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A simple model of Mars using my "living" textures. Rendered using Autodesk Maya.

Created using de-clouded Earth imagery sourced from NASA/NOAA. Rendered in Autodesk Maya, composited in Adobe Photoshop.

Every so often I dust off my "Living Mars" textures and try and update it. This is the latest.

  

Mars Altimetry: NASA/Goddard Space Flight Center/MOLA Team, Source: astrogeology.usgs.gov/search/details/Mars/GlobalSurveyor/...

Male musculoskeletal system front and back isolated on a white background

A simple model of Mars, with some slight cloud cover in places. Rendered using Autodesk Maya.

Rendered using Autodesk Maya and Adobe Photoshop.

Every so often I dust off my "Living Mars" textures and try and update it. This is the latest.

  

Mars Altimetry: NASA/Goddard Space Flight Center/MOLA Team, Source: astrogeology.usgs.gov/search/details/Mars/GlobalSurveyor/...

A view of Earth's ring system from orbit.

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_028816_1605

Blue and white Earth Globe connected with three computer mouses.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_016004_1425

Rendered using Autodesk Maya and Adobe CC.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_019358_2225

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_023261_2065

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_007947_2350

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440 and www.uahirise.org/dtm/dtm.php?ID=ESP_012241_1440

T-shirt is Available

at my bortwein DBH Collective Store:

BUY NOW!

 

Support it on Tumblr

Modeled and rendered using Autodesk Maya and Adobe Photoshop.

Another render using a new technique for global clouds using a wispy volume noise algorithm.

Digital elevation model of Earth with sunlight positioned to approximately 5/30/12 16:50 UTC. Elevations are exaggerated by 30 times to tease out most of the major terrain features (thus the appearance of clouds being extremely high in the atmosphere). This version applies tweaks to the atmospheric glow, ocean coloring and adds subtle shadowing below clouds. Sources: GEBCO_08 bathymetric raster data provided by the General Bathymetric Chart of the Oceans. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Global clouds are from the NASA Visible Earth catalog. Rendered using jDem846.

A flooded view of Valles Marineris on Mars.

Digital elevation model of Earth with sunlight positioned to approximately 5/30/12 17:50 UTC. Elevations are exaggerated by 30 times to tease out most of the major terrain features (thus the appearance of clouds being extremely high in the atmosphere). Sources: ETOPO1 Global Relief 1 arc-minute elevation raster data provided by the NOAA National Geophysical Data Center. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Global clouds are from the NASA Visible Earth catalog. Rendered using jDem846.

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_054035_1915

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_002878_1880

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002118_1510

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_045140_2015

Whiskey Glass created with Maya 6.0

 

Somebody says this isn't photografy, it's true, but not through and through. Yes, I haven't used any camera, but I've worked on lights, focus, composition, zoom, point of view... these are the reasons that motivated me to post this picture.

 

This is my opinion :)

 

Thanks all.

 

Oreste

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=ESP_047413_1410

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_007100_1520

A little "what if". Angles are not exact, but it gives an idea of how a ring around the Earth would appear.

Melting Computer Graphics with Photograph

 

Rendered using Autodesk Maya and Adobe Photoshop. Surface and night lights: NASA.

Rendered using Autodesk Maya, and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: ftp://pdsimage2.wr.usgs.gov/pub/pigpen/mars/hirise/topography/ColumbiaHills_HiRISE/

Rendered in POVRay, this is a work in progress. This is all my own work, with the possible exception of the floor, and obviously the real Lego pieces. The rest was constructed by creating a library of pieces and the rest was just a matter of moving, rotating, colouring, etc.

 

The floor, I found from an entry in the IRTC by Juha Nieminen entitled: "Oops, I dropped it on the floor!". I certainly do not intend to pass that off as my own work. I intend on replacing the floor with one of my own design when I can be bothered to do it! I could do a plane of lego nodules, but that'd take more than a few more minutes to render!!

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_002814_2055

Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, & gdal.

  

Data Credit: NASA/JPL/University of Arizona/USGS

Data Sources:

www.uahirise.org/dtm/dtm.php?ID=ESP_016213_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016780_2315

www.uahirise.org/dtm/dtm.php?ID=ESP_016846_2320

Rendered using Autodesk Maya and Adobe Photoshop. Textured using Blue Marble NG for surface; clouds textured using GOES satellite infrared cloud imagery from 6/9/2015.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_016065_1560

Floorplan Antique Telephone Gacha (Sky) X7

NS. Art foot & Hand by Greengo Werefox (marketplace.secondlife.com/p/NS-Art-Mesh-feet-and-hand/39...)

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002315_2030

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