View allAll Photos Tagged idsoftware
Stitched panoramic screenshot
- uncropped raw resolution: 8285 x 8933
- resolution of archived cropped backup: 6470 x 7677
- screenshots used for pano stitching: 58 images
- archive id: doom_slayer002
- camera tools: ingame photo mode
- pc specs: i7 7700k, 16GB ram, gtx 1080
Stitched panoramic screenshot
- uncropped raw resolution: 16597 x 12041
- resolution of archived cropped backup: 15589 x 8418
- screenshots used for pano stitching: 197 images
- archive id: doom_cultist base003
- camera tools: ingame photo mode
- pc specs: i7 7700k, 16GB ram, gtx 1080
Doom Redux Mod
INI tweaks
Nvidia custom resolution
Console commands
Reshade 3
Cropped and resampled on GIMP
Rendered @33 megapixels (custom DSR)
CE table by K-putt & Jim2Point
.CFG tweaks and console commands
Reshade 4
Cropped and resampled on GIMP
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Doom 2016
~33MP | Tools Used: In-game photomode, SRWE (Hotsampling) | Reshade (cartoon, levels, monochrome, smaa) | Lanczos3
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
I need to get to areas that look a mite different. Second shot and it's getting repetitive.
For diversion: spot the bullet trail and the bandit shooting. There's also a little car in there I parked out of reach of the bullet spray.
A downsampled 2160p crop of a 20K stereographic projection of a stitched panorama composed of 68 in-game screenshots taken at FOV 50 and rendered at 1080p using 8K virtual textures, -2 LOD bias, custom FOV, simulated freecam, no-HUD, hidden view-model, custom in-engine lighting, shadows and colour, timestop. Postwork in PTGui.
Game: RAGE (id Software)
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!
Rage 2
Camera Tools: In-game photomode
Resolution: SRWE
HUD Toggle: CE Table
Post-processing: Reshade 4.9.1
Notes:
1. Setting EdgeFade=0 in the settings.ini file gets rid of the color vignette.
2. Use Reshade for screenshot capture.
This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Stitched panoramic screenshot
- uncropped raw resolution: 18760 x 11642
- resolution of archived cropped backup: 17404 x 10078
- screenshots used for pano stitching: 118 images
- archive id: doom_meat001
- camera tools: ingame photo mode
- pc specs: i7 7700k, 16GB ram, gtx 1080
Rage 2
Camera Tools: In-game photomode
Resolution: SRWE
HUD Toggle: CE Table
Post-processing: Reshade 4.9.1
Notes:
1. Setting EdgeFade=0 in the settings.ini file gets rid of the color vignette.
2. Use Reshade for screenshot capture.
"DOOM"
-8000x3333 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Doom 2016
~33MP | Tools Used: In-game photomode, SRWE (Hotsampling) | Reshade (cartoon, levels, monochrome, smaa) | Lanczos3
I picked up BLAME in the latest humble book bundle and have been reading it the last couple of nights and I was inspired to play a bit of Doom with some "manga" tweaks.
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)
Stitched panoramic screenshot
- uncropped raw resolution: 18416 x 7379
- resolution of archived cropped backup: 14158 x 5843
- screenshots used for pano stitching: 135 images
- archive id: doom_meat028
- camera tools: ingame photo mode
- pc specs: i7 7700k, 16GB ram, gtx 1080
1620p rendering, 16K textures, -2 LOD bias, no-HUD, custom FOV, hidden view-model, custom in-engine lighting, shadows and colour.
1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
Doom Redux Mod
INI tweaks
Nvidia custom resolution
Console commands
Reshade 3
Cropped and resampled on GIMP
This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!
"DOOM"
-4500x6000 (SRWE Hotsampling)
-Hattiwatt1`s Cinematic Tools (free camera)
-Duncan Harris' CE Table (timestop, FOV, DOF)