View allAll Photos Tagged computergraphics

Rendered using NASA/NOAA derived imagery. Global infrared clouds (GOES) from March 22nd, 2016.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_021942_1520

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_049053_1980

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_019469_1725

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_028719_2290

A planet, created by myself in Photoshop. This (obviously) isn't actually a photograph, but I was fairly happy with the result, so here it is.

Rendered using Autodesk Maya and Adobe Photoshop.

Rendered using Autodesk Maya and Adobe Photoshop. Clouds via NASA Earth Observatory.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

The sunrise/set on Mars is blue. Here comes the science: www.universetoday.com/120353/what-makes-mars-sunsets-diff...

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

Many thanks for the stock images to:

 

The beautiful model: Sniffin Roses 1 by ~Stickfishies-Stock

stickfishies-stock.deviantart.com/art/Sniffin-Roses-1-788...

 

Fractal Stock 33 by ~SilverRose-Stock

silverrose-stock.deviantart.com/art/Fractal-Stock-33-7766...

 

 

Enceladus image: NASA/JPL-Caltech/SSI/Kevin M. Gill

Cassini Model: NASA/JPL-Caltech/Kevin M. Gill

Wish you all a wonderful Valentine's day!!!!!! :)

 

And today I finish my first Flickr anniversary!! YAyyyyyy!!!!!!!!

   

The Juno spacecraft passes over Jupiter's Great Red Spot on July 11th. Rendered using actual data captured by the spacecraft during the flyover.

 

Data: NASA/JPL-Caltech/MSSS/SwRI/Kevin M. Gill

 

Juno Model: NASA/JPL-Caltech

 

Rendered using Autodesk Maya and Adobe Photoshop.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002446_1700

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_012991_1335

A T2 render using a negative crater with X,Y,and Z Redirect displacement for the feature peak, and a Fractal terrain blended with an image map mask for the peaks in the background.

This is dedicated to my childhood friend Rreena......

 

Know her from school times, and its been fifteen wonderful years of a very very precious friendship!!! And I know i'll be counting the years even when i am old, and on a rocking chair :-)Because, once you know such a lovely, gentle and sweet girl, you want her to be a part of your life forever!

 

Rreena, you are indeed my sweet angel! Love you lots girl!! :-)

 

This is one of her childhood snaps, I coloured from a black and white image of hers...

Here's a link to the original image:-

www.flickr.com/photos/rreenasharma/171842064/in/set-72157...

 

Here's a link to Rreena's photostream...

www.flickr.com/photos/rreenasharma/

  

Feel free to use this image just link to www.learningDSLRVideo.com

Modeled and rendered in Autodesk Maya, post processing in Adobe Photoshop.

 

Pluto & Charon texture credit: NASA/JHUAPL/SwRI

Figured out some new tricks for this one.

 

Mars Altimetry: NASA/MGS/MOLA

Clouds: NASA

Rendered using Autodesk Maya using USGS sourced global maps.

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002118_1510

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_057716_1080

Created using HiRIST DTM and Ortho data and NASA model of Curiosity. Rendered using Autodesk Maya and Adobe Photoshop.

 

Curiosity Model: Brian Kumanchik, NASA/JPL-Caltech

Source: nasa3d.arc.nasa.gov/detail/curiosity-dirty

 

HiRISE Data:

NASA/JPL/University of Arizona/USGS

Link: www.uahirise.org/dtm/dtm.php?ID=ESP_020673_1750

Lander model not to scale to terrain.

 

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037262_1845

 

InSight Model: nasa3d.arc.nasa.gov/detail/insight_cruise_lander

A rerendering of a previous image showing a water filled Gale Crater on Mars (current location of MSL Curiosity). Mount Sharp pokes up in the center. Elevations are exaggerated by several times.

 

Rendered using Autodesk Maya and Adobe Photoshop using Mars Express imagery and altimetry, with horizon imagery derived from Viking data.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_036209_1720

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_013019_1450

Rendered using Autodesk Maya and Adobe Photoshop.

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_046103_2030

This LEGO Millennium Falcon 3D model was created using Autodesk Maya and rendered using Vray. All of the textures were created using Photoshop. I am not trying for hyperrealism, but I do want to look as close as possible to the real toy. Thanks.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_010335_1840

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

Managed to capture screensavers. Thought I'd share :-)

 

© Microsoft

www.microsoft.com/windows/plus/default.mspx

just an exercise in Cycles materials

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_028274_2160

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_023546_1375

Camera is facing 180˚ around from previous image.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002063_1735

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_039502_1380

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_008245_2045

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_009149_1750

1 2 ••• 13 14 16 18 19 ••• 79 80