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The 12 principles of animation originate from Disney and there is no animation to be found that not utilize at least some of them. They are the building blocks of a solid animation, simple instructions on how to best make your animations.
1. Squash and Stretch, helps show f.ex. speed or weight distribution. Important to remember is that the mass of the stays the same throughout the animation.
2. Anticipation, foreshadows what is about to happen such as bringing back ones fist for a swing.
3. Staging, is about how to show the most of a scene without missing anything important.
4. Straight Ahead Action and Pose to Pose, two different ways of animating. Doing it frame by frame or first striking up the poses and then filling in the in-between respectively.
5. Follow Through and Overlapping Action, following the natural order of of movement and its consequences.
6. Slow In and Slow Out, adding the natural progression of acceleration.
7. Arcs, adding the arcing of movement adds to realism.
8. Secondary Action, it is often not only one thing moving at any one time, adding movement to other things adds to realism.
9. Timing, of object movement helps bring the scene together and adds meaning to it.
10. Exaggeration, helps getting the point across.
11. Solid Drawing, helps bring up the quality of the animation making every pause a piece of art.
12. Appeal, everything in the animation should have a sense of appeal, at least to the extent that it does not stand out, drawing the attention from what is important.
Bishop David Graves (right) surveys the result of a vote to approve Revised Social Principles on May 2 at the 2024 United Methodist General Conference in Charlotte, N.C.
Photo by Paul Jeffrey/UM News.
Delegates pray after a vote to approve Revised Social Principles on May 2 at the 2024 United Methodist General Conference in Charlotte, N.C. The new document eliminates wording that declared the practice of homosexuality to be incompatible with Christian teaching.
Photo by Paul Jeffrey/UM News.
The 149th IPU Assembly.
Panel discussion on the theme Common Principles: Parliamentary development as a defence to democratic backsliding.
October 14, 2024. Geneva, Switzerland.
IPU/Pierre Albouy
Ms. Zimmerman's Business Principle's class takes a moment to smile for the camera. They expressed their interest in learning about setting up a business; LLC, Partnerships, other options.
GRIFFITHS, Phillip A.; HARRIS, Joe. Principles of algebraic geometry. Nova York: John Wiley & Sons, 1994. (Wiley classics library). Inclui bibliografia (ao final de cada capítulo) e índice; il. tab. quad.; 23x15cm. ISBN 0471050598.
Palavras-chave: GEOMETRIA ANALITICA; ALGEBRA LINEAR; MATEMATICA.
CDU 512.86 / G855p / 1994
2019 Women's Empowerment Principles Forum
Thursday, 14 March 2019
ECOSOC Chamber, United Nations Headquarters, New York, New York
Photo credit: UN Global Compact/Chae Khin for Joel Sheakoski Photography
All principles are tools and they combine to create a successful animation. The most important thing is to know exactly what is required in animating the scene.
•Squash and stretch
Squash and stretch is really useful in facial expressions. It is often used as this tool can be applied in all types of animated characters.
•Anticipation
Anticipation can be an action or a gesture or a thought of the animated character and is used to prepare the viewer about what he is going to see and what is going to happen next.
•Staging
Staging helps the viewer follow the story of the film without being abstracted from something else. Staging is a useful tool and it should be used so the audience won’t get confused from too many actions.
•Straight ahead and pose to pose
First method, straight ahead is sometimes the only way to do fast actions and fresh animations. However by using this method there is a possibility to lose size, volume, and you can also miss time. On the other hand by using the method pose to pose size, volume and other proportions are better controlled and you can also make a well timed animation.
•Follow-through and overlapping action
Follow-though means that some parts are still moving when the main action/part has stopped. Nothing stops everything at the same time. Overlapping means that some parts again catch up the next action a few frames later.
•Slow in, slow out
Slow in and slow out is a way to soft the action and make It more real. One way you can achieve this by using the curve editor. However, sometimes the result is not the expected and the best way to have the exact result you are after is do frame-by-frame animation. It efficiently expresses surprised or shocked characters.
•Arcs
Arcs are gestures or lines of action. They give a good flow to the animation. The most important arc is the one is viewed from the camera.
•Secondary animation
Secondary animation is secondary actions that a character is doing working together with the main action. Actually it is all about adding depth to the animation.
•Timing
Timing is almost everything. The fewer the drawings are the faster the action is. On the other hand, more drawings make the action smoother. Timing holds all the elements of animation together. We have physical and theatrical timing. Physical timing is how objects should behave in the physical world and theatrical timing relates to action and performance.
•Exaggeration
Exaggeration can be expressed through movement, facial expressions, actions, poses, and attitudes. Exaggeration should be used and especially when the action should be wild and extreme.
•Solid Drawing
Solid design is about lines. The lines can be lines that describe the shape of a character or lines that describe the gesture of a character. Through solid drawing you give volume and weight to your animation.
•Appeal
All characters have appeal. All characters need a good design and a clear drawing that captures their personality. Also a character’s appeal has to be interesting to approach the audience.
Image available at: www.3dworldmag.com/files/2012/07/TDW127.t_fund.main_.jpg
Building on the ‘Ecosystem Landscaping to advance the Accountability to implement the Women’s Empowerment Principles in ASEAN’, the WeEmpowerAsia programme, UN women jointly develops and will disseminate the Building Pathways to Gender Equality and Sustainability through the Women's Empowerment Principles: Thailand Policy Brief (hereafter referred as ‘Thailand Policy Brief’) with key partners, namely the Securities and Exchange Commission (SEC) and the Office of SMEs Promotion (OSMEP).
Gender Responsive Procurement (GRP) is one of the initiatives recommended in the Thailand Policy Brief. GRP can identify, incorporate and support women business owners seeking to access government/corporate procurement contracts. In support of the initiative, UN Women and Kenan Foundation Asia will host the “IDEA to I do”, a business presentation competition for selected women entrepreneurs, to showcase the capacity of WOB and WLB developed under WeEmpowerAsia Programme as means to promote women’s participation in supply chain. Winners will receive the WeRise Awards and the prizes are comprised of one winner, one first runner-up and one second runner-up.
Photo: UN Women/Daydream Organizer Co., Ltd.
"Ten Principles", part of the 2014 Capital Fringe Festival, performing at the Fringe Preview in the Baldacchino Tent Bar.
This image is fully copyrighted. Permission is granted only to those affiliated with the Fringe Festival &/or the performers to use these photos provided that they provide the following:
"© Andrew Bossi, flickr.com/thisisbossi/collections/72157624437631981/"
Image from '[Principles of Geology ... Reprinted from the sixth English edition, etc.]', 002293153
Author: LYELL, Charles Sir, Bart
Page: 456
Year: 1853
Place: London
Publisher:
Following the link above will take you to the British Library's integrated catalogue. You will be able to download a PDF of the book this image is taken from, as well as view the pages up close with the 'itemViewer'. Click on the 'related items' to search for the electronic version of this work.
Open the page in the British Library's itemViewer (page: 000456)
In this photo, the simple, repetitive geometry of the building is bracketed by the chaos of climate and botany. Yet if patterns repeat in both living and non-living systems, how different are these juxtaposed figures? Ahhh...a question for the ages....
Ted Koston, photographer. © Koston Photography. All rights reserved.