View allAll Photos Tagged idsoftware

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

Rage 2 / PC / 3840x1600 / cropped / Ingame Photomode

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Doom 2016

~33MP | Tools Used: In-game photomode, SRWE (Hotsampling) | Reshade (cartoon, levels, monochrome, smaa) | Lanczos3

1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.

This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

I need to get to areas that look a mite different. Second shot and it's getting repetitive.

For diversion: spot the bullet trail and the bandit shooting. There's also a little car in there I parked out of reach of the bullet spray.

 

A downsampled 2160p crop of a 20K stereographic projection of a stitched panorama composed of 68 in-game screenshots taken at FOV 50 and rendered at 1080p using 8K virtual textures, -2 LOD bias, custom FOV, simulated freecam, no-HUD, hidden view-model, custom in-engine lighting, shadows and colour, timestop. Postwork in PTGui.

 

Game: RAGE (id Software)

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

( Tribute to "Doom" id Software 1993 )

Yorck Str

This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!

"DOOM"

-8000x3333 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

Rage 2

Camera Tools: In-game photomode

Resolution: SRWE

HUD Toggle: CE Table

Post-processing: Reshade 4.9.1

Notes:

1. Setting EdgeFade=0 in the settings.ini file gets rid of the color vignette.

2. Use Reshade for screenshot capture.

SweetFX: sfx.thelazy.net/games/preset/2936/

 

Console: Alt+Tab+Tilde

Commands:

 

cvarrandom g_stoptime 0 0

cvarrandom g_stoptime 1 1

 

cvarrandom hands_show 0 0

cvarrandom hands_show 1 1

 

g_showHud 0

g_showHud 1

 

Size per shot (png): 15~Mb

Size in jpg: 2,5~Mb

 

Resolution: 3840x2160

 

Fov: 80-100

Doom 2016

~33MP | Tools Used: In-game photomode, SRWE (Hotsampling) | Reshade (cartoon, levels, monochrome, smaa) | Lanczos3

 

I picked up BLAME in the latest humble book bundle and have been reading it the last couple of nights and I was inspired to play a bit of Doom with some "manga" tweaks.

( Tribute to "Doom" id Software 1993 )

Stralauer Str

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

1620p rendering, 16K textures, -1 LOD bias, no-HUD, custom FOV, view-model removed, custom in-engine lighting and colour.

( Tribute to "Doom" id Software 1993 )

Michaelkirch Str

1620p rendering, 16K textures, -2 LOD bias, no-HUD, custom FOV, hidden view-model, custom in-engine lighting, shadows and colour.

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

( Tribute to "Doom" id Software 1993 ) Michaelkirch Str

"DOOM"

-4500x6000 (SRWE Hotsampling)

-Hattiwatt1`s Cinematic Tools (free camera)

-Duncan Harris' CE Table (timestop, FOV, DOF)

( Tribute to "Doom" id Software 1993 )

Yorck Str

1620p rendering, 16K textures, -2 LOD bias, no-HUD, custom FOV, hidden view-model, custom in-engine lighting, shadows and colour.

DOOM

-In-game Photomode

Photo by Owen "O1kenobi" Long

#doom #ps4 #sony #playstation #idsoftware #iddqd #idkfa

Doom Redux Mod

INI tweaks

Nvidia custom resolution

Console commands

Reshade 3

Cropped and resampled on GIMP

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Rage / Fotosketcher / 4 layers combined

 

Photo by Owen "O1kenobi" Long

This bad boy shall soon be used as a prop in a forthcoming photo session I’m getting done! By the way, this was the first LEGO creation to be photographed in my new makeshift light tent for taking pictures of large items. That being said, you’ll expect to see a lot of bigger LEGO models made from me in the future!

Photo by Larry "Neocane" Gipson

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