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Structure monumentale avec projection vidéo et habillage LED, NYE 2015 « Crazy Night » Val Thorens, savoie
Crédit photo: Lara BOURREL
Exploring Sonic Interaction with Artefacts in Everyday Contexts
Hands-on sonic interaction design workshop on 23 June 2008 at IRCAM (Paris, France).
Part of the 14th International Conference on Auditory Display, 24-27 June 2008
Organizers: Karmen Franinovic, Lalya Gaye, Frauke Behrendt
Workshop website: sonicinteraction.wordpress.com.
Meri Amber joined John Vella for a recording session in John Vella's home studio. www.meriamber.com/blog/2013/12/recording-with-john-vella/
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Meri Amber joined John Vella for a recording session in John Vella's home studio. www.meriamber.com/blog/2013/12/recording-with-john-vella/
THE VALLEY MISSION CARE
by Russel Legaspi
direction: Missy Maramara
lighting design: Meliton Roxas, Franz Beo
video design: Winter David
music and sound design: Teresa Barrozo
stage management: Noah Suena
cast:
Siegfried Sepulveda
Mayen Estanero
Richard S. Cunanan
-----
photo by Teresa Barrozo
THE VALLEY MISSION CARE
by Russel Legaspi
direction: Missy Maramara
lighting design: Meliton Roxas, Franz Beo
video design: Winter David
music and sound design: Teresa Barrozo
stage management: Noah Suena
cast:
Siegfried Sepulveda
Mayen Estanero
Richard S. Cunanan
-----
photo by Teresa Barrozo
cargocollective.com/stefanodalessio
Out of Countenance
AudioVisual performance
Stefano D'Alessio | Martina Menegon
Vienna 2013
Out of countenance is a dialogue between two faces, deformed and transformed by a digital process into something strange, obsolete. The facial expressions are exaggerated and amplified, drew in a 3-Dimensional space, bringing the common feeling of expression in a different and distorted perception. The human face as known looses its physiognomy, allowing the other face to overlap, mix, fuse within it, turning into a digital creature, an extension of the human being in the digital era.
Two performers stands in front of their computer, positioned one to the extreme left and the other at the extreme right of the stage. The computers capture the performers faces thru their internal webcams, generating an interactive video flow that is projected on a screen. The projection screen fills the whole stage standing between the two performers. The two computers generate also an interactive audio flow. The performers interact with the system thru their movement, the expressions and distortions of their faces, generating different visuals and sounds.
The software in use in the two computers is created within MaxMSP/Jitter, two different patches are running on each computer.
The video images are captured in realtime by the two webcams, combined in different ways, distorted in time and space and transposed in a 3d environment.
Video and audio are always related, in sync and always interacting between each other.
The audio has different natures, pre-made, modified in realtime, realtime generated and generated via webcam interaction. The two software contained in both computer act as one audio visual generating flux and it has a fix time schedule that permit the performance development to have a precise order and execution.
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Sound designer Van is teaching Sound Design 101 in Studio i for teens. Workshops with professionals series.
THE VALLEY MISSION CARE
by Russel Legaspi
direction: Missy Maramara
lighting design: Meliton Roxas, Franz Beo
video design: Winter David
music and sound design: Teresa Barrozo
stage management: Noah Suena
cast:
Siegfried Sepulveda
Mayen Estanero
Richard S. Cunanan
-----
photo by Teresa Barrozo
Structure monumentale avec projection vidéo et habillage LED, NYE 2015 « Crazy Night » Val Thorens, savoie
Crédit photo: Cyril CATTIN
This piece was commissioned by Organic's Toronto office in 2008. The tagline of "Get ready for the next hundred years" probably wasn't intended to refer to Chapter 11>Fiat. But you can still dig our sound design, pilgrim.
Creative Director for Organic Toronto: Clare Meridew
Sound design & mix/master by Madsound
madsound.org
info@madsound.org
Exploring Sonic Interaction with Artefacts in Everyday Contexts
Hands-on sonic interaction design workshop on 23 June 2008 at IRCAM (Paris, France).
Part of the 14th International Conference on Auditory Display, 24-27 June 2008
Organizers: Karmen Franinovic, Lalya Gaye, Frauke Behrendt
Workshop website: sonicinteraction.wordpress.com.
Man wird nur einmal 200! Wir feiern Anton Bruckner, kommen Sie mit! Besuchen Sie in einem geführten Walk unsere begehbaren und interaktiven Klangerlebnisse und tauchen so in die Welt Bruckners ein. Was könnte ihn damals inspiriert haben? Finden Sie es heraus und spielen doch Sie mal die „erste Geige“ im Bruckner Orchester.
Credits:
Ars Electronica Futurelab, Sounddesign by Julian P. Schmiederer, OÖ KulturEXPO Anton Bruckner 2024
Photo: Ars Electronica / Magdalena Sick-Leitner
Man wird nur einmal 200! Wir feiern Anton Bruckner, kommen Sie mit! Besuchen Sie in einem geführten Walk unsere begehbaren und interaktiven Klangerlebnisse und tauchen so in die Welt Bruckners ein. Was könnte ihn damals inspiriert haben? Finden Sie es heraus und spielen doch Sie mal die „erste Geige“ im Bruckner Orchester.
Credits:
Ars Electronica Futurelab, Sounddesign by Julian P. Schmiederer, OÖ KulturEXPO Anton Bruckner 2024
Photo: Ars Electronica / Magdalena Sick-Leitner
by MARK PALLMAN & AMANDA SPEVA
sound mixed by ERIK RASMUSSEN at Observatory Studios
Watch this video on Vimeo. Video created by Fruit Bonus.
Exploring Sonic Interaction with Artefacts in Everyday Contexts
Hands-on sonic interaction design workshop on 23 June 2008 at IRCAM (Paris, France).
Part of the 14th International Conference on Auditory Display, 24-27 June 2008
Organizers: Karmen Franinovic, Lalya Gaye, Frauke Behrendt
Workshop website: sonicinteraction.wordpress.com.
Sculpture by Gary Deirmendjian, 2005
Inner is a monumental sandstone installation that aims to evoke and question the
tensions between one’s objective and subjective realities – the former striving for
perspective and the latter for engagement. Sandstone is perhaps the most patient and
humble of materials, formed simply of sand particles bound in a little clay and pressed
under great sedimentary weight over hundreds of millions of years. It is absorbent,
unable to be polished and responds to the slightest changes in moisture and light. It is
considered a suitable metaphor by Deirmendjian for encapsulating the story of human
arrival and its endangered virtues of humility and compassion.
Exploring Sonic Interaction with Artefacts in Everyday Contexts
Hands-on sonic interaction design workshop on 23 June 2008 at IRCAM (Paris, France).
Part of the 14th International Conference on Auditory Display, 24-27 June 2008
Organizers: Karmen Franinovic, Lalya Gaye, Frauke Behrendt
Workshop website: sonicinteraction.wordpress.com.
THE VALLEY MISSION CARE
by Russel Legaspi
direction: Missy Maramara
lighting design: Meliton Roxas, Franz Beo
video design: Winter David
music and sound design: Teresa Barrozo
stage management: Noah Suena
cast:
Siegfried Sepulveda
Mayen Estanero
Richard S. Cunanan
-----
photo by Teresa Barrozo
Photos from the dress rehearsal for SCLOrk concert inside the Music Recital Hall on March 16, 2017.
SCLOrk (the Santa Clara Laptop Orchestra) is an innovative ensemble of up to sixteen players dedicated to the creation and performance of live electronic music. Created in the Spring of 2012 by SCU faculty Bruno Ruviaro and students, this interdisciplinary group explores the intersection of music composition, live performance, human/computer interaction, programming, and sound design, with emphasis on musical creativity based on cutting-edge technologies.
(Photo by Joanne H. Lee/Santa Clara University)
Musicians adjust their equipment on stage, focusing on a variety of guitar effects pedals during a live performance at a downtown venue, creating an energetic atmosphere.
Man wird nur einmal 200! Wir feiern Anton Bruckner, kommen Sie mit! Besuchen Sie in einem geführten Walk unsere begehbaren und interaktiven Klangerlebnisse und tauchen so in die Welt Bruckners ein. Was könnte ihn damals inspiriert haben? Finden Sie es heraus und spielen doch Sie mal die „erste Geige“ im Bruckner Orchester.
Credits:
Ars Electronica Futurelab, Sounddesign by Julian P. Schmiederer, OÖ KulturEXPO Anton Bruckner 2024
Photo: Ars Electronica / Magdalena Sick-Leitner