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Revolve's photo exhibition launch at the Halles Saint Gery in downtown Brussels on July 1, 2014. In the presence of the City of Brussels, the Brussels Environment Agency (IBGE) and REScoop.
Prof. Bob Behringer and his graduate student Abe Clark, along with Prof. Lou Kondic of NJIT, recently had a paper accepted in PRL titled "Particle scale dynamics in granular impact." The image at left is a typical image from one of their experiments, where the bright particles are experiencing force.
Read more here.
Preliminary Wordle of Visweek09 attendee interests (registrants since 26 Aug 09)
Subtracted the usual suspects (visualization, visual, analytics, hci)
From Isotype Revisited project (http://www.isotyperevisited.org) at the University of Reading. Reproduced with permission.
Visualizations from an experiment with del.icio.us. For full details visit mandalabrot.net/delicious
...planning....thinking about this years garden.......wondering what will work, how it will look? Every year it's different.......a surprise .
I started collecting my seed for this season. In the next couple of weeks I can start my veggie garden.
Vray Interior Visualization Course
The Course will cover,
In Modeling:
Customizing the UI using scripts.
Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
Using V-ray fur for the floor carpet.
Using ATree free script to create flowers and plants.
Using V-ray displacement to create cutouts.
Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
Using ArchiCAD to model the building and refining in 3Ds Max.
Using some free scripts to place books in bookshelf randomly.
Using Animation tools to scatter objects on our models.
Using graphite modeling tool-set
In Shading:
Using V-ray blend to create complex materials .
Using quick scripts to interactively see the results of complex textures without the need of full rendering.
Using V-ray 2 sided to create translucency for objects.
Creating worn out edges with the use of V-ray displacement and V-ray Dirt.
Optimizing all scene materials to have the best quality n the least rendering time.
Most of the materials in the scene are made of complicated shading networks
In Rendering:
Using V-ray 3.0's new features that will help in rendering this scene faster and modifiable.
make use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ....
In compositing:
Layering all our different passes together to achieve a result we want.
Changing the individual lights effect in our scene without the need to re-rendering.
Color correcting many of our elements with ease using the masks that we rendered out.
Adding extra texture to some objects and learn how to blend them nicely with the scene.
The analysis of football teams as networks of individuals.
Connections between players according to the number of passing. position in the field according the to area where each player receives the pass (centroid with weights).
Data source: FIFA World Cup 2010
Data collected, analyzed and visualized with www.quadrigram.com
A visualization of perlin noise where the size and color of each block is dependent upon the value of the perlin noise at each x,y position.
Ge Wang is an Assistant Professor at Stanford University in the Center for Computer Research in Music and Acoustics (CCRMA). He researches programming languages and interactive software systems (of all sizes) for computer music, mobile and social music, new performance ensembles (laptop orchestra and mobile phone orchestra) and paradigms (e.g., live coding), visualization, human-computer interaction, sound synthesis and analysis, musical visualization, and methodologies for education at the intersection of computer science and music.
Learn more at arts.mit.edu
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use