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Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_046103_2030
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Camera is facing 180˚ around from previous image.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
A rerendering of a previous image showing a water filled Gale Crater on Mars (current location of MSL Curiosity). Mount Sharp pokes up in the center. Elevations are exaggerated by several times.
Rendered using Autodesk Maya and Adobe Photoshop using Mars Express imagery and altimetry, with horizon imagery derived from Viking data.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_009149_1750
Water Over Rubber Ball #1
Rendered at 1080p, this took so many much longer than it should have at over 10hrs. I let it go over night. without compromising the project too much there has to be be a better way of doing this before I re-render.
In this version the ball is static. I will to do a version with the ball (or many balls) bobbing up and down with the water.
View on Youtube and set quality. to 1080. youtu.be/MUxWtHsk9a4
Original 8Kx4K image took more than 100 CPU hours to be rendered with Povray.
Immersive viewer / パノラマビューアでご覧下さい。
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_028953_1430
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Global elevation model using the GEBCO_08 30 arc-second bathymetry dataset, rendered in jDem846. Satellite imagery overlayed over landmasses using NASA images and GIMP. Attribution: ‘The GEBCO_08 Grid, version 20100927, www.gebco.net. In this version GIMP was used to map to the sphere.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
DEM of Moon using LOLA 256 pix/deg cylindrical altimetry data. Focal point is about 23° N by 30° E from about 2,500 km (1,550 miles) from the surface. Sources: NASA/PDS Geosciences Node for LRO: LOLA. Rendered using jDem846
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_008391_1790
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
The kaleidoscope is computer generated in Blender which is a free and open source computer graphics software program.
Never one to be constrained to just terrestrial planets, I figured I'd put my rendering software (jDem846) through an exercise in gas giants. To produce this, I had to borrow some textures from Celestia, which I admit currently produces an image quality considerably better than this. I found that I also needed number of API additions to my code to respect the ellipsoid (flattened) nature of the planet as well as lighting and other tweaks.
This wasn't nearly as involved as my previous "Living Mars" images, but allowed me to approach the graphics algorithms with a different use case.
The point of view is from about 265,000 km away at a slightly southern latitude. The longitude is non-specific.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
A rendered image of a hypothetical sunlike star in a binary system with a much smaller white dwarf. No matter accretion is demonstrated in this image.
Rendered in Blender 2.71 Cycles using volumetric rendering for the flame dynamics.
Photo turned into a painting automatically with freeware FotoSketcher.
Original photo can be found here: www.e-onsoftware.com/products/vue/vue_6_easel/images/Scho...
"Painted" with a prototype version of FotoSketcher 1.9 - www.fotosketcher.com/
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
The New Horizons spacecraft sailing over Pluto with Charon in the background.
Spacecraft, Pluto, & Charon modeled and rendered in Autodesk Maya 2015. Background stars rendered in Blender 2.71. Layers composited in Adobe Photoshop CC 2014.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
DEM of Mars rendered with jDem846. Using the MRO MOLA 128 pix/deg elevation dataset overlayed with satellite imagery from the Celestia Motherlode. Elevations are exaggerated to enhance the visibility of terrain features.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom.
Terrain Data: NASA/JPL/University of Arizona/USGS
MSL Model Credit: Brian Kumanchik, NASA/JPL-Caltech
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS