View allAll Photos Tagged UnrealEngine
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Looks like the new Flickr downsampling's not only super blurry, but also makes banding 10x worse -\
Tom Clancy's Splinter Cell: Blacklist
- ~25MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Mass Effect 3
- 4320x5760;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Abzû
- 3600x3600 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Mass Effect 1 Legendary Edition - Downsampled from ~20 MP, hotsampling! using SRWE (during photomode); my own mods for infinite tether distance and photomode in cutscenes; texture, mesh, and gameplay mods; Lightroom
Oops the sweet color banding...
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Alt.
The Vanishing of Ethan Carter Redux
- ~15MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Mass Effect 3
- 7680x3240;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Slight contrast tweaks in Photoshop
-ReShade v1.1
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
Third Polaroid recreation, this one actually has a very special meaning for me right now...
Some quick shots testing ReShade 3 in this game.
The Vanishing of Ethan Carter Redux
- ~12MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Hellblade: Senua's Sacrifice
27MP (4:3, .png)
Hotsampling with SRWE
just built-in Photo Mode (Depth Saturation and super narrow focus)
Hellblade: Senua's Sacrifice
21MP (21:9, .png) Hotsampling with SRWE
built-in Photo Mode (Foggy Night & Edge Detection)
Frans Bouma Camera
Someone told me I should publish it, so...
#IWD '19
Same capture at low resolution
*I was able to retrieve shots via the Windows system recovery when one should choose the folder to install specific driver, the Explorer windows shows up there and is open to copy and paste almost anything on HDD to an external flash, as I did. The thing has many limitation tho, like only one object per click, and no progress bar on whether files are being pasted, or not.
Anyways, next step is to fix the PC now!
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Slight color and lighting tweaks in Photoshop
Mass Effect 3
- 7680x2560;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Photomode only
ICE for stitching
Due to a poor rig I am unable to do anything crazy in this game, but I still ejoy its gameplay.. lets see how it develope in comparison to AA & AC.
Life Is Strange
• Cheat Table by IDK31 for free camera, no HUD and DOF
• UE3 .ini tweaks for pause
• GeDoSaTo for custom resolution
Paragon
- ~18MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Mass Effect 1 Legendary Edition - Downsampled from ~20 MP, hotsampling! using SRWE (during photomode); my own mods for infinite tether distance and photomode in cutscenes; texture, mesh, and gameplay mods; Lightroom
TRON: Evolution
~33MP
Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)
Resolution: Nvidia DSR, UE3 keybind
HUD Toggle: UE3 keybinds
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Abzû
- 5120x2400 hotsampling via SRWE;
- ReShade framework;
- Cheat table by DET for UI toggle, freecam, FOV and tilt.
TRON: Evolution
~33MP
Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)
Resolution: Nvidia DSR, UE3 keybind
HUD Toggle: UE3 keybinds
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Sorry for shooting this, again. Just couldn't help.
Mass Effect 3
- 7680x2560;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
2880x1620 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
Mass Effect 3
- 6400x2700;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Mass Effect 3
- 6400x2700, cropped;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.