View allAll Photos Tagged intellivision
Well, I didn't get a pic of my other daughter yet, but here's my mate and I. <3
He wasn't feeling well. Which means it's snuggle times. <3
Sev/My Fur done by Biscuit/Illisya of Nekomomo, on the Orange Nova Nauha avatar.
Zephyr's fur done by Neoraptor of INTELLIVISION, worn on an Utilizator Avatar 2.0 with a Raawr wolf head. Non custom, but very much modified from the original mod. :3
Here is a pic of my current setup for videogaming/entertainment:
systems featured are:
Playstation 2 (1st gen)
Playstation 3 (3rd gen)
Xbox 360 Elite
Nintendo (NES)
Super Nintendo (SNES)
Nintendo 64
Nintendo Wii (Mario edition)
Mattel Intellivision
Tomy Blip
Other Electronics
Pioneer PL-990 turntable
Technics 5-disc CD changer
ONKYO Reciever
ATT DVR
Samsung 32 inch LCD TV
Also coming in the mail is an "Xgaming" Tankstick arcade console
(Not pictured/ being restored by me)
Colecovision
Atari 2600
On my wanted list:
Nintendo Super famicom
SNK Neo Geo
Most of my video games.
From top to bottom:
Epson Projector
PC, PS3, PSP, XB360, XBox
PS2,PS1, GC, DS, Wii, N64
DC, SegaCD, Saturn, More N64, SNES
SegaMS, Genesis, Atari 5200, NES
Atari 2600, Intellivision, Misc, More NES
Having way too much fun getting sidetracked by pixel art. Some ideas I threw together for an 8-bit game based on John Carpenter's The Thing (1982). The game would loosely follow the narrative of the movie: each level has a it's own gameplay.
Level 1 is trying to shoot the dog running across through the snow (using the Astro Smash- style target mechanic).
Level 2 is attacking the Thing inside the dog kennel with the flame thrower before it can attack the NPCs.
Level 3 you play as the thing, creeping around Outpost 31, waiting for the right conditions to attack and assimilate a host. The host must be alone: once you make contact it triggers the infection phase, and a timer counts down. If you're discovered during the infection phase you will be attacked and must try to flee (as per the movie).
There's more scope for later levels (especially the blood test scene!!) and of course final battle :-D
This is an advertisement for the Kool-Aid Man video game on the Intellivision console. See the box for this game here
This game was also released for the Atari 2600. See the box for that version here.
Poorly-scanned, I admit.
It works...I used it yesterday to play some lovely old games.
Taken using Instax 210 and Instax Wide instant film.
Here we have the Electronic Games Magazine, 1983 Software Encyclopedia issue #1. This issue is in a collectible Very-Good plus (4.5) to Very good-Fine, 5.0, condition.
This issue seems to be one of the tougher ones to find. I’m not sure why since it was printed during the prime years of the publication. However, I believe it was a stand alone issue and not part of the regular print run. I know you could send away for this issue via a coupon in earlier issues from 1983, but I’m not sure if it made it to newsstands. If anyone has info on how this issue was released feel free and add a comment. Either way it seems to have a smaller print run than other issues from the same time period. That would likely be the main reason for the increased demand. It also has tons of great articles on games and systems of the day. If you get your hands on one it is definitely worth the time to read through!
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
Box for the Intellivision Kool-Aid Man video game. See the colorful advertisement for this video game here.
From my personal collection. This is the first issue of Computer Entertainment Magazine. Technically, this is Electronic Games Magazine #35. This issue is in Very-Fine plus (8.5) condition.
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
In 1982, Activision had a cool promotion in which you could become an Activision "Master Gamer" by achieving specified high scores in various Activision games on the Atari 2600 and Intellivision systems. When you achieved one of the scores, you took a photo of your score and sent it in to Activision to receive your badge.
For one of Activision's greatest games ever, River Raid. If you scored 50,000 pts in River Raid you earned this badge.
Taken at the Smithsonian American Art Museum.
Creative Commons photo by ideonexus.com. Please feel free to use for any purpose!
Testing the upcoming Intellivision, ColecoVision, and Atari Flashbacks against real hardware and on various display types for a major feature article.
Video Games 1982 Electronic Games holds the third Arcade Awards, for games released during 1980-1981. Pac-Man wins the best arcade game award, Asteroids (Atari VCS) wins the best console game award, and Star Raiders (Atari 8-bit family) wins the best computer game award. Video Games presented in this video: Donkey Kong Jr. (Arcade By Nintendo) Dig Dug (Arcade By Namco / Atari) Time Pilot (Arcade By Konami) Pole Position (Arcade By Namco / Atari) Pitfall! (Atari 2600 By Activision) Moon Patrol (Arcade By Irem / Williams) Q*Bert (Arcade By Gottlieb) Joust (Arcade By Williams) Zaxxon (Arcade By Sega) Popeye (Arcade By Nintendo) Super Pac-Man (Arcade By Namco) Tron (Arcade By Bally Midway) River Raid (Atari 2600 By Activision) Mr. Do! (Arcade By Universal) Xevious (Arcade By Namco / Atari) Carnival (Colecovision) Jungle Hunt (Arcade By Taito) Robotron 2084 (Arcade By Williams) Bagman (Arcade By Valadon Automation) Berzerk (Vectrex) Wizardry II (Computer Game By Sir-Tech) Ultima II (Computer Game By Sierra On-Line) Frogs and Flies (Atari 2600 By Mattel) Night Stalker (Intellivision) Buck Rogers Planet of Zoom (Arcade By Sega) Millipede (Arcade By Atari) Pengo (Arcade By Sega) Swords & Serpents (Intellivision By Imagic) Oink! (Atari 2600 By Activision) Smurfs: Rescue in Gargamel's Castle (Colecovision) Spider-Man (Atari 2600 By Parker Brothers) Venture (Colecovision) Tron: Deadly Discs (Intellivision) Tron: Maze-A-Tron (Intellivision) Necromancer (Atari 8-Bit By Synapse Software) Shamus (Atari 8-Bit By Synapse Software) Incredible Wizard (Bally Astrocade) Dragonfire (Atari 2600 By Imagic) Demon Attack (Atari 2600 By Imagic) Shark! Shark! (Intellivision) Vote for Your Favorite Video Games of 1982: bit.ly/2vry4LL Computer Games 1982 Richard Garriott and Sierra On-Line released Ultima II: The Revenge of the Enchantress. However, controversy with Sierra over royalties led the series creator Richard Garriott to start his own company, Origin Systems. Sir-Tech Software, Inc. releases Wizardry II: The Knight of Diamonds, the second scenario in the Wizardry series. Koei releases Night Life, the first erotic computer game. Pony Canyon releases Spy Daisakusen, another early Japanese RPG. Synapse releases Necromancer and Shamus for the Atari 8-bit family. Hiroyuki Imabayashi’s Sokoban is released for the NEC PC-8801 and becomes an oft-cloned puzzle game concept. Console Video Games 1982 Atari releases the Atari 2600 version of Pac-Man. 12 million cartridges are produced, 7 million sold; it’s believed to be one of the causes of the North American video game crash of 1983. Activision releases Pitfall!, which goes on to sell 4 million copies. Atari releases Yars’ Revenge. Overlooked arcade games are revitalized as ColecoVision launch titles, including Cosmic Avenger, Mouse Trap, Lady Bug, and Venture. Atari releases E.T. the Extra-Terrestrial. Written in five and a half weeks, it’s one of the games that sparks the crash of 1983. Activision releases River Raid, Megamania, Barnstorming, Chopper Command, and Starmaster for the Atari 2600. River Raid becomes one of the all-time bestselling games for the system. Parker Brothers releases Star Wars: The Empire Strikes Back for the Atari 2600, which is the first Star Wars video game. Imagic releases Demon Attack, Atlantis, and Dragonfire for the 2600. Even though, Atlantis sells over a million copies, Demon Attack doubles that. Arcade Games 1982 Sega releases Zaxxon, which introduces isometric graphics, and looks far more 3D than any other raster game at the time. Midway releases Ms. Pac-Man, which is the sequel to Pac-Man, but was created without Namco’s authorization. They also release Baby Pac-Man and Pac-Man Plus without Namco’s authorization later in the year. Namco releases Dig Dug, manufactured by Atari in North America. Nintendo releases Donkey Kong Jr., the sequel to Donkey Kong. Taito releases parallax scroller Jungle Hunt. Namco releases Pole Position, one of the first games with stereophonic and quadraphonic sound. Featuring a pseudo-3D, third-person, rear-view perspective, it becomes the most popular racing game of its time. Other Arcade Video Games 1982 Sega releases maze game Pengo, starring a cute penguin. Namco releases Super Pac-Man, the third title in the Pac-Man series. Konami releases Time Pilot, Namco releases Xevious which sets the style for scrolling shooters to come. Gottlieb releases Q*bert. Bally/Midway releases the Tron arcade game before the movie. Williams Electronics releases Joust, Robotron: 2084, Sinistar, and the second game of the year with parallax scrolling, Irem’s Moon Patrol. Robotron popularizes the twin-stick control scheme for fast action games. Vote for Your Favorite Video Games of 1982: bit.ly/2vry4LL Thanks for watching the video and reading this description! Please Like and Subscribe! youtu.be/J5PNYMUjLcE
Having way too much fun getting sidetracked by pixel art. Some ideas I threw together for an 8-bit game based on John Carpenter's The Thing (1982). The game would loosely follow the narrative of the movie: each level has a it's own gameplay.
Level 1 is trying to shoot the dog running across through the snow (using the Astro Smash- style target mechanic).
Level 2 is attacking the Thing inside the dog kennel with the flame thrower before it can attack the NPCs.
Level 3 you play as the thing, creeping around Outpost 31, waiting for the right conditions to attack and assimilate a host. The host must be alone: once you make contact it triggers the infection phase, and a timer counts down. If you're discovered during the infection phase you will be attacked and must try to flee (as per the movie).
There's more scope for later levels (especially the blood test scene!!) and of course final battle :-D
From my personal collection.
The Electronic Games Magazine 1983 buyers guide! This issue is in Very-Fine (8.0) to Very-Fine +(8.5) condition. Some very light wear on the back cover keeps this gem from grading higher.
If you can get your hands on one or find a down-loadable issue this is a blast to read! It has complete reviews of all the games and systems of the day with great photos to boot! This issue is probably my favorite of all the issues of EG that I have read through! The cover is awesome as well!
The 1983 buyers guide seems to be one of the tougher issues to find in the Electronic Games Magazine print-run. From my experience, outside of the first issue I would say the 1983 buyers guide, the 1983 Software Encyclopedia and the 1984 Software Encyclopedia are tied for rarity followed by issue #2. After that most issues don't seem all that tough to find. The exception to that may be the issues of Computer Entertainment Magazine. Technically, those are the issues of Electronic Games Magazine after the name was changed. Four issues of Computer Entertainment Magazine were printed and are a bit tougher to find than the standard issue of EG.
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
Day 16 Prompt - Neighbors
Journaling reads:
Growing up on Rolling Acres Dr. in Ortonville, our next door neighbors were the XXXXX. They had three kids, the youngest two were girls that quickly became my best friends. I met them when I was five. XXX was six months older than (and a grade ahead of) me and XXXX was 8 months younger than (and a grade behind) me. I was in the middle, and not just by the measurement of age or grade, but I was in the middle of almost every argument the two of them ever had. I was often forced to pick sides, and I gravitated towards the older, and who I thought was the cooler sister, XXX. XXX XXX was my best friend for years. No, not the tennis player, she was ten years older and spelled her name with a “y”. My best friend spelled her name with an “ie”. XXXX, while still a close friend, became more of a little sister to me as the years wore on. I saw the XXX girls every day during the summers because my mom, being a teacher, had the summers off and watched them and their older brother, XX while Mr. and Mrs. XXX went to work. Even when it wasn’t the summer, I still saw XXX and XXX all the time. Considering we each had ten acres, though, I’m not sure how “next door” we could really be considered. It was a little too far to go over and knock on the front door with a “Can XXX come out to play?” So, we would call each other to determine at whose house we were going to play. (I can still remember their phone number: 248-627-4513). We would always meet the other person half way, so that we could keep each other company for at least half the walk. Once we knew where we were going to play, our next decision was which route we would take. Would we go the creek way, which was faster but involved a steep hill down to the creek from my house and then a steep hill up from the creek to their house and required us to cross a sometimes not so stable bridge across the creek? Or would we go the road way, which was a much longer route, but also less treacherous. As much time as they spent at my house, I, too, spent countless hours at their house. I remember their finished basement distinctly. We would play marbles for hours because the carpet was a short, smooth surface. Or we would play with their doll house, Cat’s Cradle, or Chinese jump rope. We could also play Utopia on their Intellivision game system for hours on end. I can also remember each of their bedrooms completely. XXX's room was yellow and was a clown theme. She had pictures of clowns, clown figurines, clown dolls. And XXXX's room was green with a monkey theme. Again, pictures of monkeys, monkey figurines, monkey stuffed animals. I probably remember every detail because when I would sleep over at their house, I would lie awake for hours after we went to bed. Eventually going downstairs to where Mr. XXX was up watching TV to tell him I had a stomach ache so that I could go home…every time. By the time junior high school rolled around, the XXX moved to another house a couple miles away, but XXX and I remained best friends. Our lives drifted apart in high school when XXX moved even further away to live with her dad a couple of towns away. But every time we reconnected, it was as if no time had passed at all. In our early twenties, when we were both on our own, we again lived in houses that were right next door to each other., albeit briefly As we approached our late twenties, our lives drifted apart, and back together more than once. Each time we reconnected was as if we had just spoken the day before. The last time I saw XXX in my adult life was 11 ½ years ago at my wedding in 2000. She was, of course, a bridesmaid. Unfortunately, she had a bit of an episode and passed out on the couch in the bathroom during dinner. (So, of course, XXX and I had to take a picture with her, because that’s what “sisters” do). We lost touch completely after that until she heard about my Dad’s death in January, 2011. When she called me with her condolences after 10 ½ years of having no communication, it was again as if no time or differences had passed between us. It was as if we were next door neighbors and best friends again, sharing every detail of our lives. We talked for a couple of hours. And even though we haven’t spoken since that marathon phone call over a year ago, I know that if I were to call XXX tomorrow, the conversation would feel like home to me.
From my personal collection.
Here it is! Electronic Games Magazine 1984 Software Encyclopedia!!!
This issue is in a very solid Very-Fine (8.0) condition. It looks more like an 8.5 but very small tears by the staples brings it down in grade slightly
This is one of the toughest, if not toughest issue to find in the entire Electronic Games Magazine print run. Initially, I thought this was a little more rare than the first issue of EG and about the same rarity as the 1983 Software Encyclopedia and the 1983 Buyers Guide. However, it may be a little more rare than even those hard to find issues. I base this on my experience trying to track down this issue. It took so long to find and it seems, at least from the year 2005 to 2010 (the time frame I was actively looking for it) that only a very small handful were put up for sale on EBay and other select sites. Either way, it sure wasn't easy to come across.
Outside of the rarity this issue is full of reviews from all the awesomeness that was gaming in the year 1984. Not many photos of the games reviewed but tons of info! A great read and a wonderful trip down that good'ol memory lane! For referencing Video Gaming history you can't get much better than the software encyclopedias and buyers guide that Electronic Games Magazine published!
Actually, any issue of Electronic Games Magazine is great for retro gaming info! You will find no better publication to learn about the early history of the worlds greatest hobby!
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
Commodore 64 DTV plug and play video game system
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This is as old as I am. I love how clunky it is, so many discrete parts. Three circuit boards, and quarter-inch screws holding it all together, loads of manually assembled parts, and some 36 year old fluff.
This is a Circuit Portrait print candidate. The current collection is available from Etsy (www.etsy.com/uk/shop/uptomuch?section_id=10073316), and direct (printjustice.bigcartel.com/).
From my personal collection.
This issue is in a beautiful Very-Fine/Near-Mint to Near-Mint minus (9.0 to 9.2) condition! The white mark by the lower staple is not a tear, crease or a paper pull. It is simply a lack of pigment from the printing process. There is full gloss over it.
The Grail of all Video Game Magazines! Extremely rare in any condition. This is the very first issue of this awesome publication and it sure did change Video Game media for the better! What a great magazine this was! They just don't make them like this anymore. A classic all the way!
The story behind this issue is that is was found in a box with other magazines at the original printer. Basically sitting there for over twenty-five years. If that is indeed true this issue most likely has only been looked trough and never read.
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
Video Games 1981: Intro Vote for Your Favorite Video Games in 1981: ift.tt/2Tym4Xh Timex releases the Sinclair Research ZX81 in the UK, which is significantly less expensive than other computers on the market. Texas Instruments releases the TI-99/4A, an update to 1979’s TI-99/4. IBM Personal Computer is released for USD$1,565, with 16K RAM, no disk drives, and 4-color CGA graphics. Astrovision distributes the Bally Computer System after buying the rights from Bally/Midway. Acorn Computers Ltd releases the BBC Micro home computer. Commodore Business Machines releases the Commodore VIC-20 home computer. In addition, NEC releases the PC-8801 home computer in Japan. Games Presented in Video Donkey Kong (Arcade By Nintendo) Galaga (Arcade By Namco / Midway) Ms. Pac-Man (Arcade By Namco / Midway) Frogger (Arcade By Konami / Sega Gremlin) Wizard of Wor (Arcade By Midway) Ultima (Apple 2 By California Pacific) Wizardry (Apple 2 By Sir-Tech) Scramble (Arcade By Konami / Stern) Defender (Arcade By Williams / Taito) Missile Command (Atari 2600) Jump Bug (Arcade By Sega / Rock-Ola) Tempest (Arcade By Atari) Lady Bug (Arcade By Universal) Bosconian (Arcade By Namco / Midway) Battle of Atlantis (Arcade By Karateco) Fantasy (Arcade By SNK / Rock-Ola) Super Cobra (Arcade By Konami) Vanguard (Arcade By TOSE / SNK) Venture (Arcade By Exidy) Castle Wolfenstein (Apple 2 By Muse Software) Eastern Front 1941 (Atari 800 By Chris Crawford) Kaboom (Atari 2600 By Activision) KC Munchkin (Magnavox Odyssey 2) Crossfire (Apple 2 By Sierra On-Line) The Adventures of Robby Roto (Arcade By Midway) Astrosmash (intellivision By John Sohl) Alien Invasion (Fairchild Channel F) Caverns Of Mars (Atari 800 By Greg Christensen) K-Razy Shootout (Atari 8 Bit By K-Byte) Turbo (Arcade By Sega) Music Used in Video *Streets of Rage 2 Main Theme *Streets of Rage 1 Main Theme *Streets of Rage 3 Good Ending *Streets of Rage 2 Alien Power Vote for Your Favorite Video Games in 1981: ift.tt/2Tym4Xh Consoles in 1981 Coleco Industries releases the Total Control 4 home console. Sega test markets the SG-1000 home console in Japan. Arcade Video Games in 1981 Konami releases Scramble, the first side-scrolling shooter with forced scrolling and multiple distinct levels. Williams Electronics releases Defender. Nintendo releases Donkey Kong, which introduces the characters of Donkey Kong and Mario, and sets the template for the platformer genre. It is also one of the first video games with an integral storyline. Namco releases Galaga, the sequel to Galaxian which becomes more popular than the original. Konami releases Frogger. However, Frogger is distributed in North America by Sega-Gremlin. Other Arcade Video Games 1981 Sega releases Turbo, a racing video game for the VCO Object that features a third-person perspective, rear-view racer format. Williams Electronics releases Stargate, the sequel to Defender. Namco releases Bosconian, the first game to have a continue feature. Jump Bug, the first scrolling platformer, developed by Hoei/Coreland and Alpha Denshi. However, it was distributed in North America by Rock-Ola under license from Sega. Midway releases Gorf and Wizard of Wor. Taito releases twin-stick shooter Space Dungeon. Atari releases Tempest. Computer Games in 1981 Ultima is released, starting one of the most successful computer role-playing game franchises. Wizardry is released, starting another successful computer role-playing game franchises. IBM and Microsoft include the game DONKEY.BAS with the IBM PC, arguably the first IBM PC compatible game. Muse Software releases Castle Wolfenstein. The Atari Program Exchange publishes Caverns of Mars, a vertically scrolling shooter for the Atari 8-bit family, and wargame Eastern Front (1941). APX also sells the source code to Eastern Front. Epyx releases turn-based monster game Crush, Crumble and Chomp!. BudgeCo releases Raster Blaster, an Apple II pinball game that’s the precursor to Pinball Construction Set. Infocom releases Zork II: The Wizard of Frobozz. Gaming innovations First IBM PC compatible game: DONKEY.BAS First side-scrolling shooter with forced scrolling and multiple distinct levels Donkey Kong sets the template for the platformer genre Bosconian was the first game to have a continue feature Jump Bug was the first scrolling platformer Vote for Your Favorite Video Games in 1981: ift.tt/2Tym4Xh youtu.be/tG0oDKG5LdU
I loved this arcade game. This ad advertises the home version for Atari 2600, Atari 5200, Commodore 64, Intellivion, Atari 400 computer system and Atari 800 computer system.
From top to bottom:
Various Gameboys, Virtual Boy, R.O.B
Game & Watch, Power Glove
NES
SNES
N64
DVD Player/speaker system
Intellivision, RadioShack TRS80
RCA Selectavision video player
Atari 2600
TurboGrafx
Ti-99 computer
Commodore 64 (underneath)
This was one of my favorite arcade games. I loved it. The Atari version wasn't bad, but it wasn't great either.
This advertises the ports for the Atari 2600 and Intellivision home gaming systems.
Taken at the Smithsonian American Art Museum.
Creative Commons photo by ideonexus.com. Please feel free to use for any purpose!
From my personal collection. This is the third issue of Computer Entertainment Magazine. Technically, this is Electronic Games Magazine #37. This is also the second to last issue of the historic run of the first go-around of Electronic Games Magazine. This issue is in Very-Fine plus (8.5) condition.
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.