View allAll Photos Tagged computergraphics
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_049053_1980
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
A planet, created by myself in Photoshop. This (obviously) isn't actually a photograph, but I was fairly happy with the result, so here it is.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
The sunrise/set on Mars is blue. Here comes the science: www.universetoday.com/120353/what-makes-mars-sunsets-diff...
Data:
NASA/JPL/University of Arizona/USGS
Many thanks for the stock images to:
The beautiful model: Sniffin Roses 1 by ~Stickfishies-Stock
stickfishies-stock.deviantart.com/art/Sniffin-Roses-1-788...
Fractal Stock 33 by ~SilverRose-Stock
silverrose-stock.deviantart.com/art/Fractal-Stock-33-7766...
Wish you all a wonderful Valentine's day!!!!!! :)
And today I finish my first Flickr anniversary!! YAyyyyyy!!!!!!!!
The Juno spacecraft passes over Jupiter's Great Red Spot on July 11th. Rendered using actual data captured by the spacecraft during the flyover.
Data: NASA/JPL-Caltech/MSSS/SwRI/Kevin M. Gill
Juno Model: NASA/JPL-Caltech
Rendered using Autodesk Maya and Adobe Photoshop.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
A T2 render using a negative crater with X,Y,and Z Redirect displacement for the feature peak, and a Fractal terrain blended with an image map mask for the peaks in the background.
This is dedicated to my childhood friend Rreena......
Know her from school times, and its been fifteen wonderful years of a very very precious friendship!!! And I know i'll be counting the years even when i am old, and on a rocking chair :-)Because, once you know such a lovely, gentle and sweet girl, you want her to be a part of your life forever!
Rreena, you are indeed my sweet angel! Love you lots girl!! :-)
This is one of her childhood snaps, I coloured from a black and white image of hers...
Here's a link to the original image:-
www.flickr.com/photos/rreenasharma/171842064/in/set-72157...
Here's a link to Rreena's photostream...
Modeled and rendered in Autodesk Maya, post processing in Adobe Photoshop.
Pluto & Charon texture credit: NASA/JHUAPL/SwRI
Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.
Data Credit: NASA/JPL/University of Arizona/USGS
Data Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002118_1510
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_057716_1080
Created using HiRIST DTM and Ortho data and NASA model of Curiosity. Rendered using Autodesk Maya and Adobe Photoshop.
Curiosity Model: Brian Kumanchik, NASA/JPL-Caltech
Source: nasa3d.arc.nasa.gov/detail/curiosity-dirty
HiRISE Data:
NASA/JPL/University of Arizona/USGS
Lander model not to scale to terrain.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037262_1845
InSight Model: nasa3d.arc.nasa.gov/detail/insight_cruise_lander
A rerendering of a previous image showing a water filled Gale Crater on Mars (current location of MSL Curiosity). Mount Sharp pokes up in the center. Elevations are exaggerated by several times.
Rendered using Autodesk Maya and Adobe Photoshop using Mars Express imagery and altimetry, with horizon imagery derived from Viking data.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_046103_2030
This LEGO Millennium Falcon 3D model was created using Autodesk Maya and rendered using Vray. All of the textures were created using Photoshop. I am not trying for hyperrealism, but I do want to look as close as possible to the real toy. Thanks.
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Camera is facing 180˚ around from previous image.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_009149_1750