View allAll Photos Tagged computergraphics
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Happy Easter!
Copyright © 2014 by Craig Paup. All rights reserved.
Any use, printed or digital, in whole or edited, requires my written permission.
A Terragen 2 scene. The volcano is the result of an Inverse Crater with a rim higher than the Crater itself.
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Creating using Soumi NPP Corrected Reflectance (True Color) imagery from August 25 2017. Rendered using Autodesk Maya and Adobe Photoshop.
Hawken
6000x1800
Exploration Mode
PS - Post
“The world is like a ride in an amusement park, and when you choose to go on it you think it's real because that's how powerful our minds are. The ride goes up and down, around and around, it has thrills and chills, and it's very brightly colored, and it's very loud, and it's fun for a while. Many people have been on the ride a long time, and they begin to wonder, "Hey, is this real, or is this just a ride?" And other people have remembered, and they come back to us and say, "Hey, don't worry; don't be afraid, ever, because this is just a ride." And we … kill those people. "Shut him up! I've got a lot invested in this ride, shut him up! Look at my furrows of worry, look at my big bank account, and my family. This has to be real." It's just a ride. But we always kill the good guys who try and tell us that, you ever notice that? And let the demons run amok … But it doesn't matter, because it's just a ride. And we can change it any time we want. It's only a choice. No effort, no work, no job, no savings of money. Just a simple choice, right now, between fear and love. The eyes of fear want you to put bigger locks on your doors, buy guns, close yourself off. The eyes of love instead see all of us as one. Here's what we can do to change the world, right now, to make a better ride. Take all that money we spend on weapons and defenses each year and instead spend it feeding and clothing and educating the poor of the world, which it would pay for many times over, not one human being excluded, and we could explore space, together, both inner and outer, forever, in peace.”
― Bill Hicks
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Another sample of the art I created for the children's book Super Someone. The company that commissioned me to do the art has launched it on flattenme.com
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Drops of the ocean reach the sky and become stars...
You may lose someone dear to the sea, but you can find them in the sky!
Many thanks for they stck to:
Manipulated Foggy Ocean by ~DebauchedSeductress
debauchedseductress.deviantart.com/art/Manipulated-Foggy-...
Wave Stock I by ~grace-stock
grace-stock.deviantart.com/art/Wave-Stock-I-35274368
Model: Flying Falling Stock 2 by ~SilentGod88
silentgod88.deviantart.com/art/Flying-Falling-Stock-2-409...
Rendered with Autodesk Maya and Adobe Photoshop.
About Daphnis and the waves: lightsinthedark.com/2011/04/16/ring-racer-take-two/
Rendered using Autodesk Maya and Adobe Photoshop.
Surface texture: NASA/JPL-Caltech/USGS/Kevin M. Gill
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Can be either Voyager 1 or Voyager 2. Placement is not specific.
Texture imagery: NASA/JPL-Caltech/Björn Jónsson
Rendered using Autodesk Maya and Adobe Photoshop.
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Photo manipulation / Art digital / LezarnumeriK, photographe Avignon
d'autres photos sur :
photographe-avignon-spectacle.blogzoom.fr/
more photos on :
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
not a good kind person glancing at someone else not so friendly.
Thin details expression, play with shadows and volumes via lights sculpting. It's mostly just a speedsketch to try a recent updates of my favorite graphics software.
Customs are still open - feel free to contact me somewhere.
Rendered using Autodesk Maya and Adobe CC.
Ocean level is arbitrarily placed and does not reflect any estimates of available water quantities.
Mars Altimetry: NASA/MGS/MOLA
Clouds: NASA Earth Observatory
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Viking Color Imagery and MOLA DEM data.
Also trying different tricks for the upper atmosphere on the limb.