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I usually code from examples, not papers. Papers are great for learning theory but most of them are too low level for me to make code out of them.
I tried for months to make OpenGL shadows with OpenFrameworks, reading papers and experimenting, but just couldn't do it!
Then I found Cinder, with a working shadow example. Cinder made me a happier coder.
I still use OF a lot, for more techhnical jobs. It's knowledge base and community are incredible.
Above is my mapping app with gorgeous shadows.
The trick about opengl shadowing is making a depth map fom the light point of view and and projecting it properly over the scene.
In front of Fire Station 1 in Roanoke.
PLEASE, NO GRAPHICS, BADGES, OR AWARDS IN COMMENTS. They will be deleted.
Made a quick trip up to Wasaga for the weekend to enjoy the water one last time before the Fall. I shot this at an old abandoned racetrack we discovered, thanks to a potential new hobby, Geocaching. Unfortunally I don't really have any interesting pictures of the actual racetrack.
Schaduw van de grote crucifix aan de zijkant van SintRombouts, deze is verlicht met een spot en de schaduw valt heel mooi op het zeil dat er hangt waar men de toren aan het oppoetsen is.
Sixty Five: Shadows in photos can either ruin it or they can enhance it. Without good shadows in a photo, the shot has no depth and can be quite dull. And we don't want dull photos, do we? Photos need to portray some depth and three dimensionality to make it interesting.
Here's a shot taken in the late afternoon when the light was golden and warm. The shadows are nice and long due to the sun setting down over the horizon.
Camera info: Canon EOS 7D, f4 at 1/500s, ISO 200, Canon EF 24-105mm f/4L IS USM