View allAll Photos Tagged computergraphics

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_025625_1580

Well a hundred years from now I won't be crying

A hundred years from now I won't be blue

My heart will have to forget that we ever met

But I won't care a hundred years from now

 

A beautiful song from Elvis Presley....

  

Many many thanks to the following people on Deviantart.com for allowing me to use their stock for my graphic.

 

Model

www.deviantart.com/deviation/38825242/

 

Landscape

www.deviantart.com/deviation/38918233/

 

Water lillies

www.deviantart.com/deviation/17394834/

 

Peacock

www.deviantart.com/deviation/31982089/

 

Orchids

lunanyxstock.deviantart.com/

In logic and computer programming, a Boolean operator is a type of variable between two states. In computer-generated imagery, Boolean operations enable us to subtract, add or create an intersection between two objects.

In this series I subtract a sphere from a landscape. The latter becomes hollow. It is sterile, it lacks something, the breath of life.

It is a morbid image: a Boolean nature.

 

A sculpture completes the image by representing the missing part.

The sum of the image and the sculpture forms the landscape in its entirety.

--------------------------------------- ---------------

Un booléen en logique et en programmation informatique est un type de variable à deux états. En image de synthèse les opérations booléennes permettent de soustraire, d'additionner ou de créer l'intersection de deux objets.

Dans cette série je soustrais une sphère à un paysage. Celui-ci se retrouve creusé. Aseptisé, il lui manque quelque chose, un souffle de vie.

C'est une image morbide : une nature booléenne.

 

Une sculpture vient compléter l'image en représentant la partie manquante.

La somme de l'image et de la sculpture forme le paysage dans son entièreté.

--------------------------------------- -------

more info : www.hugoarcier.com

 

© All Rights Reserved

I do this entirely too often.

 

Rendered in Autodesk Maya with Mental Ray. Assembled with background in Adobe Photoshop.

Created using DTM and ortho imagery data from the NASA HiRiSE project.

 

Source Data: www.uahirise.org/dtm/dtm.php?ID=ESP_038214_1875

The Chinese hexagrams are a binary code of a system just as encompassing as the tarot. Binary codes can encode anything a discrete code can encode, and are the basis of all modern communications. All images, all sounds, all thoughts can be hidden in strings of ones and zeros - broken/unbroken. Each new bit doubles the number of possible messages.

 

But sometimes one has to break out of the system.

 

Thinking outside the box. Breaking rules. Intellectual courage. New codes.

This tea set and tree frog were created using Autodesk Maya 2009 a 3D modeling program. This image was rendered using Mental Ray. The scene was lit by a High Dynamic Range Image. The tree frog was from an earlier project I did.

  

The Juno spacecraft passes over Jupiter's Great Red Spot on July 11th. Rendered using actual data captured by the spacecraft during the flyover.

 

Data: NASA/JPL-Caltech/MSSS/SwRI/Kevin M. Gill

 

Juno Model: NASA/JPL-Caltech

 

Rendered using Autodesk Maya and Adobe Photoshop.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_009768_1880

Rendered in Autodesk Maya and Adobe Photoshop.

 

Clouds: NASA Earth Observatory

Practicing using procedural textures in Maya and Mental Ray. Post done in Photoshop.

 

Wanted to add some volcanoes, lava plumes, or even a meteor impact but I lacked either the time or the skill to make it look believable.

A Terragen 2 scene. The rock feature is isolated with an image map mask, and redirect shaders help form its shape. The camels were added using Photoshop.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_043742_1800

Imaginary lakes of Lava pooling near a volcano on Jupiter's moon Io. Adjusted to appear as if taken by NASA's Galileo spacecraft.

 

Original photo is of an extinct cinder cone in Southern California.

Camera is facing 180˚ around from previous image.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_014081_1440

Focused towards Valles Marineris.

 

Rendered using Autodesk Maya and Adobe Photoshop.

When your beautiful dream shatters, there should be a beautiful pattern hidden in the broken peices. Life ought to have meaning, everything should fit...

The water molecule is a beautiful structure.

 

The symmetries impose an orbital structure that forms a tetrahedral shape. But the tetrahedral shape is not perfect, and the charges do not neutralise each other perfectly - bending the cubical symmetry of the p-orbitals to the tetrahedral hybrid structure is hard to do. But this charge variation makes the slightly negative outside of the oxygen atom tempting for the slightly positive hydrogens of other molecules, forming hydrogen bonds. The bonds make each molecule link to four others in a loose network that enables water to remain liquid over a wide range of temperatures, gives it a high heat of vaporisation, a loose crystal structure that makes ice float rather than sink, a high surface tension and high specific heat. These properties creates a complex chemistry and physics, allows interesting weather and life to exist.

 

It is all in the symmetry breaking.

 

So why oxygen and hydrogen? Hydrogen because it is the simplest and most common substance in the universe. Oxygen because it is a side effect of the triple alpha process in old stars. Due to a fortuitous "coincidence" beryllium-8 has an energy level that makes the merge with helium-4 far likelier than it would otherwise have been, allowing the formation of carbon. Which in turn combines with another helium-4 to give an oxygen-16. But nuclear spin rules prevent oxygen-16 of being burned into neon. So in the end we get a lot of carbon and oxygen instead of inert noble gas. But the triple-alpha process is also so slow that it did not occur during the big bang, preventing the universe from becoming too much carbon in the first place. Again, saved by symmetry. This time the symmetries of the nuclear orbitals of beryllium and oxygen saves us. And why are they like they are? Part is just the mathematics of eigenfunctions of the spherically symmetric Schrödinger equation, but part is also due to the exact proton and neutron masses... set (presumably) by another symmetry breaking.

 

The subtle order of everyday life surrounds us, and we take it for granted. But had it not existed our everyday life would not have existed, and whatever lives we may have led would have seemed natural. Some of the order of the world is due to the balance of different forces, be they physical, social or psychological. Other order emerges through self-organisation. A bit even through deliberate planning. But then there are the coincidences and patterns inherent in the rules themselves, the true bedrock of life.

 

The Anthropic Principle. Symmetry and symmetry breaking. The harmonies of matter. Symmetry groups interacting, breaking symmetries and creating new possibilities

The central peak is more of a ring. This is standing on the rim and looking inside.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_021551_1710

Digital elevation model rendered using the GEBCO_08 bathymetric dataset in a spherical projection. Sources: GEBCO_8 bathymetric raster data provided by the General Bathymetric Chart of the Oceans. project. Rendered using jDem846.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037948_1645

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_013268_1330

A Frozen Earth - Or what I tell my 7 year old son will happen if he leaves the front door open when the air conditioning is on.

 

Rendered using Blender 2.70a. Elevation mapping via GEBCO_08.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_036099_2615

The central peak is more of a ring. This is standing inside and looking towards the northern rim.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_021551_1710

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_014081_1440

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_054160_1775

Planet with massive and reflective icy rings in a binary star system.

 

Rendered using Autodesk Maya and Adobe Photoshop.

Rendered in Autodesk Maya, post processing in Adobe Photoshop.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_007100_1520

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_009149_1750

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_009149_1750

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_013948_1410

A Dyson Shell of massive independently orbiting arched panels.

 

Rendered using Autodesk Maya and Adobe Photoshop.

hugoarcier.com/en/dans-la-fente/

 

Prints of my series "in the crack" done for an upcoming exhibition. I will give you more detail soon.

 

Tirages de ma série "in the crack" réalisés pour une future exposition... je vous donnerai plus de précisions bientôt.

 

© All Rights Reserved

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_034856_1655

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_012444_2065

Rendered using Blender and Photoshop.

Camera is facing 180˚ around from previous image.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_014081_1440

My friend John Austin (Austinspace) conceived of Jibby's appearance for a comic book we made back during the late 70s. He later became a character in a novel I wrote that will never see print. In later years I created him in 3D just to teach myself how to use the softwar. The computer version lacks the warmth of John's version, but he's still very much Jibby.

 

i created Jibby on Flickr in order to comment on John's photos. At the time I had no camera, so was merely working on other people's photos. I never intended to post anything. I wasn't really a photographer at the time. I'd dabbled in photography from time to time, but never seriously until 2008. It became necessary because of my increasing interest in Photoshop art and the lack of photos to play with. I wanted to work on things that were totally my own. So I started posting photos I had done in the past until I could afford a camera.

 

Then I became an ego run amuck, screaming "Look at me! Look at me!" It's pretty sad, really.

 

You might find these definitions of Jibby amusing:

Global elevation model using the GEBCO_08 30 arc-second bathymetry dataset, rendered in jDem846. Satellite imagery overlayed over landmasses using NASA images and GIMP. Attribution: ‘The GEBCO_08 Grid, version 20100927, www.gebco.net’

A simple crescent Earth rendered using Autodesk Maya.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_040607_1345

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_046103_2030

Earth with bedrock level bathymetric data from GEBCO. Hillshading has been applied over the Blue Marble image to provide an exaggerated texture easier to see. Sources: GEBCO_8 bathymetric raster data provided by the General Bathymetric Chart of the Oceans. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Rendered using jDem846.

Modeled and rendered in Autodesk Maya. Post processing in Photoshop

1 2 ••• 15 16 18 20 21 ••• 79 80