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The history class I was in last week looked so different than this. Does the content we teach reflect the realities of the students in the class?
Join the conversation: thenhier.ca/
Exit Reality: (Avatar Name: KerriMacchi)
Virtual World and Serious Games Research Team
University of Ulster, Magee (Northern Ireland)
Picture by: Kerri McCusker
Reality So Subtle 6X9F. #15 yellow dilter
Kodak Ektapan 400, Adox Syrup 110 Dilution B
Sony A7CII, FE90 2.8 Macro
Negative Supply Basic Carrier 120 MK2, 4X5 Lightsource Pro
This is another homeless man I saw on Michigan Ave. I have a hard time with this one, at first glance he looks like a mean old man but looking at it a bit longer he just looks sad and cold. I can't help but thinking about these homeless people and the families that they might once have known and no longer have for one reason or another. On a lighter note, I love that his face mimics the texture in his coat.
Shot 3/6/08. Kodak Portra 400 NC, converted to b/w.
EIFF 2025, Reality is not Enough Closing Gala; Edinburgh International Film Festival, Aug 2025; Photographer: Cameron Allan © EIFF, Edinburgh International Film Festival All Rights Reserved
Edição Final do Reality do Bahia Gospel Festival, no Calvary Church em Salvador.
Foto: Juliano Sarraf Taron
stratus
twinghost
voodoo
jon larson
..
art by suzen juel...all original
Visit this location at Altered Reality: Original Art by Suzen Juel in Second Life
Hay veces que es mejor abrir los ojos y comprender que a veces el silencio dice mas que mil palabras, que tomar una mano no significa atar un corazón ,que no se debe correr detrás de alguien que siempre huye de tu amor, que el amor te lo tienen que demostrar, no se debe mendingara a alguien a quien queremos, solo se le puede desear toda la felicidad del mundo.
Bees = 95% of pollination by insects. We need impact assessments on the risks of pesticides that reflect reality.
Bloody Revolt vol.28 & U.T.B.P presents
defeat of civilization
2013/10/12 at EARTHDOM
FRAMTID (from 大阪)
REALITY CRISIS (from 名古屋)
ISTERISMO
UNARM
LIFE
The Hackathon SNX.VR connected neuroscience, art, and virtual reality. The objective was to experiment around the question of how breathing can be transformed and how it can be used in VR technology. Read more about the project: www.swissnexbrazil.org/
Diseño de página en construcción del website www.realityenlaweb.tv
Utilicé: Photoshop, Ilustrator, Flash, Riva FLV encoder.
Proyecto realizado en Pramer SCA.
Main Author: Aisling Flynn, NUI Galway - Co-Authors: David Healy & Gearóid Reilly & Margueritte Barry & Sam Redfern & Attracta Brennan & Dympna Casey
Introduction:
Virtual reality is a technology increasingly being used in the field of dementia care. The emerging nature of this technology calls for the design of virtual spaces which are suited to the dynamic needs of older adults living with dementia. Research calls for adequate introduction and training relating to the technology. Therefore, the design of a familiarisation environment as a pre-requisite to extended VR use was considered important.
The familiarisation environment aims to:
Design a VR space which is evidence-based and tailored to the needs of older adults living with dementia.
Expose older adults with dementia to the basic functionality and interactions associated with fully-immersive VR.
Methods and Analysis:
The design of the VR space was informed by the findings of two systematic reviews (Flynn et al., 2021; Healy et al.,2021). The review findings were used to establish design guidelines and considerations for the VR space. These guidelines were used to inform a first-iteration prototype. The prototype was trialed by an advisory partnership which consisted of two people living with dementia.
Results and Findings:
Through iterative refinement of the prototype and incorporation of the views of the advisory partnership, the final prototype has been refined. This prototype will be evaluated as part of a participatory action research project. It is anticipated that the training environment will be used as a familiarisation tool for older adults living with dementia and their support person. The environment will be evaluated to explore it's perceived usability. This will provide useful information for the design of future VR spaces.
Conclusion:
The design of a VR training environment may provide a means of familiarising older adults living with dementia with the basic functionality of the technology and allow them to better engage in subsequent VR spaces.
Saving the best until last, Reality Dreaming brought the house down as the last band performing at The Chatswood Club on Friday night. Find Reality Dreaming on Facebook - facebook.com/RealityDreaming
This is part of a photographic series I'm calling "Domestic." I foresee the majority of these shots being taken with my iPhone, I'm aiming for a particular digital crudeness.
Overall "Domestic" aims to capture the minutia, ennui, and indistinct beauty of common objects/moments. Comments are welcome.
stratus
twinghost
voodoo
jon larson
..
art by suzen juel...all original
Visit this location at Altered Reality: Original Art by Suzen Juel in Second Life
Eindrücke der FRAVR, einer Virtual Reality Veranstaltung im Rahmen der 'B3 Biennale des bewegten Bildes' am 30.11.2017 in Frankfurt am Main. Website der Veranstaltung inkl. Videos der Vorträge: fravr.gamearea-frm.de
Erlaubnis zur Bildnutzung auf Anfrage.