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artwork by steve whitaker - from the collection of will morgan - will sez: "i don't have the originals for this rather lovely "shadow lass in peril" pic, circa 1986 - or at least i haven't found them yet!"
I happened to have my camera with me today and as I walked home I took some pictures of the trashier part of town that include the old theatre, the local whorehouse (think sleazy Gold Rush style), deserted parking lots, thrift stores... and a couple blocks away Dairy Queen, the nearly empty TELUS building, and several blocks away from that a grocery store called Overwaitea.
a closer crop of the giant BC Winter Games mural, on the side of a building a block away from where I work.
1. the island of laputa, 2. till the next goodbye, 3. nef pour une reine, 4. the voice of one crying in the wilderness, 5. entre chien et loup, 6. the probe, 7. decoherence, 8. intaglio, 9. the wait state, 10. eterno, pues para él, el tiempo no existe, 11. elogio de la sombra, 12. la noche de san juan, 13. six years, 14. the ground beneath, 15. quelques fourmis, 16. entropy (arrow of time), 17. caillous au soleil, 18. forgotten realm, 19. the hunger, 20. scissiparity, 21. vila margareth, 22. goalkeeper, 23. umbará, curitiba, 24. trottoir, 25. fragment of sky, 26. passing by, 27. sky in a box, 28. curitiba, 29. holding the line, 30. cine lido, 31. godot is late again, 32. cavalcanti, 33. bench shadows, 34. some pigeons, 35. inanimate x, 36. the race
First time creating a mosaic with fd's Flickr Toys.
Really reminds me of a book I used to read as a kid, called Pelles ficklampa [Pelle's flashlight] (written and illustrated by Jan Lööf, awesome illustrator mostly known for Skrot-Nisse). Pelle passes weird shadows in the dark on his way with pancakes to his uncle (some story huh?). The shadows look like monsters but are mearly machines. Haunting!
I usually code from examples, not papers. Papers are great for learning theory but most of them are too low level for me to make code out of them.
I tried for months to make OpenGL shadows with OpenFrameworks, reading papers and experimenting, but just couldn't do it!
Then I found Cinder, with a working shadow example. Cinder made me a happier coder.
I still use OF a lot, for more techhnical jobs. It's knowledge base and community are incredible.
Above is my mapping app with gorgeous shadows.
The trick about opengl shadowing is making a depth map fom the light point of view and and projecting it properly over the scene.
In front of Fire Station 1 in Roanoke.
PLEASE, NO GRAPHICS, BADGES, OR AWARDS IN COMMENTS. They will be deleted.
Made a quick trip up to Wasaga for the weekend to enjoy the water one last time before the Fall. I shot this at an old abandoned racetrack we discovered, thanks to a potential new hobby, Geocaching. Unfortunally I don't really have any interesting pictures of the actual racetrack.
Pics are from a MOTUC year in review done in a story format here:
thefwoosh.com/2012/01/masters-of-the-universe-classics-th...