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Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_057716_1080
Lander model not to scale to terrain.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037262_1845
InSight Model: nasa3d.arc.nasa.gov/detail/insight_cruise_lander
A rerendering of a previous image showing a water filled Gale Crater on Mars (current location of MSL Curiosity). Mount Sharp pokes up in the center. Elevations are exaggerated by several times.
Rendered using Autodesk Maya and Adobe Photoshop using Mars Express imagery and altimetry, with horizon imagery derived from Viking data.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_046103_2030
This LEGO Millennium Falcon 3D model was created using Autodesk Maya and rendered using Vray. All of the textures were created using Photoshop. I am not trying for hyperrealism, but I do want to look as close as possible to the real toy. Thanks.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Camera is facing 180˚ around from previous image.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_009149_1750
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Water Over Rubber Ball #1
Rendered at 1080p, this took so many much longer than it should have at over 10hrs. I let it go over night. without compromising the project too much there has to be be a better way of doing this before I re-render.
In this version the ball is static. I will to do a version with the ball (or many balls) bobbing up and down with the water.
View on Youtube and set quality. to 1080. youtu.be/MUxWtHsk9a4
Global elevation model using the GEBCO_08 30 arc-second bathymetry dataset, rendered in jDem846. Satellite imagery overlayed over landmasses using NASA images and GIMP. Attribution: ‘The GEBCO_08 Grid, version 20100927, www.gebco.net. In this version GIMP was used to map to the sphere.
As seen from Cape York looking south. A loose approximation of a MER Opportunity image: photojournal.jpl.nasa.gov/catalog/PIA14508
An approximate simulation of the Mars Exploration Rover Opportunity's view on Sol 2239.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source:
Original 8Kx4K image took more than 100 CPU hours to be rendered with Povray.
Immersive viewer / パノラマビューアでご覧下さい。
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_028953_1430
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
DEM of Moon using LOLA 256 pix/deg cylindrical altimetry data. Focal point is about 23° N by 30° E from about 2,500 km (1,550 miles) from the surface. Sources: NASA/PDS Geosciences Node for LRO: LOLA. Rendered using jDem846
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_008391_1790
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
The New Horizons spacecraft sailing over Pluto with Charon in the background.
Spacecraft, Pluto, & Charon modeled and rendered in Autodesk Maya 2015. Background stars rendered in Blender 2.71. Layers composited in Adobe Photoshop CC 2014.
The kaleidoscope is computer generated in Blender which is a free and open source computer graphics software program.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
NOT REAL!
Created using a HiRISE Digital Terrain Model of Domoni Crater on Mars with USGS 1-meter orthoimagery of Meteor Crater in Arizona. Scale isn't exact (or even that close).
Domoni Crater DTM: NASA/JPL/University of Arizona/USGS
Meteor Crater: USDA/FSA/APFO
Never one to be constrained to just terrestrial planets, I figured I'd put my rendering software (jDem846) through an exercise in gas giants. To produce this, I had to borrow some textures from Celestia, which I admit currently produces an image quality considerably better than this. I found that I also needed number of API additions to my code to respect the ellipsoid (flattened) nature of the planet as well as lighting and other tweaks.
This wasn't nearly as involved as my previous "Living Mars" images, but allowed me to approach the graphics algorithms with a different use case.
The point of view is from about 265,000 km away at a slightly southern latitude. The longitude is non-specific.