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Titanfall 2

~8MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

 

Playing around with some Reshade shaders for a more animated look.

PLANET ALPHA

-8000x3375 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

Grand Theft Auto V

-Rockstar Editor

-NaturalVision Remastered by Razed

-John Wick Model by Maestre3D

-4500x6000 (SRWE hotsampling)

16 4K screenshots with Nvidia DSR, Freecamera by FransBouma, Timestop, No HUD.

 

You can find and support me on:

Patreon, YouTube, Twitter, Reddit, Facebook

wuipdesign.github.io

 

Free photos. Set 13.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

I used ASCII cam, because I figure it'll take a while for me to actually get around to editing the photos from my real camera, but this would be a fun way to share the in-the-moment photos.

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

ceers.github.io/ceers-first-images-release

 

CEERS EPOCH 1: COLOR IMAGES RELEASE

JWST has taken the first epoch of observations for our CEERS Survey and it is currently the largest image taken by the telescope to date! These data include NIRCam and MIRI imaging, covering near-infrared to mid-infrared wavelengths in the EGS field - a small patch of sky near the handle of the Big Dipper. We have produced a color image mosaic of all of our Epoch 1 data, which we share below, with several highlights and additional information. Epoch 1 covers less than half of our total survey area on the sky and already the images have led to new discoveries and an unexpected, but not unwelcome, abundance of never-before-seen galaxies. We hope you enjoy exploring these images as much as we have enjoyed studying them, and be sure to open the high-resolution ones to zoom in - the sheer number of galaxies we have captured so far is awe-inspiring!

exploring the #deepdream example github.com/google/deepdream

Octocat is the GitHub mascot. What if it was real ? 😅

wuipdesign.github.io

 

Free photos. Set 12.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

wuipdesign.github.io

 

Free photos. Set 12.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

wuipdesign.github.io

 

Free photos. Set 13.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

Opening act for Common at GitHub Universe event. Her hair is really unique. You can see it from a different angle in

flic.kr/p/MeTE4F

wuipdesign.github.io

 

Free photos. Set 9.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

wuipdesign.github.io

 

Free photos. Set 13.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Process videos from developing ofxRobotArm

  

See more details here: github.com/danzeeeman/ofxRobotArm

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