View allAll Photos Tagged idsoftware
• 4k • ReShade 4.2.1 • [ +New ] Custom shaders • My own LUT's [ my noir edition is based upon filmic-tonemapping, Reinhard tonemapping & 1940's Kodak Tri-X 400 120 ] • Many custom engine tweaks [ idTech 5 ]
Rendered @33 megapixels (custom DSR)
CE table by K-putt & Jim2Point
.CFG tweaks and console commands
Reshade 4
Cropped and resampled on GIMP
Rendered @33 megapixels (custom DSR)
CE table by K-putt & Jim2Point
.CFG tweaks and console commands
Reshade 4
Cropped and resampled on GIMP
Rage 2
Camera Tools: In-game photomode
Resolution: SRWE
HUD Toggle: CE Table
Post-processing: Reshade 4.9.1
Notes:
1. Setting EdgeFade=0 in the settings.ini file gets rid of the color vignette.
2. Use Reshade for screenshot capture.
Doom Redux Mod
INI tweaks
Nvidia custom resolution
Console commands
Reshade 3
Cropped and resampled on GIMP
He is now called "Ranger" but oldschool gamers like me calls him Quakeguy. The quakeguy. Quake was a zear yero videogame. It was a blast, amazing! And I used to build maps for it too, so building a custom and a lego scenery did sound just right :)
Forced perspective is a powerful thing, yo.
• ~35 Megapixel Rendering
• DeadEndThrills CheatTable (FOV / Timestop / Depth of Field)
• SRWE for Hotsampling
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands