View allAll Photos Tagged computergraphics
A hypothetical lake and source tributary rendered using CTX orthoimagery and digital terrain model data. Rendered using Blender w/ Cycles.
Image Texture: astrogeology.usgs.gov/search/map/Mars/Mars2020/landing_si...
Altimetry: astrogeology.usgs.gov/search/map/Mars/Mars2020/landing_si...
CTX Source Citation:
R.L. Fergason, T.M. Hare, R.L. Kirk, S. Piqueux, D.M. Galuzska, M.P. Golombek, R.E. Otero, and B.L. Redding, 2017, "Mars 2020 Landing Site Evaluation: Slope and Physical Property Assessment," 48th Lunar and Planetary Science Conference, held 20-24 March 2017, at The Woodlands, Texas. LPI Contribution No. 1964, id.2163.
Superimposing a gem on a photo isn't normally possible. However, using computer graphics things impossible become possible.
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
created in ultra fractal , It has been post-edited in photoshop cs 6, also did color contrast correction. Full view is recommended
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Alien: Isolation
3200 x 1800
Downsampled
Cutscene
The Creative Assembly described Alien: Isolation as a survival horror game as opposed to an action shooter, designing the game more on Ridley Scott's Alien, as opposed to James Cameron's more action-oriented Aliens.Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features a single Alien throughout the title's duration that cannot be killed, requiring the player to use stealth tactics in order to survive. Although the game features some weapons, they will be lethal only against the human occupants and android "Working Joes".
Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell.
The Alien AI was programmed with a complex set of behavioural designs that unlock as it encounters the player; this creates the illusion that the Alien learns from each encounter with the player, and appropriately adjusts its hunting strategy. This includes the ability for the Alien to investigate "secondary sources" of disturbances; for instance, if it notices a locker or air lock is open, the Alien will search for who opened it. The Alien also emits specific vocalizations depending on its intent: a scream may indicate that it is about to attack, while other sounds may indicate that it is searching, that it has seen something, or that it lost the trail of its prey.
The player has the ability to crouch to hide behind objects to break line of sight with the Alien, and the player can then covertly peek over or lean around to gain view. The player has the ability to run, and is given both a flashlight and a motion tracker to detect the Alien's movements: however, using any of these creates noise or light, which increases the chance of the Alien finding the player. The player can go under tables or inside lockers to hide from the Alien, and will sometimes have to press a button to make Amanda hold her breath to avoid making noise. Levels are designed to be non-linear with multiple entry and exit points for each room, providing alternative routes for the Alien to attack or the player to escape.
The game has a minimal heads-up display, instead requiring the player to use their inventory to acquire information, such as bringing up the motion tracker to locate the Alien. Using the motion tracker triggers a depth of field effect so the player can focus on either the tracker or what is in front, but cannot focus on both at the same time. The motion tracker is only capable of detecting the Alien's approximate location when it is moving; it can neither detect the Alien's specific location nor locate the Alien when it is not moving. The game features a crafting system which allows the player to create weapons and tools to defend themselves. Crafting objects appear in randomised locations, forcing players to explore the level on each playthrough instead of memorizing the locations of previously found tools. Players also encounter computers and other devices that they can hack to access information or trigger in-game actions, using a system similar to video tape tracking
The game also features a minimal amount of music, more relying on ambient sound to make the player notice what may be happening and to also enhance the atmosphere. However, there are some scripted sequences of music, as well as well rising noise whenever the Alien may be nearby.
Creative Assembly announced two pieces of pre-order DLC. All pre-orders received a free upgrade to the Nostromo Edition, which includes the Crew Expendable mission featuring the original crew of the Nostromo. Additionally, by ordering the Ripley Edition from selected retailers, players received the Last Survivor mission, which features Ellen Ripley attempting to set the self-destruct system and escape aboard the Narcissus.
Rendered using Autodesk Maya and Adobe Photoshop.
Cassini model and imagery: NASA/JPL-Caltech/SSI/Kevin M. Gill
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Here is a zoomed in look at The Messenger, my most recent art. This piece took me 4 days to complete, using Photoshop.
I had worked on the dress for hours and lost track of the time. I was distorting (Edit / Transform / Distort) and rotating layers wtih Masks attached. Suddenly I got the dreaded message that there was insufficient RAM and Photoshop went down like the Titanic. I felt numb and exhausted. I couldn’t remember what stage I had last saved the PSB document, so I had to wait in suspense until the file reopened, to discover that the entire dress was lost and I had to rebuild it all over again.
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Fractal de Mandelbrot criado por "orbit trap" a partir de uma fotografia de uma máscara do artesanato angolano.
Mandelbrot fractal created from an angolan mask photo by orbit trap.
Home of the L.A. Lakers and four more Los Angeles sports teams. This was on the evening of a Depeche Mode concert.
In the background you see the Convention Center hosting the Siggraph Convention. In 1995 some French guys showed here the immersive imaging technique of stitching together a collection of photos to a single panorama for the very first time to the puplic. Just type 'panorama' in the search tab and see how people adopted this technique!
Panorama with two rows of 8 images, the first panorama i ever stitched. The post pro is still a bit sloppy.
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The kaleidoscope is computer generated in Blender which is a free and open source computer graphics software program. The six photographs/renders were stitched together using PSE9. The original photo is
Lift me up in your eyes
If you told me that is what Heaven is, well, you'd be right
I've been waiting forever for this
This is the night
Artist: Clay Aiken Lyrics
Song: This Is The Night Lyrics
Many many thanks to the the following for allowing me to use their stock for my graphic.
Model
www.deviantart.com/deviation/39242169/
Lanscape
www.deviantart.com/deviation/30671902/
Photoshop Brushes Used:
Wycked fairies2.abr
Juicyfairydust.abr
Tried really hard to locate the links for the following brushes on deviantart, but could not do so.
Had downloaded the brushes months ago, and the name of the author of these brush files is unknown.
I would be happy to add links to the brushes when the author of the brushes is located.
A visualization of an Earth-like Mars, be it ancient or a future of terraforming. This was produced by rendering a flat model image using the MRO MOLA 128 pix/deg elevation dataset in jDem846 then layering imagery from Blue Marble in GIMP. The layer was then brought back into jDem to produce the final spherical projection and scripted to add the atmosphere and clouds from the NASA Visible Earth catalog. Eye position is about 6,600 kilometers (4100 miles) from the surface of the planet and looking at the southern hemisphere (~20° South) and the 180th meridian.
I've said
I won't cry anymore
What's the use of crying for
It doesn't change
The fact that love's a fragile thing...
Do you
Remember the plans we made
They're lying in the shallow grave
Next to all
The shattered dreams...
Four Words From a Heartbreak Lyrics
Artist(Band):Heather Headley
Many many thanks to the the following for allowing me to use their stock for my graphic.
Model
www.deviantart.com/deviation/8797653/
Bird
www.deviantart.com/deviation/32714516/
Cobweb
www.deviantart.com/deviation/4186694/
Pumpkin
www.deviantart.com/deviation/23440849/
Mouse
A concept illustration I've done in Photoshop starting with a hand drawing on paper. this is suppose to be a underwater creature. Daniel
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS