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Created using de-clouded Earth imagery sourced from NASA/NOAA. Rendered in Autodesk Maya, composited in Adobe Photoshop.
Every so often I dust off my "Living Mars" textures and try and update it. This is the latest.
Mars Altimetry: NASA/Goddard Space Flight Center/MOLA Team, Source: astrogeology.usgs.gov/search/details/Mars/GlobalSurveyor/...
Every so often I dust off my "Living Mars" textures and try and update it. This is the latest.
Mars Altimetry: NASA/Goddard Space Flight Center/MOLA Team, Source: astrogeology.usgs.gov/search/details/Mars/GlobalSurveyor/...
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_028816_1605
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source: www.uahirise.org/dtm/dtm.php?ID=ESP_030715_1440 and www.uahirise.org/dtm/dtm.php?ID=ESP_012241_1440
Digital elevation model of Earth with sunlight positioned to approximately 5/30/12 16:50 UTC. Elevations are exaggerated by 30 times to tease out most of the major terrain features (thus the appearance of clouds being extremely high in the atmosphere). This version applies tweaks to the atmospheric glow, ocean coloring and adds subtle shadowing below clouds. Sources: GEBCO_08 bathymetric raster data provided by the General Bathymetric Chart of the Oceans. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Global clouds are from the NASA Visible Earth catalog. Rendered using jDem846.
Digital elevation model of Earth with sunlight positioned to approximately 5/30/12 17:50 UTC. Elevations are exaggerated by 30 times to tease out most of the major terrain features (thus the appearance of clouds being extremely high in the atmosphere). Sources: ETOPO1 Global Relief 1 arc-minute elevation raster data provided by the NOAA National Geophysical Data Center. Satellite imagery provided by the NASA's Earth Observatory Blue Marble project. Global clouds are from the NASA Visible Earth catalog. Rendered using jDem846.
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_054035_1915
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_002878_1880
Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop.
Data Credit: NASA/JPL/University of Arizona/USGS
Data Source: www.uahirise.org/dtm/dtm.php?ID=PSP_002118_1510
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Whiskey Glass created with Maya 6.0
Somebody says this isn't photografy, it's true, but not through and through. Yes, I haven't used any camera, but I've worked on lights, focus, composition, zoom, point of view... these are the reasons that motivated me to post this picture.
This is my opinion :)
Thanks all.
Oreste
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=ESP_047413_1410
Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
A little "what if". Angles are not exact, but it gives an idea of how a ring around the Earth would appear.
Rendered using Autodesk Maya, and Adobe Photoshop. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Source: ftp://pdsimage2.wr.usgs.gov/pub/pigpen/mars/hirise/topography/ColumbiaHills_HiRISE/
Rendered in POVRay, this is a work in progress. This is all my own work, with the possible exception of the floor, and obviously the real Lego pieces. The rest was constructed by creating a library of pieces and the rest was just a matter of moving, rotating, colouring, etc.
The floor, I found from an entry in the IRTC by Juha Nieminen entitled: "Oops, I dropped it on the floor!". I certainly do not intend to pass that off as my own work. I intend on replacing the floor with one of my own design when I can be bothered to do it! I could do a plane of lego nodules, but that'd take more than a few more minutes to render!!
Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.
Source Data Credit: NASA/JPL/University of Arizona
Data source: www.uahirise.org/dtm/dtm.php?ID=PSP_002814_2055
Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, & gdal.
Data Credit: NASA/JPL/University of Arizona/USGS
Data Sources:
www.uahirise.org/dtm/dtm.php?ID=ESP_016213_2315
Rendered using Autodesk Maya and Adobe Photoshop. Textured using Blue Marble NG for surface; clouds textured using GOES satellite infrared cloud imagery from 6/9/2015.
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.
Data:
NASA/JPL/University of Arizona/USGS
Floorplan Antique Telephone Gacha (Sky) X7
NS. Art foot & Hand by Greengo Werefox (marketplace.secondlife.com/p/NS-Art-Mesh-feet-and-hand/39...)