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Rendered with Autodesk Maya and Adobe Photoshop

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_051084_1875

Attempting to learn Autodesk Maya to boost my graphics/animation skillset (until I eventually write my own generalized rendering software).

  

Done using Autodesk Maya 2015 with the Maya Hardware Renderer 2.0 with some postprocessing in Photoshop.

Mars Altimetry: NASA/Goddard Space Flight Center/MOLA Team, Source: astrogeology.usgs.gov/search/details/Mars/GlobalSurveyor/...

Modeled using HiRiSE DTM and Ortho imagery data. Data processed using gdal, ImageMagick, & HiView. Rendered using Autodesk Maya and Adobe Photoshop.

 

Source Data: www.uahirise.org/dtm/dtm.php?ID=ESP_025366_2305

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_009175_1810

I started this project back in between 2000-2001.

 

Luckily found the project file in an old hard drive.

 

Data processed using HiView and gdal. Rendered using Autodesk Maya and Adobe Photoshop. Elevation shown is exaggerated.

 

Data:

NASA/JPL/University of Arizona/USGS

Link: www.uahirise.org/dtm/dtm.php?ID=ESP_020673_1750

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_010361_1955

Taken from a recent cross-country flight. Wing was getting in the way of the sunrise, though.

Experimenting with a new technique for creating global clouds. Not perfect, but not too bad.

Rendered using Autodesk Maya, Adobe Photoshop, and Blender. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002387_1985

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_021942_1520

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_028719_2290

Titan Image: NASA/JPL-Caltech/SSI/Kevin M. Gill

 

Cassini Model: NASA/JPL/Caltech/Kevin M. Gill

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

The sunrise/set on Mars is blue. Here comes the science: www.universetoday.com/120353/what-makes-mars-sunsets-diff...

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

A planet, created by myself in Photoshop. This (obviously) isn't actually a photograph, but I was fairly happy with the result, so here it is.

A ringed gas giant using PlanetMaker

Many thanks for the stock images to:

 

The beautiful model: Sniffin Roses 1 by ~Stickfishies-Stock

stickfishies-stock.deviantart.com/art/Sniffin-Roses-1-788...

 

Fractal Stock 33 by ~SilverRose-Stock

silverrose-stock.deviantart.com/art/Fractal-Stock-33-7766...

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037948_1645

As seen from Cape York looking south. A loose approximation of a MER Opportunity image: photojournal.jpl.nasa.gov/catalog/PIA14508

 

An approximate simulation of the Mars Exploration Rover Opportunity's view on Sol 2239.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source:

Rendering of the Earth. This was done using new experimental C++ code that is being put together as a possible successor to jDem846. It has improved algorithms and now integrates OpenGL for hardware acceleration. This new code is considerably faster and much more memory efficient than the Java-based project. Elevations are exaggerated by about 50 times to better visualize terrain features, and cloud and atmospheric elevations are rather arbitrary.

 

Sources:

- Elevation Data is derived from the Shuttle Radar Topography Mission 30-arcsecond data (SRTM30), the Radarsat Antarctic Mapping Project Digital Elevation Model Version 2 (RAMP2), and the GEBCO_08 bathymetric raster from General Bathymetric Chart of the Oceans.

 

- Satellite imagery provided by the NASA's Earth Observatory Blue Marble project.

 

- Night lights are from the NASA Visible Earth project Earth's City Lights image.

 

- Global clouds are from the NASA Visible Earth catalog.

 

The full resolution image is available for download (88MB).

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_019469_1725

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_005771_2035

Rendered using Autodesk Maya and Adobe Photoshop.

Wish you all a wonderful Valentine's day!!!!!! :)

 

And today I finish my first Flickr anniversary!! YAyyyyyy!!!!!!!!

   

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002446_1700

And substantial atmosphere.

A T2 render using a negative crater with X,Y,and Z Redirect displacement for the feature peak, and a Fractal terrain blended with an image map mask for the peaks in the background.

This is dedicated to my childhood friend Rreena......

 

Know her from school times, and its been fifteen wonderful years of a very very precious friendship!!! And I know i'll be counting the years even when i am old, and on a rocking chair :-)Because, once you know such a lovely, gentle and sweet girl, you want her to be a part of your life forever!

 

Rreena, you are indeed my sweet angel! Love you lots girl!! :-)

 

This is one of her childhood snaps, I coloured from a black and white image of hers...

Here's a link to the original image:-

www.flickr.com/photos/rreenasharma/171842064/in/set-72157...

 

Here's a link to Rreena's photostream...

www.flickr.com/photos/rreenasharma/

  

Rendered using Autodesk Maya and Adobe Photoshop. Clouds via NASA Earth Observatory.

Feel free to use this image just link to www.learningDSLRVideo.com

Modeled and rendered in Autodesk Maya, post processing in Adobe Photoshop.

 

Pluto & Charon texture credit: NASA/JHUAPL/SwRI

Rendered using Autodesk Maya and Adobe Photoshop.

The Juno spacecraft passes over Jupiter's Great Red Spot on July 11th. Rendered using actual data captured by the spacecraft during the flyover.

 

Data: NASA/JPL-Caltech/MSSS/SwRI/Kevin M. Gill

 

Juno Model: NASA/JPL-Caltech

 

Rendered using Autodesk Maya and Adobe Photoshop.

Figured out some new tricks for this one.

 

Mars Altimetry: NASA/MGS/MOLA

Clouds: NASA

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002118_1510

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_057716_1080

Created using HiRIST DTM and Ortho data and NASA model of Curiosity. Rendered using Autodesk Maya and Adobe Photoshop.

 

Curiosity Model: Brian Kumanchik, NASA/JPL-Caltech

Source: nasa3d.arc.nasa.gov/detail/curiosity-dirty

 

HiRISE Data:

NASA/JPL/University of Arizona/USGS

Link: www.uahirise.org/dtm/dtm.php?ID=ESP_020673_1750

Lander model not to scale to terrain.

 

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037262_1845

 

InSight Model: nasa3d.arc.nasa.gov/detail/insight_cruise_lander

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_036209_1720

Rendered using Autodesk Maya using USGS sourced global maps.

This LEGO Millennium Falcon 3D model was created using Autodesk Maya and rendered using Vray. All of the textures were created using Photoshop. I am not trying for hyperrealism, but I do want to look as close as possible to the real toy. Thanks.

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