View allAll Photos Tagged Pulsating
We visited the Franzosische Friedrichstadt Kirche [Chruch] as part of our visit to Berlin, Germany in April 2016. A beautiful landmark located on Gendarmenmarkt in the heart of this pulsating city. Highly recommended.
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
* Special built-in microdrivers deliver pulsating rich sound from any music genre
* Up to 6 hours’playback time
* It can be separated! Listen omni-directional or Stereo sound
* Easy Connectivity with all Audio Devices
* Cable management system to reduce clutter
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Portable Milking Machine - Milking Machine Single Bucket 30 lt Single Pulsator , Double Bucket 40 lt Double Pulsator
A pulsating end to end match with Slimbridge unlucky to take nothing from it and IMHO the manager unlucky to be sacked after it
Little man with a big heart, and even bigger engine. The pulsating dynamo and skipper of the great Leeds United side of the 1960's and early 1970's.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
You instantly reminded me of those crazy characters on 'Ren and Stimpy' when their veins and arteries pulsate.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
A hard fought if not pulsating FA Cup 3rd qualifying round tie with Step 5 Sporting Khalsa recovering from conceding a first minute goal to equalise in injury time and force a deserved replay against Step 4 Spalding United
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Day 62-Day 2 of Comic-Con
Bit of a weird post considering I have met some really interesting people today but I wanted to share this instead. This is the floor of one of the areas of the convention center where the Con is being held. This is in the part of the building where I am getting my photo-ops.
I looked at it for two days straight and I swear, it looks like a big pulsating brain.
sci-fi mecha knight with red accents pulsating aura with angular sleep sharp matte black power armor holding a plasma sword in a dark barren background --ar 16:9 --v 6.0
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
A beautiful necklace, in the form of a celtic knotted triangle, pulsates with red LEDs, displaying the heart rate of the wearer in a shimmering wave effect. Geek gifts of love at their finest.
A mysterious, pulsating laboratory is engineered on the streets of Grantham. Eminent scientists feed the experiment within. The state looks on with satisfaction. The media are expectant. And then something more powerful than all that has gone before begins to live and breathe. Colossus awakes and darker forces gather…..
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
Dōtonbori, the vibrant heart of Osaka, pulsates with an electrifying energy that captivates both locals and visitors alike. This bustling district is a sensory feast, adorned with neon lights, animated billboards, and a symphony of sounds. As you stroll along the iconic Dōtonbori Canal, you'll be greeted by the larger-than-life mechanical crab of Kani Doraku and the dazzling displays of entertainment hubs.
Indulge your taste buds in the culinary haven that is Dōtonbori, where street-side stalls and renowned restaurants compete for attention. From the delectable aroma of takoyaki wafting through the air to the sizzling displays of okonomiyaki grills, the district is a gastronomic adventure waiting to be explored.
The nightlife of Dōtonbori is equally enchanting, with theaters, bars, and clubs lighting up the night. The famous Glico Running Man sign, reflecting in the canal's waters, becomes a symbol of the district's lively spirit. Dōtonbori is not just a place; it's an immersive experience that pulsates with the beating heart of Osaka's cultural and culinary scene.
---
Gachapons, also known as capsule toys, are a whimsical and iconic feature of Japanese culture. These vending machines dispense small, collectible toys encapsulated in colorful capsules. Dotted across bustling streets, shopping arcades, and entertainment districts, gachapon machines offer a delightful surprise to enthusiasts of all ages.
From miniature figurines of popular anime characters to quirky and imaginative trinkets, the range of offerings in gachapon machines is vast and ever-changing. The thrill of turning the crank and eagerly anticipating the toy inside adds an element of excitement to the experience.
Whether you're a toy collector or just curious, exploring the diverse world of gachapons is a charming way to engage with Japanese pop culture and bring home a pocket-sized piece of fun.
---
[major spoilers]
Chara is a complex and enigmatic character in the popular indie game Undertale. Originally introduced as the first human to fall into the Underground, Chara's role evolves throughout the narrative, contributing to the game's unique and emotionally charged storyline.
Physically, Chara is depicted as a young child with brown hair, a striped shirt, and a red heart locket. However, it is their personality and actions that truly define them. Chara's character is shrouded in ambiguity, leaving players to interpret their motives and nature.
As the fallen human who shares a strong connection with the player, Chara's choices and interactions have a profound impact on the game's outcome. Depending on the player's decisions, Chara can be seen as a symbol of determination and resilience or as a more sinister force, representing the consequences of one's actions in the Underground.
What makes Chara particularly intriguing is their ability to break the fourth wall, addressing the player directly and influencing the game's mechanics. This narrative device adds an extra layer of immersion and emotional investment, as players grapple with the consequences of their choices and the repercussions on Chara and the inhabitants of the Underground.
In essence, Chara is a character that challenges players to reflect on the morality of their decisions, blurring the lines between protagonist and antagonist. Undertale's portrayal of Chara adds depth to the overall narrative, making them a memorable and thought-provoking character in the world of video games.
Queen Victoria Market is Victoria's premier open-air market. It's a thriving and vital place pulsating with life.
Queen Victoria Market is Victoria's premier open-air market. It's a thriving and vital place pulsating with life.
A pulsating 8 goal thriller that saw Stourbridge cement their second place in the NPL Premier division,a superb game was helped by a superb ref who IMHO got everything spot on
Heartbeat by Charles Pétillon
Installation August-September 2015
Heartbeat stretches 54 metres in length and 12 metres in width, and incorporates gentle pulsating white light to symbolise the beating of a heart and reflect the history, energy and dynamism of the district.
Charles Pétillon said: “The balloon invasions I create are metaphors. Their goal is to change the way in which we see the things we live alongside each day without really noticing them. With Heartbeat I wanted to represent the Market Building as the beating heart of this area – connecting its past with the present day to allow visitors to re-examine its role at the heart of London’s life.
“Each balloon has its own dimensions and yet is part of a giant but fragile composition that creates a floating cloud above the energy of the market below. This fragility is represented by contrasting materials and also the whiteness of the balloons that move and pulse appearing as alive and vibrant as the area itself.”
[Coventgarden.london]
A mysterious, pulsating laboratory is engineered on the streets of Grantham. Eminent scientists feed the experiment within. The state looks on with satisfaction. The media are expectant. And then something more powerful than all that has gone before begins to live and breathe. Colossus awakes and darker forces gather…..