View allAll Photos Tagged UnrealEngine
DmC: Devil May Cry
• GeDoSaTo for custom resolution
• Cheat Table by jim2point0 and one3rd for free camera, FOV, DOF control and color correction
• UE3 tweaks for no HUD and pause
Really loving the design of this guy, the clothing, the haircut... the SWORD of course! :D
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Tweaked colors and contrast in Photoshop
-ReShade v1.1
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Slightly tweaked contrast in Photoshop, the rest is configured using ReShade v1.1
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Color tweaks in Photoshop
-ReShade v1.1
"And now I am eager to die into the deathless.
Into the audience hall by the fathomless abyss"
Abzû
- 3000x4000 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
Explore Fushimi Inari
• ReShade 4
• Universal Unreal Engine 4 Console Unlocker by Otis_Inf for free camera, timestop and FOV
• SRWE for custom resolution
• Ini editing for grain removal
Splinter Cell Blacklist
4:5 crop from ~33MP | My Pause Camera Table and HUD Toggle | Lanczos2
Some old shots found while cleaning up my hard drive.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Mirror's Edge
• UE3 ini Tweaks for free camera
• GeDoSaTo for custom resolution
I honestly never noticed how breathtaking this game can be... playing normally you are just so distracted by cops chasing you and the paths to follow that you don't carefullly explore your surroundings as you should, also due to the movements limitations and places you cannot climb nor reach in any way. Bless free camera.
Abzû
- 3000x3000 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
Splinter Cell Blacklist
~33MP | My Pause Camera Table and HUD Toggle | Lanczos2
Some old shots found while cleaning up my hard drive.
... I just thought that animation would probably look like a nice reference to infamous "Art cutting scene" from "Terminator 2: Judgment Day" [1991]. Sort of.
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p, cropped to 1920x1440
-Slightly tweaked contrast in Photoshop, the rest is configured using ReShade v1.1
Hellblade: Senua's Sacrifice
• SRWE Hotsampling
• Ini Tweaks
• In-Game Photomode & UE4 Console unlocker by Otis
I'll be uploading some quick shots testing ReShade 3 on this game, DoF/AO and everything work like a charm.
The Vanishing of Ethan Carter Redux
- ~12MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
DmC: Devil May Cry
• GeDoSaTo for custom resolution
• Cheat Table by jim2point0 and one3rd for free camera, FOV, DOF control and color correction
• UE3 tweaks for no HUD and pause
Mass Effect 1 Legendary Edition - Downsampled from ~20 MP, hotsampling! using SRWE (during photomode); my own mods for infinite tether distance and photomode in cutscenes; texture, mesh, and gameplay mods; Lightroom
3520x1002 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
2401X774 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Abzû
- 3000x4000 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Version - Redux (Unreal Engine4)
-----------------------------------------------
SweetFX v2.0
FOV - 120
Touch of Photoshop
Borderlands
- 6400x2700 via GeDoSaTo, stitched from 8 shots;
- ReShade framework w/ custom LUT;
- UE3 console commands (Showhud, FOV) unlocked by ZBL patch;
- Sunbeam's cheat table for noclip and timestop.
What Remains of Edith Finch
Gameplay capture, pre-made scenery, obvious shot
tryout capture, 10MP 21/9
Vanilla Color
Homemade Freecam
DxTory .png
Note: AR seems locked; UE4 engine; rooms gets unloaded as character leaves them; default fov is 80, zoom at 60; custom 16/9 resolution can be edited here C:\Users\Username\AppData\Local\FinchGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
The funny thing is I am still uploading shots made during my very first playthrough and I even finished the game a second time. So many games, so little time.
Tom Clancy's Splinter Cell: Blacklist
- ~33MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Looks like the new Flickr downsampling's not only super blurry, but also makes banding 10x worse -\
Tom Clancy's Splinter Cell: Blacklist
- ~25MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.