest") where the goal is to consume as many randomly-placed vegetables as possible within a fixed time. The SPECIAL register does not appear in the Intellivision version.
A clone entitled Bumble Bee (replacing the main character with a bumblebee and the enemies with spiders) was released in 1983 and 1984 by Micro Power for the BBC Micro, Acorn Electron, and Commodore 64.
In 1982, a catalog of Atari 2600 cartridges manufactured by Coleco said that an Atari 2600 version of Lady Bug would be released soon. However, Coleco never actually did release the game. In 2006, a homebrew version of the game, programmed by John W. Champeau, was released through AtariAge.
Lady Bug was not a popular game in the arcade, but experienced some measure of popularity on home video game release, in particular for the ColecoVision. The game has received appreciation in later years, being praised by some as "the most challenging of the Pac-clones... It was, and still is, one of the best [of the clones]."
photo 2011 taken by Doug Kline
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In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
This was for the game Grand Prix. If you ran your race in 1:00 for Game 1, 1:30 for Game 2 and 2:30 for Game 3, then you became a member of the Activision Grand Prix driving team.
Electronic Games Magazine June 1982 from my personal collection. This issue is in Very-Fine plus (8.5) condition.
The #colecovision has arrived! But they shipped me an #intellivision game instead of a coleco.
10 Likes on Instagram
2 Comments on Instagram:
emilizedresser: Wanted!!
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Some Vectrex manuals and a screen overlay I found in our attic crawlspace, all in mint or like new condition:
Owner's Manual
Owner's Club form
Accessories order form (carrying case & dust cover)
Passport
Minestorm instructions booklet
Minestorm screen overlay w protective sleeve
Make me an offer. These are for sale to anyone in the U.S. via money order.
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
This was for the game Stampede. Gamers achieving 3,000 points are eligible for this badge.
Digital Press video game store in Clifton, NJ, March 29, 2008
pictured: the Intellivision Computer Module and the Intellivision Music Synthesizer
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
If you scored 45,000 pts on Megamania, then you earned this badge.
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
If you scored 75,000 pts on the game Frostbite! you earned this badge.
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
For the game Sky Jinks. If you finished Game 1 in 37 seconds, you earned this badge.
Awesome - an explosion diagram of the Intellivision paddle. I haven't gotten my hands on one of these yet, but if you like looking at the insides of controllers, check out the following sets of my own paddle disassemblies:
Nintendo Gamecube Wavebird Wireless
* RetroPads are from RetroUSB, and are real, original paddles with USB PIC microchips and USB cables installed, so they work (perfectly) on modern PCs. They are seen by the PC as typical, configurable, USB joystick hardware, and all the muscle memory when using them with retro roms and emulators stays perfectly in tact.
Extremely surprised to find a sealed Intellivsion game in excellent condition at a Seattle retro store.
Mattel Intellivision Intelligent Television catalog 1982, variations of previous version, TRON differences
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
If you scored 40,000 pts in Spider Fighter, you earned this badge.
I was big on all of EA's "Construction Set" games in the early to mid-1980s. This is no exception.
Racing Destruction Set was developed by Rick Koenig, with art by Connie Goldman and music by David Warhol. (All part of the "Blue Sky Rangers", Mattel Electronics' in-house game development team for the Intellivision!)
Not only could you race against your opponent, you could trip up your opponent with landmines or oil slicks, and, of course, the "Construction" aspect of the game - Designing your own tracks, tweaking the elevations, adding ramps, racing on ice or sand as well as the regular tracks, changing the gravity, customizing your vehicles - Good fun on a Saturday afternoon, or any day (or night) of the week.
There was only one joystick port on the Tomy Tutor, making multiplayer gaming rather difficult. Tomy’s answer? The Joy Controllers. Obviously inspired by the disc on the Intellivision, the Joy Controllers came in a pair, with each one clearly labeled as “Player 1″ and “Player 2″ (Thus solving the “Which controller am I?” problem that the Atari 2600 paddles had.). The Joy Controllers are much easier to hold than the Intellivision hand controller. The buttons are located on the face and aren’t mushy and rubbery (The Tomy Tutor’s keyboard had enough of that…), so they’re much easier to press.
The full article is located here: www.mathpirate.net/log/2011/04/02/electric-curiosities-th...
This whole set was surreal.
The most surprising thing was that most of the adults just came into this section to reminisce, while the kids sat playing with rapt attention. You'd think they'd find our old games lame but they sat and played and played. Add to the fact that the current hairstyles and clothing matched when I was growing up, it just made everything so bizarre.