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Apologue’s second release comes from the label’s co-founder, Damien Schneider. Life Cycle EP delves into the concept of evolution, both within the individual tracks and their order on the EP. It pulsates with an array of living, breathing sound sculptures featuring an array of clean and distorted sounds.

The EP consists of four original artist tracks and a remix from Perc (Perc Trax). Life Cycle kicks off with “Ground”, its atmospheric and haunting pads paving the way for the drums to rise regally into the mix. “Birth” features hypnotic synth lines against an aural backdrop of evolving drums and precise percussion elements. “Swell” provides a strong incessant groove building the intensity towards “Future Two” which delivers a strong melodic element to the EP while retaining a profoundly deep and heavy groove. Rounding off Life Cycle is Perc’s remix of “Future Two”. Turning the melodic element on its head, Perc devilishly distorts and mutates sounds into an almost industrial feel, providing the instantly recognisable “Perc” sound.

 

ARTIST SUPPORT:

 

Lucy, Tommy Four Seven (Official), Peter Van Hoesen, Jori Hulkkonen, Tim Xavier, Truss, Norman Nodge, Luca Bacchetti, Angel Molina, Appleblim, Blawan, Brendon Moeller, Sian and more...

 

RELEASE INFORMATION:

 

Artist/Title: Damien Schneider / Life Cycle ep

Remixer(s): Perc

Catalogue No.: APOL002

Label: Apologue

Format: MP3, WAV

Distribution: Beatport / Juno / iTunes

Release Date: April 8th, 2010

 

TRACK LISTING:

 

A1. Ground (Original mix)

A2. Birth (Truss remix)

B1. Swell (Original mix)

B2. Future Two (Original mix)

B3. Future Two (Perc remix)

The pulsating action and unique light catching qualities of this black sparkle leech fly make it a useful pattern in most trout lakes around the world. It is most effectively fished on a sinking or intermediate line wherever trout may be cruising or suspended.

 

Photographed near Brewster, Washington at 10:30PM PDT. Display pulsated all throughout the night.

Universal Orlando’s Blue Man Group show is taking its unique and captivating brand of live entertainment to another level – complete with a new stage, new music, new technology and new experiences. Guests will join the Blue Men as they discover, engage and explore the world’s obsession with cutting-edge technology. New sections include the Blue Men interacting with “GiPads,” a funny and perceptive look at contemporary modes of communication; and a pulsating new finale featuring an original Blue Man Group music score that will have guests jumping to their feet. The show grand re-opens to the public on Friday, February 24.

paul@paulkolnik.com

nyc 212-362-7778

I en s.k. pulsator provas stålets förmåga att tåla upprepade låga belastningar, dvs. man provar utmattningshållfastheten. Stålprovet kan i pulsatorn belastas och avlastas ca 3,5 miljoner gånger per dygn. Lasten kan varje gång vara ända upp till 6 ton.

My hack: a wearable proximity sensor, which allows traffic travelling behind cyclists to see via pulsating red/amber/green pulsating heart if they're travelling to close to the cyclist. I had to hurry to finish the functionality, so it's not so pretty - but I'm going to tidy it up. All told I made it in a evening and an afternoon, so that's not long to design, code and build an electronic wearable!

 

At hondahack weekend at the Guardian - hacks are all here: hacks.rewiredstate.org/events/power-of-minds

This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow

tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.

 

Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.

A pulsating 8 goal thriller that saw Stourbridge cement their second place in the NPL Premier division,a superb game was helped by a superb ref who IMHO got everything spot on

Colours shift, white lines pulsate and sounds drift through the grid of LED-covered poles.

 

Another shot of the Volume installation at the Victoria & Albert museum in London, by United Visual Artists and Robert Del Naja of Massive Attack.

 

More about the installation and my blog post.

Northern Premier League

Frickley 3 Skelmersdale 2

 

Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.

This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow

tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.

 

Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.

A hard fought if not pulsating FA Cup 3rd qualifying round tie with Step 5 Sporting Khalsa recovering from conceding a first minute goal to equalise in injury time and force a deserved replay against Step 4 Spalding United

This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow

tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.

 

Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.

[169/365]

Today i started getting more responsibility. Doing a driveshaft vibration issue confirmation study for the whole week should keep me busy and shake the dust off my mechanics skills. It's been a while but i'm back in action. Never thought i'd be working on a car in a pristine white uniform. Well, not too pristine for long.

 

Power Light from my G4 Tower. SOOC!

Seamlessly Looping Background Animation Of Pulsating Subs And Speaker Animations. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Northern Premier League

Frickley 3 Skelmersdale 2

 

Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.

AIKOSHA table clock by waTsu

Semca 7 jewels movement

31 days power

Made in Japan

Arden/Arcade - Sacramento, CA

 

Film shot - 2005?

Do not miss these little pulsating heartthrobs; the little one is Zeena, the apple of her father’s eye. My personal little darling the Basset Hound, Liz’s little Minnie and little cutie the lovely cocker spaniel of my niece Cressu.

A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red

Mounted riders atop of sleekly groomed horses waiting in the pulsating heat beating off the parched, dusty earth in one of Australia's small rural

communities.

An incredibly friendly hospitable club and a pulsating match made for a highly enjoyable day despite the cold.

My hack: a wearable proximity sensor, which allows traffic travelling behind cyclists to see via pulsating red/amber/green pulsating heart if they're travelling to close to the cyclist. I had to hurry to finish the functionality, so it's not so pretty - but I'm going to tidy it up. All told I made it in a evening and an afternoon, so that's not long to design, code and build an electronic wearable!

 

At hondahack weekend at the Guardian - hacks are all here: hacks.rewiredstate.org/events/power-of-minds

This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow

tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.

 

Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.

A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red

A pulsating FA Vase tie finally settled by a couple of defensive errors

Photographed near Brewster, Washington at 10:30PM PDT. Display pulsated all throughout the night.

This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow

tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.

 

Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.

Pulsating thoughts fill my heart and head

Alone yet going forth,

The heart beats with creative passion,

Dispelling fears of the unknown

 

122 x122 cm; Acrylic on Mixed media

Northern Premier League

Frickley 3 Skelmersdale 2

 

Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.

45-meters long, 4 meters high and 6 meters wide made from 50,000 pulsating LEDs

 

Norwich, Norfolk, England, UK

 

Created using the iPhone Prisma App.

This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow

tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.

 

Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.

This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow

tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.

 

Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.

We visited the Franzosische Friedrichstadt Kirche [Chruch] as part of our visit to Berlin, Germany in April 2016. A beautiful landmark located on Gendarmenmarkt in the heart of this pulsating city. Highly recommended.

A pulsating FA Vase tie finally settled by a couple of defensive errors

Northern Premier League

Frickley 3 Skelmersdale 2

 

Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.

BLUE: Steady GND

RED: Steady +5V

GREEN: digital Adress/ChipSelect Lines, should be pulsating 0v/+5V

ORANGE: Analog Line from the Pots Wiper, should be steady something between 0V/+5V, depending on the Pots setting and change with Pots setting

YELLOW: CV to the Shruthi, should be pulsating something between 0V/+5V, depending the addressed Chip/Pot and Pot Setting

The glowing eyepiece on his helmet pulsated and moved up and down. The center of his chest also had a spinning gear. How cool!

That is twice that I have seen a robberfly devouring another in two days! The whole abdomen pulsated as it filled up on blood. Nasty little critters...

 

This photo was taken on a Canon 500D with a Canon EF 100mm f2.8L Macro IS USM Lens.

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