View allAll Photos Tagged computergraphics

A view of Earth's ring system from orbit.

Another render using a new technique for global clouds using a wispy volume noise algorithm.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440 and www.uahirise.org/dtm/dtm.php?ID=ESP_012241_1440

A flooded view of Valles Marineris on Mars.

Male musculoskeletal system front and back isolated on a white background

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_019358_2225

Modeled and rendered using Autodesk Maya and Adobe Photoshop.

Blue and white Earth Globe connected with three computer mouses.

Melting Computer Graphics with Photograph

 

Digital elevation model of Earth with sunlight positioned to approximately 5/30/12 17:50 UTC. Elevations are exaggerated by 30 times to tease out most of the major terrain features (thus the appearance of clouds being extremely high in the atmosphere). Sources: ETOPO1 Global Relief 1 arc-minute elevation raster data provided by the NOAA National Geophysical Data Center. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Global clouds are from the NASA Visible Earth catalog. Rendered using jDem846.

Digital elevation model of Earth with sunlight positioned to approximately 5/30/12 16:50 UTC. Elevations are exaggerated by 30 times to tease out most of the major terrain features (thus the appearance of clouds being extremely high in the atmosphere). This version applies tweaks to the atmospheric glow, ocean coloring and adds subtle shadowing below clouds. Sources: GEBCO_08 bathymetric raster data provided by the General Bathymetric Chart of the Oceans. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Global clouds are from the NASA Visible Earth catalog. Rendered using jDem846.

Rendered using Autodesk Maya and Adobe Photoshop. Surface and night lights: NASA.

Rendered using Autodesk Maya and Adobe Photoshop. Suomi NPP imagery from March 9th.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_023261_2065

Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, & gdal.

  

Data Credit: NASA/JPL/University of Arizona/USGS

Data Sources:

www.uahirise.org/dtm/dtm.php?ID=ESP_016213_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016780_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016846_2320

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_007947_2350

T-shirt is Available

at my bortwein DBH Collective Store:

BUY NOW!

 

Support it on Tumblr

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=ESP_017173_1715

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_002878_1880

Rendered using Autodesk Maya and Adobe Photoshop

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002118_1510

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_045140_2015

Rendered using Autodesk Maya and Adobe Photoshop. Textured using Blue Marble NG for surface; clouds textured using GOES satellite infrared cloud imagery from 6/9/2015.

Whiskey Glass created with Maya 6.0

 

Somebody says this isn't photografy, it's true, but not through and through. Yes, I haven't used any camera, but I've worked on lights, focus, composition, zoom, point of view... these are the reasons that motivated me to post this picture.

 

This is my opinion :)

 

Thanks all.

 

Oreste

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_007100_1520

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_016065_1560

Rendered in POVRay, this is a work in progress. This is all my own work, with the possible exception of the floor, and obviously the real Lego pieces. The rest was constructed by creating a library of pieces and the rest was just a matter of moving, rotating, colouring, etc.

 

The floor, I found from an entry in the IRTC by Juha Nieminen entitled: "Oops, I dropped it on the floor!". I certainly do not intend to pass that off as my own work. I intend on replacing the floor with one of my own design when I can be bothered to do it! I could do a plane of lego nodules, but that'd take more than a few more minutes to render!!

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_002814_2055

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_012444_2065

Rendered using Autodesk Maya and Adobe Photoshop.

Rendering showing a planetary ring system over Mars. Demonstrates either the formation or destruction of Phobos and/or Deimos.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_016004_1425

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002315_2030

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_034619_1670

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440

Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_018738_1585

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_054160_1775

1 2 ••• 11 12 14 16 17 ••• 79 80