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I've been so busy working day and night on two sets of children's cards for Flattenme. There is also a boy version of this card.

 

This one took four days and nights to complete. I'm still working on the boy version and the graphics for the inside of the card. After that, I will create two more Valentines cards and several other card ideas that will be finished by the end of December.

 

Although this one has a more realistic quality than much of my previous art, it is actually constructed of many bits and pieces of digital imagery. The background took about 2 days to construct, including the greenery in the foreground. The skirt is made of several pieces, each hand is from different sources, one arm made from scratch because the original image was a side view with only one arm visible. The hair was from an image of a ponytail, which I turned into two pigtails. Extracting the hair, being careful to keep the delcate wisps of curl is a painstaking process using several layers and numerous Blending modes in Photoshop.

 

The techniques and effects in this image are actually far more intricate than many of my previous images, but the overall effect is subtle because I was aiming for a "less is more" effect. :-)

You can see more of the cards from the card series on my blog: www.galefraney.wordpress.com

 

Cheers!

 

(I do not make any commission nor profit from the sales of these cards).

Rendered using Autodesk Maya and Adobe Photoshop.

 

About Daphnis and the waves: lightsinthedark.com/2011/04/16/ring-racer-take-two/

I'm playing with 3d.

I add strange prosthesis to myself...

 

© All Rights Reserved

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_053825_2505

Here is another that I made for the children's card series that was commissioned by Flattenme.

 

(I do not make any commission nor profit from the sales of these cards).

Sometimes you have to say goodbye and walk the road alone;

When you never thought life could change thus...

The road ahead feels lonely, and you have a heavy heart to carry all the way...

 

Many many thanks to the following for their stock:

 

Model:

Storm at sea 2 by *Lisajen-stock

www.deviantart.com/deviation/32332018/

 

Landscape:

Rock Creek Park by *somadjinn

www.deviantart.com/deviation/29682760/

 

[Updated]: Improved subsurface coloring to imply algae. Tints, sharpening, etc.

 

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Using RGB orthoimagery from Meteor Crater in Arizona as the texture.

 

Data:

NASA/JPL/University of Arizona/USGS

Sources:

www.uahirise.org/dtm/dtm.php?ID=PSP_003252_1425

www.uahirise.org/dtm/dtm.php?ID=PSP_005731_1425

 

Meteor Crater: USDA/FSA/APFO

The beautiful model is:

stock605 by ~Odessa11stock

www.deviantart.com/deviation/23424534/

abstract geometric illustration with shapes and squares

This series of images explores the idea of a subject breaking free from the confines of its canvas—a metaphor for transcending limitations, expectations, or the boundaries of artistic expression.

 

However, not every attempt aligns perfectly with my initial vision. Sometimes, the result diverges from what the mind imagines or what an AI generates. These discrepancies highlight the unpredictable nature of both creativity and technology, where the final output can be as much a surprise to me as it is to you, the viewer. This unpredictability, while challenging, also adds to the uniqueness and authenticity of each piece.

 

❤️🍀🌺💛 AI-created images blend imagination with precision — a fusion of human vision and machine mastery, where dreams take form in light and texture. They’re beauty born from code, yet filled with soul.❤️🍀🌺💛

This is my entry for RogueOlympics 2024 Round 3, with the topic "Volumen / Volume". The RogueOlympics are a build contest by the RogueBricks Community, with each week featuring a new topic and a part limit of just 101 pieces (I used 45, including the light fixture, technically twice).

 

This was a really abstract topic again, so I went with the more mathematical meaning of volume, complete with its evocations of space, 3-dimensionality, bodies and volumetric media and built something that was on my list for quite a while, a LEGO homage to the classic Cornell Box. I also added a Stanford Bunny and a Utah Teapot to the scene, for some more references to computer graphics history. And in true spirit of the Cornell Box, I added a rendering next to the real photo. But while I managed to get the scene and perspective somewhat matching, I didn't really have the time, dedication and experience with Blender and photography to match the lighting and exposure of the rendering all too closely to what my phone produced.

It's, um, not real.

 

It's looking west during northern hemisphere winter so the rings are backlit. In actuality, you likely wouldn't even be able to see them with the sky this illuminated.

I created a piece of visual art by using the software Processing.

I call this one the Creeper, if you stare at the center long enough you will see why.

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037268_2300

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_040293_1520

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_040293_1520

“REUSABLE LAUNCH VEHICLE ART CONCEPT -- Rockwell International’s Reusable Launch Vehicle (RLV) X-33 comparison concept.”

 

An excellent example of the unappealing look of early computer-generated graphics.

 

www.semanticscholar.org/paper/Design-Options-and-Issues/1...

Credit: Semantic Scholar website

 

Equally unappealing video:

 

www.youtube.com/watch?v=wlHjcIFVtKU

Credit: Retro Space HD/YouTube

Eridania Lake south of Ma'adim Vallis. Based loosely on information on Wikipedia: en.wikipedia.org/wiki/Eridania_Lake

 

Mars Altimetry: NASA/MGS/MOLA

Little Shop of Fractals

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_039404_1820

✰ This photo was featured on The Epic Global Showcase here: bit.ly/1VJqeG4

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042216.LOS-SOL #3d #cinema4d #c4d #photoshop #cg #octanerender #computergraphics #geometry #geometric #render #abstract #art #digitalart #illustration #daily #solarsystem #graphicdesign #surreal #rsa_graphics #gohmn

by @gohmn.daily on Instagram.

 

Photography made in studio with a technique called ICM (intentional camera movement)

 

Available at: fineartamerica.com/featured/dancer-chris-alexander-lunder...

Model: @francescacolomboofficial

Make Up: @mariasamuelmua

Organizer: @rachel_kate_modelx

Tutor: @felixpeterphotography

Designer: @byannakiss

Designer: @diana_elizabeth_bridal

 

A simple view of Mars rendered in Autodesk Maya

Made with Mandelbulb3D

Check mandelbulb.com (Windows/macOS)

A hypothetical lake and source tributary rendered using CTX orthoimagery and digital terrain model data. Rendered using Blender w/ Cycles.

 

Image Texture: astrogeology.usgs.gov/search/map/Mars/Mars2020/landing_si...

 

Altimetry: astrogeology.usgs.gov/search/map/Mars/Mars2020/landing_si...

 

CTX Source Citation:

R.L. Fergason, T.M. Hare, R.L. Kirk, S. Piqueux, D.M. Galuzska, M.P. Golombek, R.E. Otero, and B.L. Redding, 2017, "Mars 2020 Landing Site Evaluation: Slope and Physical Property Assessment," 48th Lunar and Planetary Science Conference, held 20-24 March 2017, at The Woodlands, Texas. LPI Contribution No. 1964, id.2163.

  

Superimposing a gem on a photo isn't normally possible. However, using computer graphics things impossible become possible.

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_009609_1675

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