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Otis_Inf Camera Tools

(www.patreon.com/Otis_Inf)

Captured on PC with ReShade 4.9.1

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | Photomode | Reshade | Camera Raw

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

A little sippet of the work in progress we built during last weeks live stream

Cyberpunk 2077

The cyberpunk Sunglasses is my new release for Man Cave Anniversary round. It comes on 3 huds, classic vivid and pastels, plus fatpack that uncludes metallic frames and a lot of other options. The spikes can be turned off and on. Original mesh and design, i hope you like them

Photomode + Camera tools by Otis_Inf, Reshade

When I saw r2's new top at C88 I knew I had to make an awesome Cyberpunk look with it. Full credits at post!

 

digitalregeneration.com/cyberpunk-2077-hype/

Cyberpunk2077 | Otis_Inf Camera Tools | Reshade

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | Photomode | Reshade | Camera Raw

Stable DiffusionでのAI生成イラストです・x・

Cyberpunk 2077

Just a quick upload of an old figure.

oops! I set off the alarm

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | CyberLit lighting tools | Photomode | Reshade | Camera Raw

Camera Tools, Reshade & Cyberlit Mod

Edited: Photoshop CC

Cyberpunk 2077

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

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The busy and lively district of Bukit Bintang in Kuala Lumpur, Malaysia. Vertical Panorama and use of multiple exposures at different shutter speeds to get the final shot.

I've said my bit on what counts as Cyberpunk or not before and I won't do it again. I'll just say that I never liked the scale of Lego's official motorcycles, All being massive, bloated, ugly hunks of plastic dwarfing the minifigs that are supposed to ride them. I wish they would go back the scale they had in '83-'96, and if I ever start up a 3rd party part maker properly-scaled motorcycles are on my list of pieces to make. Either way, I tried to solve that issue myself with just stock pieces. I ended up with something that's only so marginally smaller than Lego's current offerings that it really doesn't make a difference, but the design took too much effort and I'm honestly too proud of to dump. So here we are.

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | CyberLit lighting tools | Photomode | Reshade | Camera Raw

I'm excited to be part of the New Hashima City collab, coming to Brickworld Chicago next week. This is my 6th and final car for the freight train that will be running around the docks. I envision it as a futuristic version of a rail crane.

 

This is loosely based on my original plan for the hopper car, before that went off in a completely different direction. Had I stuck with this design for the hopper it would probably be a bit deeper and not raised so high off the tracks, but otherwise similar, less the arm.

 

This, like the hopper car, was a stretch goal. While I was mindful of the rapidly approaching deadline with this one, having all my commitments completed I could afford the time to give it some extra attention to detail. As such, these two are my favorites.

 

The rock star of the hopper car was the new D-SNOT brick, without which some of the geometry would have been very difficult to pull off in a manner sturdy enough to survive constant bouncing around while the train was in motion. I went through something like 90 of them. With this one, it was the humble video camera brick that's been around since the 80s, without which the claw would have been next to impossible.

 

Thank you Ted Andes for the suggestion of building something robotic as a caboose.

 

See the full train in motion on Instagram

* Photo Mode

* Cyberpunk 2077 Photomode by Otis_Inf

* ReShade

Recognize that emoticon head? Hopefully not...

 

My second attempt at a custom paint-job (sorry for the poor detail quality again). I'm going for a LED-array mask sorta look. My first try at this using a color gradient to black looked a lot better but I realized that Lego is limited to specific colors. They have to use thatching and dot-arrays to create gradients, and I can only think of a few parts in which even those are used (one is actually the purple torso here which uses cross-thatching to add wear to the look without including a new color to print).

 

So my second attempt used black dots over even-sized dark-red dots to obscure them and force a gradient. Since this is not my final attempt, you can assume I was unhappy with the result.

 

My third attempt (pictured) shrinks the dots as you move away from the lit portion. This keeps the LED-array look while also adjusting effective brightness. I believe I was able to keep the dots large enough to be printable so I likely won't do a fourth iteration with this specific design. The look may come out better with blue or green though.

 

Oh, and look, my first minifigure-scaled (ish) car!

* Photo Mode

* Cyberpunk 2077 Photomode by Otis_Inf

* ReShade

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