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Taken near Wadi Qana, Palestine

"ABOUT THIS INSTALLATION

 

TRANSIENTS is an art installation by Mr. and mrs. S. It brings visual and sound elements with inspiration coming from memories, dreams, colors, objects. The visitor is encouraged to explore the installation by teleporting to each one of the rooms through the green bike. It is highly recommended to spend your time there, letting yourself to immerse on the environment, creating your own relation to the artwork, being transient.

 

Mr. S (saka.infinity) and mrs. S. (LauraLar.resident) are a duo actively present on the Second Life art scene. Having photography as their main interest on the grid, they venture finding together new ways of expression through mutual interest

 

Visit this location in Second Life

~Harold Wilson

 

Thank you for all the kind comments and emails in relation to my migraine. I had another bad weekend, dark room, cold flannel, pain killers and relaxation techniques - non of which seemed to help. My vision was badly distorted on Saturday and improved a little on Sunday. Today it is still there but much better but unfortunately I am having to do a lot of computer work which is most likely not helping!

 

I do hope to try many of the suggestions you told me about. I also hope to get to answer the emails your sent me. I really appreciate the time you took to email and comment. I see so many of you also suffer or know someone who suffers from Migraine so understand how debilitating they can be. I heard today that they isolated the gene that causes Migraine so maybe in the they future, they will be a think of the past. Lets hope so!

Alright! Let's go!

 

Oh, it's Buffaloman AGAIN. *

Or, 'Terri-Bull'...

Nyuk! Nyuk!

What's he gonna do this-

 

Origin time!

 

Wait, what?

No!

We're sorry!

Now??

 

Buffaloman (バッファローマン) is a Devil Chojin with allegiances to Akuma Shogun and Satan, but works alongside the Justice Chojin for a good portion of the original series, before retiring to teach the New Generation.

 

About

 

Buffaloman is a charging bull-themed Chojin and one of the Seven Devil Chojin who were said to be too strong and brutal and banished to the ends of the universe.

 

His techniques and fighting style usually rely on his immense strength and power, but in tight situations he can lower his power in order to become faster. Additionally, he specialises in brutal fighting. He is quite clever and will often lure his opponents into wasting stamina.

 

He is depicted as a formidable opponent and far more powerful than any other chojin; the concept of Chojin Power was introduced specifically to illustrate this point. Buffaloman's Chojin Power is 10,000,000 Power, which is 10 times that of Warsman, previously Kinnikuman's greatest opponent. By the end of the series many chojin who surpass 10,000,000 Power have appeared, but Buffaloman still boasts of his power and is the only one where it is treated as an advantage.

 

Personality

 

Despite being a Devil Chojin, he normally fights honourably and shows his opponents respect, even when using brutal methods in battle. During his fight with Kinnikuman his good heart is awakened, and he is revived as a Justice Chojin after his first death. He also has a great sense of companionship, showing great respect for his fallen comrades. He returns to his evil ways in Kinnikuman (2011), but he maintains his honorable side and does not hate his former allies.

 

Appearance

 

He is very large in both height and frame, and has two curved horns called Long Horns (ロングホーン) on both sides of his head, and has a spike on each knee. He has curly brown hair, with a darker shade of skin and pure white eyes. He wears protective gear around both his legs and arms, and tends to have some sort of chest protection in the first few scenes before being destroyed.

 

He also has red shoes and gloves. When Buffaloman was possesed, he had purple skin and a fire symbol across his face with a smile on it.

 

Relationships

 

Kinnikuman

Kinnikuman is the one that showed him that, even if he was a devil, he could become a hero, making Buffaloman to sacrify his last horn and power for the sake of Meat and the dead Justice Chojin. After his resurrection, he become an ally and friend to Kinnikuman, and he even let Doctor Bombe to use his horns as replacement for Kinnikuman's arm bones.

 

Springman

Buffaloman has a good relation with all his fellow Devil Chojins, but his closet friend seems to be Springman, and the both of them end up fighting in tag matches. They are also the last two Devil Chojin in been defeated in their debut arc. In Kinnikuman Nisei, is shown that Springman visited Buffaloman in hospital, and both travel to see the final match between Mantaro and Ashuraman.

 

Mongolman

He and Mongolman end up making a tag team to enter the Universal Chojin Tag Tournament, and they come up with some destructive techniques.

 

Abilities

Buffaloman primary use his horns to do all kinds of techniques and attacks, as well as his powerful body to destroy his opponents.

 

History

 

Prehistory

Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.

 

He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.

 

He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.

 

Kinnikuman

Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.

 

Seven Devil Chojin Arc

 

Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.

 

Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.

 

In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.

 

Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.

 

The final match takes places in the Denen Colosseum.

 

Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.

 

Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing colour, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.

 

After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.

 

Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.

 

Golden Mask Arc

 

Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.

 

After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.

 

He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.

 

Dream Chojin Tag Arc

 

A second Mount Fuji appears in Japan.

 

On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.

 

Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.

 

Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.

 

Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.

 

He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.

 

During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.

 

The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.

 

After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.

 

Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.

 

The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.

 

Buffaloman collapses against the mat, defeated by the Light Sabres.

 

Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.

 

Blood Oath Brigade Formation!

 

This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.

 

Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.

 

Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".

 

Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.

 

Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.

 

Survivor Match Arc

When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. [50] Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.

 

After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.

 

In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.

 

As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.

 

The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.

 

Kinnikuman 2011

 

Perfect Origin Arc

 

Prehistory

Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.

 

However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.

 

The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.

 

After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.

 

In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.

 

Diablos vs. John Does

Grim Reaper and Turboman enter with the New Large Numbers.

 

Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.

 

He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. [60] It is then that Springman arrives on the fourth step to fight the Grim Reaper. [61] Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.

 

Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.

 

Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).

 

The two teams agree to form a tag-team match with tag-team rules.

 

Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.

 

Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.

 

This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.

 

Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.

 

The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.

 

The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon. This causes Buffaloman's scars to reopen in a bloody manner.

 

Buffaloman summons his blood back into his body by force of will. The scars move to Buffaloman's horn and turn it into a Long Horn, before he speeds around the Grim Reaper and lands a series of blows. The Grim Reaper uses an Ignition Dress, followed by a Thunder Sabre, which pins Buffaloman to the canvas, and the Grim Reaper uses the Earth Unit to absorb power from Buffaloman. The sheer power from Buffaloman causes the Earth Unit to break, and Buffaloman uses a Hurricane Mixer.

 

This is followed with a Chojin Cross Slam. The Diabolos are declared the winners of the match, and Psychoman exposes his chest with the offer that Buffaloman kills him as he sees fit, due to the Perfect Chojin suicide rule and out of respect to Buffaloman as the victor. The Grim Reaper taunts Buffaloman until Buffaloman stabs him through the chest with his horn, and this cements Buffaloman's return to a Devil Chojin, preventing him from going back to his Justice Chojin allies. Psychoman then vanishes.

 

Buffaloman takes a piece of Springman's body and leaves.

 

After the Perfect Origin hit the scene, and Grim Reaper reveals himself to be Psychoman, Buffaloman decides to make up for letting him escape alive, but Devil Knight Planetman beats Buffaloman to fighting Psychoman. Buffaloman mostly observes while the Devil Knights take on the Perfect Origin.

 

Buffaloman vs. Ganman

The fight takes place on the first ring of Yggdrasil.

 

They begin by clashing horns in a rapid succession, before Ganman slams Buffaloman's head onto the corner-post with a bulldog headlock. Ganman attempts to ram into Buffaloman, but Buffaloman counters with a preemptive kick, and attempts a body-press, which is caught by Ganman in turn. He throws Buffaloman down, before they lock hands centre of the ring, and Ganman attempts a double over-hook suplex; which prompts Buffaloman to state that he cannot lose, as he must avenge Sneagator.

 

Buffaloman extends one horn, and uses it to pierce into Ganman's right shoulder. This is followed by a Hurricane Devil Sword, as well as a Buffalo Hammer, until Ganman throws Buffaloman out of the ring and forces him to prevent his fall by drilling into the stone ring. Buffaloman drills a tunnel under the ring, which allows him to pierce his horn through the surface for a Devil Shark manoeuvre. It is impossible for Ganman to "read" Buffaloman's moves while he is underground, and Buffaloman knocks him down by targeting his legs.

 

Ganman begins to dodge the horn by sensing Buffaloman's breathing, and catches the horn in his hands, which he uses to drag Buffaloman out of the ring, before using Elk Horn Scissors. He slams Buffaloman onto the ring, which reduces the size of his horn, and Ganman shines a light down on Buffaloman with his cyclops eye. Buffaloman attempts a Hurricane Mixer, but Ganman catches him by his horns and proceeds to use a brain-buster. It is revealed Buffaloman is holding back his power, and Kinnikuman and Akuma Shogun convince him to use his full power once more. Buffaloman breaks out of a Canadian Back-Breaker.

 

He uses a Reverse Suplex, before struggling evenly with Ganman in the middle of the ring. The two engage in a series of even blows, but the scars on Buffaloman start to reopen as he gains back the Friendship Power of the Justice Chojin, and - after an equal battle - Ganman breaks off one of Buffaloman's horns. Ganman gains the upper-hand, after a series of carefully aimed blows, until Buffaloman punches his own eye so that he is left with one working eye (just like Ganman) in order to create a 'fair' fight.

 

They lock together evenly again in the ring, until Buffaloman dares Ganman to use his eye power on Chojin Enma. This provokes Ganman to use an Elk Horn Compressor, as he states he will not use his eye power on Chojin Enma due to having faith in him as a person. He follows with an Elk Horn Tempest, but - as the throws Buffaloman - Buffaloman uses his one remaining horn to swing on the corner-post. Buffaloman builds up speed by moving post to post, and uses a new finishing move: Hurricane Giga Blaster.

 

This completely destroys Ganman's horns. Ganman reveals he has remembered Buffaloman's name, which proves he considers Buffaloman a worthy adversary due to how he forgets all other opponents' names, and hands him his dumbbell. This kills Ganman, who dies upon the canvas.

 

Omega Centauri's Six Spear Arc

 

He was hanging out with the remaining of the Devil Chojin, when suddenly, a magic barrier seal them inside their HQ, making them unable to face off against the Omega invaders.

 

Unnamed Arc

 

As Brocken Jr. and Ataru console Ashuraman's loss after he saw Satan Cross die to The Natural, Buffaloman and The Ninja arrive. Buffaloman notes the coincidence of the five in the same location. The Chojin Blood Oath Brigade has formed again. Ataru believes it is up to the Chojin Blood Oath Brigade to unite as one and put an end to the dangers of the Choushin. Ashuraman is the one who will step up to the plate first.

 

During the fight between Caucasusman and Mammothman, the Chojin Blood Oath Brigade talk about Mammothman's poor showing in his fight against Caucasusman. Buffaloman talks about how tough Mammothman was during their fight and that Mammothman's calmness unnerved him. The Choushin are crafty enough to place their opponents into tricky situations and Mammothman is not used to that. All they can do is wait for something within Mammothman to break.

 

After the declaration of the God of Harmony about the opening of the Tower of Babel, Buffaloman decides to be one of the chojins to enter the tower. Once they arrive and enter, they are challenged by the first god, who introduced himself as the God of Evolution, now known as The Executioner. He didn't feel confortable leaving the first rival to Geronimo, knowing that if the young chojin fail, they will be all doomed. But surprinsigly, Geronimo wins, and three new doors are opened.

 

He decides to travel with Kinnikuman and Warsman, arriving to the next level where they are greet by the choushin of said level. Kinnikuman tries to hide behind Buffaloman, but he take him and tries to throw him into the ring, annoyed by his cowardice, but Warman is the one that jumps into the ring to face against the choushin, who introduce himself as Onyxman.

 

Kinnikuman Nisei

 

Buffaloman acts as a teacher within the Hercules Factory. He is matched against Terry the Kid in the graduation matches, which he loses and allows for Terry the Kid to graduate. He will later participate in an exhibition match during the Chojin Olympics, which he fights with Ramenman against The Machineguns. In the Ultimate Chojin Tag Tournament, he again teams up with Ramenman, but will ultimately lose against the Muscle Brothers Nouveau.

 

Hercules Factory Arc

 

He became one of the many instructors at the Hercules Factory, training the future generation of chojin to fight evil. He is then assigned to the last test for the First Year Graduation: fight one of the new generation chojin, to see if he is worthy or needs more training.

 

He end up fighting Terry the Kid, the son of the famous Terryman. After a quick fight, Terry the Kid manage to defeat him with his Texas Clover Hold, congratulating him for his win shortly after.

 

HF First Year Replacement Matches Arc

 

He is shown to have been defeated by one of the new First Years: Jade. He then return to see the final match of the tournament, alongside the other teachers that were defeated by the Generation EX.

 

Demon Seed Arc

 

Buffaloman meets with Meat and goes with him to check a disturbance. He collapses when Alexandria Meat is taken by six tendrils, much like what happened to him 36 years ago, and the six people reveal themselves to be the ultimate Devil Chojin: the Demon Seeds. Buffaloman cries to see that the new generation cannot enter the General Palast.

 

Jade begs Buffaloman to help, but Buffaloman - weeping and in a rage - strikes Jade over and over, as he expresses guilt over his actions 36 years ago that set current events into action.

 

He stabs himself in the chest with a jagged piece of rock, and tears open the wound to accept the General Stone and reaffirms his pact with Satan. [85] He uses his newfound powers to open a hole in the barrier, but only one chojin can pass through as his strength is not enough for more. The barrier closes just after Mantaro Kinniku enters, trapping them both inside, but also cutting off Buffaloman's horn in the process.

 

Buffaloman tosses away the General stone, only to be carried - in his weak state - by Mantaro. Mantaro is forced to choose an opponent, but The Constellation attacks before the match, and Buffaloman blocks an arrow aimed at Mantaro with his body in defence of his ex-pupil. The Constellation pushes the arrow further into the wound and then proceeds to break his arm, but Buffaloman counters with his Hurricane Mixer. The Constellation uses a Suplex, which smashes Buffaloman's head against the concrete floor and cracks open his skull, incapacitating him.

 

Mantaro struggles to gain an advantage, but Buffaloman's advice helps him to counter. The Constellation uses a broken post of the ring to attack Buffaloman, so as to stop his invaluable advice, and it strikes Buffaloman on the forehead and knocks him unconscious. He regains consciousness just long enough to offer Mantaro further encouragement, before he faints once more. Mantaro tries to carry Buffaloman to safety, but - due to his injuries - passes out in the central chamber and collapses next to Buffaloman, at which point the B-Evolutions arrive.

 

Ultimate Chojin Tag Tournament Arc

 

Prehistory

Buffaloman appears late into this arc, as he participates in the tournament at Kourakuen Stadium. He is featured alongside Mongolman (Ramenman) as part of the 20 Million Powers; despite his missing horns, from the match three days ago in his timeline, Buffaloman seeks to distract the New Generation (to which he sees as the villains). Buffaloman chastises Robin Mask for helping Chaos Avenir, as he believes they are responsible for Alisa Mackintosh's accident.

 

Battle Royale

 

He fights against The Gaon and Emperor Death, in a battle royale for the opening match, and their opponents start with the upper hand.

 

History

 

Prehistory

Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.

 

He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.

 

He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.

 

Kinnikuman

Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.

 

Seven Devil Chojin Arc

 

Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.

 

Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.

 

In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.

 

Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.

 

The final match takes places in the Denen Colosseum.

 

Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.

 

Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing color, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.

 

After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.

 

Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.

 

Golden Mask Arc

 

Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.

 

After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.

 

He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.

 

Dream Chojin Tag Arc

 

A second Mount Fuji appears in Japan.

 

On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.

 

Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.

 

Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.

 

Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.

 

He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.

 

During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.

 

The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.

 

After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.

 

Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.

 

The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.

 

Buffaloman collapses against the mat, defeated by the Light Sabres.

 

Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.

 

Blood Oath Brigade Formation!

 

This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.

 

Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.

 

Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".

 

Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.

 

Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.

 

Survivor Match Arc

 

When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.

 

After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.

 

In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.

 

As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.

 

The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.

 

Kinnikuman 2011

 

Perfect Origin Arc

 

Prehistory

Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.

 

However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.

 

The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.

 

After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.

 

In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.

 

Diablos vs. John Does

 

Grim Reaper and Turboman enter with the New Large Numbers.

 

Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.

 

He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. It is then that Springman arrives on the fourth step to fight the Grim Reaper. Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.

 

Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.

 

Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).

 

The two teams agree to form a tag-team match with tag-team rules.

 

Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.

 

Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.

 

This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.

 

Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.

 

The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.

 

The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon.

 

💪M💪U💪S💪C💪L💪E💪

 

A year of the shows and performers of the Bijou Planks Theater.

 

M.U.S.C.L.E. No. 105, "Buffaloman D"

 

Painted by Paprika, thus losing all collectible value forever.

 

Buffaloman has been seen in BP 2019 Day 302!

www.flickr.com/photos/paprihaven/48980587088/

 

BP 2020 Day 133!

www.flickr.com/photos/paprihaven/49852162532/

 

BP 2020 Day 315!

www.flickr.com/photos/paprihaven/50587994286/

 

BP 2023 Day 80!

www.flickr.com/photos/paprihaven/52762400414/

  

.

 

Bonjour.

 

Un bon moment revient maintenant.

 

Comment s'est passée votre relation avec votre mère ?

 

Notre plus précieuse mère, la planète Terre ?

 

La relation a-t-elle été cordiale, gentille, collaborative ?

 

Avez-vous souhaité moins et partagé plus ?

 

Ou vous avez toujours cherché le dernier modèle de ce qui semble briller devant vous,

alors qu'il y a peu de temps ce qui pour vous brillait,

ne brille plus, maintenant des tas au sommet de la montagne de ferraille

ou flotte maintenant sans but,

polluait les mers ?

 

Comment méditez-vous ? De quelle manière ?

Méditez-vous en vidant votre espirit ?

 

Ou méditez-vous en apprenant à remplir votre esprit de ce qui compte ?

 

Comment s'est passée votre relation avec la précieuse mère ? La planète Terre !

 

Nous sommes au moment de la renaissance de la vie à Noël.

Un bon moment pour renouveler notre façon de méditer,

à votre avantage.

 

Et alors ? Comment s'est passée votre relation avec votre mère ?

 

Voulez moins et partagez plus !

 

Souviens-vous de la mer,

souviens-vous des montagnes,

souviens-vous des forêts,

souviens-vous de votre ville,

souviens-vous de votre précieuse mère,

souviens-vous de toi !

 

Nous sommes arrivés à Noël.

 

Mes amis(es)

 

: ]

 

Ivan

 

-------------------------------------------------------------------------

  

Hello.

 

A good time is coming back now.

 

How has been your relationship with your mother ?

 

Our most precious mother, the planet Earth ?

 

Has been the relationship collaborative ?

 

Have you wished less and you shared more ?

 

Or you have always searched for the latest model of what seems to shine in front of you,

while a short time ago what for you shone no longer shines,

now heaps on top of scrap mountain or now floats aimlessly, polluted the seas ?

 

How do you meditate ? In what way ?

Do you meditate while emptying your mind ?

 

Or do you meditate as you learn to fill your mind with what matters ?

 

How has been your relationship with the precious mother ? The earth !

 

We are at the time of the rebirth of life at Christmas.

A good time to renew our way of meditating,

to your advantage.

 

So ? How has been your relationship with your mother ?

 

Want less and share more !

 

Remember of the sea,

remember of the mountains,

remember of the forests,

remember of your city,

remember of your precious mother,

remember of yourself !

 

We arrived at Christmas !

 

My friends

 

: ]

 

Ivan

   

Mit den Rhododendren der Lismore Castle Gardens in der Grafschaft Waterford im südlichen Irland können meine Exemplare in Flatz in punkto Größe nicht mithalten. Zum Beweis zeige ich dieses Foto, das die Relation zwischen meiner lieben Ursula und diesen zu Bäumen gewordenen Himalaya-Gewächsen eindrucksvoll zeigt.

 

My specimens in Flatz cannot compete in size with the rhododendrons in Lismore Castle Gardens in County Waterford in southern Ireland. As evidence, I present this photo, which impressively shows the relationship between my dear Ursula and these Himalayan plants that have grown into trees.

This collaborative performance at the 37th Venice Biennale in 1976 was the firs ins a series of relation works that would form this portfolio with the same title. Abramovic and Ulay repeatedly ran toward one another, their naked bodies colliding at ever-increasing speed. Using their bodies to explore the potential and failings within the male-female dualism, they pushed physical and mental limits, their stamina often determining the performance’s length.

This collaborative performance at the 37th Venice Biennale in 1976 was the firs ins a series of relation works that would form this portfolio with the same title. Abramovic and Ulay repeatedly ran toward one another, their naked bodies colliding at ever-increasing speed. Using their bodies to explore the potential and failings within the male-female dualism, they pushed physical and mental limits, their stamina often determining the performance’s length.

Matthew Cooper and I (no relation) have been doing this Disney photography thing since 2010, except on different coasts, and in different Parks. He and I were both into HDR images in Disney Parks way early on. I always thought he and I were of equal quality yet each of us has slightly different looks...From my point of view, Matt's work is clean and crisp and technically superb with those trademark stars. I tend to like details and lightplay and texture, particularly on pathways, and we both enjoy creative compositions...

 

I started the HDR journey by reading books and watching videos, trying different HDR sofware methods and eventually settling on mixing and masking layers and exposures manually as needed. Lately, luminosity masks have become a big part of my routine.

 

Having recently joined the IDP team of admins, I have enjoyed getting to know everyone and sharing my Disneyland photography experiences with them. Matthew and Sean recently made it out here to Disneyland on separate trips, and I was able to meet up briefly with them both for a couple hours in the Parks.

 

Matthew and I thought it would be nifty if we could shoot and process similar shots side by side. This is the first...the classic front view of Sleeping Beauty Castle. For reference, my Canon 5DIII is mounted on a fully extended tripod. Mathew's Nikon 810 is mounted on a collapsed tripod directly below mine.

For my image, I already knew from experience that my camera was not as light sensitive as the 810 and I would probably need more exposures and higher ISO for my final image. I ended up shooting 5 base exposures at ISO 200, f/9, with a 14mm Rokinon manual lens. I shot some additional images at ISO 400 and ISO 800 of the sky and to use for masking out various people as they gathered in front of the castle. I used a total of 8 images to make the final product, merged by manually masking them together and some liminosity masking. It should be noted that photos of this particular castle are a challenge to edit due to the extremely hot and colorful lighting, and the usually overcast skies that can be terribly affected by light pollution in the urban environment that Disneyland occupies....

The size of a 40.000 year old tooth from the Denisova cave indicates a very tall individual, and artefacts found tell about

an unbelievable modern technology - including high speed drilling. The first kings of Egypt were called Gods, but they lived with the people and helped them to develop their civilisation. Many of the granite and basalt artefacts found in Egypt can only have been done by high speed drilling. Were these divine kings in fact Denisova hominins? Did they underestimate how fragile the eco-balance of our environment is, did they trigger a worldwide catastrophe that "capsized" the Earth and wiped them out?

Remnants of a previously unknown hominin, distinct from both early modern humans and Neanderthals,

were a few years ago found in the Denisova cave of southern Siberia: Denisova hominins. The bones and also artefacts excavated at the same level were carbon dated to around 40.000 BP. The scientists say these Denisovans had "modern technology and ornaments, including a very beautiful bracelet". Our archaic cousins the Denisova Hominins

A catastrophe in form of a flood that, according to the legends wiped out the Egyptian civilization that was developed by divine kings (Gods), shall have taken place more than 30.000 years ago. The finger bone, the large tooth and the artefacts found in the Denisova cave in the north-east Altai Mountains region are also dated to be more than 30.000 years old. The small bone belonged to a very young girl. A small bracelet of polished stone was also found, and since it was found in the same layer and dated to the same age; it might have belonged to her.

We can only speculate why the young girl was in the cave. Could it be that she was seeking shelter from a coming catastrophe, might be brought there by her mother or father? Or that she was washed into the cave by the raging wave of a tsunami - even if the cave today is 600 meters above sea level?

It seems that the first rulers of Egypt had a technology that was even more advanced than we have today; we are in fact unable to replicate many of the artefacts found. And it still is an open question how they managed to construct the Great Pyramid with its incredible precision and up to 70 ton's stones.

The archaeologists say that the ancient Egyptians used simple tools like bronze chisels and stone hammers but many of the items found, like basalt jars and also the so called sarcophagus in the Great Pyramid, cannot be made without high speed drilling with drill-bits harder than basalt and granite. The artefacts found in the Denisova cave, the bracelet with pendant, the eyed needles and other ornaments, also witness of a superior technology - and believe it or not: They had used hight speed drilling!

Not us homo sapien sapien

We do not know how the Denisova hominines looked but as mentioned: A tooth found in the cave was very large, so they might have been very tall. We know that people in the area surrounding the Altai Mountains in the 6th to 3rd centuries BC had a very advanced technology; a race of white skinned, blond, blue eyed and very tall people with Caucasian features and long skulls.

The divine kings, the "Gods", of Egypt were often depicted as white skinned, blond, blue eyed and very tall people with Caucasian features and a long skull. Were the "Gods" of the ancient Egyptian king-lists in fact Denisovans? Not us homo sapien sapien but our archaic cousins the Denisova Hominins?

We do not yet know what the Denisova hominins looked like but a Denisovan tooth found in the cave is the largest archaic homo species tooth found. Were the Denisovans the giants of the legends all over the world? Where they the first kings of Egypt - the divine Pharaohs? Did they have an advanced technology that later got lost, might be together with the Denisovans themselves, in a world wide catastrophe?

 

Global warming

Professor Gregory Ryskin at Northwestern University in Illinois, USA, has found that the long-term changes in the Earth's main magnetic field are possibly induced by our oceans' circulation. We know that global warming already has raised the temperatures of the oceans of the world and some scientists have proposed that this could disrupt thermohaline circulation (THC), which is a massive, worldwide system of ocean currents. We have already seen a change in some ocean currents, so a change in our Earth's magnetic field might already be happening! Might be this is why our magnetic poles are moving much more rapid than before! Scary stuff - because this could also mean a change in the Earth's gravity - and changes in gravitational forces will certainly affect the tectonic plates and with the continents on them. Might be this is the reason why we also experience more earthquakes than before?! Might be we should take Hapgood's conclusions and Heyerdahl's warning serious?

Did the Egyptian "capsize" the world - did they have technologies that could contribute to a sudden and rapid polar change? Might be because of and a change in the Earths gravity and/or magnetic field? Well, some say that the ancient Egyptians used the pyramids to create a unique form of energy. That they by paying special attention to celestial events, they could have used natural forces like static electricity, the Earth's magnetic field, and lightning.

Electric phenomenon

Sir William Seimens, a famous German born English inventor, travelled to Egypt and visited the Great Pyramid. While they were standing on the top, the guide remarked that when he raised his hand with his fingers spread, it caused an intense ringing noise in his ears. Sir William ventured a few tests, one by raising his arm with his index finger pointing, which he claimed caused a prickling sensation. He then drank some wine from a metallic cup which gave him a distinct shock. He was convinced he was witnessing some sort of electric phenomenon and instantly put this to the test by assembling a makeshift Leyden Jar, an apparatus for the storage of static electricity, by wrapping moistened newspaper around the wine bottle. The static charge at the peak of the pyramid was so high that sparks began to stream from the bottle. The guide was so shocked that he accused Sir William of witchcraft and tried to grab the bottle, but an electrical jolt knocked him unconscious.

A power plant?

Master craftsman and engineer Christopher Dunn argues that based on his measurements of Egyptian monuments, ancient stonecutting achieved a high-precision accuracy surpassing modern accuracy standards in building. He asked himself what was the power source that fuelled such a civilization and after twenty years of research, Dunn reveals that the Great Pyramid of Giza was actually a electrical power plant. Based on the technology of harmonic resonance, he claims that the pyramid was a large acoustical device! By its size and dimensions, this crystal edifice created a harmonic resonance with the Earth and converted Earth's vibrational energies to microwave radiation. He shows in his books and articles how the pyramid's numerous chambers and passageways were positioned with the deliberate precision to maximize its acoustical qualities.

Inventor Michael F. Praamsma partly agrees but he says that the Great Pyramid at Giza was "a sophisticated acoustical sound chamber that was used as a technique to generate natural sounds to create an elevated frequency environment confined to a single resonant physical cavity". He claims that the Great Pyramid was systematically and competently sealed, and that this was "a sign it was decommissioned and intended to be of use again at a future day, when the awakened humanity would restore it competently to its rightful function, unfortunately history went another way."

A California researcher, Peter Grandics, has shown how an antenna, modeled on the Great Pyramid of Giza, can transfer the power of atmospheric electrostatic discharge impulses into a resonant circuit that converts the random impulses into an alternating current as a potential source of renewable electric power. Thousands of terawatts of power are generated in the troposphere by thunderstorms and a pyramidal structure, with its optimal geometry and construction, can act as a suitable charge sink, capturing this electric.

A biological engineer named John Burke argues that the movement of underground water in limestone aquifers below monuments produces an electric current via friction and the rich magnetic dolomite content of the stone. Burke measured positive ground current at Silbury hill in England, an ancient pyramidal mound composed of chalk and clay that lies on top of such limestone bedrock riddled with zig zagging aquifers filled with rainwater. Such tunnels and water caverns lie beneath the Giza plateau as well. Abd'El Hakim Awyan, a native Egyptian archaeologist, attests to swimming in such tunnels during his youth on the Giza plateau.

Electric torches?

Another alternative theory is that the pyramids were wireless power plants used to generate electricity and for wireless communication. On the internet you will find a video where it is speculated that the Great Pyramid may have been powered by the Ark of the Covenant. The person behind the video is saying that murals inside tombs and temples show that the ancient Egyptians were using handheld electric torches powered by cable free power sources. It is believed that the so called sarcophagus inside the Great Pyramid has the exact dimensions, according to the Christian bible, to house the Ark of Covenant: That the pyramid with a capstone of gold and the covenant in place was a kind of super capacitor the could produce and store electric energy. It is also theorized that Moses stole the Ark of Covenant from the pyramid and took it with him out of Egypt. This should be the main reason for the downfall of the Egyptian pharaohs; without the electrics power their own power dwindled. This should have happened at the time of the pharaoh Ramses II.

Three engineers; Erica Miller, Sean Sloan and Gregg Wilson all agree on one theory: That the Great Pyramid acted as a huge nuclear breeder reactor, which produced Plutonium fuel by mediating uranium isotopes in water. Supposedly, the King's Chamber was flooded with a water pump, and the sarcophagus was packed with uranium ore.

Frenchman Antoine Bovis stumbled upon dead cats and mice that had been disposed of in the trash cans inside the Great Pyramid, and they were perfectly mummified - apparently automatically, without putrefying or giving off a stench. When Bovis returned to France he built a scale model of Khufu's monument, deposited a dead cat inside - and the Giza phenomenon repeated itself, the cat mummified without rotting. Karl Drbal of Czechoslovakia researched this further and said that this was due to the pyramid's special cavity that resonated with cosmic microwaves concentrated in the earth's magnetic field. He also hypothesized that the same concept would work for rusted shavers, and claimed the sharpness of the tools returned after lacing them in a scale model of the pyramid. Stanford Research Institute, however, carrying out experiments in the Great Pyramid, and found that biological samples deteriorated at normal rates within the structure.

Energy grid

Some researchers say that it not by chance that the Great Pyramid was built where it was. They propose that the Earth has a planetary energetic grid that operates through geometric patterns called Sacred Geometry. Grids meet at various intersecting points forming a grid or matrix. These grid points shall be found at some of the strongest power places on the planet. A planetary grid map outlined by the Russian team of Goncharov, Morozov and Makarov has an overall organization anchored to the north and south axial poles and the Great Pyramid at Giza.

It is said that the ancient people, including the Egyptians, knew that wherever the earth's energy gathered into a vortex was a sacred place. Very simular is the theory that the Earth has as net of electromagnetic lines, and that the intersecting points of the network, the knots, are influenced by underground veins of water as well as magnetic forces emanating naturally from the Earth. The ancient Egyptians are said to have been able to move and/or anchor the energy lines by pushing metal rods into the ground before they built a temple or pyramid - they shall have called it "piercing the snake".

Also what is called lay lines seems to be connected to an ancient grid of a form. According to Wikipedia; "Ley lines are hypothetical alignments of a number of places of geographical interest, such as ancient monuments and megaliths." Archaeologists have documented that the alignments are existing but it is not proved that the ley lines and their intersection points resonate a special psychic or magical energy or that they have electrical or magnetic forces as some writers claim.

Pyramid fortex using a Tesla coil

In addition to all this it is also said that we have high energy spots on the Earth called vortices - and they shall be linked ley lines. A Vortex (plural: vortices) is usually a spinning, often turbulent, flow of fluid but some also include a kind of spinning Earth energy due to its electromagnetic field. Such vortices can be volcanoes, high mountains, hot springs, mineral deposits, deep gorges, rock outcroppings and even in deserts like the Sinai. Ancient sites can also be vortices, like the pyramids of Egypt. Dr. Dee J. Nelson has taken a so called Kirlian photograph of energy spiralling out of the top of a pyramid using a Tesla Coil.

Nikola Tesla - Earthquake Machine

The Tesla Coil was invented by Serbian-American engineer Nikola Tesla (1856 - 1943), one of history's greatest scientists. His coil is an electrical resonant transformer circuit, used to produce high-voltage, low-current, and high frequency alternating-current electricity. Yes, he is best known for inventing the alternating electrical current (AC) used all over the world today, but his patents and theoretical work helped form the basis for radio comunication and many other inventions.

Nikola Tesla was an electrical genius, but he also was responsible for a number of mechanical devices. One of these was his "Earthquake Machine" also known as the Tesla Oscillator. The machine which Tesla tested was no larger than an alarm clock but it is said that when he started to twiddle the machine's frequency-controller in his lab: blocks around chaos reigned as objects fell off shelves, furniture moved across floors, windows shattered, and pipes broke. When the police arrived they found the inventor smashing the resonator to bits with a hammer: "Gentlemen, I am sorry. You are just a trifle too late to witness my experiment. I found it necessary to stop it suddenly and unexpectedly in an unusual way, he said calmly to the astonished officers.

Tesla was convinced that by finding the correct frequency, any structure can be destroyed (an obvious example is the wine glass shattered by an opera singer). He later told a friend that he could split the Earth with one of these devices: "I could set the earth's crust into such a state of vibration that it would rise and fall hundreds of feet, throwing rivers out of their beds, wrecking buildings, and practically destroying civilization".

Tesla and coils

Tesla claimed that the laws of electromagnetics were connected to gravity, and one of his patents was on a flying machine without wings or propellers but based on what he called electrogravitics. Tesla also was working on a generator that basically worked by harnessing the electricity from the air and the ground. He used the natural conductivity of limestone aquifers to generate electrical power. The power ran up the ground into the Tesla coil tower above, which in theory should channel wirelessly transmitted power over great distances. Since Telsa wanted the distribution of the energy to be free, the inventor's sponsor pulled out from funding the scientist's machine before it was completed. Tesla died a poor and disillusioned man.

His research station for transmitting power at Colorado Springs might have a link to the Great Pyramid - a notable harmonic association between the latitude positions of both sites. Coral Castle - 9-ton gate that moves with just a touch of the finger.

Edward Leedskalnin - Coral Castle

Another person that was interested in gravity and electromagnetism was Edward Leedskalnin (1887-1951) - an eccentric Latvian emigrant to the United States. He built the extraordinary monument known as Coral Castle in Florida. Leedskalnin single-handedly and secretly carved and displayed over 1,100 tons of coral rock, the heaviest stone weighing 35 tons. It is a mystery how the tiny man could move all the heavy stones. He claimed to have discovered the secrets of the pyramids, and had found out how the Egyptians and the ancient builders in Peru, Yucatan, and Asia, with only primitive tools, raised and set in place blocks of stone weighing many tons! But he did not want to show

"I have discovered the secrets of the pyramids, and have found out how the Egyptians and the ancient builders in Peru, Yucatan, and Asia, with only primitive tools, raised and set in place blocks of stone weighing many tons!"

- Edward Leedskalninanybody how it was done and worked mostly at night-time. A group of young witnesses claimed to see coral blocks floating through the air "like hydrogen balloons" and another time one of Ed's neighbours found him singing to the stones with his hands placed on their surface as if he were somehow making them lighter.

Ed Leedskalnin disputed contemporary science and believed that "all matter consists of magnets which can produce measurable phenomena, and electricity." Ed would say he had "re-discovered the laws of weight, measurement, and leverage," and that these concepts "involved the relationship of the Earth to celestial alignments."

Researchers have speculated that Ed Leedskalnin learned the secret of levitation and one theory in particular caught the imagination of many. The planetary grid hypothesis postulates that the earth is covered by an invisible web of energy which is concentrated at points of telluric power, the convergence of which create unusual phenomena. Leedskalnin moved the complex from Florida City to Homestead and some suggest this was because Ed realized he had made a mathematical error in his original positioning and moved to an area with greater telluric force.

The famed American psychic Edgar Cayce (1877-1945) said during his readings that the Great Pyramid "was erected by the application of those universal laws and forces of nature which cause iron to float. By the same laws, gravity may be overcome, or neutralized, and stone made to float in air. The Pyramid was thus built by levitation, abetted by song and chanting". He also said that the Great Pyramid was built was built as a hall of initiation around 10,500BC by those who originally came from the civilization of Atlantis.

Levitation by sound

Metal rods that caused the stone to levitate

The current estimates of mainstream science contends that it took a workforce of 4,000 to 5,000 men 20 years to build the Great Pyramid using ropes, pulleys, ramps, ingenuity and brute force. But the 10th century Arab historian, Abul Hasan Ali Al-Masudi had written a 30-volume history of the world and he wrote about how the great stone blocks of the pyramid were transported. First, he said, a "magic papyrus" was placed under the stone to be moved. Then the stone was struck with a metal rod that caused the stone to levitate and move along a path paved with stones and fenced on either side by metal poles. The stone would travel along the path, wrote Al-Masudi, for a distance of about 50 meters and then settle to the ground. The process would then be repeated until the builders had the stone where they wanted it.

An ancient legend tells that The Great Pyramid was built from year 10,490 to 10,390 B.C. That the god Ra made studies of the terrain and took great care in figuring the geometrical location in relation to the Sphinx and the four cardinal points of the compass. The Pyramid was then built by levitation, abetted by song and chanting.

Well, we do not have any proof that the ancient Egyptians could make the huge stones fly through the air but levitation is no longer only a party-trick by magicians with quick fingers. We have high speed trains that levitate by the help of magnetic power and in an incredible move for modern medicine; scientists are using sound waves to help levitate droplets of drugs to make them with less side effects.

A kind of Swiss knife

The Great Pyramid is very different to other pyramids, in Giza or else. Most alternative researches conclude that it was some kind of machine; most possibly a power station. We have seen that it would be impossible to use the Great Pyramid as a tomb for a pharaoh and that dating of seashell tells that it much older than the other pyramids. The nearby sphinx has been re-dated to be at least 5000 years old because of the erosion from water, but it might be much older. The same will go for the Great Pyramid. Some speculate that the Great Pyramid was a kind of Swiss knife - a gigantic multipurpose tool. The world "pyramid" means "fire in the middle" - so if it was a kind of power station with the power source situated in what is called Khufu's sarcophagus the some researches in one way might be correct when that speculate that the pyramid also was built as a gigantic ram water pump - inside the base of the pyramid. Yes, it could have been a power-station with a water cooling system! We have seen that some say that the power source was the ark of covenant from the Christian bible and some say

The King's Chamber with the stones above

King's Chamber and large stones

that Moses was the person who stole it from the pyramid. That the pharaohs' rapid decline took place because with no more energy, in form of electric power, then their advanced civilisation could no longer exist!

A gigantic Tesla coil?

Or might be the Great Pyramid was a kind of a gigantic Tesla coil? That the huge granite stones, highly polished on the underside and placed above the so called Kings chamber, made it possible to harness electricity from the ionosphere - just like Nikola Tesla wanted to do it?

About 20 minutes drive from the Great Pyramid is the site of Abu Ghurab, the "Place of Osiris". The ruined stepped pyramid once had an alabaster platform on the top and on the platform it had been standing an obelisk ("sun stick"); most likely, the total height was between fifty and seventy meters. It had looked like a pyramid with a flat top, just like Great Pyramid! Is it possible that the Great Pyramid once had an obelisk standing on it's flat top - and not a capstone? The legends says that spirit of the sun god entered the obelisks at certain periods…

Could it have been like this - an obelisk on top of the Great Pyramid?

Can it have been like this?

Tesla viewed the Earth as a negative electric pole and the sun as a positive pole of an electrode; so an obelisk standing on top of a pyramid would to him be a solar-electric diode! If the under ground part of the pyramid was a pump that brought water up to the Kings Chamber then we would have a capacitor with a very good earth ground. Yes, the Great Pyramid could have been an extremely powerful kind of solar-panel!

Might be Tesla got the idea of harnessing the ionosphere from the Egyptians? Might be they had made the strongest power station ever but that something went terribly wrong; a technical fault or a construction-fault? Or might be extra strong solar activity? Stephen A. Reynods of New Zealand has done research showing that changes in the ionosphere caused by strong solar activity can cause changes in the Earth's internal magnetic field and through telluric current induced in the Earth's crust trigger earthquakes. So might be it happened that instead of harnessing high voltage that could be stored and used, the pyramid send the current into the ground and

The God Ptah with a Djed pillar

Ptah and pillar

triggered a gigantic earthquake that literally shook the whole Earth and caused geological catastrophes worldwide? Might be the changes to the internal magnetic field was so fast and so strong that the outer crust slipped - just like professor Charles H. Hapgood once suggested (but not due to imbalance of the polar ice)?

Interesting enough; one of the oldest and most important symbols to the ancient Egyptian was the "Djed Pillar". Take a look at the image to the right of the God Ptah holding a Djed pillar. The pillar looks very simular til the set-up of the stones above the Kings Chamber - and also a homemade Tesla coil! You might also have noticed a Djed pillar in picture of what could illustrate an electric lamp in an ancient Egyptian temple, higher up in the article!

 

Very advanced technology

In the Palermo, Turin and Manetho king lists, there are names of eight god kings that ruled Egypt in the beginning; Ptah, Ra, Geb, Osiris, Set, Horus, Thoth and the female god Ma'at. Even if they sometimes were represented in a variety of forms on murals, often with human body and animals/birds heads, these gods seemed to be something else than imaginary gods living in a theological heaven. They lived on earth, were married with children, and had duties they performed. They also helped the ordinary people to develop. We have seen that Ptah made the Nile-delta liveable after the great flood and Thoth is credited as the author of all works of science, religion, philosophy as well as magic and he is said to have been married with the female god and ruler Ma'at.

Pharaoh Can it be that the first kings of Egypt were called Gods because they came from a far away place and looked a bit different to the other humans in ancient Egypt? The word "God" comes from "shining/bright" and murals picturing the first pharaohs/gods show that they had so white skin that the must have looked very bright compared to other people! Were they also called devine because they had much better mental capabilities and a very advanced technology?

 

www.sydhav.no/giants/denisova_giants_egypt.htm

 

Dendera light

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The dendera light

The dendera light is a motif in the Hathor temple at Dendera in Egypt. A fringe theory interpretation of the reliefs is that they depict some form of ancient Egyptian lighting technology, similar to an arc lamp or cathode ray tube.

 

The temple contains several reliefs depicting Harsomtus, in the form of a snake, emerging from a lotus flower which is usually attached to the bow of a barge. The so-called dendera light is a variation of this motif, showing Harsomtus in an oval container called hn, which might represent the womb of Nut.[1][2][3] Sometimes a djed pillar supports the snake or the container. A closely related motif is "god resting on the lotus flower".

  

Contents

1Depictions and text

2Similar motifs

3Fringe interpretation

4See also

5References

6External links

Depictions and text

Each of the three objects consists of two reliefs. One half (a) of each pair is in south crypt 1-C (crypte 4), the other half (b) in room G (chambre V) of the temple.[3]

 

Object

(location)

 

TextRelief

Object 1(a)

(Crypt 1-C, south wall)

 

Speaking the words of Harsomtus, the great God, who dwells in Dendera, who is in the arms of the first in the night-barge, sublime snake, whos Chentj-statue carries Heh, whos crew carries in holiness his perfection, whos Ba caused Hathor to appear in the sky, whos figure is revered by his followers, who is unique, encircled by his forehead-snake, with countless names on the top of Chui-en-hesen, the symbol of power of Re in the land of Atum (Dendera), the father of the Gods, who created everything.

Gold his metal, height: four handbreadths

  

(left)

Object 2(a)

(Crypt 1-C,

 

south wall)

 

Speaking the words of harsomtus, the great God, who dwells in Dendera, the living Ba in the lotus flower of the day-barge, whos perfection is carried by the two arms of the djed-pillar as his Seschemu-image, while the Kas on their knees bend their arms.

Gold and all precious stones, height: three handbreadths

  

(right)

Object 3(a)

(Crypt 1-C,

 

north wall)

 

Speaking the words of harsomtus, the great God, who dwells in Dendera, who emerges out of the lotus flower as a living Ba, whos completeness is elevated by the Kematju-images of his Ka, whos Seschemu-image is revered by the crew of the day-barge, whos body is carried by the djed-pillar, underneath his Seschemu-image is the Primal and whos majesty is carried by the companions of his Ka.

Gold, height: one cubit

 

Denderah. Grand temple. Crypte no. 4 (NYPL b16461786-1548062) (lower).jpg

Object 1(b)

(Room G,

 

south wall)

 

Harsomtus in the hn-container of the night-barge that contains four figures. The figure of heh is in front of him, whereas this flower is behind him, the water beneath him.

Gold his metal, height: four handbreadths.

 

Denderah. Grand temple. Chambre V (NYPL b16461786-1547977) (lower).jpg

Object 2(b)

(Room G,

 

north wall)

 

Harsomtus on his barge

Gold and all precious stones, height: three handbreadths

  

(left)

Object 3(b)

(Room G,

 

north wall)

 

Harsomtus of Upper- and Lower Egypt, the Sata-snake, that emerges from the flower, which contains the hn-container, who is flanked by four figures with human faces, under his head the figure of Heh on the Serech on the bow of his barge. The Juf-monkey with the face of a toad, armed with knives, is in front of him, as are the two figures that carry the front part of this flower.

 

(right)

Similar motifs

Denderah. Grand temple. Chambre V (NYPL b16461786-1547977) (upper).jpg

 

Denderah. Grand temple. Crypte no. 4 (NYPL b16461786-1548061) (Harsomtus).jpg

 

Denderah. Grand temple. Chambre V (NYPL b16461786-1547978) (upper).jpg

 

Denderah. Grand temple. Crypte no. 1 (NYPL b16461786-1548026) (harsomtus).jpg

 

Denderah. Grand temple. Chambres de la terrasse. Osiris du sud. Chambre no. 3 (NYPL b16461786-1548166) (cropped).tiff

 

NaqaLionTempleApedemakSnake.jpg

Fringe interpretation

In contrast to the mainstream interpretation, a fringe theory proposes that the reliefs depict Ancient Egyptian technology, based on comparison to similar modern devices (such as a Cathode-ray tube, Geissler tubes, Crookes tubes, and arc lamps). J. N. Lockyer's passing reference to a colleague's humorous suggestion that electric lamps would explain the absence of lampblack deposits in the tombs has sometimes been forwarded as an argument supporting this particular interpretation (another argument being made is the use of a system of reflective mirrors).[4] Proponents of this interpretation have also used a text referring to "high poles covered with copper plates" to argue this,[5] but Bolko Stern has written in detail explaining why the copper-covered tops of poles (which were lower than the associated pylons) do not relate to electricity or lightning, pointing out that no evidence of anything used to manipulate electricity had been found in Egypt and that this was a magical and not a technical installation.[6]

 

Archaeologist and debunker Kenneth Feder argued that if ancient Egyptians really had such advanced technology, some light bulb remains (glass shards, metal sockets, filaments...) should have been discovered during archaeological excavations. By applying Occam's razor, he instead highlighted the feasibility of the aforementioned reflective mirrors system, and also that the notion of adding salt to torches to minimize lampblack was well known by ancient Egyptians.[7]

 

See also

Egyptian mythology

References

"Dendera Temple Crypt Archived 2010-04-25 at the Wayback Machine". iafrica.com.

Wolfgang Waitkus, Die Texte in den unteren Krypten des Hathortempels von Dendera: ihre Aussagen zur Funktion und Bedeutung dieser Räume, Mainz 1997 ISBN 3-8053-2322-0 (tr., The texts in the lower crypts of the Hathor temples of Dendera: their statements for the function and meaning of these areas)

Waitkus, Wolfgang (2002). "Die Geburt des Harsomtus aus der Blüte Zur Bedeutung und Funktion einiger Kultgegenstände des Tempels von Dendera". Studien zur Altägyptischen Kultur. 30: 373–394. JSTOR 25152877.

Press, The MIT (15 May 1973). The Dawn of Astronomy | The MIT Press. mitpress.mit.edu. MIT Press. ISBN 9780262120142. Retrieved 2020-10-06.

Bruno Kolbe, Francis ed Legge, Joseph Skellon, tr., "An Introduction to Electricity". Kegan Paul, Trench, Trübner, 1908. 429 pages. Page 391. (cf., "[...] high poles covered with copper plates and with gilded tops were erected 'to break the stones coming from on high'. J. Dümichen, Baugeschichte des Dendera-Tempels, Strassburg, 1877")

Stern, Bolko (1998) [1896]. Ägyptische Kulturgeschichte. Reprint-Verlag-Leipzig. pp. 106–108. ISBN 978-3826219085.

Feder, Kenneth H. (2014). Frauds, Myths, and Mysteries: Science and Pseudoscience in Archaeology. New York: McGraw-Hill. ISBN 978-0-07-803507-4., pp.225–7

External links

Wikimedia Commons has media related to Dendera light.

The Dendera Reliefs, Catchpenny Mysteries.

Frank Dörnenburg, Electric lights in Egypt?. 2004.

Mariette, Auguste (1870) - Dendérah: description générale du grand temple de cette ville (II: 48, 49; III: 44, 45)

Coordinates: 26.141611°N 32.670139°E

 

Categories: EgyptologyOut-of-place artifactsPseudoarchaeology

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en.wikipedia.org/wiki/Dendera_light

  

The ancient Egyptian Dendera Light "protective magical energy in liquid form" is the evaporative cooling fog. The fact that the Dendera Light is made of liquid water that transforms itself in a magical way, is exactly what are describing ancient Egyptians themselves : [About the snake inside the Dendera Light Bulb] "The field surrounding Ra’s snake form is referred to in ancient Egyptian literature as protective magical energy in liquid form that all gods and pharaohs possess (Faulkner 1970*)." ahotcupofjoe.net/2016/11/dendera-light-bulb-and-bagdad-ba...

 

*I'm not sure, but the excerpt might be from "The ancient Egyptian book of the dead / translated by Raymond O. Faulkne ; edited by Carol Andrews, 1972."

 

www.milleetunetasses.com/blog/the-great-pyramid-of-khufu-...

 

Evaporative cooling for the sodium carbonate manufacturing

 

My study is based on 2 key elements : the first one is the cold production inside the horizontal passage of the Great Pyramid ; and the second one is the production of sodium carbonate (pure natron), as suggested by the Red Pyramid.

 

The ammonia still present inside the Red Pyramid, indicates that they were using a sodium carbonate process identical or very close to the ammonia-soda process known as the Solvay process, developed into its modern form in the 1860s in Europe.

 

In the Solvay process, the ammonia only has a minor role ; but inside the Red Pyramid, my guess is that they didn't control the temperature of the different chemical reactions inside the Solvay towers. They couldn't cool down the towers.

 

That is the reason why they engineered the visible part of the Great Pyramid : to produce cold inside the horizontal passage, store it inside the Queen's chamber, and transfer it to the sodium carbonate production towers, passing through the Queen's chamber shafts.

en.wikipedia.org/wiki/Windermere

  

Windermere is the largest natural lake in England.[1] It is a ribbon lake formed in a glacial trough after the retreat of ice at the start of the current interglacial. It has been one of the country's most popular places for holidays and summer homes since the arrival of the Kendal and Windermere Railway's branch line in 1847. It is in the county of Cumbria and entirely within the Lake District National Park.

  

Etymology

  

The word 'Windermere' is thought to translate as " 'Winand or Vinand's lake'... The specific has usually been identified with an Old Swedish personal name 'Vinandr', genitive singular 'Vinandar'"... although "the personal noun is of very restricted distribution even in Sweden." Another possibility is that it refers to a "Continental Germanic personal noun, 'Wīnand'...Since this name could not have been current until the 12th century, the fact that the Old Norse genitive singular '-ar-' has been added to it, it would suggest that Old Norse was still a living language in the area at that time."[2] The second element is Old English 'mere', meaning 'lake' or 'pool'. It was known as "Winander Mere" or "Winandermere" until at least the 19th century.[3][4]

Its name suggests it is a mere, a lake that is broad in relation to its depth, but despite the name this is not the case for Windermere, which in particular has a noticeable thermocline, distinguishing it from typical meres. Until the 19th century, the term "lake" was, indeed, not much used by or known to the native inhabitants of the area, who referred to it as Windermere/Winandermere Water, or (in their dialect) Windermer Watter. The name Windermere or Windermer was used of the parish that had clearly taken its name from the water. The poet Norman Nicholson comments on the use of the phrase 'Lake Windermere': "a certain excuse for the tautology can be made in the case of Windermere, since we need to differentiate between the lake and the town, though it would be better to speak of 'Windermere Lake' and Windermere Town', but no one can excuse such ridiculous clumsiness as 'Lake Derwentwater' and 'Lake Ullswater."[5]

The extensive parish included most of Undermilnbeck (that is, excepting Winster and the part of Crook chapelry that lay west of the Gilpin, which were part of Kirkby Kendal parish), Applethwaite, Troutbeck and Ambleside-below-Stock, that is, the part of Ambleside that lay south of Stock Beck. The parish church was at Bowness in Undermilnbeck.

  

Geography

  

Windermere is a ribbon lake. (Ribbon lakes are long, narrow and finger-like.) It was formed 13,000 years ago during the last major ice age by two glaciers, one from the Troutbeck valley and the other from the Fairfield Horseshoe[citation needed]. When the glaciers melted the lake filled with the meltwater, which was held in by moraine (rock material) deposited by the glaciers.

The lake is drained from its southernmost point by the River Leven.[6] It is replenished by the rivers Brathay, Rothay, Trout Beck, Cunsey Beck and several other lesser streams. The lake is largely surrounded by foothills of the Lake District which provide pleasant low-level walks; to the north and north-east are the higher fells of central Lakeland.[6]

There is debate as to whether the stretch of water between Newby Bridge and Lakeside at the southern end of the lake should be considered part of Windermere, or a navigable stretch of the River Leven. This affects the stated length of the lake, which is 18.08 kilometres (11.23 mi) long if measured from the bridge at Newby Bridge,[6] or 16.9 kilometres (10.5 mi) if measured from Lakeside[citation needed]. The lake varies in width up to a maximum of 1.49 kilometres (0.93 mi), and covers an area of 14.73 square kilometres (5.69 sq mi).[6] With a maximum depth of 66.7 metres (219 ft) and an elevation above sea level of 39 metres (128 ft), the lowest point of the lake bed is well below sea level.[6]

There is only one town or village directly on the lakeshore, Bowness-on-Windermere, as the village of Windermere does not directly touch the lake and the centre of Ambleside is a mile to the north of Waterhead. The village of Windermere is about 20 minutes walk from Millerground, the nearest point on the lakeshore. It did not exist before the arrival of the railway in 1847. The station was built in an area of open fell and farmland in the township of Applethwaite. The nearest farm was Birthwaite, which gave its name to the station and the village that began to grow up near it. In about 1859, the residents began to call their new village by the name of Windermere, much to the chagrin of the people of Bowness, which had been the centre of the parish of Windermere for many centuries. Since 1907 the two places have been under one council and, although there are still two separate centres, the area between is largely built up, albeit bordering on woodland and open fields. Windermere railway station is a hub for train and bus connections to the surrounding areas. There is a regular train service to Oxenholme on the West Coast Main Line, where there are fast trains to Edinburgh, Glasgow, Manchester Airport, Birmingham and London.

  

Island

  

The lake contains 18 islands.[7] By far the largest is the privately owned Belle Isle (16.18 hectares (40.0 acres)) opposite Bowness and around a kilometre in length. Its older name was Lang Holme, and 800 years ago it was the centre of the manor of Windermere and later, in effect, of a moiety of the barony of Kendal.

The other islands or "holmes" are considerably smaller. The word "holme" or "holm" means small island or islet and comes from Old Norse. The island of Lady Holme is named after the chantry that formerly stood there and in former centuries was sometimes called St Mary Holme or just Mary Holme. The remaining islands are Bee Holme (the insular status of which depends on the water level), Blake Holme, Crow Holme, Birk or Birch Holme (called Fir Holme on Ordnance Survey maps), Grass Holme, Lilies of the Valley (East, and West), Ling Holme (a rocky hump with a few trees and a growth of ling), Hawes Holme, Hen Holme (also rocky and sometimes known as Chair and Table Island from some old flags or slabs of stone that were formerly found there), Maiden Holme (the smallest island, with just one tree), Ramp Holme (variously called Roger Holme and Berkshire Island at different times in its history), Rough Holme, Snake Holme, Thompson Holme (2nd largest), Silver Holme.[7]

  

Natural history

  

A high percentage (29.4%) of the lake's drainage area is under cultivation. The lake has a relatively low percentage of lake bed above 9 metres (30 ft) in depth which is rocky (28%)[clarification needed]. This makes Windermere a rich habitat. The main fish in the lake are trout, char, pike, and perch.

The north to south alignment of the lake, combined with its position between Morecambe Bay and the central fells, means that it forms a migration highway, with geese often seen in winter.

The Freshwater Biological Association was established on the shore of Windermere in 1929 and much of the early work on lake ecology, freshwater biology and limnology was conducted here.

  

Local government

  

Before 1974, the lake lay wholly within the county of Westmorland; however, the historic county boundary between Lancashire and Westmorland ran down the western shore of the lake and also along about three miles (5 km) of the southern section of the eastern shore. Anyone crossing the lake from east to west on the Windermere Ferry thus travels from the historic county of Westmorland to that of Lancashire.

Since local government reorganisation in 1974, Windermere and its shores have been entirely within the district of South Lakeland in the non-metropolitan county of Cumbria. Most planning matters concerned with the lake are, however, the responsibility of the Lake District National Park Authority.

  

Boating

  

Steamers, launches and ferries

  

Passenger services run the whole length of the lake, from Lakeside railway station, on the Lakeside and Haverthwaite heritage steam railway at the southern end of the lake, to Waterhead Bay near Ambleside in the north. Intermediate stops are made at Bowness and, by smaller launches only, at Brockhole. Some boats only operate part of the route, or operate out and back cruises, whilst others run the whole distance.[8]

  

These services date back to the former Furness Railway, who built the Lakeside branch, and were at one time operated by British Rail, the former state-owned rail operator. Since privatisation, three of the old railway boats are operated by Windermere Lake Cruises Ltd, along with a fleet of smaller and more modern launches. Three of the original four boats survive: the MV Tern of 1891, the MV Teal of 1936, and the MV Swan of 1938.[9] The fourth, MV Swift of 1900, was broken up at Lakeside in 1998.[10][11] Her rudder and only one propeller are displayed at Bowness.[12] Although often described as steamers, all are now diesel motor vessels. Tern and Swift were built with steam engines, but converted to diesel in the 1950s.

The Windermere Ferry, a vehicle-carrying cable ferry, runs across the lake from Ferry Nab on the eastern side of the lake to Far Sawrey on the western side of the lake. This service forms part of the B5285. There are also two summer only passenger ferries that cross the lake. One crosses from Lakeside station to Fell Foot Park at the southern end of the lake, whilst the other links Bowness with Far Sawrey.[13][14][15]

  

Boat clubs

  

There are four large boating clubs based around the lake: the Windermere Motor Boat Racing Club, the Lake District Boat Club, the Royal Windermere Yacht Club, and the Windermere Cruising Association. The Royal Windermere Yacht Club maintains a set of turning marks on the lake, which are also used by the Windermere Cruising Association. The Lake District Boat Club is a family orientated club open to all boat users on the lake, with premises located in Bowness the club house benefits from magnificent views of the lake and surrounding fells. The LDBC also run a full programme of both social and racing events (www.lakedistrictboatclub.co.uk). The Windermere Cruising Association organises the popular Winter Series. This event benefits from not being hindered by the large waves, caused by gales, that often lead to sea racing being cancelled. The WCA also have a full calendar of summer races which are open to all abilities.

At the south end of the lake is South Windermere Sailing Club, based at Fell Foot park on the east shore. It was started in 1961, as a family sailing club and has been the starting point for many successful British dinghy racing competitors including British, European and World Champions. The notoriously fluky wind on the lake has proved a successful training ground in learning to read the fast changing wind. SWSC celebrated its 50th Anniversary in 2011 and has developed a strong junior section under the coaching of Julie Tomkinson who in 2011 was honoured with an RYA Community Award for Outstanding Contribution.

  

Speed records

  

On Friday 13 June 1930, Sir Henry Segrave broke the world water speed record on Windermere in his boat, Miss England II at an average speed of 158.94 kilometres per hour (98.76 mph). On the third run over the course, off Belle Grange, the boat capsized. Segrave's mechanic, Victor Helliwell drowned, but Segrave was rescued by support boats. He died a short time later of his injuries. Segrave was one of the few people in history who have held the world land speed record and water speed record simultaneously.

Racer Norman Buckley (powerboater) set several world water speed records on Windermere in the 1950s.[16]

  

Speed limits

  

For many years, power-boating and water-skiing have been popular activities on the lake. In March 2000, the Lake District National Park Authority controversially introduced a bylaw setting a 10 knots (12 mph; 19 km/h) speed limit for all powered craft on the lake, in addition to three existing 6-mile-per-hour (5.2 kn)[17] speed limits for all craft on the upper, lower, and middle sections of the lake. The bylaw came into force in 2000, but there was a five year transition period and the new speed limits were only enforced from 29 March 2005. Despite the speed limits people continue to use power-boats on the lake, both legally and illegally.

Many organisations, mainly those with an interest in sailing, support the limit, primarily on environmental grounds. Other benefits include restoring the tranquil nature of the lake and making it safer and more accessible for all users.

Opponents are concerned that there are no other inland waters in England where water sports and power boating are permitted, whilst sailing is permitted on many other inland waters. Another concern has been the effect on many local businesses of reduced visitor numbers. Many businesses have closed and tourist numbers, especially numbers of users on the lake, have severely dropped since the introduction of the speed limit.[citation needed]

There is controversy regarding the environmental benefits of the speed limitation. When powered craft "plane", around 20 mph, they produce less of a wake. This has led opponents of the speed limit to argue that by limiting powerboats to 10 knots, more damage is being done per powerboat.

  

Windermere Steamboat Museum

  

Windermere Steamboat Museum is located on Rayrigg Road in Bowness, and includes a collection of vintage steam boats dating back to 1896, as well as information about Swallows and Amazons and the history of racing boats. The museum has been closed since 2006 for refurbishment.[18]

The long popularity of steam launches on Windermere has even given its name to the Windermere kettle, a steam-powered tea urn.

  

Windermere water bus

  

In 2005, the Windermere Management Strategy identified the potential for water bus services on the lake. In 2009, the Lake District National Park Authority commissioned a detailed study into the demand for such services.[19] In July 2009, it was announced that Windermere Lake Cruises would be operating additional stops around the lake.[20] In January 2012, the Park Authority launched a consultation on further expansion of the water bus service.[21]

  

Popular culture

  

The first lines of William Wordsworth's poem, There was a Boy, are: There was a Boy; ye knew him well, ye cliffs And islands of Winander!

 

The children's book Swallows and Amazons, and sequels Swallowdale and Winter Holiday, are based loosely on life before World War II around a fictional lake derived from a combination of Windermere and Coniston Water. The BBC made a series of Swallows and Amazons in 1962; parts of this were filmed at the boathouse of Huyton Hill Preparatory School (now Pullwood House) [22] on the North-West shore.

In the horror novel The Pike (1982) by Cliff Twemlow, a 12-foot (3.7 m) long pike in Windermere goes on a killing spree, and the consequence is a boom in the lake's tourist trade. Two attempts have been made to film the novel.

Windermere and the surrounding countryside is the setting for mystery novelist Elizabeth George's 2012 book Believing the Lie, the 17th in the Inspector Lynley series.

The area is also featured as an arena in the popular arcade videogame Tekken.

In November 2009, several scenes were shot on Windermere for the soap opera Coronation Street. The filming centred around Pull Wyke Bay and Pull Wood House on the North-West shoreline. The scenes, featuring the newlyweds Gail and Joe on their honeymoon, were aired in January/February 2010.

Belle Isle features in The Wardstone Chronicles: The Spooks Mistake. Rather than the large house, though, Belle Isle plays host to a folly which is used by the Water Witches in the area.

Some people believe that there may be a lake monster,[23] similar to the one alleged to live in Loch Ness, and anomalous photos have been taken of the supposed creature;[24][25] it has been affectionately nicknamed "Bownessie." The novel Giant Killer Eels by Stuart Neild is set in the Lake District and features Bownessie-like monsters in Windermere and Lake Unsworth.

  

Great North Swim

 

On Saturday 13 September 2008, Windermere hosted the inaugural Great North Swim, a one mile (1.6 km) open water swim involving 2,200 swimmers.[26] The second annual swim took place on 12 and 13 September 2009, with 6000 swimmers, making this the largest open water swim in the UK.

An der Relation Stuttgart-Ulm gibt es viele, viele Fotostellen. Eine der wohl am meist bekannten ist der Klassiker zwischen Reichenbach und Ebersbach. Von dort gibt unzählige Aufnahmen des allbekannten "PBZ", egal ob Bügelfalte oder Kastenzehner oder anderem Zeug was sich auf der Filstalbahn so blicken lässt. 2018 gab es noch Samstags (passend zum PBZ) eine mittägliche 111 und n-Wagenleistung. Leider wurde diese zum Dezember 2018 von 146 und Dostos ersetzt. Nun gut, zum Glück gibt es noch im Fahrplanjahr 2019 die n-Wagen Leistungen unter der Woche.

Im zweiten Fahrplanhalbjahr 2019 sollten eigentlich alle 112 und DR Dostos, die auf der Frankenbah zum Einsatz kamen abgestellt werden, doch eine 112 konnte sich noch ein paar Wochen länger im BW Stuttgart beweisen, um bei Bedarf eingesetzt zu werden.

Der 28. Juni war so ein Tag an dem 112 139 den "Süßener" anstatt einer 111 übernehmen durfte. Die heißen Temperaturen an diesem Tag waren wohl auch dem Lokführer zu warum, sodass er die Fahrt mit offener Tür verbrachte. Abseits der normalen "Klassiker" in Ebersbach platzierte ich mich an besagtem Tag nördlich der Strecke und hoffte darauf, dass die Schatten zur Durchfahrtszeit des Zuges noch nicht all zu lang wurden. Glücklicherweise kam gegen 20.36 Uhr 112 139 mit dem letzten Filstal-Pendel des Tages und fast von der Bauhaus 101 zugefahren an mir vorbeigerauscht.

 

(Ein Schatten wurde vom Zug gemogelt)

siblings...all about love

Ministry of Internal Affairs and Kingdom Relations, The Hague, The Netherlands

 

Ministerie van Binnenlandse zaken en Koninkrijksrelaties, Den Haag, Nederland

Particular phenomena

Succession proceeds

Through freedom

Virgin Mary (Madonna) Statue in front of Salzburg Cathedral

While it appears odd that the statue is looking away from the church, further inspection reviles that the statue is actually interacting with the Church’s facade. The two angels on the front of the Church are holding a crown and as you walk closer their relation to the Mary Statue give the appearance that they are actually placing the crown on her head.

 

Schloß Lichtenstein, bei Reutlingen, Baden-Württemberg, Deutschland

 

Lichtenstein Castle, near Reutlingen, Baden-Württemberg, Germany

More Information: Wikipedia (german)

 

More than 1000 views! Thank you very much!

 

Please don't use this image on websites, blogs or other media without my explicit permission!!

 

Another thing for all the people who blogged this shot without my permission in a completely wrong context:

Castle Lichtenstein is located at the small village Honau near Reutlingen, Germany. To my knowledge, this building has NO relation at all to the "Principality of Liechtenstein"...

Umblical relation/ “தொப்புள் கொடி” உறவு

 

Title inspired from Karthik'z

 

*** CHECK MY MANGALORE TRIP REPORT ***

 

HBW!

Shot on the way to Moodabidri from Mangalore.

Shot at 300mm.

Levels adjusted.

 

Check-out other Mangalore pics!

 

ALL RIGHTS RESERVED!

© Murali Alagar Photography

muraliwind@yahoo.com

 

The train was lined up two hours ahead of time when the sun was prime and the scene was shadowless. Bringing me out to the tracks to await the arrival of a train that would come screaming out of the tunnel with no warning. Therefore, forcing me to stand on the road’s shoulder and sweat it out while the sun inched closer to the horizon. Shortly before the whole scene went bleak, I noticed a glint on the rails just outside of the tunnel and soon after that, the nose light of an SD70i became visible to the right. The tunnel angles to the right in relation to my position here, making it impossible to see the train until its at the tunnel’s edge. Fortunately, today’s after noon turn-and-burn to the international crossing was considered a success none the less.

15 of 31

an elf in her innate surrounding.

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a digital painting with Indy the sheep,Thanks for the visit have a nice week.

"PERCHE' SOLO CHI SA CHI E' STATO PUO' SAPERE CHI E'"

 

"FOR ONLY HE WHO KNOWS WHO HE HAS BEEN CAN KNOW WHO HE IS"

 

di/by Raffaele La Capria, "La realtà della finzione", Elzeviro Le strategie della letteratura, Archivio del Corriere della Sera, 4 settembre 2006

 

Ogni istante è il prodotto di ciò che viviamo.

Siamo il prodotto di ciò che abbiamo vissuto.

Ciò che viviamo oggi acquista il valore che ha in rapporto a come siamo vissuti.

Un istante di vita emotiva profonda oggi può essere inestimabile, perché poggia su tutto il nostro passato.

Ciò che vivo oggi, nel modo in cui lo vivo oggi, posso viverlo solo oggi.

 

Every instant is the product of what we live.

We are the product of what we have lived.

What we live today takes on its value depending on how we have lived.

An instant of deep emotional life today may be priceless, founded as it is on the whole of our past.

What I'm living today, in the way I'm living it today, I can only live today.

 

Leggevo un brillante articolo di Raffaele La Capria sulla relazione tra le parole in poesia e sulla capacità del poeta di dare spessore reale ad un'immagine che nella realtà è mistero, fatto di singole parole isolate. Perché "questa relazione tra le parole il poeta la intuisce, fa parte della sua ispirazione, del suo sogno".

L'articolo termina con queste parole folgoranti sul sapere chi siamo.

Mai vero come oggi, per me: momenti di inattesa consapevolezza.

 

I was reading a brilliant article by Raffaele La Capria on the relation between words in poetry and the poet's ability to make an image real even though in real life it is a mistery made of single isolated words. Because "the poet grasps this relation between words; it's part of his inspiration, of his dream".

The article ends with these very words about knowing who we are.

Never as true as today, for me; moments of unexpected awareness.

 

Sulawesi, Indonesia, 16 agosto 2013

Perugia, Italia, 17 settembre 2014

Pelham Crescent, Joseph Kay (no relation), 1824-1828.

 

"On a wild November day, when foaming white horses gallop up the beach hellbent on crashing into Hastings seafront, Pelham Crescent shrinks back into the cliff face, lowering its lashes, gathering its skirts. This delicately wrought architectural marvel, with its bow windows and curved balconies (as good as Cadiz!) was built by celebrated 19th-century architect Joseph Kay between 1824 and 1828 for Thomas Pelham, 2nd Earl of Chichester. Pelham owned Hastings Castle above it and cut back the sandstone cliff to make room for a terrace bearing his family name.

 

Kay incorporated both a church – St. Mary-in-the-Castle –and a shopping arcade into the design of the crescent. The church was a private chapel, consecrated for public use, and built, unusually, in a D-shape, so the preacher was closer to his congregation. It is now boarded up, its pews – once catering for 1,500 worshippers – layered with dust. At the time it was much admired: ‘The church is top-lit and has an Ionic prostyle portico, while beneath the terrace in front of the whole composition is an ingenious structure intended for shops and services.’ [Oxford Dictionary of Architecture]." ROSA Magazine

relation of the Kingfisher

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