View allAll Photos Tagged Pulsating
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Not all babies are cute, these ones pulsate.
This is an original image, no post processing or photoshop.
Seamlessly Looping Background Animation Of Pulsating Subs And Speaker Animations. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
A mysterious, pulsating laboratory is engineered on the streets of Grantham. Eminent scientists feed the experiment within. The state looks on with satisfaction. The media are expectant. And then something more powerful than all that has gone before begins to live and breathe. Colossus awakes and darker forces gather…..
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
My mind pumps on the focus of the abstraction. The pattern goes on and on till the end is end, but as well as life.
Thomas Sterner’s Water Lily Wave pulsates different colors at night. I figured it was time for me to finally snap a photo of it.
vibrant | ˈvībrənt | adjective
- full of energy and enthusiasm: a vibrant cosmopolitan city.
- quivering; pulsating: Karen was vibrant with anger.
- (of color) bright and striking.
- (of sound) strong or resonating: a vibrant male voice.
“What can you find that is vibrant today that makes you think that it is full of energy and is exciting?” ~ Lee
My Christmas/Easter cactus is certainly vibrant this time of year. Did you know that to bloom, nights need to be at least 14 hours long and days between 8 and 10 hours for at least 6 weeks? (Source: The Farmer’s Almanac)
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
Exit Ceremonies celebrates the darkness with lush, pulsating new works for pipe organ and mixed ensemble.
January 2016 at Sydney Festival.
The pictures here pulsate with rhythm due to the draping cosmic energy
flowing throughout the canvas here. Looking at these paintings together, one
clearly begins to see the language that she has astutely developed to create
the desired effect. I looked at these paintings rather closely for several
minutes and noticed several things. The aspect that I will mention briefly
is that the colors in this painting are extremely tempered and muted which I
am not sure if that aspect comes across via the Internet. The mystic quality
of the sublime comes across clearly though, albeit with profuse energy.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
The glowing eyepiece on his helmet pulsated and moved up and down. The center of his chest also had a spinning gear. How cool!
Banjarmasin is the capital and the pulsating heart of the province of South Kalimantan. The largest and most beguiling city of Kalimantan - the Indonesian territory on Borneo – it rests gingerly over a labyrinth of canals thus giving it its illustrious nickname as the city of a thousand rivers. Like any other major city in the country, Banjarmasin is abuzz with business and traffic. However the city has its own distinct charm that makes it the best place to absorb Kalimantan’s urban culture, both on land as on the waters.
Located on a delta near the junction of the Barito and Martapura rivers, Banjarmasin, together with its neighboring city, Banjarbaru, form the center of the ninth largest metropolitan city in Indonesia, named Banjar Bakula, which together comprise the area covering the Banjar Regency, the Barito Kuala Regency, and Tanah Laut Regency. From ancient times and up to this day, Banjarmasin has remained an important harbor town on Kalimantan.
The spots started last night and by this morning it was all getting a little HR Giger. If you must pick your nose, ladies and gentlemen, *don't* scratch your face in your sleep with the offending finger(s).
Off we went to Hertford County Hospital this morning. Joseph sneezed as we entered reception, to add a thick layer of green slime to the red and yellow pustules. Mothers unconsciously drew their children closer. One or two glared at me: how could I allow him to look like that? Crack habit?
Hey, it just looks bad. Doesn't bother him in the slightest.
Anyway... initial call answered within a minute, appointment for less than an hour later, staff so cheerful that I was almost sorry to leave. And this on Boxing Day.
God bless the NHS.
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
There's a good photography exhibition at the V&A at the moment and this odd, but very cool, sound/light installation.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Dr Sofía Ponce, DVM and Dr Núria Querol, MD training surgical skills with the Pulsating Organ Perfusion www.optimist.at/
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Portable Milking Machine - Milking Machine Single Bucket 30 lt Single Pulsator , Double Bucket 40 lt Double Pulsator
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
Our Christmas tree burst into an eerie pulsating glow last night.
Taken with a stripped down 50mm Olympus lens with the standard aperture replaced by a snowflake aperture seen here: www.flickr.com/photos/mjzuraw/5185926487/. The lens was held in front of the camera body and the lens was moved away from the camera (moved out of focus) during the exposure.The apparent rings of light are a result of the flickering of the LED lights. The only lighting in the room was the tree and the flash, which enabled my stunned model to appear relatively clear.