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This was home.....
Many old abandoned structures feature hazards such as unstable structures, unsafe floors, broken glass, the presence of unknown chemicals and other harmful substances (most notably asbestos), stray voltage, and entrapment hazards. Other risks include freely roaming guard dogs and hostile squatters. Some abandoned locations may be heavily guarded with motion detectors and active security patrols, while others are more easily accessible and carry less risk of discovery.
Part of my structures project. This Project was started in my 365 project & i really enjoy it.
I used a 31mm macroring to get closer to the subjects. Sometimes it's too close & your subject is touching the front lens element xDD
Mars Core Structure.
My attempt to make my own version of the model by Calvin J. Hamilton at the site: solarviews.com/cap/mars/marsint.htm.
Edited ISS070 image of the Richat Structure in Mauritania.
Original metadata: GMT064_14_17_Jasmin Moghbeli_SN1067_Africa Eye of Sahara to Southern and Antarctic Lands 50-500mm
As i was so excited about tutorial that Veronique published yesterday, i couldn't go to sleep not trying this out and tried to do some for my elephants. I used just ordinary tools from manicure set.
War so begeistert von dem Tutorial von Veronique, dass ich nicht ruhig schlafen gehen konnte und hab' was ein bisschen ausprobiert. Hab' Paar Instrumente aus meinem Maniküre Set benutzt.
Reflection test using the new internal Structure Synth raytracer. (Rendering time: 2.4s)
I've started working on a simple built-in raytracer in Structure Synth, both for providing fast previews in the GUI, and for people who are intimidated by the somewhat complex template export.
So far it is pretty standard stuff: a single-threaded, Phong shaded based raytracer which uses the Fast Voxel Traversel method to accelerate ray-primitive intersection tests. As of now it supports reflections, transparency, shadows (the hard and ugly type), and adaptive anti-alias. I've also implemented a simple Ambient Occlusion scheme.
A Structure Synth creation rendered with Kerkythea
Script (if anybody is interested)
set background #5274A2
skyship
{fy}skyship
{x 31 y -2.5 z -39.2 ry 15}rotor
{x -33.5 y -2.5 z -39.2 ry 15 }rotor
1 * {fy } 1 * { x 31 y -2.5 z -39.2}rotor
1 * {fy} 1 * {x -33.5 y -2.5 z -39.2}rotor
{y -5 z -29.7 x -0.85 s 5 color #800000}sphere
// ship
rule skyship{
{y -0 z -1 s 0.7 1 2.5 }body
{y -0 z -30 s 2 1 1 }body
{y -0.3 z -20 s 1 1.5 1 }body
{x 31 z -35 s 0.5 1 0.5 }body
{x -33.5 z -35 s 0.5 1 0.5 }body
}
//////////// parts
rule body md 36 { // md 18 for half only
{ ry 5.625 rx 82 s 1 1 1}RingPart
{ ry 10 x 1.7 } body
}
rule RingPart{
{ y -1.5 rx -90 } roof
{ rx -30 z 2 s 2.2 4 1 color #80331a} box
}
rule roof{
{z 4 } panel
{z 6.9 rx 40 s 2.8 2 0.1 color #80331a} box
}
rule panel{
{ y -2 z 1.1 ry 90 s 4 0.5 0.5 color gray b 0.2} box
{ y -1.9 z -7 s 2.7 0.01 12 color gray b 0.8} box
}
#define blades 10
/////////////////
rule rotor md blades {
{ ry 10 rx 90 s 0.5 0.1 5 color #80331a}box
{z 8 y -2.5 rz 15 s 2 0.1 20 color gray b 1.2} box
{y -3 z 0 rx -20 rz 8 ry 5 s 0.6 0.01 1.2 color #80331a} box
{ ry 360/blades x 0.4} rotor
}
Linemen prepare to pull an underground transmission cable through conduit at a transition structure.
"Bridge 1"
STRUCTURES is a series of generative art pieces the explores the constructions of our world by taking photographs of man-made and natural structures and placing them into a new structure. This process semi-randomly fragments and rearranges the photographs into a grid of my design. I'll often run the images through this process several times, using various grid structures along the way.
Programs used: Lightroom, Photoshop, Processing
Node structure visualizing text structure; a text comprises of paragraphs, each paragraph contains sentences, sentences often are compilations of subsentences and these consist of words. And words have letters.
Structure Synth terminates the recursion if the number of objects is greater than the given threshold ('set maxobjects ...') or if the recursion depth becomes greater than the maximum depth ('set maxdepth ...'). It is also possible to set a maxdepth for an individual rule ('rule R1 maxdepth 5').
I've added two new rules for controlling the termination.
'set minsize {size}' and 'set maxsize {size}' allows you to specify how large or small a given object can be before terminating. The 'size' parameter refers to the length of the diagonal of a unit cube in the current local state. (The initial coordinate frame goes from (0,0,0) to (1,1,1) and hence has a diagonal length of sqrt(3)~1.7). It is possible to specify both a mix and a min size. The termination criteria only stops the current branch - if other branches are still within a valid range, the will be continued.
This is very useful for preventing Structure Synth from creating boxes which cannot be seen anyway or from growing without bounds.
The image shows the same structure at three different minimum size tresholds.
Example script (requires a post-version 0.9 of Structure Synth!):
set minsize 0.8 // or 0.4, or 0.2
set maxdepth 600
set background #333
{ h 30 sat 0.2 h -67 b 0.8 } spiral
rule spiral w 100 {
box2
{ y 0.4 rx 90 hue 1 s 0.995 b 0.999 } spiral
}
rule spiral w 100 {
box2
{ y 0.4 rx 90 hue -1 rz -90 s 0.995 b 0.999 } spiral
}
rule spiral w 100 {
box2
{ y 0.4 rx 90 hue 0 rz 90 s 0.995 b 0.995 } spiral
}
rule spiral w 3 {
{ rz 5 s 1 1 1 } spiral
{ ry 4 h 3 s 1 1 1 } spiral
}
rule box2 {
{ s 1 5 1 } box
}
rule box2 {
{ s 5 1 1 } box
}
rule box2 {
}
Ancient Termessos.....is one of the most interesting ancient sites in Antalya. It's located inside the National Park to the north-west of the province, approximately 34 km (21 miles) from the city center. It's a spectacular Psidian city built on the Taurus Mountains at approximately 1050 meters (3445 feet) above the sea level. Today, the site is mentioned in Unesco's Tentative List for World Heritage. The ancient city of Termessos was found by the Solyms who lived in the Psidia region, who have been cited in the Iliad by Homer in connection with the legend of Bellerophon. We don't know much about the Solyms but probabily they were of Anatolian origin, unlike other settlers in the region who usually came from the sea. The city is one of the few places which Alexander the Great couldn't capture it despite his siege in 333 B.C. because it was an eagle's nest built in a valley hidden between the mountains. Even today, in order to visit the city you should have a good physical condition to walk uphill, but when you reach the site the views are breathtaking. During the 2nd century B.C. the Termessians fought against neighbouring Lycian cities and then against Isinda who were their other neighbour in Psidia region. They also fought against Serge, another ancient city near Attaleia (modern day Antalya). Termessos had good relations with Attalos II, king of Pergamon. During the Roman empire, Termessos became a Roman ally so they received their independent status from the Senate in 71 B.C. The inhabitants abandoned the city in the 5th century A.D. after a gradual decline and earthquakes which destroyed its aqueduct and thus their water supply. Termessos is one of the best preserved ancient cities of Turkey. The most significant remains of the site are the fortified city walls, towers, king's road, Hadrian's gate, agora, stoas, gymnasium, heroon, odeon, theatre, tombs, temples, houses, shops, cisterns and drainage system. All of this is located in a dense vegetation, surrounded by typical Mediterranean flora. Amongst the sarcophagi, there are the ones of Alcates, the rival of Antigonos who was one of Alexander's generals, and of Agatemeros. The views from the theater are magnificent, which had a capacity of five thousand spectators. So far, there isn't any scientific excavations held in the city.
Фото начала реконструкции ЦУМа, Киев 2013.
Photo of beginning of Central Universal Shop in Kiev. 2013.
www.facebook.com/neospicaLive (images and share links)
www.youtube.com/user/NeoSpicaTutorial "NeoSpica Paper Structures" (videos about paper structures. I also include videos with elaboration process.)
www.flickr.com/photos/neoliveart/ (images)
www.youtube.com/user/CadDesignLive (virtual 3D shapes)
Thanks for your time.