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SANTA RITA, Guam (Oct. 03, 2018) Explosive Ordnance Disposal Technician 1st Class Nic Gorsuch, assigned to Explosive Ordnance Disposal Mobile Unit (EODMU) 5, gives the "diver okay" during a supervisor certification dive with Mark 16 Mod 1 closed-circuit mixed-gas underwater breathing apparatus. EODMU 5 conducts counter improvised explosive device operations, renders safe explosive hazards and disarms underwater explosives. EODMU 5 is assigned to Commander, Task Force 75, the primary expeditionary task force responsible for the planning and execution of coastal riverine operations, explosive ordnance disposal, diving engineering and construction, and underwater construction in the U.S. 7th Fleet area of operations. (U.S. Navy photo by Mass Communication Specialist 2nd Class Kelsey J. Hockenberger)
Space Shuttle Discovery’s move from the Vehicle Assembly Building to the Shuttle Landing Facility, or SLF, is complete as the sun comes up over NASA’s Kennedy Space Center in Florida. A tail cone has been installed over its three replica shuttle main engines to reduce aerodynamic drag and turbulence during its upcoming ferry flight. At the SLF, Discovery will be hoisted onto a Shuttle Carrier Aircraft, or SCA, with the aid of a mate-demate device. The SCA, a modified Boeing 747 jet airliner, is scheduled to ferry Discovery to the Washington Dulles International Airport in Virginia on April 17, after which the shuttle will be placed on permanent public display in the Smithsonian's National Air and Space Museum Steven F. Udvar-Hazy Center. For more information on shuttle transition and retirement activities, visit www.nasa.gov/transition. Photo credit: (NASA/Dimitri Gerondidakis)
Hermanni Keko: Ray Tracing
"Hermanni Keko’s (b. 1987) new exhibition is named Ray Tracing, alluding to an analog apparatus for perspective drawing invented by Albrecht Dürer (1471-1528). Dubbed Dürer’s door, the device uses threads to transfer three-dimensional objects onto a flat surface by emulating the path of light from the object to the viewer’s eye. The Dürer’s door reference makes a broader metaphoric statement about Keko’s exhibition, for he applies the method in reverse, intuitively tracing rays from the eye back to the object. Keko’s fuzzy, conceptual rays acquire a variety of shapes and forms as he inscribes them on his canvas. The lines dance upon the canvas as the hook that holds together the floating compositional elements, which the artist describes as existing in a state of flux, constantly unfurling in temporary guises of form and color, ever-changing and regrouping in new configurations. This state of flux is like a metaphor for human life and the way our selfhood and personality are constantly moving and changing, whether compelled by inner forces or external exigencies.
What ultimately intrigues Keko about painting is color and its combinations. His paintings abound in clusters and splashes of color that correspond to the artist’s intuitive experience of different hues. Employing an intuitive approach, Keko strives to infuse his work with emotional intensity and direct, palpable energy. Although his process begins with an analytical projection, Keko’s art has less to do with intellect than with human experience and what it means to be human. What matters to him is how different color combinations feel – which, at its core, has less to do with color theory than sensing and responding as an individual and a human being.
Hermanni Keko graduated from the Lahti Institute of Design in 2012 and received his master’s degree in fine arts from Aalto University in 2019. He has held solo exhibitions at TM Gallery in 2018, and he took part in the Young Artists’ Exhibition at Kunsthalle Helsinki in 2019."
Music: Right Click and select "Open link in new tab"
www.youtube.com/watch?v=r61SuimqKq0
not a robot but a ghost - andrew bird
I run the numbers through the floor
Here's how it goes
I crack the codes I crack the codes
That end the war
The Hour
I pushed a note under your door
Here's how it goes
Things come to blows
But we don't want this anymore
No, we don't want this...
The bombe was an electromechanical device whose function was to discover some of the daily settings of the Enigma machines on the various German military networks. Its pioneering design was developed by Alan Turing (with an important contribution from Gordon Welchman) and the machine was engineered by Harold 'Doc' Keen of the British Tabulating Machine Company. Each machine was about 7 feet (2.1 m) high and wide, 2 feet (0.61 m) deep and weighed about a ton.
Bletchley Park
Kiri - shot against a black backdrop in my Garage.
Strobist info...
1 x Elinchrom D-Lite 2 flash heads (200w), set behind and camera right to the model.
2 x Elinchrom D-lite 4 flash heads (400w)
Camera front left with Soft box was set up to achieve correct exposure at F11, 1/125s and ISO100
Camera right set at low power to achieve F8
Trigger was a Prolinca IR device on the hotshoe.
It's all about that fluty rattle with the Lesser Whitethroat but their subsong isn't too dissimilar from Common Whitethroat.
Airbus A320-214 Sharklets™
MSN 7235
OE-IVS
easyJet Europe Airline GmbH
EJU EC
operating as
easyJet Airline
EZY U2
Copyright © 2018 A380spotter. All rights reserved.
I should not be left to my own devices
They come with prices and vices
I end up in crisis (tale as old as time)
I wake up screaming from dreaming
One day I'll watch as you're leaving
'Cause you got tired of my scheming
(For the last time)
It's me, hi, I'm the problem, it's me
At tea time, everybody agrees
I'll stare directly at the sun but never in the mirror
It must be exhausting always rooting for the anti-hero
- Anti-Hero, Taylor Swift
♰ Featured/Event/Sale Items ♰
Props:
MadPea - This is Fine
- Includes: Themed Mug, Chat Bubble, & Stool with Flames (M and Female Versions)
>>-----Get it Here-----> Equal10
Hair:
Truth Hair - Moment - NEW VIP GROUP GIFT
- Includes: All Colors HUDs + Accessories HUD
♰ Sponsored Items ♰
Body - eBody - Reborn
♰ Base & Extras ♰
Head - LeLutka
Face Skin - Heaux
Body Skin - Velour
Skin Extras - Izzie's
Piercings - LeLutka & Little Fish
Earrings - Garmonbozia
Tattoo - Macabra
Outfit - WZRWRKS
Gloves - Masoom
Glasses - [ZOOM]
Stethoscope - S2
Shine/Scars/Eye Shine - This is Wrong
♰ Background/Studio/Decor ♰
Location: Crack Den - Hospital
Lying still in the grass, the man has opened his multipurpose device to catch a few 'winks.'
New York City
Prisma, ArtStudio / iPhone Proximity image mix. Three or more layers/images.....chosen primarily by their close proximity to one another on my camera roll
There are many different germs and infections inside and outside of the healthcare setting. Despite the variety of viruses and bacteria, germs spread from person to person through a common series of events. Therefore, to prevent germs from infecting more people, we must break the chain of infection. No matter the germ, there are six points at which the chain can
be broken and a germ can be stopped from infecting another person. The six links include: the infectious agent, reservoir, portal of exit, mode of transmission, portal of entry, and susceptible host.
• Infectious agent is the pathogen (germ) that causes diseases
• Reservoir includes places in the environment where the pathogen lives (this includes people,
animals and insects, medical equipment, and soil and water)
• Portal of exit is the way the infectious agent leaves the reservoir (through open wounds, aerosols, and splatter of body fluids including coughing, sneezing, and saliva)
• Mode of transmission is the way the infectious agent can be passed on (through direct or indirect contact, ingestion, or inhalation)
• Portal of entry is the way the infectious agent can enter a new host (through broken skin, the respiratory tract, mucous membranes, and catheters and tubes)
• Susceptible host can be any person (the most vulnerable of whom are receiving healthcare, are immunocompromised, or have invasive medical devices including lines, devices, and airways)
The way to stop germs from spreading is by interrupting this chain at any link. Break the chain by cleaning your hands frequently, staying up to date on your vaccines (including the flu shot), covering coughs and sneezes and staying home when sick, following the rules for standard and contact isolation, using personal protective equipment the right way, cleaning and disinfecting the environment, sterilizing medical instruments and equipment, following safe injection practices, and using antibiotics wisely to prevent antibiotic resistance.
For other ways to protect patients, visit
It takes a chain reaction of events for infections to spread to others. The way to stop germs from spreading is by interrupting the chain. When you go into a hospital or other healthcare setting to receive care, you become vulnerable to catching infections. But the good news is that patients, their families, and visitors can take steps to prevent infections by simply knowing the top infection prevention basics!
Are you a healthcare professional? Learn how you can break the chain of infection in healthcare settings.
The best way to stay healthy while visiting the hospital is to speak up for your care. Don’t be shy. After all, we’re talking about your health. Your doctors, your nurses, and other members of your care team want you to have a voice in your care.
So ask questions, voice concerns, and make sure you’re comfortable with the care you are getting while in the hospital or other healthcare facility.
Keeping your hands clean is the number one way to prevent the spread of infection. Clean your hands after using the bathroom; after sneezing, blowing your nose, or coughing; before eating; when visiting someone who is sick; or whenever your hands are dirty.
Make sure that everyone around you, including your healthcare providers and your visitors, do too. Did you see them clean their hands? If not, it’s okay to ask them to clean their hands!
Ask about safe injection practices. Safe injection practices are steps that your healthcare providers should follow when they give injections. For example, not using the same needle or syringe on more than one patient.
Remember: One needle, one syringe, only one time.
Ask to have your room or equipment cleaned. Keeping healthcare facilities clean is extremely important. It’s very easy for germs to be passed from the surfaces to the hands and to other people.
So speak up and ask to have your room or equipment cleaned if they appear dirty or dusty.
Ask questions about the medications that are prescribed to you. Know what they are for, how to take them, how long you should take them, and how often you should take them. If you are taking antibiotics, take them exactly as prescribed, even if you start to feel better.
Using antibiotics the wrong way can cause bacteria to grow into superbugs.
Ask about vaccines you need to stay healthy. The majority of Americans who die each year from vaccine-preventable diseases are adults. Vaccines are a very effective way to prevent the suffering (and costs) associated with vaccine-preventable infections.
Vaccines are among the safest medical products available. The potential risks associated with the diseases these vaccines prevent are much greater than the potential risks associated with the vaccines themselves.
Know about infection preventionists. These germ sleuths work every day to protect you. Your safety is their #1 priority. They strive to keep you, visitors, volunteers, employees, and healthcare providers safe from infection.
Infection preventionists partner with your healthcare team to make sure everyone is doing the right things to keep you safe from healthcare-associated infections.
Become familiar with healthcare-associated infections. Healthcare-associated infections (HAIs) are infections that patients can get while receiving treatment for medical or surgical conditions. No matter where you are—in a hospital, a long-term care facility, outpatient surgery center, dialysis center, doctor’s office, or elsewhere—you are at risk for infections.
These kinds of infections are often preventable.
professionals.site.apic.org/infection-prevention-basics/b...
Evidence always plays a major role in devising a strategy for any global health crisis – it becomes even more important when the circumstances of that crisis continuously evolve. With the total count of Coronavirus patients exceeding 885,000 across more than 170 countries, it is clear that COVID-19 is a once-in-a-lifetime pandemic and a crisis of unprecedented magnitude.Italy and Spain now have over 100,000 confirmed cases of the virus, while the US will soon pass the 200,000 mark. The lesson from these developments is clear: we must abandon the assumptions that COVID-19 will be contained without drastic public health interventions. On 16 March, researchers from Imperial College of London announced a searing report on the impact of an uncontrolled pandemic, that describes the cost of inaction: approximately 510,000 deaths in the UK and 2.2 million in the US. The report highlighted that infections would peak by the middle of June and, without effective policies in place, could lead to as many as 55,000 deaths on the worst day. This scenario is corroborated by emerging evidence suggesting that younger adults, who were previously thought to be less affected – are also prone to developing severe forms of the coronavirus infection. Upon publication of the report, the UK government changed its previous policy of “building herd immunity” and the US reinforced its approach to adopt stricter measures towards containing the spread of the infection.While the numbers in the report are sobering, it does provide guidance on how to develop a global health strategy for containing COVID-19. To be successful, all major countries around the world must act now.
The report described two major approaches available for containing COVID-19. One is mitigation: slowing down the spread of the epidemic but not interrupting the transmission completely, while ensuring the healthcare needs for those who are at risk of developing serious forms of the infection are met. This approach, which includes “social distancing” along with isolation and quarantining of cases, is unlikely to contain the pandemic and may result in the death of thousands of patients while severely burdening health systems, especially available intensive care units. As such, the researchers recommend the second approach, suppression, as more optimal. Suppression refers to a reversal of epidemic spread by reducing the infectivity of the coronavirus and continued maintenance of this approach for up to 18 months. A reversal of spread can be achieved by the implementation of non-pharmaceutical interventions (NPI). These include strict lockdown measures – social distancing in entire populations, the closure of schools and community spaces – and extending these measures until vaccines can be developed. Infectivity of COVID-19 is determined by its reproduction number, or R0 (pronounced R naught), which current epidemiological estimates suggest lies between 1.5 to 3. This means that every COVID-19 patient can infect up to three other people on average. The suppression strategy will require the elimination of human-to-human transmission by lowering the R0 to less than one, which is postulated to halt the spread of the infection. Mitigation strategies, the researchers observe, are unlikely to reduce R0 to less than one. To achieve these metrics, the first step would be to test as many individuals as possible even the ones who may not exhibit symptoms. This is important because coronavirus infection has a longer incubation period of 1-14 days (compared to 1-4 days in flu) and emerging evidence suggests that people with mild or no symptoms may be responsible for the rapid spread of the infection. This approach was also underscored by the Director-General of the World Health Organization), Dr Tedros Ghebreyesus, who highlighted the importance of “breaking the chains of transmission”. This identification of infected individuals by rapid and reliable testing will be crucial to building an effective approach to impede the spread of the infection. The next critical step will be case isolation and voluntary home quarantines. These NPIs should be supplemented by strict social distancing with people maintaining almost six feet of distance along with the closure of schools, universities, bars, and other areas of social gatherings. This is especially important because recent investigation suggests that coronavirus is viable in aerosols for hours and on surfaces for days. The suppression strategy will also ensure that healthcare systems are not overburdened and capacity for critical care is preserved – a practice that has come to be known as “flattening the curve”. Failure to suppress the transmission of infection in countries like Italy has been responsible for the decimation of its healthcare systems leading to thousands of deaths. The implementation of these suppression strategies is also the reason that countries in Asia, such as Singapore, Hong Kong SAR and Taiwan, China, have succeeded in maintaining low case counts of COVID-19. Learning from the experiences of the Severe Acute Respiratory Syndrome (SARS) epidemic of 2003 and swine flu of 2009, these countries instituted strict travel controls and rapid screening and contact tracing of infected individuals. To develop resilient response systems that can halt the transmission, these countries also escalated the production of tests for COVID-19 soon after the genetic sequence of the virus became available. Singapore even enacted mandatory quarantines with criminal penalties for violators. Although some experts have highlighted the limited applicability of complete lockdown measures in developing economies, such countries can still benefit from implementing strict mitigation strategies.With a case fatality rate of up to 3.4% and up to 60% of the global population at risk, many of these measures may seem drastic, but they are also necessary to halt the transmission of this deadly pathogen. It may even seem an overreaction to an epidemic that is not well understood and where comprehensive data is missing. However, given the trajectory of the infection in Italy and the rapid collapse of its entire health system, it is prudent to exercise extreme caution to prevent other countries from trailing that path. In moments of extreme uncertainty, the judgement of leaders is as important as evidence. To combat the pandemic of COVID-19, we will need to sacrifice short-term comforts for long-term gains. More than evidence, this will require courage on the part of national leaders; their next step will become a part of their legacy.
www.weforum.org/agenda/2020/04/covid-19-containment-suppr...
PennLUG's round house and locomotive device area.
PennLUG, Texas Brick RR LEGO train layout for Brickworld 2016.
My new novel:
B♭ (Be Flat)
Dropping more content! 😃
(Still not finalized yet.)
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Scene: Madison Square Garden 2
A low murmur swept down the avenue in front of the Garden as a black lead sedan and a fleet of white motorcycle escorts slowly rolled in. Four armored limousines followed, flanked by NYPD and state police SUVs. Behind them trailed a line of communication trucks, ambulances, and news vans—no more than fifty vehicles in all, but the weight of their presence was overwhelming.
The motorcade moved as if traffic signals held no meaning. The street had been completely shut down, and the convoy advanced in perfect synchrony. Police radio chatter leaked from the vehicles, while the blocked-off sidewalks were crowded with reporters clutching cameras and riot police standing firm. Near the center, three jet-black SUVs carried CAT operatives, their eyes scanning the street like silent sentinels from behind suppressor-equipped rifles.
On top of the limousines, state-of-the-art jamming devices disrupted all outside signals. Trailing them was a “Roadrunner” communications command vehicle bristling with antennas, maintaining real-time encrypted communication with the command center beneath the Garden.
At the tail end were fire department rapid response units, a hazmat vehicle, and two ambulances. The arrival of a presidential candidate was no longer a mere movement—it was a military operation. The city responded like a living neural network, absorbing and adjusting to the convoy’s every move.
Onlookers lined the barricades—civilians raising smartphones overhead, and journalists with grim faces behind their lenses. No one spoke. The crowd stood in solemn silence, bathed in the red and blue pulses of rotating lights, watching as the procession swept past like a scene from a film. But this wasn’t a movie. The silence was real. No one dared crack a joke.
Sniper teams were stationed on rooftops around the Garden. Occasionally, the word “clear” crackled over the comms. Inside the building, only those who had passed facial recognition were permitted to take position. In the chilled surveillance room where Jack sat, hundreds of camera feeds rotated every few seconds across the screens.
Inside the presumed presidential limousine, darkness cloaked everything—no figures visible behind the glass. Yet everyone on-site knew those clear windows hid layers of invisible defense. That silence, designed to preserve life, carried with it a deadly order that blanketed the entire convoy.
Overhead, two Black Hawk helicopters glided in low and began to hover above the Garden. They were escape vessels, should the worst occur—but more than that, they were a reminder that this place was, for tonight, a battlefield.
In the command room on the Garden’s B3 level, Jack sat under the blue glow of the monitors, listening intently to the radio in his ear.
“Eagle has arrived. Parking complete on B3. Zebra point passed. T-minus 45 seconds to approach.”
The voice in his earpiece made him bite his lip unconsciously. The coffee in his cup had long gone cold.
Onscreen, the divided camera feeds displayed the barricades on Seventh Avenue, snipers in standby, and now—the black limousine sliding into the underground garage.
The air tightened. Time became tangible. The tick of the second hand grew louder in everyone’s ears. Jack’s fingers trembled slightly as they reached for the radio button.
Scene: Madison Square Garden 1
Jack shifted the donut box in his hand and pressed the button for B3. The air in the elevator was cold, and he wiped the sweat from his brow as he watched the lights descend. The contrast with the heat above made his vision blur slightly.
Stepping out, he turned right. Immediately on the left was the briefing room door, where a security man in a rumpled suit greeted him.
“Everyone’s already waiting.”
Jack stood before the sensor and calmly turned his face toward it. A few seconds later, a mechanical chime signaled access approval, and the heavy fireproof doors slid open.
Once inside, Jack offered a small smile.
“I brought donuts. Make sure everyone gets some later.”
The security man grinned behind his sunglasses.
Beyond the thick soundproof door, 32 monitors glowed blue in the dim room. Staff members moved briskly and silently between the machines. The hum of servers filled the space, punctuated only by the occasional alert. In the center was the commander’s seat, surrounded in a ring by workstations. The wall-sized screen displayed rapid live cuts from over 400 arena cameras—spectator stands, lobby, corridors, VIP lounge, loading dock, backstage, utility room, underground passages…
If a single rat appeared in those tunnels, they’d be able to track it straight to the sewers.
Jack sat in the commander’s chair and flipped the switch on the gooseneck mic in front of him. Its flexible neck trembled as the red indicator light came on.
“I’ve got donuts. Sorry, no glazed. There’s Boston Cream, Chocolate Frosted, Strawberry Frosted, and Old-Fashioned. No coffee, so grab your own.”
“Old-Fashioned for me,” came Ben’s voice from the loading dock. He adjusted the transparent tube of his earpiece and muttered into his collar.
Jack gave a faint smile, then grew serious again as he leaned toward the mic.
“Eagle is about to arrive. Entering through Ben’s loading dock. Three minutes to VIP room. Fifteen-minute briefing. Then onstage. Let me remind you—tonight marks the official nomination of the presidential candidate at the National Convention. First Republican convention held here in over twenty years. Also, his fiancée, Eleanor Blake, is with him. Stunning and brilliant. Try not to fall for her. The only ones you’re allowed to admire are bulky bruisers in tactical gear. And don’t forget, VP candidate Cole Harrison is here too—he’s the leash on our foul-mouthed Justin. No matter what he says, don’t punch back. I’ll be the one getting punched later.”
Jack checked his watch.
“One minute out. When Justin’s team heads home, dig into the donuts. Over and out.”
From the monitor showing the VIP lounge, Daryl spoke up behind him.
“Jack, better check in with Elijah at the hospital. Make sure he’s on standby.”
Without turning, Jack raised his hand and called out.
“Elijah, you copy? Daryl thinks you’re chilling at Starbucks.”
Laughter came through the speaker, followed by the chaotic background noise of Bellevue Hospital.
“Daryl, how’d you know? I was just thinking of getting Jack fired.”
Swiveling in his chair, Daryl laughed back at the screen.
“Let’s hope Justin doesn’t end up in your ER.”
Jack cut in.
“All stations, go. Justin’s here. Stick to the plan. Let’s move.”
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Scene: Madison Square Garden 3 — Justin, Eleanor, Cole
The door of the limousine opened from within, and Justin Bradford stepped out with a short sigh.
“Damn. It’s suffocating down here. Even a stray dog would turn up its nose at this parking garage.”
He brushed off the hem of his suit jacket with one hand, casting a grimace toward the concrete gloom.
Vice presidential candidate Cole Harrison followed quietly behind. Eight years older than Justin, Cole had once stood by Justin’s father, Lysus Bradford—through every rally and protest, until the day Lysus, still registered as a Democrat, was gunned down by a sniper. Cole had admired Lysus deeply for his commitment to voicing the will of the unheard.
Justin yawned, wide and unfiltered. Cole spoke gently beside him.
“This was the safest option. Too many unknowns outside. It’s dangerous.”
“Cole, you’re the biggest unknown we’ve got.”
“And that makes two of us, Justin,” Cole replied with a small, knowing smile.
The click of white heels echoed faintly as Eleanor Blake stepped onto the stained concrete. She wore a pale beige coat over her dress and moved with quiet elegance. Though her brow creased slightly at the stagnant air, she quickly replaced it with a smile and walked toward Justin.
“Justin,” she said, her voice gentle yet firm, “no more jokes at the staff’s expense. These people would lay down their lives for you.”
Justin gave a small, lopsided smile and brushed a kiss against her cheek.
“For their sake, I better live up to it.”
Flanked by security, the three of them began walking down the dim corridor. Faint LED lights flickered overhead. Dirty walls, cold silence, and a chill that crept under their skin accompanied them.
“These hallways always get to me,” Justin muttered.
“I understand,” Eleanor said softly. “But this is the safest route.”
“That’s exactly why we should be grateful,” Cole added. “It’s this kind of space that protects us.”
Eventually, they reached the elevator reserved for dignitaries. The face recognition system chirped quietly as it confirmed their identities.
“Just a few more steps to the VIP lounge,” said one of the agents.
Justin glanced back at Eleanor and shrugged.
“Let’s shake the Garden tonight.”
She touched his arm lightly and smiled.
“I’m counting on you, Justin.”
The three of them stepped into the elevator, the doors closing quietly behind them as it carried them upward.
Scene: Totto Ramen — Ana, Mika, Motorcade
— Red, Yellow, Blue —
It was just after 7 p.m. when a light rain began to fall on East 52nd Street.
Ana leaned against the wall of an old building next to Totto Ramen, absently watching the changing traffic light at the intersection to her right. The air was heavy with humid heat clinging to the concrete, making even the pedestrians seem to move slower than usual.
The signal turned green. As she dabbed her forehead with a handkerchief and squinted into the distance, she spotted Kana on the far side of the crosswalk, waving and running toward her with a smile.
Then, suddenly, the air shifted.
From the far side of the intersection, a fleet of black SUVs glided in, soundless and ghostlike. In the few dozen seconds between the lead vehicle’s arrival and the armored limousine at the rear disappearing, the entire intersection was sealed off—no one passed.
As the convoy disappeared down the avenue, the signal changed again. Foot traffic resumed. The city inhaled.
Kana reemerged from the crowd and waved once more.
After wrapping up their exhibit, Ana and Mika had packed their gear into Mika’s car and headed into Manhattan. Ana’s husband, Arjun, worked at LuminaTech Innovations—a hybrid company based in Williamsburg specializing in AI, cloud services, and cybersecurity. Though it was his day off, he’d had a meeting in Hudson Yards and was on a separate schedule from Ana.
Totto Ramen was nearby, and ever since Mika had first brought her there, it had become a favorite for Ana and Arjun alike.
“Sorry to keep you waiting. It’s been such a lovely day,” Mika said, slightly out of breath.
By “lovely,” she meant the two sharply dressed men from that morning, still lingering in their thoughts.
Ana answered with mild disinterest.
“Was it? That your type, Mika?”
Mika shrugged and smiled.
“Mm, I like someone close enough that I can run home to my parents if I need to.”
They laughed as they slid open the ramen shop’s wooden door and took seats at the counter. The place was bustling with Asian families enjoying their weekend. Familiar Japanese drifted from the far end of the counter.
Ana’s iPhone buzzed. It was a video call from Arjun.
She tapped the screen. His apologetic face appeared.
“The meeting’s running long. Go ahead and eat without me.”
Ana smiled gently.
“Be careful. A whole swarm of black cars just swept through here.”
Arjun responded immediately.
“They’re probably heading to the Garden. There’s supposed to be a Republican convention tonight. The candidate’s making his appearance.”
Mika, having caught the gist, nodded deeply.
“Yeah, it’s felt weird all day. The city’s tense—not your usual weekend.”
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Scene: Red Hook 1 — Amir and Rafi
Red Hook stood apart, even within Brooklyn.
Shielded by the shadows of skyscrapers, the red-brick warehouses, worn by wind and rain, groaned softly in the breeze. Each gust from the sea layered fresh salt onto the air, leaving streaks of rust blooming along the warehouse doors.
Beyond a broken fence, a long-unused warehouse door creaked open.
Amir stepped inside, allowing his eyes to adjust to the darkness. The smell of oil soaked into the concrete filled his nostrils.
“Let’s start here,” he said.
Rafi nodded without a word.
They had first come to this place five winters ago.
Having lost everything in Gaza at the hands of Israel, the two had fled legally through Egypt and Turkey, eventually arriving in Tapachula in southern Mexico. There, they made contact with a smuggler known as a coyote.
Rafi paid $12,000 per person to the traffickers—using cryptocurrency hacked through North Korean channels. The coins had been stolen through a North Korea–linked hacking syndicate. Amir wrote the code himself and erased all trace of the transaction. They had crossed borders not with blood, but with digits.
Later, under cover of night, they slipped beneath a border fence and entered the United States by land.
The night sky over Texas was a shade of dark blue they had never seen before. Low and clear, the deep blue held a fleeting kind of hope. But that hope was far outweighed by the hatred that had taken root in their hearts.
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Set in New York City.
1
www.flickr.com/photos/stealaway/54599616429/in/dateposted...
2
www.flickr.com/photos/stealaway/54628511025/in/dateposted...
Note: I gave a brief explanation of this novel in the following video:
youtu.be/3w65lqUF-YI?si=yG7qy6TPeCL9xRJV
iTunes Playlist Link::
music.apple.com/jp/playlist/b/pl.u-47DJGhopxMD
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Notes
1. "Bombay Blood Type (hh type)"
•Characteristics: A rare blood type that lacks the usual ABO antigens — cannot be classified as A, B, or O.
•Discovery: First identified in 1952 in Mumbai, India (formerly Bombay).
•Prevalence: Roughly 1 in 10,000 people in India; globally, about 1 in 2.5 million.
•Transfusion Compatibility: Only compatible with blood from other Bombay type donors.
2. 2024 Harvard University Valedictorian Speech – The Power of Not Knowing
youtu.be/SOUH8iVqSOI?si=Ju-Y728irtcWR71K
3. Shots Fired at Trump Rally
youtu.be/1ejfAkzjEhk?si=ASqJwEmkY-2rW_hT
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僕の新しい小説。
B♭ (ビーフラット)
さらに投下します。😃
(まだ決定ではありません。)
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場面 マディソンスクエアガーデン2
ガーデン正面の通りがわずかにざわめき、先導の黒いセダンと白バイク隊がゆっくりと進入してきた。次いで装甲に覆われたリムジンが4台つづき、市警と州警のSUVがその脇を固め、後方には通信車両、救急車、そして報道バンの列…… 全部でざっと50台にも満たないが、その重厚感は圧倒的だった――。
車列は信号すら意味をなさず、完全に遮断された通りを、隊列の呼吸に従って前進していく。警察無線の交信が車外に漏れ、通行止めの歩道にはカメラを構えた記者と機動隊員が混じり合っていた。中腹には「CAT」と呼ばれる武装部隊が乗る漆黒のSUVが3台並び、サプレッサー付きライフルを持った隊員が、まるで車内から通りをスキャンするように視線を動かしている。
リムジンの天井には、最新の妨害電波装置が搭載され、外部通信を一時的に遮断する。さらにその後方を、アンテナが林立した“ロードランナー”と呼ばれる通信司令車が追走し、ガーデン地下の指揮室とリアルタイムで暗号通信を続けている。
車列の最後尾には消防局の緊急対応車、化学物質対応車、そして2台の救急車が控えていた。大統領候補がこの都市に足を踏み入れるというのは、もはや“移動”ではなく、“軍事行動”のようだった。街全体が、ひとつの生きた神経網のように、その動線を受け止めていた。
歩道の柵沿いには、スマートフォンを高く掲げる市民と、顔を強張らせた報道カメラマンたちが入り混じっていた。群衆は押し黙り、ただエンジンのうなりと回転灯の光に照らされながら、目の前を通り過ぎる車列を見守っていた。まるで映画のワンシーンのようだが、空気は静まり返り、誰一人として軽口を叩く者はいない。
ガーデン周辺の屋上には狙撃班が配備され、時折、無線越しに「クリア」の声が交錯した。建物内の全階層には顔認証を通過した要員だけが配置され、冷房の効いたジャックのいる監視室では、数百台のカメラ映像が数秒ごとに切り替わっている。
大統領候補が乗ると目されるリムジンの車内は暗く、ガラス越しに人影すら映らない。だが、その曇りのない窓には、目に見えない幾重もの防御層が仕込まれていることを、現場の誰もが理解していた。命を守るために設計された沈黙と、殺気を孕んだ秩序が、車列全体を覆っている。
背後から、2機のブラックホークが上空をなめるように飛来し、ガーデンの屋上でホバリングを始めた。万が一の脱出手段であり、また、この場が“戦場”であることを暗に示す存在だった。
ジャックは、ガーデン地下三階の指令室で、モニターの青白い光に顔を照らされながら、無線に耳を傾けていた。
「イーグル、地下駐車場レベルB3にて停車完了。ポイント・ゼブラ通過。接近までTマイナス45秒」
耳元のイヤーピースから流れるその声に、彼は無意識に唇を噛んだ。手元のカップに入ったコーヒーは、すでにぬるくなっていた。
モニターには分割されたカメラ映像がずらりと並んでいる。第七通りのバリケード、スタンバイ中の狙撃手、そして今、地下駐車場の入口に黒いリムジンが滑り込む様子が映し出されていた。
空気が一気に張り詰めた。誰もが秒針の音を意識し始め、静寂の中に微かな緊張が走った。ジャックの指が、わずかに震えながらも無線の送信ボタンに触れた。
場面 マディソンスクエアガーデン1
エレベーターに乗ったジャックは、手にしたドーナツの箱を持ち替えると、地下三階へのボタンを押した。冷房の効いたエレベーター内で下っていくランプを見上げたまま、額の汗を拭った。熱した地上からの温度差で多少視界が滲んでいた。
降りて、右手に行くと、すぐ左側にブリーフィングルームの扉があり、よれたスーツを着たセキュリティーの男性がジャックに挨拶した。
「みなさん、もうお待ちですよ」
ジャックはセンサーの前に立ち、静かに顔を向けた。数秒後、「アクセス承認」の電子音とともに、重たい防火扉が左右に開いた。
クリアするとジャックは、口元を緩めていった。
「ドーナツ買ってきたよ。あとでみんなで食べてくれ」
セキュリティーの男性は、白い歯を見せ、サングラス越しに微笑んだ。
厚い防音扉を越えると、薄暗い空間に32面のモニターが青白く光っていた。スタッフが機器の合間を縫って、言葉少なに忙しなく行き交っていく。室内には低く唸るサーバーの音と、時折アラート音だけが響いている。部屋の中央には指揮官席、その周囲に円を描くように並んだワークステーション。壁面いっぱいの巨大スクリーンには、アリーナ内400台以上のカメラがライブ映像を忙しなく切り替え、流し続けている。客席、ロビー、通路、VIPラウンジ、搬入口、ステージ裏、電気設備室、地下通路….
もしも地下通路にねずみが一匹現れたら、下水溝まで追跡できるはずだ。
ジャックは指揮官席に腰を下ろし、前方に据え付けられたグースネックマイクのスイッチを押した。しなる首元がわずかに揺れ、赤いインジケーターが点灯した。
「みんな、ドーナツを買ってきた。残念ながらグレーズドは売り切れだった。ボストンクリーム、チョコフロステッド、ストロベリーフロステッド、オールドファッション、以上だ。コーヒーもないからな。勝手に飲むように」
「ジャック、俺はオールドファッションな」
搬入口にいるベンが、耳に伸びたセキュリティイヤピースの透明なチューブを整えながら、襟元に指を添え、モニター越しに呟いた。
ジャックは軽く微笑み返してから、声を整え、目の前のマイクに向かって、真剣に伝えた。
「まもなく、イーグルがやってくる。ベンのいる搬入口から入り、3分でVIPルームへ。15分の打ち合わせ後、アリーナへ登壇する。もう一度確認するが、今夜は大統領候補の指名が正式に確定する全国党大会だ。共和党は、20年以上振りにここで開催するらしい。それから、フィアンセのエリノア・ブレイクもいっしょだ。容姿端麗な才女だ。見惚れるなよ。お前らが見惚れていいのは筋肉隆々の荒くれものだけだ。さらに副大統領候補のコール・ハリソンもいっしょだ。口の悪いジャスティンのお目付役だ。何を言われても決して殴り返すな。俺があとで殴られるからな」
ジャックは腕時計を見た。
「あと1分で到着だ。ジャスティン一行が帰宅したら、ドーナツをたらふく食べてくれ。以上だ」
画面左側に映ったVIPラウンジに見入っていたダリルが、ジャックの背中にいった。
「ジャック、病院のイライジャにも確認したほうがいい。ちゃんと待機しているようにってね」
ジャックは背を向けたまま、腕を上げて返答するとイライジャに問いかけた。
「聞こえるか、イライジャ。お前がスタバでくつろいでると疑われてるぞ、ダリルに」
イライジャは、笑いながら即答した。背後に、ベルビュー病院内の忙しないアナウンスが走っている。のんびりしたイライジャの声とは正反対だ。
「ダリル、なんでばれた? そろそろジャックの首を飛ばそうと思ってさ」
椅子を回転させたダリルは、右手のモニターに目を落としながら、イライジャに笑いながらいった。
「お前のところに、ジャスティンが運ばれないことを祈るよ」
ジャックは、二人の会話を遮った。
「全員、スタートだ。ジャスティンが到着した。打ち合わせどおりに。頼んだぞ」
場面 マディソンスクエアガーデン3 ジャスティン、エリノア、コール
リムジンのドアが内側から開き、ジャスティン・ブラッドフォードは短くため息をついて足を踏み出した。
「まったく、息が詰まるな。地下駐車場なんて、野良犬でも嫌がる」
スーツの裾を片手で乱暴に払いつつ、顔をしかめて辺りを見回した。その後ろから、副大統領候補のコール・ハリソンが静かに車を降りた。彼はジャスティンより8歳年上だったが、かつてはその父、ライサス・ブラッドフォードのもとで行動を共にし、彼が民主党に籍を置き、狙撃により命を落とすその時まで、傍らで支え続けていた。ライサスが声なき国民の想いを代弁しようとする姿に、コールは深い感銘を受けていた。
大きなあくびをこぼしたジャスティンに、コールは穏やかに言った。
「セキュリティ上の最善策だ。外は、あまりにも不確定要素が多い。危険だ」
「コールの言動の方がよほど先が読めないけどね」
「ジャスティン、そのままお前に返すよ」
ジャスティンの皮肉に、コールは軽く微笑みながら冷静に返した。
エリノア・ブレイクの白いハイヒールが、駐車場の暗いコンクリートに静かに降りた。淡いベージュのコートを羽織った彼女は、ヒールの音も控えめに、優雅に車外へ降り立った。地下の濁った空気に微かに眉を寄せながらも、すぐに笑みを浮かべ直し、ジャスティンに歩み寄った。
「ジャスティン、スタッフにつまらない冗談はやめてね。みんな、あなたのために命を投げ出す人たちよ」
彼女の声は柔らかいが、芯のあるものだった。
ジャスティンは少し顔をほころばせ、エリノアの頬に軽いキスをした。
「命か…なら、俺もその期待に応えないとな」
セキュリティーに囲われた三人は地下駐車場の薄暗い通路へと歩みを進めた。所々薄汚れた壁と天井のLEDライトが冷たく落ちている。冷たさと静寂が辺りを覆っている。
「この手の通路は、いつ見ても気が滅入るな」
ジャスティンが呟いた。
「気持ちはわかるけど、ここが最も安全なルートよ」エリノアが柔らかく返す。コールが間を埋めるように言った。
「こうした環境だからこそ、私たちが守られている。感謝するべきだ」
しばらく歩くと、要人専用エレベーターの前に到着した。壁の顔認証システムが稼働し、認証音が静かに鳴った。
「VIPルームまであと少しです」
セキュリティーのひとりがジャスティンらに告げた。
ジャスティンは背後のエリノアをちらりと見て、肩をすくめていった。
「今夜、ガーデンを震わそう」
エリノアが彼の腕に軽く触れ、優しく笑いかけた。
「期待してるわ、ジャスティン」
三人は静かにエレベーターに乗り込み、VIPルームへと向かった。
場面 トットラーメン アナ、ミカ、車列
—— 赤、黄色、青 ——
イースト52丁目に小雨が舞い始めたのは、午後七時を少し過ぎた頃だった。
アナは、トットラーメンの隣にある古いビルの壁面にもたれ、右手に見える十字路の信号をぼんやりと眺めていた。蒸し返すような湿気がコンクリートにまとわりつき、行き交う人々の足取りもどこか重たかった。
信号が青に変わった。額の汗をハンカチで拭いながら、アナが目を細めると、十字路の向こうにカナの姿が見えた。彼女は手を振りながら、笑顔でこちらに駆け出してくる。
そのとき、空気がふいに変わった。十字路の向こうから、黒いSUVの車列が音もなく滑り込んできた。先頭車両の到着から、最後尾の装甲リムジンが去るまでの数十秒間、交差点は完全に封鎖され、誰も通ることができなかった。
車列が去ると、信号が切り替わり、ふたたび人の流れが戻り、動き出した。
カナがその人波の中からふたたび現れ、手を振った。
展示を終えたアナたちは、ミカの車に荷物を積み終えたあと、マンハッタンへ移動していた。
アナの夫アルジュンは、ウィリアムズバーグにあるAI・クラウド・サイバーセキュリティを手がける複合企業「ルミナテック・イノベーションズ」に勤めている。今日は休日だったが、彼だけハドソンヤードで会議があり、アナらとは別行動だった。
トットラーメンはその近くにあり、以前ミカに連れてきてもらってから、アナたち夫婦のお気に入りになっていた。
「おまたせ。今日は朝から素敵だったね」
息を切らせながら駆け寄ったミカが、そう言った。
“素敵”というのは、今朝の高級スーツをまとった二人の男のことだ。
アナは興味なさそうに答えた。
「そうね。ミカはああいう男性が好み?」
ミカは首をすくめ、笑って言った。
「うーん、かなり遠い存在かな。私は、すぐ実家に帰れるくらいの距離感が好き」
二人は笑い合いながら、ラーメン店の引き戸を開け、カウンターに並んで腰掛けた。店内は週末のため、アジア系の家族で賑わっていた。ミカの聞き慣れた日本語が遠くのカウンターから聞こえてくる。
アナのiPhoneが震えた。アルジュンからのビデオ通話だった。
画面をタッチすると、アルジュンが申し訳なさそうな表情で映った。
「会議が延びてる。少し遅れるから、先に食べててくれ」
アナは、静かに答えた。
「気をつけて来てね。さっきすごい車の軍団が流れていったわよ」
アルジュンは、即答した。
「今日はガーデンで、共和党の大会があるらしい。次期大統領候補が立つらしいよ」
傍で聞いていたミカが深々と頷きながら、同意した。
「なんか朝から物々しいのよね。いつもの週末と違うわ」
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場面 レッドフック1 アミール、ラフィ
レッドフックは、ブルックリンの中でも異質だった。
高層ビルの影に守られ、風雨に洗われた赤レンガの倉庫と錆びた港湾クレーンが、風に軋んでいる街だ。やってくる潮の匂いが重なるたびに上塗りされ、倉庫の鉄の扉に赤錆を浮かせていく。
鍵の壊れたフェンスの向こう、何年も使われていなかった倉庫の扉が静かに開いた。
アミールは一歩踏み入れ、光のない空間に目を慣らした。コンクリートに染み込んだ油の臭いが鼻をついた。
「ここから始めよう」
その声に、ラフィが黙って頷いた。
ふたりが初めてここにやってきたのは5年前の冬だ。イスラエルによってガザ地区ですべてを失った二人は、合法的にエジプトからトルコを経由し、メキシコの南部タパチュラへ行き、コヨーテと呼ばれる密入国請負人と接触した。ラフィは密入国業者へ一人あたり12,000ドルを支払った。すべて、北朝鮮経由でハッキングした仮想通貨での支払いだ。金の出どころは、北朝鮮系ハッカー集団を通じて奪ったコインだった。アミールの手でコードが組まれ、記録は消された。彼らは、血を流さずに数字を流して国境を超えたのだ。その後、国境のフェンスを夜に潜り、陸路でアメリカに入った。
テキサスの夜空は、彼らが見たことのないほど青黒かった。低く、澄んだ深い青の美しさは、彼らの胸にいくらかの希望を与えていたが、それ以上に憎しみの強さが上回っていた。
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これまでのメモ
1
www.flickr.com/photos/stealaway/54599616429/in/dateposted...
2
www.flickr.com/photos/stealaway/54628511025/in/dateposted...
舞台はニューヨークです。
www.flickr.com/photos/stealaway/54599616429/in/dateposted...
追記 この小説を多少説明しました。
youtu.be/3w65lqUF-YI?si=yG7qy6TPeCL9xRJV
iTunes Playlist Link::
music.apple.com/jp/playlist/b/pl.u-47DJGhopxMD
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メモ
1
「Bombay型(ボンベイ型、hh型)」
•特徴:通常のABO血液型を持たない(A、B、Oに分類されない)特殊な型。
•発見地:1952年、インド・ムンバイ(旧ボンベイ)で初めて確認。
•発生頻度:インドでは1万人に1人程度だが、世界的には約250万人に1人とも。
•輸血制限:同じBombay型しか輸血できない。
2
2024年ハーバード大学首席の卒業式スピーチ『知らないことの力』
youtu.be/SOUH8iVqSOI?si=Ju-Y728irtcWR71K
3
Shots fired at Trump rally
youtu.be/1ejfAkzjEhk?si=ASqJwEmkY-2rW_hT
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Igniting the birthday sparklers of mega fizzing excitement and finger burning fun. I then wave them about like I'm a one man fireworks show. From deep inside the Lagoon Drain
The Pyramid/Tesla Energy Connection
Nikola Tesla regarded the Earth as one of the plates of a capacitor, the ionosphere forming the other plate. Recent measurements have shown that the voltage gradient between the two is 400,000 volts. With this principle, he said he was able, through his invention, to provide free energy to anyone, inexhaustible in quantity, anywhere on earth. That is why he had built a first prototype, the Wardenclyffe Tower, in which was to apply his famous pyramid effect. What is it exactly?
"The lines of force of the electric charge additioned to the fields from the sun act on the walls of a pyramid.The magnetic equipotentials show a high magnetic density in the summit. The voltage of the electric field increases of 100 V per meter. The terrestrial negative field reaches its maximum value at the summit of the pyramid; at the top of the pyramid of Giza, the voltage is 14,600 V. This pyramid is itself a capacitor, it accumulates an electrical charge. If an excess load is added, a discharge occurs at the top, and, as we know currently, that top was adorned with a solid gold capstone, an excellent conductor."Tesla wanted his tower to be high to increase the voltage at the top. He wanted to create an artificial lightning in the tower. In the discharge tube of a natural flash , the temperature rises to 30 000 ° C. Tesla did not want to manage such high temperatures because it is a waste of energy. Tesla's Wardenclyffe tower would have used a transformer to produce a high voltage, which would have generated, instead of a natural lightning, a "discharge of high energetic ion abundance".To accentuate the pyramid effect, he had imagined to give the tower the octagonal shape of a pyramid topped by a half sphere. Why octogonal? Tesla does not explain, but when we read his memoirs, we understand that he sensed a scientific discipline that did not yet exist, geobiology, and the theory of waves of forms. From the perspective of traditional physics, the fact that the tower is octagonal is insignificant. It could be square or have an infinite number of faces, that is conic. "In all cases the voltage would have been the same, its shape just gave it stability." This raises two objections. The octagonal shape is not a guarantee of stability comparing to the square shape. If he was really looking for stability, a hyperbolic rise, like that of the Eiffel Tower, would have been better suited. The octagonal shape has very special wave characteristics, it is possible that this pure genius sensed it without being able to theorize it.As for the square shape of the pyramids, the engineer Gustave Eiffel has chosen it for his tower, precisely because it is a guarantee of stability, as the four legs and the widening elevation. Built in 1889, our national tower was already fairly well known to be his model. As Wardenclyffe Tower, the Eiffel Tower has a pyramid effect which makes it pick at the top, even without a storm, a DC current. Its lightning rod "makes" thus some electricity that goes down in a cable to be delivered to the earth.This waste is not limited to the Eiffel Tower. All roofs and metal frames make the same production, stupidly given to the earth. The Vril energy is free, it is its biggest flaw in a world of profit. The fact that it is completely environmentally friendly and inexhaustible has no interest for the capital. The fact that it is beneficial for both the human mind and the health of people, animals and plants thanks to the virtues of water of lightning, has even much less interest for profiteers. Unfortunately, Tesla was never able to finish his tower. He did not have the opportunity to carry out the planned experiments on Long Island that sought to bring rain in the deserts. Others before him had managed that. We know that Egypt has not always been desertic. The Greek historian Herodotus wrote that "Egypt is a gift of the Nile." But it was in the 5th century BC. Since then, its climate has not changed much, and yet it has not always been so. The predynastic Egypt was rather a gift of the pyramids... "In the pre-dynastic period, the Egyptian climate is much less arid than it is nowadays. Large areas of Egypt are covered with savanna and traversed by herds of ungulates. The foliage and wildlife then are much more prolific and the Nile region is home to large populations of waterfowl. Hunting is a common activity for the Egyptians and it is also during this period that many animals are domesticated for the first time."
www.apparentlyapparel.com/news/the-pyramid-energy-tesla-c...
"....If we could produce electric effects of the required quality, this whole planet and the conditions of existence on it could be transformed. The sun raises the water of the oceans and winds drive it to distant regions where it remains in state of most delicate balance. If it were in our power to upset it when and wherever desired, this mighty life-sustaining stream could be at will controlled. We could irrigate arid deserts, create lakes and rivers and provide motive power in unlimited amount. This would be the most efficient way of harnesing the sun to the uses of man......" ( Nikola Tesla, June 1919 )
Nikola Tesla, inventor of alternating current motors, did the basic research for constructing electromagnetic field lift-and-drive aircraft/space craft. From 1891 to 1893, he gave a set of lectures and demonstrations to groups of electrical engineers. As part of each show, Tesla stood in the middle of the stage, using his 6' 6" height, with an assistant on either side, each 7 feet away. All 3 men wore thick cork or rubber shoe soles to avoid being electrically grounded. Each assistant held a wire, part of a high voltage, low current circuit. When Tesla raised his arms to each side, violet colored electricity jumped harmlessly across the gaps between the men. At high voltage and frequency in this arrangement, electricity flows over a surface, even the skin, rather than into it. This is a basic circuit which could be used by aircraft / spacecraft.
The hull is best made double, of thin, machinable, slightly flexible ceramic. This becomes a good electrical insulator, has no fire danger, resists any damaging effects of severe heat and cold, and has the hardness of armor, besides being easy for magnetic fields to pass through.
The inner hull is covered on it's outside by wedge shaped thin metal sheets of copper or aluminum, bonded to the ceramic. Each sheet is 3 to 4 feet wide at the horizontal rim of the hull and tapers to a few inches wide at the top of the hull for the top set of metal sheets, or at the bottom for the bottom set of sheets. Each sheet is separated on either side from the next sheet by 1 or 2 inches of uncovered ceramic hull. The top set of sheets and bottom set of sheets are separated by about 6 inches of uncovered ceramic hull around the horizontal rim of the hull.
The outer hull protects these sheets from being short-circuited by wind blown metal foil (Air Force radar confusing chaff), heavy rain or concentrations of gasoline or kerosene fumes. If unshielded, fuel fumes could be electrostatically attracted to the hull sheets, burn and form carbon deposits across the insulating gaps between the sheets, causing a short-circuit. The space, the outer hull with a slight negative charge, would absorb hits from micrometeorites and cosmic rays (protons moving at near the speed of light). Any danger of this type that doesn't already have a negative electric charge would get a negative charge in hitting the outer hull, and be repelled by the metal sheets before it could hit the inner hull. This wouldn't work well on a very big meteor, I might add.
The hull can be made in a variety of shapes; sphere, football, disc, or streamlined rectangle or triangle, as long as these metal sheets, "are of considerable area and arranged along ideal enveloping surfaces of very large radii of curvature," p. 85. "My Inventions", by Nikola Tesla.
The power plant for this machine can be a nuclear fission or fusion reactor for long range and long-term use to run a steam engine, which turns the generators. A short range machine can use a hydrogen oxygen fuel cell to run a low-voltage motor to turn the generators, occasionally recharging by hovering next to high voltage power lines and using antennas mounted on the outer hull to take in the electricity. The short-range machine can also have electricity beamed to it from a generating plan on a long-range aircraft / spacecraft or on the ground.
(St. Louis Post-Dispatch, Nov. 24, 1987, Vol 109, No. 328, "The Forever Plane" by Geoffrey Rowan, p. D1, D7.)
("Popular Science", Vol 232, No. 1, Jan. 1988, "Secret of Perpetual Flight? Beam Power Plane," by Arthur Fisher, p. 62-65, 106)
One standard for the generators is to have the same number of magnets as field coils. Tesla's preferred design was a thin disc holding 480 magnets with 480 field coils wired in series surrounding it in close tolerance. At 50 revolutions per minute, it produces 19,400 cycles per second.
The electricity is fed into a number of large capacitors, one for each metal sheet. An automatic switch, adjustable in timing by the pilot, closes, and as the electricity jumps across the switch, back and forth, it raises it's own frequency; a switch being used for each capacitor.
The electricity goes into a Tesla transformer; again, one transformer for each capacitor. In an oil tank to insulate the windings and for cooling, and supported internally by wood, or plastic, pipe and fittings, each Tesla transformer looks like a short wider pipe that is moved along a longer, narrower pipe by an insulated non-electric cable handle. The short pipe, the primary, is 6 to 10 windings (loops) of wire connected in series to the long pipe. The secondary is 460 to 600 windings, at the low voltage and frequency end.
The insulated non-electric cable handle is used through a set of automatic controls to move the primary coil to various places on the secondary coil. This is the frequency control. The secondary coil has a low frequency and voltage end and a maximum voltage and frequency end. The greater the frequency the electricity, the more it pushes against the earth's electrostatic and electromagnetic fields.
The electricity comes out of the transformer at the high voltage end and goes by wire through the ceramic hull to the wide end of the metal sheet. The electricity jumps out on and flows over the metal sheet, giving off a very strong electromagnetic field, controlled by the transformer. At the narrow end of the metal sheet, most of the high-voltage push having been given off; the electricity goes back by wire through the hull to a circuit breaker box (emergency shut off), then to the other side of the generators.
In bright sunlight, the aircraft / spacecraft may seem surrounded by hot air, a slight magnetic distortion of the light. In semi-darkness and night, the metal sheets glow, even through the thin ceramic outer hull, with different colors. The visible light is a by-product of the electricity flowing over the metal sheets, according to the frequencies used.
Descending, landing or just starting to lift from the ground, the transformer primaries are near the secondary weak ends and therefore, the bottom set of sheets glow a misty red. Red may also appear at the front of the machine when it is moving forward fast, lessening resistance up front. Orange appears for slow speed. Orange-yellow is for airplane-type speeds. Green and blue are for higher speeds. With a capacitor addition, making it oversized for the circuit, the blue becomes bright white, like a searchlight, with possible risk of damaging the metal sheets involved. The highest visible frequency is violet, like Tesla's stage demonstrations, used for the highest speed along with the bright white. The colors are nearly coherent, of a single frequency, like a laser.
A machine built with a set of super conducting magnets would simplify and reduce electricity needs from a vehicle's transformer circuits to the point of flying along efficiently and hovering with little electricity.
When Tesla was developing arc lights to run on alternating current, there was a bothersome high-pitched whine, whistle, or buzz, due to the electrodes rapidly heating and cooling. Tesla put this noise in the ultrasonic range with the special transformer already mentioned. The aircraft / spacecraft gives off such noises when working at low frequencies.
Timing is important in the operation of this machine. For every 3 metal sheets, when the middle one is briefly turned off, the sheet on either side is energized, giving off the magnetic field. The next instant, the middle sheet is energized, while the sheet on either side is briefly turned off. There is a time delay in the capacitors recharging themselves, so at any time, half of all the metal sheets are energized and the other half are recharging, alternating all around the inner hull. This balances the machine, giving it very good stability. This balance is less when fewer of the circuits are in use.
Fairly close, the aircraft / spacecraft produces heating of persons and objects on the ground; but by hovering over an area at low altitude for maybe 5 or 10 minutes, the machine also produces a column of very cold air down to the ground. As air molecules get into the strong magnetic fields that the machine is transmitting out, the air molecules become polarized and from lines, or strings, of air molecules. The normal movement of the air is stopped, and there is suddenly a lot more room for air molecules in this area, so more air pours in. This expansion and the lack of normal air motion make the area intensely cold.
This is also the reason that the aircraft / spacecraft can fly at supersonic speeds without making sonic booms. As air flows over the hull, top and bottom, the air molecules form lines as they go through the magnetic fields of the metal sheet circuits. As the air molecules are left behind, they keep their line arrangements for a short time; long enough to cancel out the sonic boom shock waves.
Outside the earth's magnetic field, another propulsion system must be used, which relies on the first. You may have read of particle accelerators, or cyclotrons, or atomsmashers. A particle accelerator is a circular loop of pipe that, in cross-section, is oval. In a physics laboratory, most of the air in it is pumped out. The pipe loop is given a static electric charge; a small amount of hydrogen or other gas is given the same electric charge so the particles won't stick to the pipe. A set of electromagnets all around the pipe loop turn on and off, one after the other, pushing with one magnetic pole and pulling with the next, until those gas particles are racing around the pipe loop at nearly the speed of light. Centrifugal force makes the particles speed closer to the outside edge of the pipe loop, still within the pipe. The particles break down into electrons, or light and other wavelengths, protons or cosmic rays, and neutrons if more than hydrogen is put in the accelerator.
At least 2 particle accelerators are used to balance each other and counter each other's tendency to make the craft spin. Otherwise, the machine would tend to want to start spinning, following the direction of the force being applied to the particles. The accelerators push in opposite directions.
As the pilot and crew travel in space, outside the magnetic field of a world, water from a tank is electrically separated into oxygen and hydrogen. Waste carbon dioxide that isn't used for the onboard garden, and hydrogen (helium if the machine is using a fusion reactor) is slowly, constantly fed into the inside curves of both accelerators.
The high-speed particles go out through straight lengths of pipe, charged like the loops and in speeding out into space, push the machine along. Doors control which pips the particles leave from. This allows very long-range acceleration and later deceleration at normal (earth) gravity. This avoids the severe problems of weightlessness, including lowered physical abilities of the crew.
It is possible to use straight-line particle accelerators, even as few as one per machine, but these don't seem as able to get the best machine speed for the least amount of particles pushed out.
Using a constant acceleration of 32.2 feet per second per second provides earth normal gravity in deep space and only 2 gravities of stress in leaving the earth's gravity field. It takes, not counting air resistance, 18 minutes, 58.9521636 seconds to reach the 25,000 miles per hour speed to leave the earth's gravity field. It takes about 354 days, 12 hours, 53 minutes and 40 seconds (about) to reach the speed of light - 672,487,072.7 miles per hour. It takes the same distance to decelerate as it does to speed up, but this cuts down the time delay that one would have in conventional chemical rocketry enormously, for a long journey.
A set of super conducting magnets can be charged by metal sheet circuits, within limits, to whatever frequency is needed and will continue to transmit that magnetic field frequency almost indefinitely.
A short-wave radio can be used to find the exact frequencies that an aircraft / spacecraft is using, for each of the colors it may show whole a color television can show the same overall color frequency that the nearby, but not extremely close, craft is using This is limited, as a machine traveling at the speed of a jet airliner may broadcast in a frequency range usually used for radar sets.
The craft circuits override lower frequency, lower voltage electric circuits within and near their electromagnetic fields. One source briefly mentioned a 1941 incident, where a short-wave radio was used to override automobile ignition systems, up to 3 miles away. When the short-wave radio was turned off, the cars could work again. How many UFO encounters have been reported in which automobile ignition systems have suddenly stopped?
I figure that things would not be at all pleasant for drivers of modern cars with computer controlled engine and ignition systems. Computer circuitry is sensitive to small changes in voltage and a temporary wrong-way voltage surge may wipe the computer memory out. It could mean that a number of drivers would suddenly be stranded with their cars not working should such a craft fly low over a busy highway. Only diesel engines, already warmed up, and Stanley Steamer type steam engine cares are able to continue working in a strong electromagnetic field. In May, 1988, it was reported that the U.S. Army had lost 5 Blackhawk helicopters and 22 crewmen in crashes caused by ordinary commercial radio broadcasting overriding the computer control circuits of those helicopters. Certainly, computer circuits for this aircraft / spacecraft can and must be designed to overcome this weakness.
One construction arrangement for this craft to avoid such interference is for the metal sheet circuits to be more sharply tuned. Quartz or other crystals can be used in capacitors; in a very large number of low-powered, single frequency circuits, or as part of a frequency control for the metal sheet circuits.
The aircraft / spacecraft easily overrides lower frequency and lower voltage electric circuits up to a 6 mile wide circle around it, but the effect is usually not tuned for such a drastic show. It can be used for fire fighting: by hovering at a medium-low height at low frequency, it forms a double negative pole magnet of itself and the ground, the sides being a rotation of positive magnetic pole.
It polarizes the column of air in this field. The air becomes icy cold. If it wouldn't put the fire out, it would slow it down.
Tesla went broke in the early 1900's building a combination radio and electric power broadcasting station. The theory and experiments were correct but the financiers didn't want peace and prosperity for all.
The Japanese physicist who developed super conducting material with strong magnetism allows for a simplified construction of the aircraft / spacecraft. Blocks of this material can be used in place of the inner hull metal sheets. By putting electricity in each block, the pilot can control the strength of the magnetic field it gives off and can reduce the field strength by draining some of the electric charge. This allows the same amount of work to be done with vastly less electricity used to do it.
It is surprising that Jonathan Swift, in his "Gulliver's Travels", 1726, third book, "A Voyage to Laputa", described an imagined magnetic flying island that comes close to being what a large super conducting aircraft / spacecraft can be build as, using little or no electric power to hover and mover around.
www.thelivingmoon.com/41pegasus/02files/Tesla_Saucer.html
Before our study group, Summerville, South Carolina #2, made a trip to A.R.E headquarters in Virginia Beach, Va., in April, 2009, Jerry Ingle, set into motion an ideal that generated a monumental synchronicity. For years, Jerry, a long-time member of our group, had been interested in Nikola Tesla. He saw many parallels between his talents and those of Edgar Cayce and hoped to somehow connect them. As a psychic, Edgar Cayce had been consulted by engineers about their inventions. Cayce was willing to help as long as it would ultimately be of service to humanity. While there are suggestions that both Thomas Edison and his former associate, Nikola Tesla, consulted Cayce separately; there is no documentation in the A.R.E. archives.
Nikola Tesla was an electrical engineer who invented the alternating current Niagara power system that made Edison's direct current obsolete. He sold Westinghouse 40 patents that broke the General Electric monopoly. In 1893 he demonstrated the use of wireless radio control with a torpedo-like boat. He invented wireless transmission of electricity, an electric car that ran by tapping into the electricity of the Earth, the microwave, and the TV remote control, just to name a few. A court recently ruled that while Marconi had been given credit for the invention of the radio and made a fortune on it, Tesla was the true inventor.
Tesla was concerned with harnessing nature to meet the needs of humankind and foresaw the end of World War I as a synthesis of history, philosophy, and science,. He had the amazing ability to construct a machine in his mind and then, by operating the device in his mind, make improvements to the design. He could develop and perfect his inventions by drawing only upon the creative forces, without actually touching anything material. Just as the Cayce readings suggest, "Mind is the builder, physical is the result."
Another inventor that Edgar Cayce met was a man named Marion L. Stansell. During World War I, while stationed in France, Stansell had a near death experience with a vision. During the experience, a "spirit guide" escorted him to another dimension where he was given a formula for a mechanical device. He was told that this device would save the planet from environmental destruction in the next millennium.
On February 1, 1928, Edgar Cayce gave a reading which confirmed that Stansell was able to see the blueprints for a revolutionary type of motor in his dreams and visions. According to the readings, the motor was designed in the spirit realm by De Witt Clinton, deceased governor of New York, who in his last incarnation was the force behind the development of the Erie Canal.
Stansell needed the assistance of Edgar Cayce to relay precise technical information from Clinton in the spirit realm to Stansell and a team of like-minded entrepreneurs in the material world. The Stansell motor readings were conducted over a two-year period. One could speculate that Mr. Cayce did the same for Nikola Tesla, and that these readings were a continuation of that work, but if so, there is no record of it.
Jerry believed that there was a deep connection between the work of Cayce and Tesla and their interest in the connection between electricity and psychic phenomena. At A.R.E., Jerry found his way to the vault, where the Cayce records are kept, hoping to discover a way to get these plans into the hands of present-day inventors.
There, he and an A.R.E. volunteer named Harry talked excitedly for some time about Tesla. Suddenly, a man came to the door of the vault. "Does anybody know if there was ever a connection between Edgar Cayce and Nikola Tesla?"
"Here is the guy who can tell you," said Harry as he pointed toward Jerry. Jerry turned to face Nikola Lonchar — the President of Nikola Tesla's Inventors Club, a man who was dedicated to locating and preserving Tesla's work. The organization was made up of scientists who wanted to be sure Tesla's work was not lost! This was the first visit to A.R.E. by anyone from the Tesla organization.
Jerry was able to supply the visitor with the information he needed. The two sat in the lobby of the A.R.E. Visitor Center, oblivious to their surroundings, talking about an interest that held them both captive. Jerry was invited to speak at the next Nikola Tesla Inventors conference.
Nikola Lonchar was at A.R.E. for only one day. During this small window of time, he and Jerry had converged at the same place, at the same time, both equipped with a desire to be of service to Cayce, to Tesla, and to humanity. That's synchronicity in motion.
www.edgarcayce.org/about-us/blog/blog-posts/synchronicity...
Posey 8118S,M,L,Bildaufnahme aus einem Psychiatriemuseum,Image capture from a psychiatric , Zwangsjacke einer Psychiatrie, Die Zwangsjacke wurde bis in das Jahr 1996 von den Krankenhaus verwendet . Posey straitjacket restraint device for psychiatric emergencies.
"Imperial Shows, Incorporated. Frank Payne, general representative, permanent address, Reid Hotel, Grand Rapids, Michigan. Amusement attractions, modern riding devices."
Space Shuttle Columbia (OV-102) is raised in preparation to be mated with Shuttle Carrier Aircraft 905 at White Sands Space Harbor (WSSH), New Mexico for return to the Kennedy Space Center. Upon successful conclusion of the STS-3 mission, Columbia was forced to land at WSSH due to unfavorable conditions at Edwards Air Force Base, the primary site. STS-3 was the first and only shuttle mission to land at WSSH.
What a view, blue sky galore and the San Andres Mountains in the distance...nice. Also an excellent view of the stiff-leg derrick/crane combination used as sort of a 'field expedient'/mobile Mate-Demate Device (MDD). Excellent information & photos pertaining to the combination:
www.quora.com/If-a-space-shuttle-had-to-make-an-emergency...
Credit: Quora website
470 ways to know you are addicted to Minecraft.
You continually refresh Notch's blog for the latest post about the next compatability-breaking update.
You wear a diaper to increase time between bathroom breaks.
You begin to panic when you black screen for more than 10 seconds.
You go to bed in minecraft when you're tired in real life.
You haven't eaten or slept in 24 hours.
You just sit down to mine a few blocks and look up to realize its already been 4 hours.
If you've completed the 404 challenge more than once.
You refresh the mod page hoping for a new mod update to reflect Notch's latest update.
You google "Minecraft addiction".
The only time you see your friends is in-game.
You worry about server griefing while you're offline.
You get excited when Notch releases a demo video about the next update.
You begin dreaming about blocks.
You see a dark area in the kitchen and have the urge to put a torch there.
You smack snow with a shovel and half-expect snowballs to pop out.
You make a website about Minecraft addictions.
You see fog and think about hitting "F"
You look at every building in real life and start seeing it as blocks and measuring it.
You get coal as a gift and think its a good thing.
You are referred by people in real life by your Minecraft nickname.
When you're in public and you hear "ssssss" and you yell "CREEPER!!!"
When you watch too many "Let's Play's" and you begin commentating every move you make.
You are afraid of the dark because you think mobs will spawn.
Your body parts start getting blocky.
You forget to feed your real dog, because you were too busy feeding your pack of virtual dogs...
You hate it when people ask you to eat while playing Minecraft
When it's dark, you try to place a torch.
You re-create your town in Minecraft and live your life in there.
You break all the bones in your hand due to attempting to open doors by punching them.
You see some pesky trees in your yard and think, "I really wish I at least had my wooden axe right now."
You see a stray dog and think, "Dangitt why didn't I bring my bones with me!"
You use Minecraft as a model maker for your dream home/city. (We all have dreams you know)
You hear someone go Uggghh, and you tell your friend, "I think that guy over there is a zombie. Do you have your sword on you?"
You see a beautiful landmark and think, "I bet I could make a cool version of that in Minecraft." And later that night you put a scale replica in you town and say,"Yep, that is as cool as the real Washington Monument."
You see one of those commercial where you sell your used gold for cash, and think, "No way! I'm saving my gold for power rails!"
You're hungry and you think, "Man, I wish I could find a pig right now."
You tested 99% positive for minecraft addiction.
You have submitted over 11 Minecraft addiction jokes to this website. (To whom I thank very much. --Drise)
You try to punch your way through a tree.
You start wondering who people on a server really are.
You begin to view the world as Minecraft.
You punch a tree 5 times hoping it yields some wood.
You try to start a new world IRL because you fell.
You walk into a jewelry store in think "Dang, whish I had a workbench, and a pickaxe".
You hear creeper or zombie noises when you wake up in the middle of the night.
You wonder why a thing doesn't break as easy as in minecraft and why real life is harder.
You start drawing creeper faces everywhere.
You know more about minecraft, than you do in your classes
You suffer from the tetris effect.
You watch Ultimate Survival and Think "I could do alot better"
You start planning what you are going to build the next day, IN YOUR DREAMS.
While fishing you're hoping a fish pops out of the water.
You make cake, but leave the bottle of milk in the mix.
At night you go to bed, lie there five seconds and get up thinking it's day.
You have arachnophobia and begin to see skeletons riding spiders.
You punch pigs when you're hungry.
You punch pigs when you get hurt.
You think Notch is your god and Mojang your church.
You have more then ten Minecraft-related YouTube subscriptions...
You always think with blocks.
You mod your night lights into torches and place them in your house.
When you don't know what to build, you look up famous monuments
You make your own house in Minecraft
You cut part of the bottom of a tree trunk thinking the rest will stay up.
You look at a birch tree in real life and see it as blocks.
When the cat hisses, you run away and come back in 2 minutes looking for the crater.
You give your dog 5 bones just so you can take him for a walk and slap him on the head once to make him sit.
You get arrested for punching sheep.
Your biological clock adapts to Minecraft's 10 minute days and nights.
You see a circle and think "wait, that's not right."
You stay home all day isolated in your room
You start driving minecarts instead of cars
You notice perfectly square brick columns IRL and think, "man, where'd that guy find all that clay?"
Your desktop, mouse cursor, screensaver, and homepage all relate to Minecraft
You start swinging your arms like the minecraft character when you walk.
You are in history class and you imagine the building as if they were built in minecraft
When you bookmark this page.
You walk by sugarcanes and attempt to make a bookcase
You see the sun as a square.
When the server you play on is down you immediately curl up in a corner and cry while playing single player on your laptop with a creeper skin to prevent theft.
When you don't have bread, you align 3 wheats together.
You start eating raw pork.
You try to make friends with wild wolves.
When you stay up late at night starring at your computer trying to find redstone somewhere
You check your backyard mob grinder every ten minutes hopping to find bones and gunpowder.
You jump off a 50 ft tower and hope you land in that 3 ft deep water
You think apples made of pure gold taste delicious
You recreate your real life house in MC, and make better things inside.
You break your head attempting to place a big stone block above you...
You try to organise things in multiples of 4.
You mutter /time day in your sleep.
You attempt to put fires out with your bare hands, then eat cookies until you stop burn ing.
When you say "In Notch's name" instead of "In God's name"
You don't go near obsidian for months because your afraid if you light it on fire it will send you to the nether
When you see a person wearing diamond jewelry IRL, you think, "How the nether did that guy find that much diamonds??!!!" And proceed to ask that person what kind of mining technique they use.
You throw an egg hoping for a chicken to pop out.
You are afraid that your cup of water may flood the kitchen.
You feel strange whenever you see something taller than 64 meters.
You think of the world from a blocky perspective
If you are tired but you can not sleep because it's a day
You fear to go to the woods because you think there are a lot of wolves.
When you will die, you look forward to finally meeting this "re spawn" Button!
You think you can carry 10 billion pounds of stuff in your pockets.
You see a creeper and you piss yourself
You punch the grass on your lawn, and when someone asks you what you're doing, you tell them you're going mining.
The ONLY vehicles you know of, are minecarts and boats. Wooden boats.
You walk on stuff lying around your room, hoping you automatically pick them up.
You listen to minecraft-parodied songs rather than the original.
You Play Minecraft(FULLSTOP)
When diving, you think that you can evade drowning by eating pork really fast.
You dig Diamonds
When you want to make a book stack 3 papers and wait...
You make weapon,and hurt tree!
You start digging a hole and look for caves in real life.
When you see something white in the dark, you think it's a Skeleton.
It gets dark out and you think: "must find coal...)
Your friends make hissing sounds just to makeyou jump.
In math class, your using the calculator to find out just how many cobble you'll need for your next castle.
You always get scared around wooden structures because you think they'll be greifed.
You start finding crafting recipes for common things: Tv:two glass by eight cobble and redstone Pencil: coal and stick Fish tank: two water plus four glass
You try to change pictures on the wall by punching them
You always check your basement for slimes
You walk down the street, saying "THIS TEXTURE PACK IS AMAZING"
You try to hit right click when your real life dog is bothering you.
You picture redstone running through your walls when you turn a light on.
You do research to find out how real life mining compares to Minecraft mining.
You think when you sprinkle ground up bones on to a tree sapling and expect it to suddenly grow into a tree.
You validate 'creeper' as a real animal.
The only animals you've ever known of are cows, sheep, chickens and pigs
You are suprised you get hurt when you make a belly dive from the highest diving platform.
You wonder why the real world is so small and doesn't have snow next to the desert.
You see someone with a checkered shirt and think: Dont tell me you haven't added a HD texturepack.
You think outside the blocks.
Your friend finds you in the garden, in a 5 metre deep hole trying to find iron.
You connect your electrical devices using reddish-black dust.
You place 3 diamonds and two sticks on a workbench and think, "Dang it, why isn't this turning into a diamond pickaxe?!"
You think smashing a saddle on a pig and riding it will make you epic. But the farmer just screams at you.
You go to sleep with your lights on, and wait for everything to get progressively dark before you close your eyes.
You start to make cartoon characters in minecraft.
You think you're dead when you fall 6 feet.
Your "downloads" folder is Full Off Minecraft stuff
You try to attach a stone to your wall and wonder why it falls down.
I Play Minecraft until i can't focus on the screen.
You run away and jump for cover everytime you hear a "Ssssssss" sound, expecting a explosion.
You stuff porkchops and coal into the furnace and hope that 10 secs later a cooked porkchop pops out.
You try to ride a pig on a regular basis
you throw a wooden plank in front of a door and step on it to open it
You can only count up to 64 and then start over at one
Putting a lump of coal on top of a stick you found outside and thinking "Where is my torch?"
You think of redstone instead of wires and minecarts instead of cars.
How many creepers does it take to screw in a lightbulb? None cause they dont have any arms.
You sit your dog down and expect it to stay there until you stand it up, no matter how far away you go.
You sprint away from your dog as fast as you can just so you can see it teleport to you.
You plant a seed in the ground, thinking it will be fully grown in an hour.
you try to make bread by mashing up wheat on a work bench
you try to do the /fly command and then brake your face trying to fly
You start to see creepers appearing as flowers in your garden...
You look up at the sky to see which way the clouds are moving in order to determine which way is north.
When you hear a dog bark, you quickly climb over the nearest hill/mountain hoping to find a wolf pack.
Your in geometry and you have to find the area of a square, but you already know it because tis the same parameter as the temple your building.
When you pick up steel tools, you think its iron and and if you have one, whack your diamond ring with it.
You're setting up a minecart track and say, "Mom, can i have some redstone?... or maybe just some stone?"
you ride the mono-rail and think "I wonder where the boosters are?"
You go door to door asking for your neighbors to let you inspect their house to make your scale replica of your town in Minecraft.
You constantly wonder, "How does life not lag with this super high res texture pack?"
You say "/give tnt 999" when you're really board and somehow are not playing Minecraft.
You throw dirt in the air trying to make it float.
You spend your school day making textures.
You read all of these jokes hoping for help.
When someone drops wood, you run away because you don't have a sword or arrows.
You chill
You walk into a library and think "It must've taken a long time to get all those reeds."
You see a water fountain and think "Wish I had some buckets on me."
You're heading out to the store, and check and see if you've got everything you need - Wallet, car keys, list of stuff to get, redstone compass...
You try to find a torch when your room gets dark.
Your Face is a Creeper
You punch trees IRL and wonder why your fist bleeds
You try to establish your house on a floating island.
You change your clock time forward IRL to engage hyperspeed.
You hear about the earth running out of resources and think 'just spawn some, damnit!'.
You sit in class and sketch stuff to build later.
You decide to learn Java just so you could make Minecraft mods.
You see solar panels at the store and explain to your dad how they work in Industrial craft format.
When your parents say 'Come on, we have to go now!' and you said 'Wait a minute, I just need to finish this..'
It is physically impossible for you to eat beef, chicken or lamb.
When you see a dark corner you think "I should put a torch there."
You dig holes in your backyard looking for coal and iron.
you ask your P.E teacher if you can go on a creeper pking field trip
you try programing a mod for real life
you broke your hand cause you needed wood.
You get a job as a miner and bring a sword with you.
When you can tell the time of day by looking at the sun
You feel like you need an obsidian panic room
Your scared that monsters will spawn out of your shadow.
you can eat gold !
You lay your building materials in geometric-grid shapes expecting them to build themselves.
You trade your olex for a clock that only shows day-time and night-time
You burn real pigs and wonder why they don't drop cooked porkchops.
You punch trees in real life to the point where you rage because its too slow without your diamond axe.
you watch bluexephos and then attempt to sing the diggy diggy hole song!
When 64 seems like an important number
you see an ugly building and think "I need a new texture pack"
When you want pork, you go find a pig to kill
When you want to pick something up you start punching it first.
you see a dead skeleton and try to take his bones and arrows
You go and play another game and DIE SKOL AFSOLFAO SLASPÖ
When you see a thunderstorm you become extremely scared of pigs and all things green
when you click on this site.
You smelt your own wedding ring to make gold.
You think you can dig up dirt in 3 seconds
You try and make a diamond pickaxe
Reading this entire list.
You try to change texture packs in real life.
You try to mod real-life.
you think that your render distance is low when it is foggy in real life.
You are terrified of the color green.
You break your door with an axe hoping it's miniature version will drop to the floor to be re-used.
if you see a creeper at your door telling "oh what nice house you got here" you run away telling "panic" and you falling down by dizzy.
You can describe, in-depth, three different mining systems and their varying efficiencies for finding ore.
When the entirety of your absent-minded doodles consist of designs and schematics for mechanisms or new projects.
You look at a building and image what it would be made of in Minecraft.
You beat the crap out of your computer waiting for a small flat pixelated portable version to pop out
You try to collect parts of your house.
you look at your clock or wristwatch and expect it to be half blue with the sun and half black with the moon
You build a clock that only has "Day and Night" on it.
Minecraft its a funny game im right?!
When you hear footsteps you grab the nearest pointy object and hide behind the sofa waiting for the creeper to pop out.
When you go outside you start punching trees
When you make a site to know if you're addicted or not..
Everything is blocky, even your eyes.
You cry for days when you lose your minecraft saves.
You have all the icons from Orion-Pyro
You have memorised all the splash screen messages.
You know about Dr. Leon Sisk's existance from Bobby Yarsulik's song, "PigMen Story" and also know he actually is a real person.
If you get a raging boner after seeing all the dicks on multi player servers... You mite be a faggot.
You see something green and grab out a wooden sword and charge
You crouch to make sure you don't fall off
You start to think of clothing as skins.
You try to find lava for your new house.
you wonder why things on the ground are not popping in to your quickbar
You start to to call yourself Steve and wish you could change your skin.
You are looking for the create a new world button when things go bad on Earth.
You hold shift to not fall from a building
you keep a list of your mod names,just in case there is a new update
you turn your car into a minecart.
You can't make a perfect circle in the real world.
You call your parents pussies because "they disabled hostile mobs spawning".
You walk for ten minutes trying to find a new biome.
You think about digging up the floor and look for iron under it.
When your parents come in the room, you scream, thinking its a creeper
When something happens to your minecraft you cry
When you get bored of minecraft you watch youtube about minecraft or go to the forums
You make a facebook so you can like this page or any other minecraft page.
When you hear Notch has twitter, you delete your facebook, and go on twitter.
Every site you make an account, you use your minecraft name
You don't care about dying because you think you can respawn.
You try to punch cacti without being hurt... ouch!
You keep refreshing this site to see if your joke has been added.
Creepers are green Spiders are black Now your shelter is under attack
You see a beautiful sunset and think "Hey, that's just like Minecraft"
You try to milk a giant squid, and when you fail epicly, you think: "Curse the Beta 1.3 update!"
You cut down a tree in real life, and once you regain conciousness in a hospital with severe breakages in all your bones, you wonder why gravity sudeny started working.
When you see green jello in your fridge, you slash at it wildly with your sword, and later wonder why it didn't multiply or attempt to eat you.
You want to have everything infinite in REAL LIFE.
You play on "PEACEFUL" because you hate that ... SsssSsss......
You start smashing your head at table when Notch release minecraft update and the mod's you really like gets broken.
You never try to catch squid with a fishing rod because you read on MinecraftWiki that it is impossible.
You put a piece of coal on a stick thinking that it will instantly become a torch that never burns out or lights stuff on fire.
When some-one asks you how big your house is, you proudly answer, "Four chunks."
You look at a map of a round Earth and think, "Where are the Edgelands then?"
Your wallpaper is minecraft.
you see a person and think: man, he needs to change skin
You go out in the morning looking for some arrows/bones/feathers
You never go outside for more than 10 minutes.
You try to press e to open your inventory and place your new dirt and rocks in there...
You live in constant fear of your neighbors punching through the wall and stealing all your valuables.
You throw coco beans at a sheep hoping it to turn brown.
You eat nothing but pork chops.
You sit around hoping to see a pink sheep.
You try to swallow apples with 8 cubik meters of pure gold around it, atempting to heal all of your woulds
You try to change your skin if you think you look ugly.
You hit a real crafting table and think a gui will show up and get frustrated by that.
Everyday, you watch at least 2 Minecraft videos
You see the sun and moon as squares
You can carry 81365 cubic feet of stone.
You think bears are a mod.
In real life you think that bookshelves are for decoration only
You can't hold a conversation in real life.
You started thinking electricity works the same as redstone and becomes surprised hearing that wires are circular.
your dream is what you did earlier that day on minecraft
You dream in Java code.
You see a car and go, "How!?"
When you look into a mirror, you think about F5 and i
When you go to the beach you take sand and come home and out it in a furnace
You build your room full-detailed at a scale of 1/1000 (no, really, its scary)
You think "this will make things easier!" when you see floor tiles.
You carry a grid-paper notebook on you at all times.
You cry when your wolf drowns.
when you star a painting and put it on the wall its blank as you forgot that paintings only automaticaly paint themselfs in minecraft
You want to know what texture pack it is when u go outside
You don't understand why your dog in real life doesn't sit when you right-click on it.
When there is a blackout, you try to wire your computer into a redstone torch.
Its a sqaury joke you got there
You hear a tyre hissing and you run away.
You make a site that has a werid name for minecraft addicts
You don't go out at night because you think Zombies will come after you!
You look at your bed and wonder why it isn't red.
You don't get a job because you think you can make your own with self-harvested resources.
You dump a bucket of water on a flat surface and wonder why it doesn't flow towards a hole you placed 7 meters away.
You wonder why your computer has colors other than black and red.
You see a spider and wonder why it's not as big as you are.
You start telling people "I like your skin. Where'd you get it?"
You see a dead person lying on the ground and wonder when they'll respawn.
You wonder how the Empire State Building was built when the sky limit is only 64 meters above sea level.
You See a book IRL and you wonder when Notch will let you write in it.
You have a Minecraft themed birthday with a creeper cake.
You kill an animal and wonder why it doesn't disappear in a poof of smoke.
Whenever there is a thunderstorm in real life, you are scared that monsters will spawn.
You wonder why you don't move upward when you walk into a ladder.
Whenever you get hurt in real life, you imitate that "Ohff" sound that you make in minecraft when you get hurt.
You punch someone and wonder why they don't turn red and jump backwards.
You place a cake in real life, and wonder why punching it doesn't make small portions of it disappear
You start seeing pigs fly through your screen when you're actually riding them off a cliff.
You see a sky scraper and think "that can't be right, the world isn't that high."
You try to break stone with wood.
When you stop listening to the real version of the song and listen to the Noteblock one instead.
You see a rectangle and think: "thats almost right!"
You always bring two extra porkchops when going diving.
When it's dark, you fear that a creeper spawn behind you.
You are actually reading this.... to see if you are addicted.....
You go out in a thunderstorm with a pig waiting for a lightning to strike it so you can have your own zombie pigman
You wonder why your hand gets bloody one you punch things
You make a giant creeper out of wool and fill it with TNT so you can blow it up when a sheep walks near it.
You find some obsidian and try to set it on fire so you can see your deceased grandfather
You never swim in the ocean without a fishing rod because of your perfectly rational fear of fireball-spitting-floating-jellyfishes
You sing the Minecraft "TNT" song everytime you hear Taio Cruz's "Dynamite"
You often get splinters in your knuckles due to the amount of wood-punching you do.
You drink milk by pouring it on the ground.
You start thinking about how epic your house would look with a few creeper traps.
You start raiding graves to make some fertilizer and tame all the wild wolves you come by.
You dig to the core of the earth, and you think you can survive the lava since you have hax on.
When it's dark, you try to /give 50 64.
When you see a shovel and start thinking about starting a mine in your backyard.
you hang up a painting and take it off repeatedly thinking it will be a new painting
You lay 2 sticks and 3 chunks of wood on your kitchen table.
you start putting rocks in your stove.
you try to make a wooden pickaxe out of fallen sticks
You try to put a pumpkin on your head.
you tried and failed to get to the bedrock layer
You find yourself fiddling with sticks and stones on a crafting table
You expect your friend to turn red for a couple of seconds when you punch him.
You look at your wife's jewelry box and say "Yes! I can finally get obsidian!"
Whenever you're wife gets angry, you think of the Charlotte mod and throw a flower at her to make her stay put.
You Try punching a Tree
You see real creepers
You continue to ask to be OP
When you are driving and see the fuel gauge going down you ask your passenger: "Hey, you have any spare coal?"
You use your wives diamond jewlery with sticks hoping for a pickaxe.
You make sure there isn't any way creepers can get into your house before you go to sleep.
You see a tree in real life and immediately calculate how many tools you can make from it.
You accidentally hit your dog and wonder why it's eyes aren't red.
When it starts getting dark you jump in your bed and go to sleep.
You build boats
You put your mom's ring's Diamond on the end of a stick attached to another stick and try to dig with it.
Every day, when you have to go to school, everything looks smooth and hi-resolution, and you think, wait, thats not right
You meet a blind person and think it's Herobrine.
When your motto is thinking outside of the block.
You wish for a minecart every time you need to go somewhere irl.
You cannot go to sleep unless the whole area is sleeping,
you have played more than 10 minecraft adventure maps
You jump into lava thinking you have god mode on.
You sat through this entire list.
Every light in your house has to be on.
Your pulse shoots off every time you hear a bow twang
You expect leather to pop out of a cow after it dies.
You find diamond in real life and try to make armor out of it.
You disassemble your computer and look at your motherboard: 'Woah, the guy who created this deserves a free internet.'
When youre stuck, you think you can just jump and put some dirt under you.
You keep your old computer because it has all your minecraft saves on it and you dont have a USB stick.
When you get greifed you start to treat everyone on the server as greifers. (even admins/ops)
You need a pick axe, oh wait, yes I have in my backpack
You have read the entire 'Art of war' thread on the forums and actually understood it.
When you see something ugly you think "Man i need to change my texture pack".
You feel like pressing shift-f whenever a game lags.
When you know the exact circumstances for leaves not to decay in alpha.
You think real spiders are midgets
When you get told that riding pigs is apparently a bad idea.
When your wolf says CREEPER than cry!
you walk up to people and hit them so you can take stuff of there dead bodies
you can survive a head on collison with a minecart going at full speed
You are still reading this
You see tree's waving in the wind. You say, " Thats not right..." .
You place a rock against the wall and when it drops, you wonder if it was gravel.
You're drawing minecraft figures all over your homework.
You shout "HAX!1!!!1!" when someone runs by faster than you can walk.
You attempt to re-texture IRL.
When your bored you try to add a mod.
You make a house dedicated to crafting
You try eating 10 un-cooked porkchops and wonder why you got sick.
You are no longer impressed by gold medals.
When you see a pig get hit by lightning in real life, you expect it to turn into a Zombie Pigman.
You refuse to take trigonometry because is it based upon heresy. (circles)
You stab a a sheep with a sword and the wool doesn't fall off, you call the president and tell him to fix the bug.
when you watch movies you think: ''c'mon just jump in the water it will be ok''
You know what a creeper actually is...
I guess you can say that Minecraft is pretty.. *Sunglasses* Top Notch.
You call yourself steve.
you think you have to press ''T'' before talking to someone
You read all this stuff here.
All your friends were made through Minecraft.
You get on minecraft at 6:30 then someone asked you what time it is and look at the clock and it says 5:45...
you have attempted to ignite a living pig in an attempt to cut out the time it would take to cook it's pork
You go out at night and worry,"Am i gonna get eaten by zombie"
You see flowing water and think "I'm going the other way"
You jump off a building, thinking you can eat an apple later.
You end up breaking your neck from looking up to see where the sun is.
You we're mining on a cave when you saw 50 creepers chasing you and you won.
You avoid moss stone because you are afraid that a dungeon might be near
The only way you spend time with people is on SMP.
You read every single one of these.
You see a TV and wonder how the redstone circuitry works.
You know every block id.
When you get stuck, you jump up and punch at the ground continuously, but no dirt appears.
You've burned down your house trying to create a Nether Portal.
In Geometry class, you suggest you spend a little more time on cubes.
You were sleepy and punched your bed.
you expected a mere metal bucket to hold a cubic meter of lava.
You poured a bucket of water on top of a mountain and were disturbed by the fact it didn't create a waterfall
you tried to carry 2,301 cubic meters of sand.
you punch things to pick them up.
You are afraid to go within a 5-meter radius of sprinklers.
You search all the sports channels looking for a Spleef match that's going on.
When Creeper stops meaning the guy who's a creep.
You cant stop listening to the "Form this way" yogcast music video.
When you hear a lot of sizzling and yell 'CREEPER GANBANG!'
You have several Minecraft related apps, even ones that do nothing like the Redstone torch app.
your watching TV and you wonder how to make it with redstone
You Punch Trees in your backyard When you want a new house
You look at grass IRL when your low on seeds in Minecraft and say "Dangit, I should've brought my hoe."
You get home from a car trip, cautiously walk into your dark house, and jump out in every room swinging a stick around in case there are creepers who have spawned, and then go to sleep with every light in the house turned on.
You have dreams about Minecraft updating.
You're constantly dissapointed with modern architecture, because you know you could build better in-game.
you look at a cow and wonder how much leather will drop
You hear groans and run only to find out that it was only your big brother
You jump off a high cliff into shallow water thinking you will be just fine by hitting jump.
You see a forest and think "I can build a wood fortress!"
You refer to Notch has "The Creator".
You always place your hands on the AWSD keys and mouse while waiting for stuff on your computer to load.
You refresh this page constantly to see if your joke has been added yet.
You get a watch thinking it shows a sun and moon.
Youve actually read all of these, shame on you...
You think that a creeper caused the Haiti earthquake.
You made Minecraft forums your homepage.
You see a jellyfish and run for your life, thinking that it will blast you with flaming snowballs.
You see strange landforms in real life and think "HEROBRINE".
You try to punch a tree in real life, hoping to get wood, but then you're just disappointed.
You never go underground in case of the Obsidian Skeleton.
You put cactus in the oven, then hope to dye sheep green with the resulting paste.
You go to a graveyard and punch the bodies expecting to get feathers.
You think that spiders won't bite you in the daytime.
You try to shear a sheep with snowballs.
You swim in shark-infested waters thinking that you're safe because you don't have Mo creatures on.
You put four pieces of sand in a grid formation expecting to get sandstone.
You put a log on a workbench expecting to get planks IN REAL LIFE.
you watch commentary by slyfox and yogscast everyday.
It has been 10 minutes and your wondering why the sun hasn't started to go down.
You think cages are Mob spawners
You light a steel cage on fire and put a model of a pig inside expecting swine to be created in puffs of smoke.
You think worshipping Notch is a religion.
You can't read normal clocks.
Also PSN Will be back tomorrow with free membership and free downloads for 30 days.
The ankles are Locked straight with these bars strapped tightly to the foot and ankle. For heels with less of a high angle the bars can be bent slightly for comfort. These devices can be purchased on Etsy or contact at my1970junk@msn.com
I was helping Sky News with aerial drone footage for a report on expanding the UK's 'Blue Belt' marine conservation areas. This is the report from the Ribble Estuary, close to where I live. Capture device: DJI Inspire 2
#smalltowninertia Shared a few hours with David this morning. I’d purchased and taken with me a memo recording device, designed for use by people enduring blindness, a device, I hoped, that might aid in lessening the immense strain and stress of having to memorise one hundred percent of every element of David’s day to day life, now, when a thought, a need, an item or chore was thought of, David could record it, save it and replay it, at will. Another step towards greater independence.
Introducing new equipment to David takes time, patience and empathy. It’s a scary, frustrating endeavour, learning, memorising and understanding anything that you can’t see. Especially electronic devices. It’s a necessarily slow process of explaining, informing, describing and cannot be rushed.
After many attempts and learning, tracing the buttons, making a visual map within his mind, David began to understand the memo recorder and was able to use it to record his voice. The first ten messages recorded, face etched with concentration, self doubt and tension, he whispered ‘Help’ into the recorder, played it back, heard his voice, then erased.
Carefully, as we progressed, I suggested he try a longer list of items, as though making a shopping list, which he did and then learned to scroll through the recordings, erasing them, re-recording, playing them, listening, learning, gaining confidence every time.
Then, without prompting, David launched into a song, then another and another. Playing them back, a broad smile awoke upon David’s face “I don’t mean to sound big headed but I sound better than I expected, don’t I?”, “Yes!” I encouraged, truthfully, as David has a beautiful singing voice.
Together in his kitchen, cold, dark but now both singing along to the recordings he had made, we smiled, laughed, together.
As I write this, now, I am amazed at David’s memory, singing songs he’d heard as a child, from cinema and radio, recalling every lyric and phrase, melody and timing, never missing a beat nor forsaking a word. I am equally aware of the great privilege it was and is, to hear David sing.
Music, it has transpired, is a key to happiness for David, a momentary escape and joy, non reliant upon sight, transporting him out of the blackness, into the light of song, of singing and of being alive.
Today, was a good day.
* Also, a chance to try some more out of date Kodak BW400CN, developed at the local Boots. Looking forwards, in January, to finally start developing TriX and Tmax, myself.
#film #Kodak #leicaM6 #BW400CN
Location :Entertainment City, Doha, Kuwait.
Device : Nikon D300
Note : Best viewed in the large format . better view
© 2010 Saad Al-Enezi
IR HDR. IR converted Canon Rebel XTi. AEB +/-2 total of 6 exposures processed with Photomatix. Tokina 11-16mm lens
High Dynamic Range (HDR)
High-dynamic-range imaging (HDRI) is a high dynamic range (HDR) technique used in imaging and photography to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging or photographic techniques. The aim is to present a similar range of luminance to that experienced through the human visual system. The human eye, through adaptation of the iris and other methods, adjusts constantly to adapt to a broad range of luminance present in the environment. The brain continuously interprets this information so that a viewer can see in a wide range of light conditions.
HDR images can represent a greater range of luminance levels than can be achieved using more 'traditional' methods, such as many real-world scenes containing very bright, direct sunlight to extreme shade, or very faint nebulae. This is often achieved by capturing and then combining several different, narrower range, exposures of the same subject matter. Non-HDR cameras take photographs with a limited exposure range, referred to as LDR, resulting in the loss of detail in highlights or shadows.
The two primary types of HDR images are computer renderings and images resulting from merging multiple low-dynamic-range (LDR) or standard-dynamic-range (SDR) photographs. HDR images can also be acquired using special image sensors, such as an oversampled binary image sensor.
Due to the limitations of printing and display contrast, the extended luminosity range of an HDR image has to be compressed to be made visible. The method of rendering an HDR image to a standard monitor or printing device is called tone mapping. This method reduces the overall contrast of an HDR image to facilitate display on devices or printouts with lower dynamic range, and can be applied to produce images with preserved local contrast (or exaggerated for artistic effect).
In photography, dynamic range is measured in exposure value (EV) differences (known as stops). An increase of one EV, or 'one stop', represents a doubling of the amount of light. Conversely, a decrease of one EV represents a halving of the amount of light. Therefore, revealing detail in the darkest of shadows requires high exposures, while preserving detail in very bright situations requires very low exposures. Most cameras cannot provide this range of exposure values within a single exposure, due to their low dynamic range. High-dynamic-range photographs are generally achieved by capturing multiple standard-exposure images, often using exposure bracketing, and then later merging them into a single HDR image, usually within a photo manipulation program). Digital images are often encoded in a camera's raw image format, because 8-bit JPEG encoding does not offer a wide enough range of values to allow fine transitions (and regarding HDR, later introduces undesirable effects due to lossy compression).
Any camera that allows manual exposure control can make images for HDR work, although one equipped with auto exposure bracketing (AEB) is far better suited. Images from film cameras are less suitable as they often must first be digitized, so that they can later be processed using software HDR methods.
In most imaging devices, the degree of exposure to light applied to the active element (be it film or CCD) can be altered in one of two ways: by either increasing/decreasing the size of the aperture or by increasing/decreasing the time of each exposure. Exposure variation in an HDR set is only done by altering the exposure time and not the aperture size; this is because altering the aperture size also affects the depth of field and so the resultant multiple images would be quite different, preventing their final combination into a single HDR image.
An important limitation for HDR photography is that any movement between successive images will impede or prevent success in combining them afterwards. Also, as one must create several images (often three or five and sometimes more) to obtain the desired luminance range, such a full 'set' of images takes extra time. HDR photographers have developed calculation methods and techniques to partially overcome these problems, but the use of a sturdy tripod is, at least, advised.
Some cameras have an auto exposure bracketing (AEB) feature with a far greater dynamic range than others, from the 3 EV of the Canon EOS 40D, to the 18 EV of the Canon EOS-1D Mark II. As the popularity of this imaging method grows, several camera manufactures are now offering built-in HDR features. For example, the Pentax K-7 DSLR has an HDR mode that captures an HDR image and outputs (only) a tone mapped JPEG file. The Canon PowerShot G12, Canon PowerShot S95 and Canon PowerShot S100 offer similar features in a smaller format.. Nikon's approach is called 'Active D-Lighting' which applies exposure compensation and tone mapping to the image as it comes from the sensor, with the accent being on retaing a realistic effect . Some smartphones provide HDR modes, and most mobile platforms have apps that provide HDR picture taking.
Camera characteristics such as gamma curves, sensor resolution, noise, photometric calibration and color calibration affect resulting high-dynamic-range images.
Color film negatives and slides consist of multiple film layers that respond to light differently. As a consequence, transparent originals (especially positive slides) feature a very high dynamic range
Tone mapping
Tone mapping reduces the dynamic range, or contrast ratio, of an entire image while retaining localized contrast. Although it is a distinct operation, tone mapping is often applied to HDRI files by the same software package.
Several software applications are available on the PC, Mac and Linux platforms for producing HDR files and tone mapped images. Notable titles include
Adobe Photoshop
Aurora HDR
Dynamic Photo HDR
HDR Efex Pro
HDR PhotoStudio
Luminance HDR
MagicRaw
Oloneo PhotoEngine
Photomatix Pro
PTGui
Information stored in high-dynamic-range images typically corresponds to the physical values of luminance or radiance that can be observed in the real world. This is different from traditional digital images, which represent colors as they should appear on a monitor or a paper print. Therefore, HDR image formats are often called scene-referred, in contrast to traditional digital images, which are device-referred or output-referred. Furthermore, traditional images are usually encoded for the human visual system (maximizing the visual information stored in the fixed number of bits), which is usually called gamma encoding or gamma correction. The values stored for HDR images are often gamma compressed (power law) or logarithmically encoded, or floating-point linear values, since fixed-point linear encodings are increasingly inefficient over higher dynamic ranges.
HDR images often don't use fixed ranges per color channel—other than traditional images—to represent many more colors over a much wider dynamic range. For that purpose, they don't use integer values to represent the single color channels (e.g., 0-255 in an 8 bit per pixel interval for red, green and blue) but instead use a floating point representation. Common are 16-bit (half precision) or 32-bit floating point numbers to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with a color depth that has as few as 10–12 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts.
History of HDR photography
The idea of using several exposures to adequately reproduce a too-extreme range of luminance was pioneered as early as the 1850s by Gustave Le Gray to render seascapes showing both the sky and the sea. Such rendering was impossible at the time using standard methods, as the luminosity range was too extreme. Le Gray used one negative for the sky, and another one with a longer exposure for the sea, and combined the two into one picture in positive.
Mid 20th century
Manual tone mapping was accomplished by dodging and burning – selectively increasing or decreasing the exposure of regions of the photograph to yield better tonality reproduction. This was effective because the dynamic range of the negative is significantly higher than would be available on the finished positive paper print when that is exposed via the negative in a uniform manner. An excellent example is the photograph Schweitzer at the Lamp by W. Eugene Smith, from his 1954 photo essay A Man of Mercy on Dr. Albert Schweitzer and his humanitarian work in French Equatorial Africa. The image took 5 days to reproduce the tonal range of the scene, which ranges from a bright lamp (relative to the scene) to a dark shadow.
Ansel Adams elevated dodging and burning to an art form. Many of his famous prints were manipulated in the darkroom with these two methods. Adams wrote a comprehensive book on producing prints called The Print, which prominently features dodging and burning, in the context of his Zone System.
With the advent of color photography, tone mapping in the darkroom was no longer possible due to the specific timing needed during the developing process of color film. Photographers looked to film manufacturers to design new film stocks with improved response, or continued to shoot in black and white to use tone mapping methods.
Color film capable of directly recording high-dynamic-range images was developed by Charles Wyckoff and EG&G "in the course of a contract with the Department of the Air Force". This XR film had three emulsion layers, an upper layer having an ASA speed rating of 400, a middle layer with an intermediate rating, and a lower layer with an ASA rating of 0.004. The film was processed in a manner similar to color films, and each layer produced a different color. The dynamic range of this extended range film has been estimated as 1:108. It has been used to photograph nuclear explosions, for astronomical photography, for spectrographic research, and for medical imaging. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid-1950s.
Late 20th century
Georges Cornuéjols and licensees of his patents (Brdi, Hymatom) introduced the principle of HDR video image, in 1986, by interposing a matricial LCD screen in front of the camera's image sensor, increasing the sensors dynamic by five stops. The concept of neighborhood tone mapping was applied to video cameras by a group from the Technion in Israel led by Dr. Oliver Hilsenrath and Prof. Y.Y.Zeevi who filed for a patent on this concept in 1988.
In February and April 1990, Georges Cornuéjols introduced the first real-time HDR camera that combined two images captured by a sensor3435 or simultaneously3637 by two sensors of the camera. This process is known as bracketing used for a video stream.
In 1991, the first commercial video camera was introduced that performed real-time capturing of multiple images with different exposures, and producing an HDR video image, by Hymatom, licensee of Georges Cornuéjols.
Also in 1991, Georges Cornuéjols introduced the HDR+ image principle by non-linear accumulation of images to increase the sensitivity of the camera: for low-light environments, several successive images are accumulated, thus increasing the signal to noise ratio.
In 1993, another commercial medical camera producing an HDR video image, by the Technion.
Modern HDR imaging uses a completely different approach, based on making a high-dynamic-range luminance or light map using only global image operations (across the entire image), and then tone mapping the result. Global HDR was first introduced in 19931 resulting in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995 by Steve Mann and Rosalind Picard.
On October 28, 1998, Ben Sarao created one of the first nighttime HDR+G (High Dynamic Range + Graphic image)of STS-95 on the launch pad at NASA's Kennedy Space Center. It consisted of four film images of the shuttle at night that were digitally composited with additional digital graphic elements. The image was first exhibited at NASA Headquarters Great Hall, Washington DC in 1999 and then published in Hasselblad Forum, Issue 3 1993, Volume 35 ISSN 0282-5449.
The advent of consumer digital cameras produced a new demand for HDR imaging to improve the light response of digital camera sensors, which had a much smaller dynamic range than film. Steve Mann developed and patented the global-HDR method for producing digital images having extended dynamic range at the MIT Media Laboratory. Mann's method involved a two-step procedure: (1) generate one floating point image array by global-only image operations (operations that affect all pixels identically, without regard to their local neighborhoods); and then (2) convert this image array, using local neighborhood processing (tone-remapping, etc.), into an HDR image. The image array generated by the first step of Mann's process is called a lightspace image, lightspace picture, or radiance map. Another benefit of global-HDR imaging is that it provides access to the intermediate light or radiance map, which has been used for computer vision, and other image processing operations.
21st century
In 2005, Adobe Systems introduced several new features in Photoshop CS2 including Merge to HDR, 32 bit floating point image support, and HDR tone mapping.
On June 30, 2016, Microsoft added support for the digital compositing of HDR images to Windows 10 using the Universal Windows Platform.
HDR sensors
Modern CMOS image sensors can often capture a high dynamic range from a single exposure. The wide dynamic range of the captured image is non-linearly compressed into a smaller dynamic range electronic representation. However, with proper processing, the information from a single exposure can be used to create an HDR image.
Such HDR imaging is used in extreme dynamic range applications like welding or automotive work. Some other cameras designed for use in security applications can automatically provide two or more images for each frame, with changing exposure. For example, a sensor for 30fps video will give out 60fps with the odd frames at a short exposure time and the even frames at a longer exposure time. Some of the sensor may even combine the two images on-chip so that a wider dynamic range without in-pixel compression is directly available to the user for display or processing.
en.wikipedia.org/wiki/High-dynamic-range_imaging
Infrared Photography
In infrared photography, the film or image sensor used is sensitive to infrared light. The part of the spectrum used is referred to as near-infrared to distinguish it from far-infrared, which is the domain of thermal imaging. Wavelengths used for photography range from about 700 nm to about 900 nm. Film is usually sensitive to visible light too, so an infrared-passing filter is used; this lets infrared (IR) light pass through to the camera, but blocks all or most of the visible light spectrum (the filter thus looks black or deep red). ("Infrared filter" may refer either to this type of filter or to one that blocks infrared but passes other wavelengths.)
When these filters are used together with infrared-sensitive film or sensors, "in-camera effects" can be obtained; false-color or black-and-white images with a dreamlike or sometimes lurid appearance known as the "Wood Effect," an effect mainly caused by foliage (such as tree leaves and grass) strongly reflecting in the same way visible light is reflected from snow. There is a small contribution from chlorophyll fluorescence, but this is marginal and is not the real cause of the brightness seen in infrared photographs. The effect is named after the infrared photography pioneer Robert W. Wood, and not after the material wood, which does not strongly reflect infrared.
The other attributes of infrared photographs include very dark skies and penetration of atmospheric haze, caused by reduced Rayleigh scattering and Mie scattering, respectively, compared to visible light. The dark skies, in turn, result in less infrared light in shadows and dark reflections of those skies from water, and clouds will stand out strongly. These wavelengths also penetrate a few millimeters into skin and give a milky look to portraits, although eyes often look black.
Until the early 20th century, infrared photography was not possible because silver halide emulsions are not sensitive to longer wavelengths than that of blue light (and to a lesser extent, green light) without the addition of a dye to act as a color sensitizer. The first infrared photographs (as distinct from spectrographs) to be published appeared in the February 1910 edition of The Century Magazine and in the October 1910 edition of the Royal Photographic Society Journal to illustrate papers by Robert W. Wood, who discovered the unusual effects that now bear his name. The RPS co-ordinated events to celebrate the centenary of this event in 2010. Wood's photographs were taken on experimental film that required very long exposures; thus, most of his work focused on landscapes. A further set of infrared landscapes taken by Wood in Italy in 1911 used plates provided for him by CEK Mees at Wratten & Wainwright. Mees also took a few infrared photographs in Portugal in 1910, which are now in the Kodak archives.
Infrared-sensitive photographic plates were developed in the United States during World War I for spectroscopic analysis, and infrared sensitizing dyes were investigated for improved haze penetration in aerial photography. After 1930, new emulsions from Kodak and other manufacturers became useful to infrared astronomy.
Infrared photography became popular with photography enthusiasts in the 1930s when suitable film was introduced commercially. The Times regularly published landscape and aerial photographs taken by their staff photographers using Ilford infrared film. By 1937 33 kinds of infrared film were available from five manufacturers including Agfa, Kodak and Ilford. Infrared movie film was also available and was used to create day-for-night effects in motion pictures, a notable example being the pseudo-night aerial sequences in the James Cagney/Bette Davis movie The Bride Came COD.
False-color infrared photography became widely practiced with the introduction of Kodak Ektachrome Infrared Aero Film and Ektachrome Infrared EIR. The first version of this, known as Kodacolor Aero-Reversal-Film, was developed by Clark and others at the Kodak for camouflage detection in the 1940s. The film became more widely available in 35mm form in the 1960s but KODAK AEROCHROME III Infrared Film 1443 has been discontinued.
Infrared photography became popular with a number of 1960s recording artists, because of the unusual results; Jimi Hendrix, Donovan, Frank and a slow shutter speed without focus compensation, however wider apertures like f/2.0 can produce sharp photos only if the lens is meticulously refocused to the infrared index mark, and only if this index mark is the correct one for the filter and film in use. However, it should be noted that diffraction effects inside a camera are greater at infrared wavelengths so that stopping down the lens too far may actually reduce sharpness.
Most apochromatic ('APO') lenses do not have an Infrared index mark and do not need to be refocused for the infrared spectrum because they are already optically corrected into the near-infrared spectrum. Catadioptric lenses do not often require this adjustment because their mirror containing elements do not suffer from chromatic aberration and so the overall aberration is comparably less. Catadioptric lenses do, of course, still contain lenses, and these lenses do still have a dispersive property.
Infrared black-and-white films require special development times but development is usually achieved with standard black-and-white film developers and chemicals (like D-76). Kodak HIE film has a polyester film base that is very stable but extremely easy to scratch, therefore special care must be used in the handling of Kodak HIE throughout the development and printing/scanning process to avoid damage to the film. The Kodak HIE film was sensitive to 900 nm.
As of November 2, 2007, "KODAK is preannouncing the discontinuance" of HIE Infrared 35 mm film stating the reasons that, "Demand for these products has been declining significantly in recent years, and it is no longer practical to continue to manufacture given the low volume, the age of the product formulations and the complexity of the processes involved." At the time of this notice, HIE Infrared 135-36 was available at a street price of around $12.00 a roll at US mail order outlets.
Arguably the greatest obstacle to infrared film photography has been the increasing difficulty of obtaining infrared-sensitive film. However, despite the discontinuance of HIE, other newer infrared sensitive emulsions from EFKE, ROLLEI, and ILFORD are still available, but these formulations have differing sensitivity and specifications from the venerable KODAK HIE that has been around for at least two decades. Some of these infrared films are available in 120 and larger formats as well as 35 mm, which adds flexibility to their application. With the discontinuance of Kodak HIE, Efke's IR820 film has become the only IR film on the marketneeds update with good sensitivity beyond 750 nm, the Rollei film does extend beyond 750 nm but IR sensitivity falls off very rapidly.
Color infrared transparency films have three sensitized layers that, because of the way the dyes are coupled to these layers, reproduce infrared as red, red as green, and green as blue. All three layers are sensitive to blue so the film must be used with a yellow filter, since this will block blue light but allow the remaining colors to reach the film. The health of foliage can be determined from the relative strengths of green and infrared light reflected; this shows in color infrared as a shift from red (healthy) towards magenta (unhealthy). Early color infrared films were developed in the older E-4 process, but Kodak later manufactured a color transparency film that could be developed in standard E-6 chemistry, although more accurate results were obtained by developing using the AR-5 process. In general, color infrared does not need to be refocused to the infrared index mark on the lens.
In 2007 Kodak announced that production of the 35 mm version of their color infrared film (Ektachrome Professional Infrared/EIR) would cease as there was insufficient demand. Since 2011, all formats of color infrared film have been discontinued. Specifically, Aerochrome 1443 and SO-734.
There is no currently available digital camera that will produce the same results as Kodak color infrared film although the equivalent images can be produced by taking two exposures, one infrared and the other full-color, and combining in post-production. The color images produced by digital still cameras using infrared-pass filters are not equivalent to those produced on color infrared film. The colors result from varying amounts of infrared passing through the color filters on the photo sites, further amended by the Bayer filtering. While this makes such images unsuitable for the kind of applications for which the film was used, such as remote sensing of plant health, the resulting color tonality has proved popular artistically.
Color digital infrared, as part of full spectrum photography is gaining popularity. The ease of creating a softly colored photo with infrared characteristics has found interest among hobbyists and professionals.
In 2008, Los Angeles photographer, Dean Bennici started cutting and hand rolling Aerochrome color Infrared film. All Aerochrome medium and large format which exists today came directly from his lab. The trend in infrared photography continues to gain momentum with the success of photographer Richard Mosse and multiple users all around the world.
Digital camera sensors are inherently sensitive to infrared light, which would interfere with the normal photography by confusing the autofocus calculations or softening the image (because infrared light is focused differently from visible light), or oversaturating the red channel. Also, some clothing is transparent in the infrared, leading to unintended (at least to the manufacturer) uses of video cameras. Thus, to improve image quality and protect privacy, many digital cameras employ infrared blockers. Depending on the subject matter, infrared photography may not be practical with these cameras because the exposure times become overly long, often in the range of 30 seconds, creating noise and motion blur in the final image. However, for some subject matter the long exposure does not matter or the motion blur effects actually add to the image. Some lenses will also show a 'hot spot' in the centre of the image as their coatings are optimised for visible light and not for IR.
An alternative method of DSLR infrared photography is to remove the infrared blocker in front of the sensor and replace it with a filter that removes visible light. This filter is behind the mirror, so the camera can be used normally - handheld, normal shutter speeds, normal composition through the viewfinder, and focus, all work like a normal camera. Metering works but is not always accurate because of the difference between visible and infrared refraction. When the IR blocker is removed, many lenses which did display a hotspot cease to do so, and become perfectly usable for infrared photography. Additionally, because the red, green and blue micro-filters remain and have transmissions not only in their respective color but also in the infrared, enhanced infrared color may be recorded.
Since the Bayer filters in most digital cameras absorb a significant fraction of the infrared light, these cameras are sometimes not very sensitive as infrared cameras and can sometimes produce false colors in the images. An alternative approach is to use a Foveon X3 sensor, which does not have absorptive filters on it; the Sigma SD10 DSLR has a removable IR blocking filter and dust protector, which can be simply omitted or replaced by a deep red or complete visible light blocking filter. The Sigma SD14 has an IR/UV blocking filter that can be removed/installed without tools. The result is a very sensitive digital IR camera.
While it is common to use a filter that blocks almost all visible light, the wavelength sensitivity of a digital camera without internal infrared blocking is such that a variety of artistic results can be obtained with more conventional filtration. For example, a very dark neutral density filter can be used (such as the Hoya ND400) which passes a very small amount of visible light compared to the near-infrared it allows through. Wider filtration permits an SLR viewfinder to be used and also passes more varied color information to the sensor without necessarily reducing the Wood effect. Wider filtration is however likely to reduce other infrared artefacts such as haze penetration and darkened skies. This technique mirrors the methods used by infrared film photographers where black-and-white infrared film was often used with a deep red filter rather than a visually opaque one.
Another common technique with near-infrared filters is to swap blue and red channels in software (e.g. photoshop) which retains much of the characteristic 'white foliage' while rendering skies a glorious blue.
Several Sony cameras had the so-called Night Shot facility, which physically moves the blocking filter away from the light path, which makes the cameras very sensitive to infrared light. Soon after its development, this facility was 'restricted' by Sony to make it difficult for people to take photos that saw through clothing. To do this the iris is opened fully and exposure duration is limited to long times of more than 1/30 second or so. It is possible to shoot infrared but neutral density filters must be used to reduce the camera's sensitivity and the long exposure times mean that care must be taken to avoid camera-shake artifacts.
Fuji have produced digital cameras for use in forensic criminology and medicine which have no infrared blocking filter. The first camera, designated the S3 PRO UVIR, also had extended ultraviolet sensitivity (digital sensors are usually less sensitive to UV than to IR). Optimum UV sensitivity requires special lenses, but ordinary lenses usually work well for IR. In 2007, FujiFilm introduced a new version of this camera, based on the Nikon D200/ FujiFilm S5 called the IS Pro, also able to take Nikon lenses. Fuji had earlier introduced a non-SLR infrared camera, the IS-1, a modified version of the FujiFilm FinePix S9100. Unlike the S3 PRO UVIR, the IS-1 does not offer UV sensitivity. FujiFilm restricts the sale of these cameras to professional users with their EULA specifically prohibiting "unethical photographic conduct".
Phase One digital camera backs can be ordered in an infrared modified form.
Remote sensing and thermographic cameras are sensitive to longer wavelengths of infrared (see Infrared spectrum#Commonly used sub-division scheme). They may be multispectral and use a variety of technologies which may not resemble common camera or filter designs. Cameras sensitive to longer infrared wavelengths including those used in infrared astronomy often require cooling to reduce thermally induced dark currents in the sensor (see Dark current (physics)). Lower cost uncooled thermographic digital cameras operate in the Long Wave infrared band (see Thermographic camera#Uncooled infrared detectors). These cameras are generally used for building inspection or preventative maintenance but can be used for artistic pursuits as well.
en.wikipedia.org/wiki/Infrared_photography
.
The United States Border Patrol is a federal law enforcement agency within U.S. Customs and Border Protection (CBP), a component of the Department of Homeland Security (DHS). Its 20,200 Agents[1] are primarily responsible for immigration and border law enforcement as codified in the Immigration and Nationality Act. Their duty is to prevent terrorists and terrorist weapons from entering the United States and to deter, detect, and apprehend illegal aliens and individuals involved in the illegal drug trade who enter the United States other than through designated ports of entry.
Additionally, the CBP enforces federal controlled substances laws (as codified in the Controlled Substances Act) when violations occur or are found during the enforcement of federal immigration laws, via delegated authority from the Drug Enforcement Administration.
Note that there are two personnel segments of U.S. Customs and Border Protection that people often confuse with each other, the CBP Officer [1], who wears a blue uniform and the Border Patrol Agent [2] who wears a green uniform.
Contents [hide]
1 History
2 Strategy
2.1 1986: Employer sanctions and interior enforcement
2.2 Inspection stations
2.2.1 El Paso Sector's Operation Hold the Line
2.2.2 San Diego Sector's Operation Gatekeeper
2.2.3 Tucson Sector's Operation Safeguard
2.3 Northern border
2.4 Border Patrol moves away from interior enforcement
2.5 The new strategy
3 Capabilities
4 Expansion
5 Special Operations Group
5.1 Other specialized programs
6 Border Patrol organization
6.1 Border Patrol Sectors
7 Training
7.1 Uniforms
7.2 Border Patrol (OBP) Ranks and Insignia
7.2.1 Border Patrol Shoulder Ornaments
8 Awards
8.1 Newton-Azrak Award for Heroism
9 Border Patrol Uniform Devices
10 Equipment
10.1 Weapons
10.2 Transportation
11 Line of duty deaths
12 Armed incursions
13 Ramos and Compean
14 Criticisms
14.1 Ineffective
14.2 Allegations of abuse
14.3 Corruption
15 National Border Patrol Council
16 National Border Patrol Museum
17 In popular culture
17.1 Books
17.2 Film
17.2.1 Documentaries
18 See also
19 References
20 External links
21 External Video
21.1 GAO and OIG Reports
[edit] History
Immigration inspectors, circa 1924Mounted watchmen of the United States Immigration Service patrolled the border in an effort to prevent illegal crossings as early as 1904, but their efforts were irregular and undertaken only when resources permitted. The inspectors, usually called "mounted guards", operated out of El Paso, Texas. Though they never totaled more than 75, they patrolled as far west as California trying to restrict the flow of illegal Chinese immigration.
In March 1915, Congress authorized a separate group of mounted guards, often referred to as "mounted inspectors". Most rode on horseback, but a few operated automobiles, motorcycles and boats. Although these inspectors had broader arrest authority, they still largely pursued Chinese immigrants trying to avoid the National Origins Act and Chinese Exclusion Act of 1882. These patrolmen were Immigrant Inspectors, assigned to inspection stations, and could not watch the border at all times. U.S. Army troops along the southwest border performed intermittent border patrolling, but this was secondary to "the more serious work of military training." Non-nationals encountered illegally in the U.S. by the army were directed to the immigration inspection stations. Texas Rangers were also sporadically assigned to patrol duties by the state, and their efforts were noted as "singularly effective".
The Border Patrol was founded on May 28, 1924 as an agency of the United States Department of Labor to prevent illegal entries along the Mexico–United States border and the United States-Canada border. The first two border patrol stations were in El Paso, Texas and Detroit, Michigan.[2] Additional operations were established along the Gulf Coast in 1927 to perform crewman control to insure that non-American crewmen departed on the same ship on which they arrived. Additional stations were temporarily added along the Gulf Coast, Florida and the Eastern Seaboard during the sixties when in Cuba triumphed the Cuban Revolution and emerged the Cuban Missile Crisis.
Prior to 2003, the Border Patrol was part of the Immigration and Naturalization Service (INS), an agency that was within the U.S. Department of Justice. INS was disbanded in March 2003 when its operations were divided between CBP, United States Citizenship and Immigration Services, and U.S. Immigration and Customs Enforcement.
The priority mission of the Border Patrol, as a result of the 9/11 attacks and its merging into the Department of Homeland Security (DHS) is to prevent terrorists and terrorist weapons from entering the United States of America. However, the Border Patrol's traditional mission remains as the deterrence, detection and apprehension of illegal immigrants and individuals involved in the illegal drug trade who generally enter the United States other than through designated ports of entry. The Border Patrol also operates 33 permanent interior checkpoints along the southern border of the United States.
Currently, the U.S. Border Patrol employs over 20,200 agents (as of the end of fiscal year 2009),[3] who are specifically responsible for patrolling the 6,000 miles of Mexican and Canadian international land borders and 2,000 miles of coastal waters surrounding the Florida Peninsula and the island of Puerto Rico. Agents are assigned primarily to the Mexico–United States border, where they are assigned to control drug trafficking and illegal immigration.[4] Patrols on horseback have made a comeback since smugglers have been pushed into the more remote mountainous regions, which are hard to cover with modern tracking strategies.[5]
[edit] Strategy
[edit] 1986: Employer sanctions and interior enforcement
Border Patrol Agents with a Hummer and Astar patrol for illegal entry into U.S.The Border Patrol's priorities have changed over the years. In 1986, the Immigration Reform and Control Act placed renewed emphasis on controlling illegal immigration by going after the employers that hire illegal immigrants. The belief was that jobs were the magnet that attracted most illegal immigrants to come to the United States. The Border Patrol increased interior enforcement and Form I-9 audits of businesses through an inspection program known as "employer sanctions". Several agents were assigned to interior stations, such as within the Livermore Sector in Northern California.
Employer sanctions never became the effective tool it was expected to be by Congress. Illegal immigration continued to swell after the 1986 amnesty despite employer sanctions. By 1993, Californians passed Proposition 187, denying benefits to illegal immigrants and criminalizing illegal immigrants in possession of forged green cards, I.D. cards and Social Security Numbers. It also authorized police officers to question non-nationals as to their immigration status and required police and sheriff departments to cooperate and report illegal immigrants to the INS. Proposition 187 drew nationwide attention to illegal immigration.
[edit] Inspection stations
United States Border Patrol Interior Checkpoints are inspection stations operated by the USBP within 100 miles of a national border (with Mexico or Canada) or in the Florida Keys. As federal inspection stations are also operated by the Mexican government within 50 km of its borders where they are officially known as a "Garita de Revisión." or Garitas, they are known also by that name to Latinos.
[edit] El Paso Sector's Operation Hold the Line
El Paso Sector Chief Patrol Agent (and future U.S. congressman) Silvestre Reyes started a program called "Operation Hold the Line". In this program, Border Patrol agents would no longer react to illegal entries resulting in apprehensions, but would instead be forward deployed to the border, immediately detecting any attempted entries or deterring crossing at a more remote location. The idea was that it would be easier to capture illegal entrants in the wide open deserts than through the urban alleyways. Chief Reyes deployed his agents along the Rio Grande River, within eyesight of other agents. The program significantly reduced illegal entries in the urban part of El Paso, however, the operation merely shifted the illegal entries to other areas.
[edit] San Diego Sector's Operation Gatekeeper
A Border Patrol Jeep stands watch over the U.S.-Mexico border at San Ysidro, California.San Diego Sector tried Silvestre Reyes' approach of forward deploying agents to deter illegal entries into the country. Congress authorized the hiring of thousands of new agents, and many were sent to San Diego Sector.[citation needed] In addition, Congressman Duncan Hunter obtained surplus military landing mats to use as a border fence.[citation needed] Stadium lighting, ground sensors and infra-red cameras were also placed in the area.[citation needed] Apprehensions decreased dramatically in that area as people crossed in different regions.
[edit] Tucson Sector's Operation Safeguard
California was no longer the hotbed of illegal entry and the traffic shifted to Arizona, primarily in Nogales and Douglas.[citation needed] The Border Patrol instituted the same deterrent strategy it used in San Diego to Arizona.
[edit] Northern border
In 2001, the Border Patrol had approximately 340 agents assigned along the Canada – United States border border. Northern border staffing had been increased to 1,128 agents to 1,470 agents by the end of fiscal year 2008, and is projected to expand to 1,845 by the end of fiscal year 2009, a sixfold increase. Resources that support Border Patrol agents include the use of new technology and a more focused application of air and marine assets.
The northern border sectors are Blaine (Washington), Buffalo (New York), Detroit (Selfridge ANGB, Michigan), Grand Forks (North Dakota), Havre (Montana), Houlton (Maine), Spokane (Washington), and Swanton (Vermont).
[edit] Border Patrol moves away from interior enforcement
In the 1990s, Congress mandated that the Border Patrol shift agents away from the interior and focus them on the borders.
After the September 11, 2001 attacks, the Department of Homeland Security created two immigration enforcement agencies out of the defunct Immigration and Naturalization Service: U.S. Immigration and Customs Enforcement (ICE) and the U.S. Customs and Border Protection (CBP). ICE was tasked with investigations, detention and removal of illegal immigrants, and interior enforcement. CBP was tasked with inspections at U.S. ports of entry and with preventing illegal entries between the port of entry, transportation check, and entries on U.S. coastal borders. DHS management decided to align the Border Patrol with CBP. CBP itself is solely responsible for the nation's ports of entry, while Border Patrol maintains jurisdiction over all locations between ports of entry, giving Border Patrol agents federal authority absolutely[dubious – discuss] nationwide[dubious – discuss].
In July 2004, the Livermore Sector of the United States Border Patrol was closed. Livermore Sector served Northern California and included stations at Dublin (Parks Reserve Forces Training Area), Sacramento, Stockton, Fresno and Bakersfield. The Border Patrol also closed other stations in the interior of the United States including Roseburg, Oregon and Little Rock, Arkansas. The Border Patrol functions in these areas consisted largely of local jail and transportation terminal checks for illegal immigrants. These functions were turned over to U.S. Immigration and Customs Enforcement.
[edit] The new strategy
Cameras add "Smart Border" surveillance.In November 2005, the U.S. Border Patrol published an updated national strategy.[6] The goal of this updated strategy is operational control of the United States border. The strategy has five main objectives:
Apprehend terrorists and terrorist weapons illegally entering the United States;
Deter illegal entries through improved enforcement;
Detect, apprehend, and deter smugglers of humans, drugs, and other contraband;
Use "smart border" technology; and
Reduce crime in border communities, improving quality of life.
[edit] Capabilities
The border is a barely discernible line in uninhabited deserts, canyons, or mountains. The Border Patrol utilizes a variety of equipment and methods, such as electronic sensors placed at strategic locations along the border, to detect people or vehicles entering the country illegally. Video monitors and night vision scopes are also used to detect illegal entries. Agents patrol the border in vehicles, boats, aircraft, and afoot. In some areas, the Border Patrol employs horses, all-terrain motorcycles, bicycles, and snowmobiles. Air surveillance capabilities are provided by unmanned aerial vehicles.[3]
The primary activity of a Border Patrol Agent is "Line Watch". Line Watch involves the detection, prevention, and apprehension of terrorists, undocumented aliens and smugglers of aliens at or near the land border by maintaining surveillance from a covert position; following up on leads; responding to electronic sensor television systems and aircraft sightings; and interpreting and following tracks, marks, and other physical evidence. Major activities include traffic check, traffic observation, city patrol, transportation check, administrative, intelligence, and anti-smuggling activities.[4]
Traffic checks are conducted on major highways leading away from the border to detect and apprehend illegal aliens attempting to travel further into the interior of the United States after evading detection at the border, and to detect illegal narcotics.[3]
Transportation checks are inspections of interior-bound conveyances, which include buses, commercial aircraft, passenger and freight trains, and marine craft.[3]
Marine Patrols are conducted along the coastal waterways of the United States, primarily along the Pacific coast, the Caribbean, the tip of Florida, and Puerto Rico and interior waterways common to the United States and Canada. Border Patrol conducts border control activities from 130 marine craft of various sizes. The Border Patrol maintains watercraft ranging from blue-water craft to inflatable-hull craft, in 16 sectors, in addition to headquarters special operations components.[3]
Horse and bike patrols are used to augment regular vehicle and foot patrols. Horse units patrol remote areas along the international boundary that are inaccessible to standard all-terrain vehicles. Bike patrol aids city patrol and is used over rough terrain to support linewatch.[3] Snowmobiles are used to patrol remote areas along the northern border in the winter.
[edit] Expansion
Attrition in the Border Patrol was normally at 5%. From 1995-2001 attrition spiked to above 10%, which was a period when the Border Patrol was undergoing massive hiring. In 2002 the attrition rate climbed to 18%. The 18% attrition was largely attributed to agents transferring to the Federal Air Marshals after 9/11. Since that time the attrition problem has decreased significantly and Congress has increased journeyman Border Patrol Agent pay from GS-9 to GS-11 in 2002. The Border Patrol Marine Position was created in 2009 (BPA-M). This position will be updated to a GS-12 position sometime in 2010 or 2011. Border Patrol Field Training Officers may possibly be updated in 2010 to a temporary GS-12 pay rate. In 2005, Border Patrol attrition dropped to 4% and remains in the area of 4% to 6% as of 2009.[7]
The Intelligence Reform and Terrorism Prevention Act of 2004 (signed by President Bush on December 17, 2004) authorized hiring an additional 10,000 agents, "subject to appropriation". This authorization, if fully implemented, would nearly double the Border Patrol manpower from 11,000 to 21,000 agents by 2010.
In July 2005, Congress signed the Emergency Supplemental Spending Act for military operations in Iraq/Afghanistan and other operations. The act also appropriated funding to increase Border Patrol manpower by 500 Agents. In October 2005, President Bush also signed the DHS FY06 Appropriation bill, funding an additional 1,000 Agents.
In November 2005, President George W. Bush made a trip to southern Arizona to discuss more options that would decrease illegal crossings at the U.S. and Mexican border. In his proposed fiscal year 2007 budget he has requested an additional 1,500 Border Patrol agents.
The Secure Fence Act, signed by President George W. Bush on October 26, 2006, has met with much opposition. In October 2007, environmental groups and concerned citizens filed a restraining order hoping to halt the construction of the fence, set to be built between the United States and Mexico. The act mandates that the fence be built by December 2008. Ultimately, the United States seeks to put fencing around the 1,945-mile (3,130 km) border, but the act requires only 700 miles (1,100 km) of fencing. DHS secretary Michael Chertoff has bypassed environmental and other oppositions with a waiver that was granted to him by Congress in Section 102 of the act, which allows DHS to avoid any conflicts that would prevent a speedy assembly of the fence.[8][9]
This action has led many environment groups and landowners to speak out against the impending construction of the fence.[10] Environment and wildlife groups fear that the plans to clear brush, construct fences, install bright lights, motion sensors, and cameras will scare wildlife and endanger the indigenous species of the area.[11] Environmentalists claim that the ecosystem could be affected due to the fact that a border fence would restrict movement of all animal species, which in turn would keep them from water and food sources on one side or another. Desert plants would also feel the impact, as they would be uprooted in many areas where the fence is set to occupy.[12]
Property owners in these areas fear a loss of land. Landowners would have to give some of their land over to the government for the fence. Citizens also fear that communities will be split. Many students travel over the border every day to attend classes at the University of Texas at Brownsville. Brownsville mayor Pat Ahumada favors alternative options to a border fence. He suggests that the Rio Grande River be widened and deepened to provide for a natural barrier to hinder illegal immigrants and drug smugglers.[13]
The United States Border Patrol Academy is located in Artesia, New Mexico.
[edit] Special Operations Group
A Border Patrol Special Response Team searches room-by-room a hotel in New Orleans in response to Hurricane Katrina.
CBP BORSTAR canine team conducting rappeling trainingIn 2007, the Border Patrol created the Special Operations Group (SOG) headquartered in El Paso, TX to coordinate the specialized units of the agency.[14]
Border Patrol Tactical Unit (BORTAC)
National Special Response Team (NSRT)
Border Patrol, Search, Trauma and Rescue (BORSTAR)
Air Mobile Unit (AMU)
[edit] Other specialized programs
The Border Patrol has a number of other specialized programs and details.
Air and Marine Operations
K9 Units
Mounted Patrol
Bike patrol
Sign-cutting (tracking)
Snowmobile unit
Infrared scope unit
Intelligence
Anti-smuggling investigations
Border Criminal Alien Program
Multi-agency Anti-Gang Task Forces (regional & local units)
Honor Guard
Pipes and Drums
Chaplain
Peer Support
[edit] Border Patrol organization
David V. Aguilar, Acting Commissioner of Customs and Border ProtectionThe current Acting Chief of the Border Patrol is Michael J. Fisher who succeeded in 2010 David V. Aguilar, who is now the Acting Commissioner of Customs and Border Protection.
[edit] Border Patrol Sectors
There are 20 Border Patrol sectors, each headed by a Sector Chief Patrol Agent.
Northern Border (West to East):
Blaine Sector (Western Washington State, Idaho, and Western Montana.) - stations; Bellingham, Blaine, Port Angeles, Sumas.
Spokane Sector (Eastern Washington State)
Havre Sector (Montana)
Grand Forks Sector (North Dakota)
Detroit Sector (Selfridge Air National Guard Base, Michigan) - stations; Downtown Detroit, Marysville, Gibralter, Sault Sainte Marie, Sandusky Bay.
Buffalo Sector (New York) - stations; Buffalo, Erie, Niagura Falls, Oswego, Rochester, Wellesley Island.
Swanton Sector (Vermont)
Houlton Sector (Maine)
Southern Border (West to East):
San Diego Sector (San Diego, California)
El Centro Sector (Imperial County, California)
Yuma Sector (Western Arizona)- stations; Wellton, Yuma, Blythe
Tucson Sector (Eastern Arizona)
El Paso Sector (El Paso, Texas and New Mexico) - stations; Alamogordo, Albuquerque, Deming, El Paso, Fabens, Fort Hancock, Las Cruces, Lordsburg, Santa Teresa, Truth or Consequences, Ysleta
Marfa Sector (Big Bend Area of West Texas) - stations; Alpine, Amarillo, Big Bend, Fort Stockton, Lubbock, Marfa, Midland, Pecos, Presidio, Sanderson, Sierra Blanca, Van Horn
Del Rio Sector (Del Rio, Texas) - stations; Abilene, Brackettville, Carrizo Springs, Comstock, Del Rio, Eagle Pass North, Eagle Pass South, Rocksprings, San Angelo, Uvalde
Rio Grande Valley Sector (South Texas) - stations; Brownsville, Corpus Christi, Falfurrias, Fort Brown, Harlingen, Kingsville, McAllen, Rio Grande City, Weslaco
Laredo Sector (South Texas) - stations; Cotulla, Dallas, Freer, Hebbronville, Laredo North, Laredo South, Laredo West, San Antonio, Zapata
New Orleans Sector (Louisiana, Mississippi, Alabama, and West Florida)
Miami Sector (Florida East and South)
Caribbean
Ramey Sector (Aguadilla, Puerto Rico) and the Virgin Islands, it is the only Border Patrol Sector located outside the continental United States
[edit] Training
All Border Patrol Agents spend 15 weeks in training at the Border Patrol Academy (if they are fluent in Spanish) in Artesia, New Mexico, which is a component of the Federal Law Enforcement Training Center (FLETC).Those who are not fluent in Spanish spend an additional eight weeks at the Academy. Recruits are instructed in Border Patrol and federal law enforcement subjects.
Border Patrol courses include: Immigration and Nationality Law, Criminal Law and Statutory Authority, Spanish, Border Patrol Operations, Care and Use of Firearms, Physical Training, Driver Training, and Anti-Terrorism.
FLETC courses include: Communications, Ethics and Conduct, Report Writing, Introduction to Computers, Fingerprinting, and Constitutional Law.[15]
The physical aspects of the Border Patrol Training Program are extremely demanding. At the end of 55 days, trainees must be able to complete a one and a half mile run in 13 minutes or less, a confidence course in two and a half minutes or less, and a 220 yard dash in 46 seconds or less. This final test is much easier than the day to day physical training during the program.[15]
[edit] Uniforms
The Border Patrol currently wears the following types of uniforms:
CBP officers at a ceremony in 2007Dress uniform – The dress uniform consists of olive-green trousers with a blue stripe, and an olive-green shirt, which may or may not have blue shoulder straps. The campaign hat is worn with uniform.
Ceremonial uniform – When required, the following items are added to the dress uniform to complete the ceremonial uniform: olive-green Ike jacket or tunic with blue accents (shoulder straps and cuffs, blue tie, brass tie tack, white gloves, and olive-green felt campaign hat with leather hat band. The campaign hat is worn with uniform.
Rough duty uniform – The rough duty uniform consists of green cargo trousers and work shirt (in short or long sleeves). Usually worn with green baseball cap or tan stetson.
Accessories, footwear, and outerwear – Additional items are worn in matching blue or black colors as appropriate.
Organization patches – The Border Patrol wears two:
The CBP patch is worn on the right sleeves of the uniform. It contains the DHS seal against a black background with a "keystone" shape. A "keystone" is the central, wedge-shaped stone in an arch, which holds all the other stones in place.
Border Patrol agents retain the circular legacy Border Patrol patch, which is worn on the left sleeve.
The Border Patrol uniform is getting its first makeover since the 1950s to appear more like military fatigues and less like a police officer's duty garb.[16] Leather belts with brass buckles are being replaced by nylon belts with quick-release plastic buckles, slacks are being replaced by lightweight cargo pants, and shiny badges and nameplates are being replaced by cloth patches.
[edit] Border Patrol (OBP) Ranks and Insignia
Location Title Collar insignia Shoulder ornament Pay grade
Border Patrol Headquarters Chief of the Border Patrol Gold-plated Senior Executive Service (SES)
Deputy Chief of the Border Patrol Gold-plated SES
Division Chief Gold-plated SES
Deputy Division Chief Gold-plated GS-15, General Schedule
Associate Chief Gold-plated GS-15
Assistant Chief Silver-plated GS-14
Operations Officer Oxidized GS-13
Border Patrol Sectors Chief Patrol Agent (CPA) Gold-plated SES or GS-15
Deputy Chief Patrol Agent (DCPA) Gold-plated SES/GS-15 or GS-14
Division Chief Gold-plated GS-15
Assistant Chief Patrol Agent (ACPA) Silver-plated GS-15 or GS-14
Patrol Agent in Charge (PAIC) Silver-plated GS-14 or GS-13
Assistant Patrol Agent in Charge (APAIC) Oxidized GS-13
Special Operations Supervisor (SOS) Oxidized GS-13
Field Operations Supervisor (FOS) Oxidized GS-13
Supervisory Border Patrol Agent (SBPA) Oxidized GS-12
Senior Patrol Agent (SPA) (Note: Being phased out through attrition) No insignia Currently GS-11 (Will be upgraded to full performance level GS-12 sometime during the 1st quarter of 2011)
Border Patrol Agent (BPA) No insignia GS-5, 7, 9, 11 (Upgrade to GS-12 pending)
Border Patrol Academy Chief Patrol Agent (CPA) Gold-plated GS-15
Deputy Chief Patrol Agent (DCPA) Gold-plated GS-15
Assistant Chief Patrol Agent (ACPA) Silver-plated GS-14
Training Operations Supervisor (TOS) Oxidized GS-14
Supervisory Border Patrol Agent (Senior Instructor) Oxidized GS-13
Supervisory Border Patrol Agent (Instructor) Oxidized GS-13
[edit] Border Patrol Shoulder Ornaments
[edit] Awards
Newton-Azrak Award for Heroism Commissioners Distinguished Career Service Award Commissioners Exceptional Service Medal Commissioners Meritorious Service Award Commissioners Special Commendation Award Chiefs Commendation Medal
No Image Available No Image Available No Image Available
Commissioners Excellence in Group Achievement Award Purple Cross Wound Medal Academy Honor Award Winner Border Patrol Long Service Medal 75th Anniversary of the Border Patrol Commemorative Medal
No Image Available No Image Available
[edit] Newton-Azrak Award for Heroism
The Border Patrol's highest honor is the Newton-Azrak Award for Heroism. This Award is bestowed to Border Patrol Agents for extraordinary actions, service; accomplishments reflecting unusual courage or bravery in the line of duty; or an extraordinarily heroic or humane act committed during times of extreme stress or in an emergency.
This award is named for Border Patrol Inspectors Theodore Newton[17] and George Azrak,[18] who were murdered by two drug smugglers in San Diego County in 1967.
[edit] Border Patrol Uniform Devices
Border Patrol Tactical Unit (BORTAC) Border Patrol Search, Trauma and Rescue Unit (BORSTAR) Special Response Team (NSRT) Honor Guard Border Patrol Pipes and Drums Cap Badge
No Image Available
K-9 Handler Chaplain Field Training Officer Peer Support
[edit] Equipment
[edit] Weapons
A Border Patrol Agent carrying an M14 rifle.Border Patrol Agents are issued the H&K P2000 double action pistol in .40 S&W. It can contain as many as 13 rounds of ammunition (12 in the magazine and one in the chamber).
Like other law enforcement agencies, the Remington 870 is the standard shotgun.
Border Patrol Agents also commonly carry the M4 Carbine and the H&K UMP 40 caliber submachine gun. The M14 rifle is used for mostly ceremonial purposes.
As a less than lethal option, the Border Patrol also uses the FN303.
[edit] Transportation
Unlike in many other law enforcement agencies in the United States, the Border Patrol operates several thousand SUVs and pickup trucks, which are known for their capabilities to move around in any sort of terrain. This vehicles may have individual revolving lights (strobes or LEDs) and/or light bars and sirens. An extensive modernization drive has ensured that these vehicles are equipped with wireless sets in communication with a central control room. Border Patrol vehicles may also have equipment such as speed radar, breathalyzers, and emergency first aid kits. Some sectors make use of sedans like the Ford Crown Victoria Police Interceptor or the Dodge Charger as patrol cars or high speed "interceptors" on highways. The Border Patrol also operates ATVs, motorcycles, snowmobiles, and small boats in the riverine environment. In 2005, all Border Patrol and ICE aircraft operations were combined under CBP's Office of Air and Marine. All CBP vessel operation in Customs Waters are conducted by Office of Air and Marine.
Color schemes of Border Patrol vehicles are either a long green stripe running the length of the vehicle or a broad green diagonal stripe on the door. Most Border Patrol vehicles are painted predominantly white.
The Border Patrol also extensively uses horses for remote area patrols. The U.S. Border Patrol has 205 horses As of 2005[update]. Most are employed along the Mexico–United States border. In Arizona, these animals are fed special processed feed pellets so that their wastes do not spread non-native plants in the national parks and wildlife areas they patrol.[19]
[edit] Line of duty deaths
Total line of duty deaths (since 1904): 105[20]
Aircraft accident: 14
Assault: 2
Automobile accident: 28
Drowned: 4
Fall: 4
Gunfire: 30
Gunfire (Accidental): 3
Heart attack: 6
Heat exhaustion: 1
Motorcycle accident: 2
Stabbed: 2
Struck by train: 3
Struck by vehicle: 3
Vehicle pursuit: 2
Vehicular assault: 3
[edit] Armed incursions
On August 7, 2008, Mexican troops crossed the border into Arizona and held a U.S. Border Patrol Agent at gunpoint. Agents stationed at Ajo, Arizona said that the Mexican soldiers crossed the border into an isolated area southwest of Tucson and pointed rifles at the agent, who has not been identified. The Mexicans withdrew after other American agents arrived on the scene.[21]
[edit] Ramos and Compean
In February 2005, Border Patrol Agents Ignacio Ramos and Jose Compean were involved in an incident while pursuing a van in Fabens, Texas. The driver, later identified as Aldrete Davila, was shot by Agent Ramos during a scuffle. Davila escaped back into Mexico, and the agents discovered that the van contained a million dollars worth of marijuana (about 750 pounds). None of the agents at the scene orally reported the shooting, including two supervisors. The Department of Homeland Security opened up an internal affairs investigation into the incident.[22] See also [23][24][25]
[edit] Criticisms
[edit] Ineffective
In 2006, a documentary called The Illegal Immigration Invasion[26] linked the scale of illegal immigration into the United States chiefly to the ineffectiveness of the Border Patrol. The film claimed that this is due to the lack of judicial powers of the Border Patrol and the effective hamstringing of the agency by the federal government. The film interviews people that deal with illegal immigration on a daily basis, as well as local citizens living in the border areas.
[edit] Allegations of abuse
There are allegations of abuse by the United States Border Patrol such as the ones reported by Jesus A. Trevino, that concludes in an article published in the Houston Journal of International Law (2006) with a request to create an independent review commission to oversee the actions of the Border Patrol, and that creating such review board will make the American public aware of the "serious problem of abuse that exists at the border by making this review process public" and that "illegal immigrants deserve the same constitutionally-mandated humane treatment of citizens and legal residents".[27]
In 1998, Amnesty International investigated allegations of ill-treatment and brutality by officers of the Immigration and Naturalization Service, and particularly the Border Patrol. Their report said they found indications of human rights violations during 1996, 1997 and early 1998.[28]
An article in Social Justice by Michael Huspek, Leticia Jimenez, Roberto Martinez (1998) cites that in December 1997, John Case, head of the INS Office of Internal Audit, announced at a press conference that public complaints to the INS had risen 29% from 1996, with the "vast majority" of complaints emanating from the southwest border region, but that of the 2,300 cases, the 243 cases of serious allegations of abuse were down in 1997. These serious cases are considered to be distinct from less serious complaints, such as "verbal abuse, discrimination, extended detention without cause."[29]
[edit] Corruption
Incidences of corruption in the U.S. Border Patrol include:
Pablo Sergio Barry, an agent charged with one count of harboring an illegal immigrant, three counts of false statements, and two counts of making a false document.[30] He plead guilty.[31]
Christopher E. Bernis, an agent indicted on a charge of harboring an illegal immigrant for nine months while employed as a U.S. Border Patrol agent.[32]
Jose De Jesus Ruiz, an agent whose girlfriend was an illegal immigrant, he was put on administrative leave pending an investigation.[32]
Oscar Antonio Ortiz, an illegal immigrant[33] who used a fake birth certificate to get into the Border Patrol admitted to smuggling more than 100 illegal immigrants into the U.S., some of them in his government truck,[34] and was helping to smuggle illegal immigrants and charged with conspiring with another agent to smuggle immigrants.
An unidentified patrol agent who was recorded on a wire tap stating that he helped to smuggle 30 to 50 immigrants at a time.[33]
[edit] National Border Patrol Council
National Border Patrol Council (NBPC) is the labor union which represents over 14,000 Border Patrol Agents and support staff. The NBPC was founded in 1968, and its parent organization is the American Federation of Government Employees, AFL-CIO. The NBPC's executive committee is staffed by current and retired Border Patrol Agents and, along with its constituent locals, employs a staff of a dozen attorneys and field representatives. The NBPC is associated with the Peace Officer Research Association of California’s Legal Defense Fund.[35]
[edit] National Border Patrol Museum
The National Border Patrol Museum is located in El Paso, Texas. The museum exhibits uniforms, equipment, photographs, guns, vehicles, airplanes, boats, and documents which depict the historical and current sector operations throughout the United States.
[edit] In popular culture
[edit] Books
Border Patrol by Alvin Edward Moore
The Border Patrol by Deborah Wells Salter
EWI: Entry Without Inspection (Title 8 U.S.C. § 1325 Improper entry by alien) by Fortuna Testarona Valiente
Tracks in the Sand: A Tale of the Border Patrol by Kent E Lundgren,
On The Line: Inside the U.S. Border Patrol by Alex Pacheco and Erich Krauss
Patrolling Chaos: The U.S. Border Patrol in Deep South Texas by Robert Lee Maril
The U.S. Border Patrol: Guarding the Nation (Blazers) by Connie Collwell Miller
My Border Patrol Diary: Laredo, Texas by Dale Squint
Holding the Line: War Stories of the U.S. Border Patrol by Gerald Schumacher
The Border Patrol Ate My Dust by Alicia Alarcon, Ethriam Cash Brammer, and Ethriam Cash Brammer de Gonzales
The Border: Exploring the U.S.-Mexican Divide by David J. Danelo
Beat The Border: An Insider's Guide To How The U.S. Border Works And How To Beat It by Ned Beaumont
West of the Moon: A Border Patrol Agent's Tale by D. B. Prehoda
The Journey: U.S. Border Patrol & the Solution to the Illegal Alien Problem by Donald R. Coppock
Border patrol: With the U.S. Immigration Service on the Mexican boundary, 1910-54 by Clifford Alan Perkins
Border Patrol: How U.S. Agents Protect Our Borders from Illegal Entry by Carroll B. Colby
In Mortal Danger: The Battle for America's Border and Security by Tom Tancredo
[edit] Film
Border Patrolman, a 1936 film in which a Border Patrolman Bob Wallace, played by George O'Brien, resigns in protest after being humiliated by the spoiled granddaughter of a millionaire.
Border Patrol, a 1943 film starring William C. Boyd, Andy Clyde, George Reeves, and Robert Mitchum
Borderline, a 1950 film noir starring Fred MacMurray about drug smuggling across the U.S./Mexico border
Border Patrol, a 1959 syndicated television series, starring Richard Webb as the fictitious deputy chief of the U.S. Border Patrol
Borderline, a 1980 movie starring Charles Bronson about a Border Patrol Agent on the U.S./Mexico border
The Border, a 1982 film starring Jack Nicholson
El Norte, a 1983 film portraying Central American Indian peasants traveling to the United States.
Flashpoint, a 1984 film starring Kris Kristofferson
Last Man Standing, a 1996 film starring Bruce Willis and Ken Jenkins as Texas Ranger Captain Tom Pickett who is investing the killing of an unnamed Immigration Inspector (played by Larry Holt) across the border in Mexico.
Men in Black, a 1997 science fiction comedy action film starring Tommy Lee Jones, Will Smith and Vincent D'Onofrio. The Border Patrol was portrayed as Immigration Inspectors
The Gatekeeper, a 2002 film by John Carlos Frey about the struggles of migrants at the Mexican/US border.
The Shepherd: Border Patrol, a 2007 film starring Jean-Claude Van Damme
Linewatch, a 2008 film starring Cuba Gooding, Jr., as a Border Patrol agent defending his family from a group of Los Angeles gang members involved in the illegal trade of importing narcotics into the United States.
[edit] Documentaries
Border Patrol: American's Gatekeepers A&E with former United States Attorney General Janet Reno
Investigative Reports: Border Patrol: America's Gatekeepers A&E Investigates
History the Enforcers : Border Patrol History Channel
[edit] See also
Border Protection Personnel
United States portal
Law enforcement/Law enforcement topics portal
List of United States federal law enforcement agencies
Immigration and Customs Enforcement
Border control
Ignacio Ramos
Illegal immigration
H.R. 4437
Minuteman Project
MQ-9 Reaper
No More Deaths
Office of CBP Air
United States Mexico barrier
United States-Canadian Border
la migra
[edit] References
^ "Reinstatements to the northern border". CPB.gov. US Customs and Border Protection. 2008-05-19. www.cbp.gov/xp/cgov/border_security/border_patrol/reinsta.... Retrieved 2009-06-01.
^ www.cbp.gov/xp/cgov/border_security/border_patrol/border_...
^ a b c d e f "Boarder Patrol overview". CPB.gov. US Customs and Boarder Protection. 2008-08-22. www.cbp.gov/xp/cgov/border_security/border_patrol/border_.... Retrieved 2009-06-01.
^ a b "Who we are and what we do". CPB.gov. US Customs and Boarder Protection. 2008-09-03. www.cbp.gov/xp/cgov/border_security/border_patrol/who_we_.... Retrieved 2009-06-01.
^ Gaynor, Tim (2008-01-23). "U.S. turns to horses to secure borders". Reuters. www.reuters.com/article/inDepthNews/idUSN2323280820080124.... Retrieved 2008-01-24.
^ www.cbp.gov/linkhandler/cgov/border_security/border_patro...[dead link]
^ Nuñez-Neto, Blas (2006-010-25) (PDF). Border security: The role of the U.S. Border Patrol. Congressional Research Service. p. 35. digital.library.unt.edu/govdocs/crs//data/2006/upl-meta-c.... Retrieved 2009-06-01.
^ Coyle, Marcia (2008-03-03). "Waivers for border fence challenged: Environmental groups take their complaints to Supreme Court". The Recorder.
^ Archibold, Randal C. (2008-04-02). "Government issues waiver for fencing along border". New York Times. www.nytimes.com/2008/04/02/us/02fence.html. Retrieved 2008-04-02.
^ "Conservation groups call for an immediate halt to construction of border fence in San Pedro National Conservation Area". US Newswire. 2007-10-05.
^ Gordon, David George (May 2000). "A 'grande' dispute". National Geographic World: p. 4.
^ Cohn, Jeffrey P. (2007). "The environmental impacts of a border fence". BioScience 57 (1): 96. doi:10.1641/B570116. www.bioone.org/doi/full/10.1641/B570116. Retrieved 2009-06-01.
^ "Expansive border fence stirs fights over land". Tell Me More. NPR. 2008-03-03.
^ 2007 State of the Border Patrol video[dead link]
^ a b "FAQs: Working for the Border Patrol-basic training". CPB.gov. US Customs and Boarder Protection. 2008-05-29. www.cbp.gov/xp/cgov/careers/customs_careers/border_career.... Retrieved 2009-06-01.
^ Spagat, Elliot (2007-08-16). "Border Patrol uniform gets first makeover since the 1950s". North County Times. www.nctimes.com/articles/2007/08/17/news/sandiego/18_64_3.... Retrieved 2009-06-01.
^ "Border Patrol Inspector Theodore L. Newton Jr.". The Officer Down Memorial Page. www.odmp.org/officer.php?oid=9933. Retrieved 2009-06-01.
^ "Border Patrol Inspector George F. Azrak". The Officer Down Memorial Page. www.odmp.org/officer.php?oid=1368. Retrieved 2009-06-01.
^ Rostien, Arthur H. (2005-06-09). "Border Patrol horses get special feed that helps protect desert ecosystem". Environmental News Network. www.enn.com/top_stories/article/1731. Retrieved 2009-06-01.
^ "United States Department of Homeland Security - Customs and Border Protection - Border Patrol". The Officer Down Memorial Page. www.odmp.org/agency/4830-united-states-department-of-home.... Retrieved 2009-06-01.
^ Meyers, Jim (2008-08-06). "Mexican troops cross border, hold border agent". Newsmax.com. newsmax.com/insidecover/mexican_troops_border/2008/08/06/.... Retrieved 2009-06-01.
^ "Glenn Beck: Ramos & Compean - the whole story". The Glenn Beck Program. Premiere Radio Networks. 2008-07-29. www.glennbeck.com/content/articles/article/196/13098/. Retrieved 2009-06-01.
^ "Error: no |title= specified when using {{Cite web}}". Ramos-Compean. ramos-compean.blogspot.com/. Retrieved 2009-06-01.
^ "2 Border Patrol agents face 20 years in prison". WorldDailyNet. 2006-08-07. www.worldnetdaily.com/news/article.asp?ARTICLE_ID=51417. Retrieved 2009-06-01.
^ "Ramos and Campean - court appeal". www.scribd.com/doc/219384/Ramos-and-Campean-Court-Appeal. Retrieved 2009-06-01.
^ (Google video) The illegal immigration invasion. October Sun Films. 2006-04-06. video.google.com/videoplay?docid=1451035544403625746. Retrieved 2009-06-01.
^ Jesus A. Trevino (1998). "Border violence against illegal immigrants and the need to change the border patrol's current complaint review process" (PDF). Houston Journal of International Law 21 (1): 85–114. ISSN 0194-1879. www.hjil.org/ArticleFiles/21_1_10.pdf. Retrieved 2009-06-01.
^ United States of America: Human rights concerns in the border region with Mexico. Amnesty International. 1998-05-19. web.amnesty.org/library/Index/engAMR510031998. Retrieved 2009-06-01.
^ Huspek, Michael; Roberto Martinez, and Leticia Jimenez (1998). "Violations of human and civil rights on the U.S.-Mexico border, 1995 to 1997: a report" (Reprint). Social Justice 25 (2). ISSN 1043-1578. findarticles.com/p/articles/mi_hb3427/is_n2_v25/ai_n28711.... Retrieved 2009-06-01.
The data compiled in this report suggest that law enforcement in the southwest region of the United States may be verging on lawlessness. This statement receives fuller support from announcements emanating from the INS. In December 1997, John Chase, head of the INS Office of Internal Audit, announced at a press conference that public complaints to the INS had risen 29% from 1996, with the "vast majority" of complaints emanating from the southwest border region. Over 2,300 complaints were filed in 1997 as opposed to the 1,813 complaints filed in 1996. Another 400 reports of "minor misconduct" were placed in a new category. Chase was quick to emphasize, however, that the 243 "serious" allegations of abuse and use of excessive force that could warrant criminal prosecution were down in 1997, as compared with the 328 in 1996. These "serious" cases are considered to be distinct from less serious complaints, such as "verbal abuse, discrimination, extended detention without cause.
^ June 23, 2005 "Border agent accused of hiding an illegal entrant". Arizona Daily Star. 2005-06-23. www.azstarnet.com/sn/border/81082.php June 23, 2005. Retrieved 2009-06-01.
^ "Border agent pleads guilty to harboring illegal entrant". Arizona Daily Star. 2005-09-22. www.azstarnet.com/sn/border/94491.php. Retrieved 2009-06-01.
^ a b "U.S. border agent indicted". Arizona Daily Star. 2005-03-11. www.azstarnet.com/sn/border/65117.php. Retrieved 2009-06-01.
^ a b "Boarder agent said to also be smuggler". SignOnSanDiego.com. Union-Tribune Publishing. 2005-08-05. www.signonsandiego.com/news/mexico/tijuana/20050805-9999-.... Retrieved 2009-06-01.
^ Spagat, Elliot (2006-07-28). "Border agent gets 5 years for smuggling". The Washington Post. www.washingtonpost.com/wp-dyn/content/article/2006/07/28/.... Retrieved 2009-06-01.
^ "About NBPC". National Border Patrol Council. 2008-08-14. www.nbpc.net/index.php?option=com_content&task=view&a.... Retrieved 2009-06-01.
[edit] External links
Official US Border Patrol website
US Border Patrol history
National Border Patrol Strategy(PDF)
Border Patrol official recruiting page
Border Patrol Supervisor's Association (BPSA)
Border Patrol agents killed in the line of duty
Large Border Patrol site
Border Patrol Museum official site
National Border Patrol Council official site
National Association of Former Border Patrol Officers
Friends of the Border Patrol
Congressional Research Service (CRS) Reports regarding the U.S. Border Patrol
Civilian Border Patrol Organizations: An Overview and History of the Phenomenon by the Congressional Research Service.
Border Patrol hiring forums and information for potential agents
National Border Patrol Museum
Pictures of Border Patrol vehicles
Crossing Guards in Training LA Times report on Border Patrol training.
The Coalition Against Illegal Immigration
Border Patrol unofficial Auxiliary NOT a Government Agency and not affiliated with the federal Department of Homeland Security (DHS)
[edit] External Video
Border Stories
[edit] GAO and OIG Reports
GAO Report: Border Patrol - Southwest Border Enforcement Affected by Mission Expansion and Budget August 1992
GAO Report: Border Control - Revised Strategy is Showing Some Positive Results December 1994
g96065.pdf GAO Report: Border Patrol - Staffing and Enforcement Activities March 1996
GAO Report: ILLEGAL IMMIGRATION - Southwest Border Strategy Results Inconclusive; More Evaluation Needed December 1997
USDOJ OIG Report: Operation Gatekeeper July 1998
GAO Report: ILLEGAL IMMIGRATION - Status of Southwest Border Strategy Implementation 1999
GAO Report: Border Patrol Hiring December 1999
GAO Report: Southwest Border Strategy - Resource and Impact Issues Remain After Seven Years August 2001
National Border Patrol Strategy March 2005
GAO Report: Effectiveness of Border Patrol Checkpoints July 2005
DHS OIG Report: An Assessment of the Proposal to Merge Customs and Border Protection with Immigration and Customs Enforcement November 2005
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It's 1865 and the telegraph is heading west. George Crane, wanting to keep law and order out of his territory, is out to stop the construction. The engineer on the job is Ken Mason and he is the grandson of Zorro. As Crane sends his men or Indians to stop the work, Mason repeatedly puts on the Zorro costume and rides to the rescue in this 12-chapter serial.
Clayton Moore
September 14th, 1914 — December 28th, 1999
Clayton Moore, though best remembered today as television’s Lone Ranger, had a lengthy and distinguished career in serials. Moore was a physically ideal serial lead, but his greatest strengths were his dramatic, quietly intense speaking voice and expressive face. These gifts helped Moore to convey a sincerity that could make the most unbelievable dialogue or situations seem real. The bulk of Moore’s cliffhanger work was done after World War 2, when serials’ shrinking budgets cut back on original action scenes and made the presence of skilled leading players more important than in the serial’s golden age. Moore, with his sincerity and acting skill, was just the type of actor the post-war serials needed.
Clayton Moore was born Jack Carlton Moore in Chicago. He began to train for a career as a circus acrobat at the age of eight, and joined a trapeze act called the Flying Behrs after finishing high school; as a member of the Behrs, Moore would perform for two circuses and at the 1934 World’s Fair. An injury to his left leg around 1935 forced him out of the aerialist business, and after working briefly as a male model in New York he moved to Hollywood in 1937, beginning his film career as a stuntman. He played numerous bit roles in addition to his stunt work for the next three years, among them a miniscule part in his first serial, Zorro’s Fighting Legion (Republic, 1939), as one of the members of the titular group. Edward Small, an independent producer allied with United Artists, cast Moore in his first credited parts in a pair of 1940 films, Kit Carson and The Son of Monte Cristo. The former featured Moore as a heroic young pioneer, the latter as an army officer aiding masked avenger Louis Hayward. Following these two films, Moore began to get credited speaking parts in other pictures. In 1941 he played the romantic lead in Tuxedo Junction, one of Republic Pictures’ “Weaver Brothers and Elviry” comedies, and the next year the studio signed him for his first starring serial, Perils of Nyoka (Republic, 1942).
Perils of Nyoka (Republic, 1942) was a vehicle for Republic’s new “Serial Queen,” Kay Aldridge, who played Nyoka Gordon, a girl seeking her missing scientist father in the deserts of North Africa. Moore was the heroic Dr. Larry Grayson, a member of an expedition searching for the “Tablets of Hippocrates,” an ancient list of medical cures sought by Nyoka’s father before he disappeared. Nyoka joined forces with Grayson and his expedition to locate Professor Gordon and the tablets–and to battle Arab ruler Vultura (Lorna Gray) and her band of desert cutthroats, who were after the Tablets and the treasure hidden with them. Perils of Nyoka was a highly exciting serial, with consistently imaginative and varied action sequences, and colorful characters and locales. Although Moore took second billing to Aldridge, his character received as much screen time as hers and his performance was a major part of the serial’s success. Moore, with his intense sincerity, made his nearly superhuman physician character believable; the audience never felt like questioning Dr. Grayson’s ability to perform emergency brain surgery on Nyoka’s amnesiac father in a desert cave, or his amazing powers of riding, wall-scaling, marksmanship, and sword-fighting, far beyond those of the average medical school graduate.
Moore went into the army in 1942, almost immediately after the release of Perils of Nyoka. He served throughout World War Two, and didn’t resume his film career until 1946, when he returned to Republic Pictures to appear in The Crimson Ghost. The impact of his starring turn in Perils of Nyoka was diminished by his long hiatus, and he found himself playing a supporting role in this new serial. He was cast as Ashe, the chief henchman of the mysterious Crimson Ghost, and aided that villain in his attempts to steal a counter-atomic weapon called a “Cyclotrode.” Ashe was ultimately brought to justice, along with his nefarious master, by stars Charles Quigley and Linda Stirling. The Crimson Ghost showed that Moore could play intensely mean villains as well as intensely courageous heroes. His sneering, bullying Ashe came off as thoroughly unpleasant, as he stalked through the serial doing his best to kill off hero and heroine.
Moore returned to heroic parts in his next cliffhanger, Jesse James Rides Again (Republic, 1947). The serial’s plot had Jesse, retired from outlawry, forced to go on the run because of new crimes committed in his name. Jesse and his pal Steve (John Compton) wound up in Tennessee, where, under the alias of “Mr. Howard,” Jesse came to the aid of a group of farmers victimized by an outlaw gang called the Black Raiders. The Raiders, secretly bossed by local businessman Jim Clark (Tristram Coffin), were after oil reserves beneath the local farmland, but Mr. Howard ultimately outgunned them. James’ own identity was exposed in the process, but he was allowed to escape arrest by a sympathetic marshal. Jesse James Rides Again was Republic’s best post-war Western serial, thanks in part to the unusual plot device of an ex-badman hero. Moore was able to give Jesse James a dangerous edge that most other serial leads couldn’t have pulled off; his cold, steely-eyed glare when gunning down villains seemed very much in keeping with dialogue references to Jesse’s outlaw past.
G-Men Never Forget (Republic, 1947), Moore’s next serial, cast him as Ted O’Hara, an FBI agent battling a racketeer boss named Vic Murkland (Roy Barcroft). O’Hara broke up various protection rackets organized by Murkland, but his efforts were hampered by Murkland’s impersonation of a kidnaped police commissioner (also played by Barcroft). G-Men Never Forget possessed a tough and realistic atmosphere not typical of gang-busting serials, and Moore delivered a grimly determined performance well-fitted to the serial’s mood. Moore’s acting, good supporting performances, skilled direction, and a well-written script made G-Men Never Forget a superior serial, one that could hold its own against earlier gang-busting chapterplays like the Dick Tracy outings.
Moore’s next serial was Adventures of Frank and Jesse James (Republic, 1948), in which he reprised his Jesse James role. Joined this time by Steve Darrell as Frank James, Moore tried to help a former gang member named John Powell (Stanley Andrews) develop a silver mine. Part of the mine’s proceeds were to be used to pay back victims of James Gang robberies, but the plan was derailed by a crooked mining engineer (John Crawford), who discovered the mine contained gold instead of silver and murdered Powell to keep this find secret. Crawford then used every trick in the book to keep Moore, Darrell, and Noel Neill (as Powell’s daughter) from developing the mine, but the James Boys unmasked his treachery by the end. Frank and Jesse James drew heavily on stock footage and plot elements from Republic’s earlier Adventures of Red Ryder, and was thus more predictable than its predecessor, but it was still an entertaining and well-made serial. Moore again made Jesse seem both sympathetic and (when fighting the bad guys) somewhat frightening.
By now, Moore was established as Republic’s premiere serial hero; however, his next cliffhanger would lead to his departure from the studio and change the course of his career. The last in a long line of Republic Zorro serials, Ghost of Zorro (1949) starred Moore as Ken Mason, the original Zorro’s grandson, who donned his ancestor’s mask to help a telegraph company establish a line in the wild West in the face of outlaw sabotage. Like Adventures of Frank and Jesse James, the serial was somewhat derivative of earlier outings (particularly Son of Zorro), but smoothly and professionally done. Moore delivered another strong performance, but for some odd reason Republic chose to have his voice dubbed by another actor in scenes where he was masked as Zorro. This strange production decision did not diminish Moore’s potential as a masked hero in the eyes of a group of television producers who were trying to find an actor to play the Lone Ranger on a soon-to-be-launched TV show; Moore’s turn in Ghost of Zorro landed him the part. Moore debuted as the Ranger in 1949, and played the part for two seasons on TV. During this period, he did make one apparent serial appearance in Flying Disc Man From Mars (Republic, 1950), but all his footage actually came from The Crimson Ghost.
In 1952, Moore was dropped from The Lone Ranger without any explanation from the producers, who apparently feared that Moore was becoming too identified as the Lone Ranger, and that he might become so sure of his position that he’d ask for a bigger salary. John Hart replaced Moore as the Ranger for the show’s third season, and Moore returned to freelance acting. He played numerous small roles in feature films, made multiple guest appearances (usually as a heavy) on TV shows like Range Rider and The Gene Autry Show, and also found time to make four more serials.
The first of these was Radar Men from the Moon (Republic, 1952), which featured Moore as a gangster named Graber, who was working with lunar invaders to bring the Earth under the dominion of Retik, Emperor of the Moon (Roy Barcroft). Scientist “Commando” Cody (George Wallace) opposed the planned conquest with the aid of his flying rocket suit and other handy gadgets. Moore met a fiery demise when his car plummeted off a cliff in the last chapter, and Retik came to a similarly sticky end shortly thereafter. Moore’s characterization in Radar Men from the Moon was reminiscent of his performance as “Ashe;” once again he performed deeds of villainy with swaggering relish.
Moore’s next serial, Columbia’s Son of Geronimo (1952), was his first non-Republic cliffhanger. He returned to playing a hero in this outing, an undercover cavalry officer named Jim Scott out to quell an Indian uprising led by Rodd Redwing as Porico, son of Geronimo. The uprising was being encouraged by outlaws John Crawford and Marshall Reed to serve their own ends, and Scott and Porico ultimately joined forces to defeat them. Son of Geronimo remains one of the few popular late Columbia serials, due to its strong and unusually violent action scenes and the forceful performances of Moore and his co-stars, particularly Reed and Redwing.
Moore’s last Republic serial was Jungle Drums of Africa (1952), in which he played Alan King, an American mining engineer developing a valuable uranium deposit in the African jungles. Moore was assisted by lady doctor Phyllis Coates and fellow engineer Johnny Sands and opposed by a group of Communist spies (Henry Rowland, John Cason) and their witch-doctor accomplice (Roy Glenn). While Drums drew extensively on stock shots of African animals to augment its jungle atmosphere, it relied to an unusually large extent on original footage for its action scenes and chapter endings, and the result was a modestly-budgeted but enjoyable serial that served as a good finish to Moore’s career at Republic.
Gunfighters of the Northwest (Columbia, 1953), Moore’s final serial, cast him as the second lead, a Mountie named Bram Nevin who backed up RCMP Sergeant Jock Mahoney. Moore, in his first and only “sidekick” role, played well off Mahoney; while the latter’s character was the focus of the serial’s action, Moore’s role was really more that of co-hero than of a traditional sidekick. The serial pitted the two leads against the “White Horse Rebels,” a gang of outlaws trying to overthrow the Canadian government. Though thinly-plotted, Gunfighters, with its nice location photography and good acting, was the last really interesting Columbia serial; it was also Moore’s last serial. In 1954, he returned to the Lone Ranger series, its producers having been forced to realize that Moore was firmly established as the Ranger and that audiences wouldn’t warm up to his substitute John Hart. The fourth and fifth seasons of the show featured Moore in his familiar place as the “daring and resourceful masked rider of the plains.”
After the Lone Ranger series ended in 1956, Moore reprised the role in two big-screen movies and then retired from acting. He remained in the public view, however, making personal appearances throughout the country in his Lone Ranger garb. Publicly and privately, he upheld the ideals that the Lone Ranger–and his serial heroes–had upheld on the screen: courage, charity, and a sense of justice. In 1979, he was barred by court order from making personal appearances as the Lone Ranger because the property’s owners worried that Moore’s close identification with the character would undercut a new Lone Ranger film. Moore nevertheless maintained his status as the “real” Lone Ranger in the eyes of fans, and, after the failure of the new Ranger feature, he was allowed to resume his mask in 1984. Moore died in Los Angeles in 1999, leaving behind several generations of fans that honored him not only for his TV persona, but for the kindess that characterized the off-screen man behind the mask.
Part of Clayton Moore’s success as the Lone Ranger was due to his respectful attitude towards the character. While some actors would have had a hard time taking a masked cowboy from a children’s radio show seriously, Moore’s performance was as heartfelt as if he had been playing a Shakespearian role; he gave the part all the benefit of his considerable acting talent. Moore played his cliffhanger roles, heroic and villainous, with the same respect and the same wholeheartedness. It’s no wonder that serial fans hold him in the same high regard that the Lone Ranger’s fans do.
Sissy barbie wearing her new orange shot red taffeta maid uniform. Close up of the padlock through the zip's pull tab and through the two metal rings of the collar. This prevents sissy barbie removing her uniform without permission of Mistress Lady Penelope. Mistress has found this form of discipline highly effective. Only when a long hard day's work has been completed to Mistress' satisfaction might the padlock key and the key to the servant's quarters be given to the maid. Naturally the key to the maid's chastity device is retained by her Mistress. Once sissy barbie has returned to the servant's quarters she can unlock the padlock and remove her uniform. As her petticoat has an attached bodice and shoulder straps, she cannot remove that until the uniform has been removed. After that she may don her nightie and begin her night's sleep, though being a 24/7 live in maid, she is always on call.
Sometimes when it is likely she will be called, she is not given the key to the padlock and has to sleep in uniform ready to 'scramble' within seconds of being called to serve.
If the maid has been negligent in her duties in any way or does not pass Mistress Lady Penelope's inspection of her work and attire, she will not be given any keys but instead be locked in the sturdy metal cage in Mistress' dungeon. The cage has a hard floor and is too small for any more than a cat nap. All night the errant maid will be shifting from one uncomfortable position to another in the cold dark dungeon, not knowing the time. She will remain silent to avoid further punishment for waking her Mistress in her nice soft warm bed. Sissy barbie will be waiting to hear her Mistress' footsteps and when she hears them, praying Mistress will come towards the dungeon door, unlock it and turn on the light. The maid will probably cower and quiver in case she is to be punished further, all the time hoping she is to be released, though she knows when that happens she will be required to begin a new days work, after a visit to the bathroom and correcting whatever she did wrong the day before. The loss of one night's sleep is bad, but two nights in a row is torture, so the errant maid will be very careful not to risk another and will perform her duties to the letter despite being very weary. She will be grateful to her Mistress for her release and not being locked up for two nights and the intervening day.
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