View allAll Photos Tagged UnrealEngine
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Looks like the new Flickr downsampling's not only super blurry, but also makes banding 10x worse -\
Tom Clancy's Splinter Cell: Blacklist
- ~25MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
The funny thing is I am still uploading shots made during my very first playthrough and I even finished the game a second time. So many games, so little time.
Mass Effect 3
- 4320x5760;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Abzû
- 3600x3600 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Saturaion tweaks added in Photoshop
-ReShade v1.1 (*tested some ambient light settings)
Oops the sweet color banding...
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
The Vanishing of Ethan Carter Redux
- ~15MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Mass Effect 3
- 7680x3240;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Mass Effect 1 Legendary Edition - Downsampled from ~20 MP, hotsampling! using SRWE (during photomode); my own mods for infinite tether distance and photomode in cutscenes; texture, mesh, and gameplay mods; Lightroom
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Slight contrast tweaks in Photoshop
-ReShade v1.1
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Alt.
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
Third Polaroid recreation, this one actually has a very special meaning for me right now...
Some quick shots testing ReShade 3 in this game.
The Vanishing of Ethan Carter Redux
- ~12MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Hellblade: Senua's Sacrifice
27MP (4:3, .png)
Hotsampling with SRWE
just built-in Photo Mode (Depth Saturation and super narrow focus)
Hellblade: Senua's Sacrifice
21MP (21:9, .png) Hotsampling with SRWE
built-in Photo Mode (Foggy Night & Edge Detection)
Frans Bouma Camera
Someone told me I should publish it, so...
#IWD '19
Same capture at low resolution
Photomode only
ICE for stitching
Due to a poor rig I am unable to do anything crazy in this game, but I still ejoy its gameplay.. lets see how it develope in comparison to AA & AC.
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
Paragon
- ~18MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
TRON: Evolution
~33MP
Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)
Resolution: Nvidia DSR, UE3 keybind
HUD Toggle: UE3 keybinds
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Mass Effect 3
- 7680x2560;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Abzû
- 5120x2400 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.