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Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=ESP_047413_1410

Rendered using Autodesk Maya, and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: ftp://pdsimage2.wr.usgs.gov/pub/pigpen/mars/hirise/topography/ColumbiaHills_HiRISE/

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_007100_1520

Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, & gdal.

  

Data Credit: NASA/JPL/University of Arizona/USGS

Data Sources:

www.uahirise.org/dtm/dtm.php?ID=ESP_016213_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016780_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016846_2320

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_016065_1560

Rendered in POVRay, this is a work in progress. This is all my own work, with the possible exception of the floor, and obviously the real Lego pieces. The rest was constructed by creating a library of pieces and the rest was just a matter of moving, rotating, colouring, etc.

 

The floor, I found from an entry in the IRTC by Juha Nieminen entitled: "Oops, I dropped it on the floor!". I certainly do not intend to pass that off as my own work. I intend on replacing the floor with one of my own design when I can be bothered to do it! I could do a plane of lego nodules, but that'd take more than a few more minutes to render!!

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_002814_2055

Rendered using Autodesk Maya and Adobe Photoshop. Textured using Blue Marble NG for surface; clouds textured using GOES satellite infrared cloud imagery from 6/9/2015.

Rendered using Autodesk Maya and Adobe Photoshop.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002315_2030

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_046619_1665

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_018738_1585

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_054160_1775

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_016004_1425

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_008338_1525

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002634_1725

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_003910_1685

Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, & gdal.

  

Data Credit: NASA/JPL/University of Arizona/USGS

Data Sources:

www.uahirise.org/dtm/dtm.php?ID=ESP_016213_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016780_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016846_2320

Using night lights imagery from Miguel Román, NASA GSFC.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_008437_1750

Rendered using Autodesk Maya with Viking global imagery and MOLA altimetry as displacement mapping.

 

Data Credit: NASA/JPL-Caltech

I just like this one better as a black & white image. Shows the contrasts of the different material better. Almost looks arctic.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

Earth as it would appear should the Greenland and Antarctic ice sheets melt, raising ocean levels by an estimated 67.5 meters (~221.5 ft). The Greenland ice sheet is estimated to contribute 7 meters to global ocean levels. The Antarctic ice sheet would contribute 60 meters if fully melted. Additional glaciers and ice caps in the margins of Greenland and Antarctic peninsula would contribute an additional 0.5 meters. Roads were added for reference. Sources: ETOPO1 Global Relief 1 arc-minute elevation raster data provided by the NOAA National Geophysical Data Center. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Estimates of ocean level effects from polar ice found on Wikipedia. Rendered using jDem846.

Rendering showing a planetary ring system over Mars. Demonstrates either the formation or destruction of Phobos and/or Deimos.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_034619_1670

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_012444_2065

Viewing the rings from their unilluminated side. Rendered using Autodesk Maya and Adobe Photoshop.

Updated: Didn't like the color and lighting on the previous render of this.

 

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_010361_1955

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=ESP_017173_1715

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Sources:

www.uahirise.org/dtm/dtm.php?ID=PSP_003252_1425

www.uahirise.org/dtm/dtm.php?ID=PSP_005731_1425

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_014153_1430

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_008391_1790

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: ESP_016221_2175

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