View allAll Photos Tagged UnrealEngine
Tom Clancy's Splinter Cell: Blacklist
- ~33MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Version - Redux (Unreal Engine4)
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SweetFX v2.0
FOV - 120
Touch of Photoshop
2401X774 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
Generated By Midjourney V6
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**Prompt :**
Une impératrice cosmique se tient au centre d’une mégalopole futuriste suspendue dans l’espace, baignée par la lumière froide des galaxies environnantes. Femme à la beauté saisissante, regard perçant aux yeux bleu électrique, cheveux longs d’un rouge incandescent flottant comme en apesanteur, animés par une énergie invisible. Elle porte une armure organique noire aux reflets stellaires, incrustée de gemmes luminescentes bleutées pulsant comme des cœurs d’étoiles, sculptant sa silhouette avec élégance et puissance.
Au-dessus de sa tête, un halo technomystique circulaire, composé de glyphes lumineux et de constellations animées, émet une aura divine. Son expression est calme, souveraine, presque divine, comme une déesse guerrière prête à juger un univers.
En arrière-plan, une cité extraterrestre ultra détaillée s’étend à perte de vue : gratte-ciel effilés, structures métalliques et cristallines, passerelles suspendues, lumières néon bleues et blanches. Le ciel est un panorama cosmique spectaculaire, rempli de nébuleuses colorées, de planètes visibles, d’astéroïdes dérivants et de vaisseaux spatiaux lointains.
De chaque côté de l’impératrice, deux créatures alien humanoïdes, imposantes et menaçantes, avec une peau sombre texturée comme de la matière cosmique, parcourue de lignes lumineuses rouges et bleues. Leurs yeux brillent intensément, ajoutant une tension dramatique.
Autour d’elle flottent de petites entités lumineuses semblables à des fées énergétiques, translucides et scintillantes, créant un contraste entre douceur et puissance.
L’éclairage est cinématographique, mélange de rim light bleutée et de lueurs stellaires, avec un fort contraste, profondeur de champ maîtrisée, détails extrêmes, rendu hyperréaliste, style blockbuster science-fiction, résolution 8K, textures ultra fines, atmosphère épique et mystique.
**Mots-clés supplémentaires :** hyperrealistic, cinematic lighting, volumetric light, depth of field, ultra detailed, sci-fi fantasy, space opera, sharp focus, global illumination, photorealistic textures, dramatic composition, epic scale.
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**Prompt:**
A cosmic empress stands at the center of a futuristic megacity suspended in space, bathed in the cold glow of surrounding galaxies. She is a strikingly beautiful woman with piercing electric-blue eyes and long, flowing crimson hair that drifts as if in zero gravity, animated by an unseen energy. She wears a sleek, organic black armor with star-like reflections, embedded with glowing blue gemstones that pulse like the hearts of stars, sculpting her figure with elegance and power.
Above her head floats a circular techno-mystical halo composed of luminous glyphs and animated constellations, radiating a divine aura. Her expression is calm, sovereign, almost godlike, like a warrior goddess ready to pass judgment on the universe.
In the background, an ultra-detailed alien city stretches endlessly: towering spires, metallic and crystalline structures, suspended bridges, and neon blue-white lights. The sky is a breathtaking cosmic panorama filled with colorful nebulae, visible planets, drifting asteroids, and distant spacecraft.
On either side of the empress stand two imposing humanoid alien beings, dark and textured like living cosmic matter, veined with glowing red and blue lines. Their eyes burn intensely, adding a layer of tension and menace.
Around her float small luminous entities resembling ethereal energy fairies, translucent and shimmering, creating a contrast between softness and overwhelming power.
The lighting is cinematic, blending cool blue rim light with starlight glows, high contrast, controlled depth of field, extreme detail, hyperrealistic rendering, blockbuster sci-fi style, 8K resolution, ultra-fine textures, epic and mystical atmosphere.
**Additional keywords:** hyperrealistic, cinematic lighting, volumetric light, depth of field, ultra detailed, sci-fi fantasy, space opera, sharp focus, global illumination, photorealistic textures, dramatic composition, epic scale.
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--ar 16:9 --v 6 --style raw --q 2 --s 750 --chaos 10 --seed 12345 --uplight
Looks like the new Flickr downsampling's not only super blurry, but also makes banding 10x worse -\
Tom Clancy's Splinter Cell: Blacklist
- ~25MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Abzû
- 3600x3600 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
The funny thing is I am still uploading shots made during my very first playthrough and I even finished the game a second time. So many games, so little time.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Saturaion tweaks added in Photoshop
-ReShade v1.1 (*tested some ambient light settings)
Mass Effect 3
- 4320x5760;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Oops the sweet color banding...
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Title: Eternal Spain: An AI Reimagining of Architectural Heritage
This collection offers a sophisticated visual journey through Spain’s most iconic landmarks, blending centuries of history with the cutting-edge capabilities of generative artificial intelligence. From the ethereal evening glow over the Alhambra in Granada to the intricate, rain-slicked stone of Santiago de Compostela, each image is a meticulously crafted study in light, atmosphere, and architectural grandeur.
The series captures the "Bohemian Bourgeois" essence of these sites: a deep respect for cultural heritage, the rejection of the mundane, and an appreciation for the quiet, contemplative beauty found in nature and classical design. You will find the golden hour hitting the Sagrada Familia’s spires, the dramatic chiaroscuro within the Mosque-Cathedral of Córdoba, and the titanium curves of the Guggenheim Bilbao reflecting the sunset over the Nervión river. These aren't just mere replicas, but emotional interpretations of Spain’s soul, emphasizing texture, cinematic lighting, and a profound sense of place.
Disclaimer: These images have been generated by Artificial Intelligence.
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Slight contrast tweaks in Photoshop
-ReShade v1.1
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Alt.
Some quick shots testing ReShade 3 in this game.
The Vanishing of Ethan Carter Redux
- ~12MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
The Vanishing of Ethan Carter Redux
- ~15MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Hellblade: Senua's Sacrifice
27MP (4:3, .png)
Hotsampling with SRWE
just built-in Photo Mode (Depth Saturation and super narrow focus)
Mass Effect 3
- 7680x3240;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
What Remains of Edith Finch
Gameplay capture, pre-made scenery, obvious shot
tryout capture, 10MP 21/9
Vanilla Color
Homemade Freecam
DxTory .png
Note: AR seems locked; UE4 engine; rooms gets unloaded as character leaves them; default fov is 80, zoom at 60; custom 16/9 resolution can be edited here C:\Users\Username\AppData\Local\FinchGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Mass Effect 1 Legendary Edition - Downsampled from ~20 MP, hotsampling! using SRWE (during photomode); my own mods for infinite tether distance and photomode in cutscenes; texture, mesh, and gameplay mods; Lightroom
Photomode only
ICE for stitching
Due to a poor rig I am unable to do anything crazy in this game, but I still ejoy its gameplay.. lets see how it develope in comparison to AA & AC.
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Mass Effect 3
- 7680x2560;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Abzû
- 5120x2400 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.