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As i was so excited about tutorial that Veronique published yesterday, i couldn't go to sleep not trying this out and tried to do some for my elephants. I used just ordinary tools from manicure set.

 

War so begeistert von dem Tutorial von Veronique, dass ich nicht ruhig schlafen gehen konnte und hab' was ein bisschen ausprobiert. Hab' Paar Instrumente aus meinem Maniküre Set benutzt.

Edited ISS061 image of the Richat Structure set in its rocky ridge in the Sahara Desert in Mauritania, looking at an angle. Color/processing variant.

Edited ISS070 image of the Richat Structure in Mauritania.

 

Original metadata: GMT064_14_17_Jasmin Moghbeli_SN1067_Africa Eye of Sahara to Southern and Antarctic Lands 50-500mm

© Hand Photography - All rights reserved. Please do not use my images without my explicit permission

set raytracer::size [0x1500]

 

set colorpool list:#74f70d,#5fce08,#91fa3f

 

// Camera settings. Place these before first rule call.

set translation [-1.00793 -2.65089 -20]

set rotation [0.622537 -0.782139 -0.0263848 0.266871 0.180478 0.946675 -0.735674 -0.596386 0.321087]

set pivot [0 0 0]

set scale 1.15

 

set background #9debf9

rule cylindre {

15 * { s 1 1 1 rz 9 } box

}

 

rule tuyaux {

{ s 0.2 0.2 2.7 color random } cylindre

{ x 0.5 y 0.5 s 0.3 0.3 2.7 color random } cylindre

{ x 0.5 y -0.5 s 0.3 0.3 2.7 color random } cylindre

{ x -0.5 y 0.5 s 0.3 0.3 2.7 color random } cylindre

{ x -0.5 y -0.5 s 0.3 0.3 2.7 color random } cylindre

}

 

rule base {

tuyaux

{z 1.5 s 2 3 0.25 color random } box

{y 2 z 1.5 s 5.5 1 0.25 color random } box

{y -2 z 1.5 s 5.5 1 0.25 color random } box

}

 

rule maison {

{ z 2 s 5 5 25 h 155 sat 0.2 } box

}

 

rule maison {

{ z 2 s 5.5 4 13 rz 15 h 175 sat 0.2 } box

}

 

rule maison {

{ z 2 s 4.5 5 2 rz -25 h 190 sat 0.4 } box

}

  

rule EmpileBase md 3 > maison {

{ x 2 y 2 z 2.2 rx 3 s 0.45 color random } EmpileBase base

{ x 2 y -2 z 2.2 rx 3 s 0.45 color random } EmpileBase base

{ x -2 y 2 z 2.2 ry -3 s 0.45 color random } EmpileBase base

{ x -2 y -2 z 2.2 ry -3 s 0.45 color random } EmpileBase base

}

 

rule EmpileBase md 4 > maison {

{ x 2 y 2 z 2.2 rx -3 s 0.45 color random h 150 } EmpileBase base

{ x 2 y -2 z 2.2 rx -3 s 0.45 color random } EmpileBase base

{ x -2 y 2 z 2.2 ry 3 s 0.45 color random } EmpileBase base

{ x -2 y -2 z 2.2 ry 3 s 0.45 color random } EmpileBase base

}

 

EmpileBase

 

Reflection test using the new internal Structure Synth raytracer. (Rendering time: 2.4s)

 

I've started working on a simple built-in raytracer in Structure Synth, both for providing fast previews in the GUI, and for people who are intimidated by the somewhat complex template export.

 

So far it is pretty standard stuff: a single-threaded, Phong shaded based raytracer which uses the Fast Voxel Traversel method to accelerate ray-primitive intersection tests. As of now it supports reflections, transparency, shadows (the hard and ugly type), and adaptive anti-alias. I've also implemented a simple Ambient Occlusion scheme.

From a technical point of view, buildings are structured vertically and horizontally. A construction usually rises from a stone subfoundation to a curved roof covered with tiles, held by a console structure and supported on posts; walls are made of earth (adobe) or are sometimes totally composed of movable wooden doors. Architecture is built according to the k'a unit, the distance between two posts (about 3.7 meters), and is designed so that there is always a transitional space between the "inside" and the "outside."

 

The console, or bracket structure, is a specific architectonic element that has been designed in various ways through time. If the simple bracket system was already in use under the Goguryeo kingdom (37 BCE–668 CE)—in palaces in Pyongyang, for instance—a curved version, with brackets placed only on the column heads of the building, was elaborated during the early Goryeo (Koryo) dynasty (918–1392). The Amita Hall of the Buseok temple in Yeongju is a good example. Later on (from the mid-Koryo period to the early Joseon dynasty), a multiple-bracket system, or an inter-columnar-bracket set system, was developed under the ancient Han dynasty in China influence during the Mongolian Yuan dynasty (1279–1368). In this system, the consoles were also placed on the transverse horizontal beams. Seoul's Namdaemun Gate Namdaemun, Korea's first national treasure, is perhaps the most symbolic example of this type of structure.

 

In the mid-Joseon period, the winglike bracket form appeared (an example is the Yongnyongjon Hall of Jongmyo, Seoul), which, according to some authors, better suited the peninsula's poor economic situation that resulted from repetitive invasions. Only in buildings of importance like palaces or sometimes temples (Tongdosa, for instance) were the multicluster brackets still used. Korean Confucianism also led to more sober and simple solutions.

 

prairna and co. at work

A Structure Synth creation rendered with Kerkythea

 

Script (if anybody is interested)

 

set background #5274A2

skyship

{fy}skyship

  

{x 31 y -2.5 z -39.2 ry 15}rotor

{x -33.5 y -2.5 z -39.2 ry 15 }rotor

1 * {fy } 1 * { x 31 y -2.5 z -39.2}rotor

1 * {fy} 1 * {x -33.5 y -2.5 z -39.2}rotor

  

{y -5 z -29.7 x -0.85 s 5 color #800000}sphere

  

// ship

rule skyship{

{y -0 z -1 s 0.7 1 2.5 }body

{y -0 z -30 s 2 1 1 }body

{y -0.3 z -20 s 1 1.5 1 }body

  

{x 31 z -35 s 0.5 1 0.5 }body

{x -33.5 z -35 s 0.5 1 0.5 }body

}

  

//////////// parts

rule body md 36 { // md 18 for half only

{ ry 5.625 rx 82 s 1 1 1}RingPart

{ ry 10 x 1.7 } body

}

rule RingPart{

{ y -1.5 rx -90 } roof

{ rx -30 z 2 s 2.2 4 1 color #80331a} box

}

rule roof{

{z 4 } panel

{z 6.9 rx 40 s 2.8 2 0.1 color #80331a} box

  

}

rule panel{

{ y -2 z 1.1 ry 90 s 4 0.5 0.5 color gray b 0.2} box

{ y -1.9 z -7 s 2.7 0.01 12 color gray b 0.8} box

  

}

  

#define blades 10

/////////////////

rule rotor md blades {

{ ry 10 rx 90 s 0.5 0.1 5 color #80331a}box

{z 8 y -2.5 rz 15 s 2 0.1 20 color gray b 1.2} box

{y -3 z 0 rx -20 rz 8 ry 5 s 0.6 0.01 1.2 color #80331a} box

{ ry 360/blades x 0.4} rotor

}

  

Linemen prepare to pull an underground transmission cable through conduit at a transition structure.

Structure Fires Throughout the Nevada Yuba Placer Unit

bow-urbex.com

Heavy Metal

BoW urb3x Tour 2k13

Structure Synth terminates the recursion if the number of objects is greater than the given threshold ('set maxobjects ...') or if the recursion depth becomes greater than the maximum depth ('set maxdepth ...'). It is also possible to set a maxdepth for an individual rule ('rule R1 maxdepth 5').

 

I've added two new rules for controlling the termination.

 

'set minsize {size}' and 'set maxsize {size}' allows you to specify how large or small a given object can be before terminating. The 'size' parameter refers to the length of the diagonal of a unit cube in the current local state. (The initial coordinate frame goes from (0,0,0) to (1,1,1) and hence has a diagonal length of sqrt(3)~1.7). It is possible to specify both a mix and a min size. The termination criteria only stops the current branch - if other branches are still within a valid range, the will be continued.

 

This is very useful for preventing Structure Synth from creating boxes which cannot be seen anyway or from growing without bounds.

 

The image shows the same structure at three different minimum size tresholds.

 

Example script (requires a post-version 0.9 of Structure Synth!):

 

set minsize 0.8 // or 0.4, or 0.2

 

set maxdepth 600

set background #333

{ h 30 sat 0.2 h -67 b 0.8 } spiral

 

rule spiral w 100 {

box2

{ y 0.4 rx 90 hue 1 s 0.995 b 0.999 } spiral

}

 

rule spiral w 100 {

box2

{ y 0.4 rx 90 hue -1 rz -90 s 0.995 b 0.999 } spiral

}

 

rule spiral w 100 {

box2

{ y 0.4 rx 90 hue 0 rz 90 s 0.995 b 0.995 } spiral

}

 

rule spiral w 3 {

{ rz 5 s 1 1 1 } spiral

{ ry 4 h 3 s 1 1 1 } spiral

}

 

rule box2 {

{ s 1 5 1 } box

}

 

rule box2 {

{ s 5 1 1 } box

}

 

rule box2 {

}

Marble façade by Francesco Buzio, 1670; basic structure, 1599

----

Nikon Nikkor 18-200mm 1:3.5-5.6 G ED-IF AF-S VR DX

 

_DSC3482 Anx2 1200w Q90

W Texas Forts October 2015

The footbridge over the railroads in Paranapiacaba, Brazil.

 

About Paranapiacaba: It is a historical village and railroad station nestled in the Atlantic rain forest at the top of the Serra do Mar mountain range, the last stop before trains descend the Serra do Mar to the coast.

 

It was established as a company town for the employees of São Paulo Railway, a privately owned British railway company. This railway allowed the transport of cargo and people from the city of São Paulo to the port of Santos. The word paranapiacaba means "where you will find the sea" in Tupi.

 

Most of the village was built by English men (Many of the materials came from Europe) and the historical part of the village is in the typical English style with colourful houses made of wood. There is a scale replica of Big Ben on the main train platform, that was part of the original train station and the rail yards are somewhat of a train graveyard, with many rusting old wrecks that one can look through. There is also a railroad museum.

 

It is a very pleasing place both for railfans (It's the only place in Brazil that still has electric locomotives moving freight, and it's a main corridor) and nature lovers, providing easy access to the rain forest of the Serra do Mar.

 

Sources: Wikitravel and Wikipedia

Фото начала реконструкции ЦУМа, Киев 2013.

 

Photo of beginning of Central Universal Shop in Kiev. 2013.

We're lucky to have Davina on the team!

Bridge across the North Fork of the South Platte river

Bailey, CO

Instant Structures Mod (ISM) All Structures instant-structures-mod.com

 

Twitter | Instagram

 

Structure 45

Tulum Ruins

Tulum, Quintana Roo

 

Konica Hexar RF

Canon Serenar 28mm f/3.5

Kodak Portra 400

The dilapidated remains of the Fambro/Arthur home are pictured, Feb. 7, 2015, in Orrville, Alabama. The wooden frame cottage was built in the 1840’s and was more typical of the average person’s house in the antebellum era. Besides the slave quarters at Kirk-View mansion, the Fambro/Arthur home is the only remaining structure on the grounds of Old Cahawba Archaeological Park. It is considered “at risk” by the Alabama Historical Commission, which is seeking funds to restore it. Cahaba, also known as “Old Cahawba,” was Alabama’s state capital from 1819-1826 but was abandoned after the Civil War. It is now considered a ghost town. It is located in Dallas County near Selma, Alabama. (Photo by Carmen K. Sisson/Cloudybright)

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