View allAll Photos Tagged computergraphics

Moons and rings are derived from Cassini mission imagery. The clouds are a photograph taken from a Southwest flight somewhere over Southern California.

Sometimes you have to say goodbye and walk the road alone;

When you never thought life could change thus...

The road ahead feels lonely, and you have a heavy heart to carry all the way...

 

Many many thanks to the following for their stock:

 

Model:

Storm at sea 2 by *Lisajen-stock

www.deviantart.com/deviation/32332018/

 

Landscape:

Rock Creek Park by *somadjinn

www.deviantart.com/deviation/29682760/

 

I call this one the Creeper, if you stare at the center long enough you will see why.

I'm playing with 3d.

I add strange prosthesis to myself...

 

© All Rights Reserved

abstract geometric illustration with shapes and squares

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037268_2300

Little Shop of Fractals

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_040293_1520

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_039404_1820

✰ This photo was featured on The Epic Global Showcase here: bit.ly/1VJqeG4

-------------

042216.LOS-SOL #3d #cinema4d #c4d #photoshop #cg #octanerender #computergraphics #geometry #geometric #render #abstract #art #digitalart #illustration #daily #solarsystem #graphicdesign #surreal #rsa_graphics #gohmn

by @gohmn.daily on Instagram.

 

Photography made in studio with a technique called ICM (intentional camera movement)

 

Available at: fineartamerica.com/featured/dancer-chris-alexander-lunder...

It's, um, not real.

 

It's looking west during northern hemisphere winter so the rings are backlit. In actuality, you likely wouldn't even be able to see them with the sky this illuminated.

Eridania Lake south of Ma'adim Vallis. Based loosely on information on Wikipedia: en.wikipedia.org/wiki/Eridania_Lake

 

Mars Altimetry: NASA/MGS/MOLA

A simple view of Mars rendered in Autodesk Maya

Made with Mandelbulb3D

Check mandelbulb.com (Windows/macOS)

Model: @francescacolomboofficial

Make Up: @mariasamuelmua

Organizer: @rachel_kate_modelx

Tutor: @felixpeterphotography

Designer: @byannakiss

Designer: @diana_elizabeth_bridal

 

Chruch in Llansantffraid-ym-Mechain

Superimposing a gem on a photo isn't normally possible. However, using computer graphics things impossible become possible.

This is my entry for RogueOlympics 2024 Round 3, with the topic "Volumen / Volume". The RogueOlympics are a build contest by the RogueBricks Community, with each week featuring a new topic and a part limit of just 101 pieces (I used 45, including the light fixture, technically twice).

 

This was a really abstract topic again, so I went with the more mathematical meaning of volume, complete with its evocations of space, 3-dimensionality, bodies and volumetric media and built something that was on my list for quite a while, a LEGO homage to the classic Cornell Box. I also added a Stanford Bunny and a Utah Teapot to the scene, for some more references to computer graphics history. And in true spirit of the Cornell Box, I added a rendering next to the real photo. But while I managed to get the scene and perspective somewhat matching, I didn't really have the time, dedication and experience with Blender and photography to match the lighting and exposure of the rendering all too closely to what my phone produced.

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_043779_1890

“REUSABLE LAUNCH VEHICLE ART CONCEPT -- Rockwell International’s Reusable Launch Vehicle (RLV) X-33 comparison concept.”

 

An excellent example of the unappealing look of early computer-generated graphics.

 

www.semanticscholar.org/paper/Design-Options-and-Issues/1...

Credit: Semantic Scholar website

 

Equally unappealing video:

 

www.youtube.com/watch?v=wlHjcIFVtKU

Credit: Retro Space HD/YouTube

A hypothetical lake and source tributary rendered using CTX orthoimagery and digital terrain model data. Rendered using Blender w/ Cycles.

 

Image Texture: astrogeology.usgs.gov/search/map/Mars/Mars2020/landing_si...

 

Altimetry: astrogeology.usgs.gov/search/map/Mars/Mars2020/landing_si...

 

CTX Source Citation:

R.L. Fergason, T.M. Hare, R.L. Kirk, S. Piqueux, D.M. Galuzska, M.P. Golombek, R.E. Otero, and B.L. Redding, 2017, "Mars 2020 Landing Site Evaluation: Slope and Physical Property Assessment," 48th Lunar and Planetary Science Conference, held 20-24 March 2017, at The Woodlands, Texas. LPI Contribution No. 1964, id.2163.

  

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_040293_1520

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_009609_1675

A simple model of Earth using Autodesk Maya

Alien: Isolation

3200 x 1800

Downsampled

Cutscene

 

The Creative Assembly described Alien: Isolation as a survival horror game as opposed to an action shooter, designing the game more on Ridley Scott's Alien, as opposed to James Cameron's more action-oriented Aliens.Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features a single Alien throughout the title's duration that cannot be killed, requiring the player to use stealth tactics in order to survive. Although the game features some weapons, they will be lethal only against the human occupants and android "Working Joes".

 

Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell.

 

The Alien AI was programmed with a complex set of behavioural designs that unlock as it encounters the player; this creates the illusion that the Alien learns from each encounter with the player, and appropriately adjusts its hunting strategy. This includes the ability for the Alien to investigate "secondary sources" of disturbances; for instance, if it notices a locker or air lock is open, the Alien will search for who opened it. The Alien also emits specific vocalizations depending on its intent: a scream may indicate that it is about to attack, while other sounds may indicate that it is searching, that it has seen something, or that it lost the trail of its prey.

 

The player has the ability to crouch to hide behind objects to break line of sight with the Alien, and the player can then covertly peek over or lean around to gain view. The player has the ability to run, and is given both a flashlight and a motion tracker to detect the Alien's movements: however, using any of these creates noise or light, which increases the chance of the Alien finding the player. The player can go under tables or inside lockers to hide from the Alien, and will sometimes have to press a button to make Amanda hold her breath to avoid making noise. Levels are designed to be non-linear with multiple entry and exit points for each room, providing alternative routes for the Alien to attack or the player to escape.

 

The game has a minimal heads-up display, instead requiring the player to use their inventory to acquire information, such as bringing up the motion tracker to locate the Alien. Using the motion tracker triggers a depth of field effect so the player can focus on either the tracker or what is in front, but cannot focus on both at the same time. The motion tracker is only capable of detecting the Alien's approximate location when it is moving; it can neither detect the Alien's specific location nor locate the Alien when it is not moving. The game features a crafting system which allows the player to create weapons and tools to defend themselves. Crafting objects appear in randomised locations, forcing players to explore the level on each playthrough instead of memorizing the locations of previously found tools. Players also encounter computers and other devices that they can hack to access information or trigger in-game actions, using a system similar to video tape tracking

 

The game also features a minimal amount of music, more relying on ambient sound to make the player notice what may be happening and to also enhance the atmosphere. However, there are some scripted sequences of music, as well as well rising noise whenever the Alien may be nearby.

 

Creative Assembly announced two pieces of pre-order DLC. All pre-orders received a free upgrade to the Nostromo Edition, which includes the Crew Expendable mission featuring the original crew of the Nostromo. Additionally, by ordering the Ripley Edition from selected retailers, players received the Last Survivor mission, which features Ellen Ripley attempting to set the self-destruct system and escape aboard the Narcissus.

Design by Sherrie Thai of Shaireproductions.com

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_043779_1890

1 2 3 4 6 ••• 79 80