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Rendered with Autodesk Maya and Adobe Photoshop.

 

About Daphnis and the waves: lightsinthedark.com/2011/04/16/ring-racer-take-two/

Rendered using Autodesk Maya and Adobe Photoshop.

 

Surface texture: NASA/JPL-Caltech/USGS/Kevin M. Gill

Drops of the ocean reach the sky and become stars...

You may lose someone dear to the sea, but you can find them in the sky!

  

Many thanks for they stck to:

 

Manipulated Foggy Ocean by ~DebauchedSeductress

debauchedseductress.deviantart.com/art/Manipulated-Foggy-...

 

Wave Stock I by ~grace-stock

grace-stock.deviantart.com/art/Wave-Stock-I-35274368

 

Model: Flying Falling Stock 2 by ~SilentGod88

silentgod88.deviantart.com/art/Flying-Falling-Stock-2-409...

 

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_022467_0985

Mars Altimetry: NASA/MGS/MOLA

Clouds: NASA

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_031919_1435

Photo manipulation / Art digital / LezarnumeriK, photographe Avignon

 

d'autres photos sur :

photographe-avignon-spectacle.blogzoom.fr/

lezarnumerik.online.fr/

 

more photos on :

photographe-avignon-spectacle.blogzoom.fr/

lezarnumerik.online.fr/

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_011817_1395

Can be either Voyager 1 or Voyager 2. Placement is not specific.

 

Texture imagery: NASA/JPL-Caltech/Björn Jónsson

 

Rendered using Autodesk Maya and Adobe Photoshop.

Another Earth using Suomi NPP true color imagery in Blender.

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_022262_1475

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_060729_1670

not a good kind person glancing at someone else not so friendly.

Thin details expression, play with shadows and volumes via lights sculpting. It's mostly just a speedsketch to try a recent updates of my favorite graphics software.

 

Customs are still open - feel free to contact me somewhere.

Photographie + image de synthèse

Photography + computer graphics.

 

. . . . San Agustin, New Mexico . . . . maybe. A Terragen 0.9x render.

Rendered using Autodesk Maya and Adobe CC.

 

Ocean level is arbitrarily placed and does not reflect any estimates of available water quantities.

 

Mars Altimetry: NASA/MGS/MOLA

Clouds: NASA Earth Observatory

Rendered using Viking Color Imagery and MOLA DEM data.

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_046103_2030

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_009609_1675

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

Rendered using Viking Color Imagery and MOLA DEM data.

 

Also trying different tricks for the upper atmosphere on the limb.

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002437_1875

Rendered using Viking Color Imagery and MOLA DEM data.

 

Also trying different tricks for the upper atmosphere on the limb.

Rendered in the existing scene I had for the Earth and Mars. Using Blender 2.71 with Cycles. Post processing in Photoshop.

Using night lights imagery from Miguel Román, NASA GSFC.

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_046103_2030

Abstract molecule with colorful particles. Vector illustration. Atoms. Medical multicolor design element for banner or flyer isolated on white.

Rendered with Maya and Photoshop.

A simple model of Mars, lit a little more directly. Rendered using Autodesk Maya.

Frames from a movie processed / drawn in Photoshop, transformed into comics and converted from 2D to 3D.

 

CROSSVIEW

To view 3D pics cross your eyes focusing between at the pictures until both images overlap one another in the middle.

Per vedere le foto in 3D incrociare (strabuzzare) gli occhi fino a che le due immagini si sovrappongono formandone una sola centrale.

 

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_022262_1475

Rendered using Autodesk Maya and Adobe Photoshop.

Projections on Disney Concert Hall during 100th-Anniversary of the L.A. Philharmonic. [10 of 12]

So I went a little nuts at the Arcade trying to get my hands on the Cherry Blossom Trailer and Phonebooth Rares from Floorplan. Sadly these still continue to elude me *sad face*

 

I love the Arcade Gatcha season really. I always find the creations from all the vendors quite inspiring . Here's what happened to all my phones...

 

In this photo :

Pilot Borovsky Stage (Prize from the World Domination Hunt)

 

Saxaphone by Lafe Baxton

(On Marketplace was only L$30!) marketplace.secondlife.com/p/Brass-Horns-Boxed/3176998

 

Floorplan Antique Telephones from The Arcade Gatcha March 2013

Standby Inc. Microphone Gold (Rare) from The Arcade Gatcha Dec.2012

Aux Slouched Bow (Moss) from The Arcade Gatcha Dec. 2012

 

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_036209_1720

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