View allAll Photos Tagged Pulsating
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
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Today i started getting more responsibility. Doing a driveshaft vibration issue confirmation study for the whole week should keep me busy and shake the dust off my mechanics skills. It's been a while but i'm back in action. Never thought i'd be working on a car in a pristine white uniform. Well, not too pristine for long.
Power Light from my G4 Tower. SOOC!
Having started their FA Cup run at Peterborough Sports back in September Stourbridge finally bowed out with their heads held high aftyer a pulsating tie at a packed Adams Park
Seamlessly Looping Background Animation Of Pulsating Subs And Speaker Animations. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
Do not miss these little pulsating heartthrobs; the little one is Zeena, the apple of her father’s eye. My personal little darling the Basset Hound, Liz’s little Minnie and little cutie the lovely cocker spaniel of my niece Cressu.
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
Mounted riders atop of sleekly groomed horses waiting in the pulsating heat beating off the parched, dusty earth in one of Australia's small rural
communities.
An incredibly friendly hospitable club and a pulsating match made for a highly enjoyable day despite the cold.
My hack: a wearable proximity sensor, which allows traffic travelling behind cyclists to see via pulsating red/amber/green pulsating heart if they're travelling to close to the cyclist. I had to hurry to finish the functionality, so it's not so pretty - but I'm going to tidy it up. All told I made it in a evening and an afternoon, so that's not long to design, code and build an electronic wearable!
At hondahack weekend at the Guardian - hacks are all here: hacks.rewiredstate.org/events/power-of-minds
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
Pulsating thoughts fill my heart and head
Alone yet going forth,
The heart beats with creative passion,
Dispelling fears of the unknown
122 x122 cm; Acrylic on Mixed media
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
45-meters long, 4 meters high and 6 meters wide made from 50,000 pulsating LEDs
Norwich, Norfolk, England, UK
Created using the iPhone Prisma App.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
We visited the Franzosische Friedrichstadt Kirche [Chruch] as part of our visit to Berlin, Germany in April 2016. A beautiful landmark located on Gendarmenmarkt in the heart of this pulsating city. Highly recommended.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
BLUE: Steady GND
RED: Steady +5V
GREEN: digital Adress/ChipSelect Lines, should be pulsating 0v/+5V
ORANGE: Analog Line from the Pots Wiper, should be steady something between 0V/+5V, depending on the Pots setting and change with Pots setting
YELLOW: CV to the Shruthi, should be pulsating something between 0V/+5V, depending the addressed Chip/Pot and Pot Setting
The glowing eyepiece on his helmet pulsated and moved up and down. The center of his chest also had a spinning gear. How cool!
That is twice that I have seen a robberfly devouring another in two days! The whole abdomen pulsated as it filled up on blood. Nasty little critters...
This photo was taken on a Canon 500D with a Canon EF 100mm f2.8L Macro IS USM Lens.
Northern Premier League
Frickley 3 Skelmersdale 2
Another pulsating ending to an important fixture up Westfield Lane. Skem had a player sent off after 10 seconds ! - Frickley go 2-0 up , Skem bravely fight back to equalise in 92nd minute .... but then Frickley go up other end and 'crazy pinball' in the penalty box score a 96th minute winner via Donny on loan player Joe Pugh . Everyone jumps on each other and the place goes nuts ! Moments after the final whistle and the pitch is cleared the Skem management are still sitting in the dugout in disbelief as to what they had just witnessed. Speechless and motionless.
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
A pulsating FA Vase last 32 tie between Walsall Wood and Shaw Lane Aquaforce ending in a 1-1 draw,plenty of shots of ref Lisa Rashid because the players made sure she and her cards had plenty of excersise with several yellow cards and a red
"Migraine is a pulsating or throbbing headache that is mostly confined to one side of the head caused by functional changes in the trigeminal nerve system a major pain pathway, and, due to imbalances in brain chemicals including serotonin that regulate pain signals in this pathway.This animation helps to understand the types, phases and associated symptoms of migraine, with the focus on core biochemical events that lead to onset of headache.
This is an interactive multimedia presentation with 3D & 2D animations, still images, illustrations with corresponding text and audio. This CD-ROM is packed for MS-WINDOWS operating system; Best viewed in resolution 800 X 600."
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
A mysterious, pulsating laboratory is engineered on the streets of Grantham. Eminent scientists feed the experiment within. The state looks on with satisfaction. The media are expectant. And then something more powerful than all that has gone before begins to live and breathe. Colossus awakes and darker forces gather…..