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Quick render to check texture detail and alignment plus general look over of the model. Texture resolution currently at 2048x2048 but will be halved when uploaded to Second Life. Initial checks show that minimal details are lost (stitching still looks good which is usually the first detail to suffer from rescaling, yay!).
Not happy with the diamond bumps on the toe of the sole - looks blurry compared to other sharper details. Will fix this.
- Render by Jorge Mireles
- Render design by Oliver Barnert (be-extraordinary)
- For architectural project information please contact Oliver Barnert
- Render by Jorge Mireles
- Render design by Oliver Barnert (be-extraordinary)
- For architectural project information please contact Oliver Barnert
Just a water planet I rendered. Not my best, but figured I may as well throw it up. This might also be a planet model for Struggles for Klegon.
Proyecto de Titulo
CCLA
Centro Cultural de Los Angeles
Alumna: Valeria León Cifuentes
Prof. Guia: Klaus Matuschka
After a not so short hiatus, I have returned to the grid to take pics of the lovely pixels I come across - still working on the occasional pileup, ofc.
To kick things off, I started with the fairest of 'em all.
Este proyecto se realizó en conjunto con el programa de las Naciones Unidas para el Desarrollo (PNUD), la Unidad Nacional para la gestión del riesgo de desastres(UNGRD), y la Unión Europea.
This is a glitch art piece I created a while back and now I have it for sale on shirts!
Details: 100% ringspun cotton for ultra-luxurious wearing experience, print lasts and lasts in the wash
perfect for impressing interdimensional travelers
Get yours here:
www.etsy.com/listing/251099036/render-unto-caesar-glitch-...
Model: Nichole Ignacio
IG: @niknaknikkay
tareas realizadas: modelado, renderizado
autores: Nicolás Bertola
cliente-propietario: Arq. Julieta Cabral, MarÃa Laura Baldata, AnalÃa Bianco