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1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.

Rage 2 / PC / 3840x1600 / cropped at 1600x2412 / Ingame Photomode

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

I need to get to areas that look a mite different. Second shot and it's getting repetitive.

For diversion: spot the bullet trail and the bandit shooting. There's also a little car in there I parked out of reach of the bullet spray.

 

A downsampled 2160p crop of a 20K stereographic projection of a stitched panorama composed of 68 in-game screenshots taken at FOV 50 and rendered at 1080p using 8K virtual textures, -2 LOD bias, custom FOV, simulated freecam, no-HUD, hidden view-model, custom in-engine lighting, shadows and colour, timestop. Postwork in PTGui.

 

Game: RAGE (id Software)

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!

( Tribute to "Doom" id Software 1993 )

Yorck Str

Rage 2

Camera Tools: In-game photomode

Resolution: SRWE

HUD Toggle: CE Table

Post-processing: Reshade 4.9.1

Notes:

1. Setting EdgeFade=0 in the settings.ini file gets rid of the color vignette.

2. Use Reshade for screenshot capture.

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!

"DOOM"

-8000x3333 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

( Tribute to "Doom" id Software 1993 )

Stralauer Str

Rage 2 / PC / 3840x1600 / cropped / Ingame Photomode

Doom 2016

~33MP | Tools Used: In-game photomode, SRWE (Hotsampling) | Reshade (cartoon, levels, monochrome, smaa) | Lanczos3

 

I picked up BLAME in the latest humble book bundle and have been reading it the last couple of nights and I was inspired to play a bit of Doom with some "manga" tweaks.

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

Stitched panoramic screenshot

 

- uncropped raw resolution: 18416 x 7379

- resolution of archived cropped backup: 14158 x 5843

- screenshots used for pano stitching: 135 images

- archive id: doom_meat028

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

1620p rendering, 16K textures, -2 LOD bias, no-HUD, custom FOV, hidden view-model, custom in-engine lighting, shadows and colour.

1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

( Tribute to "Doom" id Software 1993 )

Michaelkirch Str

Rage 2 / PC / 3840x1600 / cropped at 1600x2412 / Ingame Photomode

This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!

Doom Enhancement Project (BohdanZPM) | VLT-PBR-POM (Vault) | Cheelo Voxels | ToggleFreeCamera.pk3 (Nash) | Reshade 6

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

( Tribute to "Doom" id Software 1993 )

Yorck Str

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

( Tribute to "Doom" id Software 1993 ) Michaelkirch Str

Stitched panoramic screenshot

 

- uncropped raw resolution: 18760 x 11642

- resolution of archived cropped backup: 17404 x 10078

- screenshots used for pano stitching: 118 images

- archive id: doom_meat001

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

DOOM

-In-game Photomode

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Stitched panoramic screenshot

 

- uncropped raw resolution: 14663 x 7480

- resolution of archived cropped backup: 11022 x 5317

- screenshots used for pano stitching: 94 images

- camera tools: ingame photo mode, MSI Afterburner

- post-processing tools: Autopano Giga, Photoshop

 

- pc specs: i7 7700k, 16GB ram, gtx 1080

- archive id: doom_fortress001

 

DOOM Eternal - Full album

1620p rendering, 16K textures, -2 LOD bias, no-HUD, custom FOV, hidden view-model, custom in-engine lighting, shadows and colour.

Rage / Fotosketcher / 4 layers combined

 

Stitched panoramic screenshot

 

- uncropped raw resolution: 8262 x 4814

- resolution of archived cropped backup: 4482 x 2621

- screenshots used for pano stitching: 35 images

- archive id: doom_meat024

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

Stitched panoramic screenshot

 

- uncropped raw resolution: 16252 x 19724

- resolution of archived cropped backup: 13125 x 9332

- screenshots used for pano stitching: 212 images

- archive id: doom_demonhunterbase002

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

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