View allAll Photos Tagged idsoftware
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
Doom 2016
~33MP | Tools Used: In-game photomode, SRWE (Hotsampling) | Reshade (cartoon, levels, monochrome, smaa) | Lanczos3
1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.
This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
I need to get to areas that look a mite different. Second shot and it's getting repetitive.
For diversion: spot the bullet trail and the bandit shooting. There's also a little car in there I parked out of reach of the bullet spray.
A downsampled 2160p crop of a 20K stereographic projection of a stitched panorama composed of 68 in-game screenshots taken at FOV 50 and rendered at 1080p using 8K virtual textures, -2 LOD bias, custom FOV, simulated freecam, no-HUD, hidden view-model, custom in-engine lighting, shadows and colour, timestop. Postwork in PTGui.
Game: RAGE (id Software)
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!
"DOOM"
-8000x3333 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Rage 2
Camera Tools: In-game photomode
Resolution: SRWE
HUD Toggle: CE Table
Post-processing: Reshade 4.9.1
Notes:
1. Setting EdgeFade=0 in the settings.ini file gets rid of the color vignette.
2. Use Reshade for screenshot capture.
SweetFX: sfx.thelazy.net/games/preset/2936/
Console: Alt+Tab+Tilde
Commands:
cvarrandom g_stoptime 0 0
cvarrandom g_stoptime 1 1
cvarrandom hands_show 0 0
cvarrandom hands_show 1 1
g_showHud 0
g_showHud 1
Size per shot (png): 15~Mb
Size in jpg: 2,5~Mb
Resolution: 3840x2160
Fov: 80-100
Doom 2016
~33MP | Tools Used: In-game photomode, SRWE (Hotsampling) | Reshade (cartoon, levels, monochrome, smaa) | Lanczos3
I picked up BLAME in the latest humble book bundle and have been reading it the last couple of nights and I was inspired to play a bit of Doom with some "manga" tweaks.
1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.
1620p rendering, 16K textures, -2 LOD bias, no-HUD, custom FOV, hidden view-model, custom in-engine lighting, shadows and colour.
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
1620p rendering, 16K textures, -2 LOD bias, no-HUD, custom FOV, hidden view-model, custom in-engine lighting, shadows and colour.
Doom Redux Mod
INI tweaks
Nvidia custom resolution
Console commands
Reshade 3
Cropped and resampled on GIMP
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!