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- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Assassin's Creed Odyssey
-3000x4000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Wanted to make a painting style with ReShade
github.com/encryptededdy/ThermAppCam
After finding some code by leMaik that allowed raw Therm-App data to be streamed to a Video4Linux device, I modified it in order to make it provided a more user friendly output (calibration, autoscale etc.). The result is the ability to basically plug a Therm-App directly into your computer, and easily access it through basically any program that supports webcams.
In the video demonstration I show it working with VLC media player, which simply detects it as a video camera. This allows you to use the Therm-App with Skype, YouTube live streaming etc. easily. It also allows for further live analysis of the video using other programs (eg. MATLAB) beyond what can be done on Android.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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Assassin's Creed Origins
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Dark Souls III
Nvidia DSR (6400x3600)
~53MP photostich (6 images)
Resampled with FastStone Image Viewer (lanczos 2)
Cropped
Reshade 3.1
Free photos. Set 14.
Use it freely in personal and commercial projects.
CC-License
Photos: Anthony Clochard / wuipdesign.github.io
Free photos. Set 9.
Use it freely in personal and commercial projects.
CC-License
Photos: Anthony Clochard / wuipdesign.github.io
Assassin's Creed Origins
Own camera tools, in-game photomode, SRWE
It's rather absurd. UPlay says I have killed 633 people in this game already and I'm not even done. All that to revenge my son. I get people like to slaughter NPCs like there's no tomorrow, but using a story of 'revenge' (which is already a terrible cliche) to give the whole being there some meaning is rather... silly?
Anyway, I wanted to do some more grittier shots as they're often too clean. I tried reshade but the depth buffer is gone after a second or so at places (and reappears elsewhere), which is likely the game, so I had to use the photomode's effects for e.g. DOF. All in all it turned out to be OK.
Titanfall 2
~8MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
Playing around with some Reshade shaders for a more animated look.
Screenshot by Nvidia DSR, Freecamera by FransBouma, Timestop, No HUD.
You can find and support me on:
Minifig Decal for Baron von Struker.
SVG version will be available at the Minifig-SVG-Repository on GitHub shortly.
Grand Theft Auto V
-4320x3240 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Danny Brown's album "Atrocity Exhibition"