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Rage 2
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Rage 2
♫ Phelian - Lost ♫
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RAGE 2
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Rage 2
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Rage 2
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Rage 2
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Rage 2
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Rage 2
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Rage 2
♫ Azaleh - Moonlight ♫
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Rage 2
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Rage 2
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♫ Lily Was Here... ♫
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Doom Eternal
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RAGE 2
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• 4k • ReShade 4.2.1 • [ +New ] Custom shaders • My own LUT's [ my noir edition is based upon filmic-tonemapping, Reinhard tonemapping & 1940's Kodak Tri-X 400 120 ] • Many custom engine tweaks [ idTech 5 ]
Rendered @33 megapixels (custom DSR)
CE table by K-putt & Jim2Point
.CFG tweaks and console commands
Reshade 4
Cropped and resampled on GIMP
Rendered @33 megapixels (custom DSR)
CE table by K-putt & Jim2Point
.CFG tweaks and console commands
Reshade 4
Cropped and resampled on GIMP
Doom Redux Mod
INI tweaks
Nvidia custom resolution
Console commands
Reshade 3
Cropped and resampled on GIMP
Rage 2
Camera Tools: In-game photomode
Resolution: SRWE
HUD Toggle: CE Table
Post-processing: Reshade 4.9.1
Notes:
1. Setting EdgeFade=0 in the settings.ini file gets rid of the color vignette.
2. Use Reshade for screenshot capture.
He is now called "Ranger" but oldschool gamers like me calls him Quakeguy. The quakeguy. Quake was a zear yero videogame. It was a blast, amazing! And I used to build maps for it too, so building a custom and a lego scenery did sound just right :)
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands