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Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002634_1725

I just like this one better as a black & white image. Shows the contrasts of the different material better. Almost looks arctic.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_003910_1685

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_014153_1430

✰ This photo was featured on The Epic Global Showcase here: ift.tt/1XvwO2k

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》Featuring The Amazing: @gohmn.daily ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄

051616.CONFERENCE [NBA Conference Finals artwork commissioned by @NBA. Make your own and tag #NBAart for a chance to be featured. . . #3d #cinema4d #c4d #photoshop #cg #octanerender #computergraphics #geometry #geometric #render #abstract #art #digitalart #illustration #daily #graphicdesign #landscape #mountains #basketball #nba #conferencefinals #trophy #rsa_graphics #surreal #gohmn

✰Follow @gohmn.daily on Instagram for more awesomeness like this!

 

Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, & gdal.

  

Data Credit: NASA/JPL/University of Arizona/USGS

Data Sources:

www.uahirise.org/dtm/dtm.php?ID=ESP_016213_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016780_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016846_2320

Updated: Didn't like the color and lighting on the previous render of this.

 

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_010361_1955

Rendered using Autodesk Maya, and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: ftp://pdsimage2.wr.usgs.gov/pub/pigpen/mars/hirise/topography/ColumbiaHills_HiRISE/

Viewing the rings from their unilluminated side. Rendered using Autodesk Maya and Adobe Photoshop.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_008437_1750

Rendered using Autodesk Maya with Viking global imagery and MOLA altimetry as displacement mapping.

 

Data Credit: NASA/JPL-Caltech

Earth as it would appear should the Greenland and Antarctic ice sheets melt, raising ocean levels by an estimated 67.5 meters (~221.5 ft). The Greenland ice sheet is estimated to contribute 7 meters to global ocean levels. The Antarctic ice sheet would contribute 60 meters if fully melted. Additional glaciers and ice caps in the margins of Greenland and Antarctic peninsula would contribute an additional 0.5 meters. Roads were added for reference. Sources: ETOPO1 Global Relief 1 arc-minute elevation raster data provided by the NOAA National Geophysical Data Center. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Estimates of ocean level effects from polar ice found on Wikipedia. Rendered using jDem846.

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=ESP_017173_1715

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Sources:

www.uahirise.org/dtm/dtm.php?ID=PSP_003252_1425

www.uahirise.org/dtm/dtm.php?ID=PSP_005731_1425

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_005771_2035

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_013990_0930

Rendered with Autodesk Maya and Adobe Photoshop

Hypsometric Visualization of Mars. Elevations are exaggerated by 25 times to enhance the visibility of terrain features. Source: MRO MOLA 128 pix/deg elevation dataset. Rendered with jDem846.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: ESP_016221_2175

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_057851_0985

Computer generated image of a quantum-mechanical wave function

A rerendering of a previous image showing a water filled Gale Crater on Mars (current location of MSL Curiosity). Mount Sharp pokes up in the center. Elevations are exaggerated by several times.

 

Updated with improved vector displacement, water shaders, etc.

 

Rendered using Autodesk Maya and Adobe Photoshop using Mars Express imagery and altimetry, with horizon imagery derived from Viking data.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_008391_1790

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_026273_1700

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_042016_1495

I won't fly around your fire anymore

Burned and fallen down so many times before

I won't fly around your fire anymore

 

Artist: More Audioslave Lyrics

Song Title: Moth Lyrics

 

Here's a link to the original image of the lovely model :-)

www.deviantart.com/deviation/39001577/

   

Modeled using HiRiSE DTM and Ortho imagery data. Data processed using gdal, ImageMagick, & HiView. Rendered using Autodesk Maya and Adobe Photoshop.

 

Source Data: www.uahirise.org/dtm/dtm.php?ID=ESP_025366_2305

Data processed using HiView and gdal. Rendered using Autodesk Maya and Adobe Photoshop. Elevation shown is exaggerated.

 

Data:

NASA/JPL/University of Arizona/USGS

Link: www.uahirise.org/dtm/dtm.php?ID=PSP_005813_2150

Attempting to learn Autodesk Maya to boost my graphics/animation skillset (until I eventually write my own generalized rendering software).

  

Done using Autodesk Maya 2015 with the Maya Hardware Renderer 2.0 with some postprocessing in Photoshop.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_040770_1755

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_041305_1670

Taken from a recent cross-country flight. Wing was getting in the way of the sunrise, though.

Updated with major moons, Ceres, Vesta, Trans-Neptunian and Kuiper Belt objects.

Data processed using HiView and gdal. Rendered using Autodesk Maya and Adobe Photoshop. Elevation shown is exaggerated.

 

Data:

NASA/JPL/University of Arizona/USGS

Link: www.uahirise.org/dtm/dtm.php?ID=ESP_020673_1750

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_051084_1875

Some of my older 3D artwork that I have never uploaded onto here. This was completely from my imagination. A submarine built to resemble a Marlin in dry dock being fitted with a new drive unit. In the background is the imposing battleship HMAS Eureka. This took about 2 weeks and consisted of many layers. The scene was built in 3D MAX (rendered with V-ray) and assembled in Photoshop. The background scene comprises about 20 layers!

Mars Altimetry: NASA/Goddard Space Flight Center/MOLA Team, Source: astrogeology.usgs.gov/search/details/Mars/GlobalSurveyor/...

Rendered using Autodesk Maya, Adobe Photoshop, and Blender. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002387_1985

Titan Image: NASA/JPL-Caltech/SSI/Kevin M. Gill

 

Cassini Model: NASA/JPL/Caltech/Kevin M. Gill

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_009175_1810

I started this project back in between 2000-2001.

 

Luckily found the project file in an old hard drive.

 

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