View allAll Photos Tagged Origin

OLYMPUS DIGITAL CAMERA

"Golden shower" redirects here. For other uses, see Golden shower (disambiguation).

"Urophile" redirects here. It is not to be confused with Europhile.

Urolagnia (also urophilia, undinism, golden shower and watersports) is a form of salirophilia (which is a form of paraphilia) in which sexual excitement is associated with the sight or thought of urine or urination.[1] The term has origins in the Greek language (from ouron - urine, and lagneia - lust).[2

 

As a paraphilia, urine may be consumed or the person may bathe in it. Other variations include arousal from wetting or seeing someone else urinate in their pants or underclothes, or wetting the bed. Other forms of urolagnia may involve a tendency to be sexually aroused by smelling urine-soaked clothing or body parts. In many cases, a strong correlation or conditioning arises between urine smell or sight, and the sexual act. For some individuals the phenomenon may include a diaper fetish and/or arousal from infantilism.

 

Urolagnia is sometimes associated with, or confused with, arousal from having a full bladder or a sexual attraction to someone else experiencing the discomfort or pain of a full bladder, possibly a sadomasochistic inclination. Thank to those who view, comment or save my photo. It will be highly appreciated. No multi invites please. I will not comment or save a photo made by a cell phone, ipads, or similar devices

Vietnamese girl discovering her origins. Hoi An, Vietnam.

 

"Assassin's Creed Origins"

-6000x4500 (SRWE Hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

War in our house.Rugby League between NSW and QLD. I'm NSW my husband and kids are QLD. NSW won for the first time in 8 years! OH HAPPY DAYS.

The origin Hungarian title (Csepp a "fű szállón") is originated from a Hungarian wordplay (pun) owing to one of my teammate. For foreign language speakers:"csepp" means drop,"fű" means grass and "szálló" means hotel and "szállón" means "in the hotel". The mosaic word "fű szállón" is very similar to the following phrase:"fűszálon" which means "to be on the grass haulm" and my teammate told me it seems the waterdrop relaxes on the grasshaulm as you relax in the hotel. :) So this is the story of the Hungarian title.

 

DSC06435

 

Abandoned Cooling Tower

Merging galaxies imaged with the Celestron Origin. 30 minutes total.

my workshop on my Facebook just like ;-) Clic Here

  

my 500px Clic Here

 

Origins

Although there are no historical records that deal directly with the founding of Venice,[10] tradition and the available evidence have led several historians to agree that the original population of Venice consisted of refugees from Roman cities near Venice such as Padua, Aquileia, Treviso, Altino and Concordia (modern Portogruaro) and from the undefended countryside, who were fleeing successive waves of Germanic and Hun invasions.[11] Some late Roman sources reveal the existence of fishermen on the islands in the original marshy lagoons. They were referred to as incolae lacunae ("lagoon dwellers"). The traditional founding is identified with the dedication of the first church, that of San Giacomo at the islet of Rialto (Rivoalto, "High Shore"), which is said to have been at the stroke of noon on 25 March 421.[12][13]

The last and most enduring immigration into the north of the Italian peninsula was that of the Lombards in 568, leaving the Eastern Roman Empire a small strip of coast in the current Veneto, including Venice. The Roman/Byzantine territory was organized as the Exarchate of Ravenna, administered from that ancient port and overseen by a viceroy (the Exarch) appointed by the Emperor in Constantinople, but Ravenna and Venice were connected only by sea routes and with the Venetians' isolated position came increasing autonomy. New ports were built, including those at Malamocco and Torcello in the Venetian lagoon. The tribuni maiores, the earliest central standing governing committee of the islands in the Lagoon, dated from c. 568.[14]

The traditional first doge of Venice, Paolo Lucio Anafesto, was actually Exarch Paul, and his successor, Marcello Tegalliano, Paul's magister militum (General; literally, "Master of Soldiers.") In 726 the soldiers and citizens of the Exarchate rose in a rebellion over the iconoclastic controversy at the urging of Pope Gregory II. The Exarch was murdered and many officials put to flight in the chaos. At about this time, the people of the lagoon elected their own leader for the first time, although the relationship of this ascent to the uprisings is not clear. Ursus would become the first of 117 "doges" (doge is the Venetian dialect development of the Latin dux ("leader"); the corresponding word in English is duke, in standard Italian duce.) Whatever his original views, Ursus supported Emperor Leo's successful military expedition to recover Ravenna, sending both men and ships. In recognition, Venice was "granted numerous privileges and concessions" and Ursus, who had personally taken the field, was confirmed by Leo as dux[15] and given the added title of hypatus (Greek for "Consul".)[16]

In 751, the Lombard King Aistulf conquered most of the Exarchate of Ravenna, leaving Venice a lonely and increasingly autonomous Byzantine outpost. During this period, the seat of the local Byzantine governor (the "duke/dux", later "doge"), was situated in Malamocco. Settlement on the islands in the lagoon probably increased in correspondence with the Lombard conquest of other Byzantine territories as refugees sought asylum in the lagoon city. In 775/776, the episcopal seat of Olivolo (Helipolis) was created. During the reign of duke Agnello Particiaco (811–827), the ducal seat was moved from Malamocco to the highly protected Rialto, the current location of Venice. The monastery of St. Zachary and the first ducal palace and basilica of St. Mark, as well as a walled defense (civitatis murus) between Olivolo and Rialto, were subsequently built here. Winged lions, which may be seen throughout Venice, are a symbol for St. Mark.

Charlemagne sought to subdue the city to his own rule. He ordered the Pope to expel the Venetians from the Pentapolis along the Adriatic coast,[17] and Charlemagne's own son Pepin of Italy, king of the Lombards under the authority of his father, embarked on a siege of Venice itself. This, however, proved a costly failure. The siege lasted six months, with Pepin's army ravaged by the diseases of the local swamps and eventually forced to withdraw. A few months later, Pepin himself died, apparently as a result of a disease contracted there. In the aftermath, an agreement between Charlemagne and Nicephorus in 814 recognized Venice as Byzantine territory and granted the city trading rights along the Adriatic coast.

In 828, the new city's prestige was raised by the acquisition of the claimed relics of St. Mark the Evangelist from Alexandria, which were placed in the new basilica. The patriarchal seat was also moved to Rialto. As the community continued to develop and as Byzantine power waned, it led to the growth of autonomy and eventual independence.[18]

Expansion

 

Piazza San Marco in Venice, with St Mark's Campanile and Basilica in the background

  

These Horses of Saint Mark are a replica of the Triumphal Quadriga captured in Constantinople in 1204 and carried to Venice as a trophy.

From the 9th to the 12th century, Venice developed into a city state (an Italian thalassocracy or Repubblica Marinara, the other three being Genoa, Pisa, and Amalfi). Its strategic position at the head of the Adriatic made Venetian naval and commercial power almost invulnerable. With the elimination of pirates along the Dalmatian coast, the city became a flourishing trade center between Western Europe and the rest of the world (especially the Byzantine Empire and the Islamic world).

The Republic of Venice seized a number of places on the eastern shores of the Adriatic before 1200, mostly for commercial reasons, because pirates based there were a menace to trade. The Doge already carried the titles of Duke of Dalmatia and Duke of Istria. Later mainland possessions, which extended across Lake Garda as far west as the Adda River, were known as the "Terraferma", and were acquired partly as a buffer against belligerent neighbours, partly to guarantee Alpine trade routes, and partly to ensure the supply of mainland wheat, on which the city depended. In building its maritime commercial empire, the Republic dominated the trade in salt,[19] acquired control of most of the islands in the Aegean, including Cyprus and Crete, and became a major power-broker in the Near East. By the standards of the time, Venice's stewardship of its mainland territories was relatively enlightened and the citizens of such towns as Bergamo, Brescia and Verona rallied to the defence of Venetian sovereignty when it was threatened by invaders.

Venice remained closely associated with Constantinople, being twice granted trading privileges in the Eastern Roman Empire, through the so-called Golden Bulls or 'chrysobulls' in return for aiding the Eastern Empire to resist Norman and Turkish incursions. In the first chrysobull, Venice acknowledged its homage to the Empire but not in the second, reflecting the decline of Byzantium and the rise of Venice's power.[20][21]

Venice became an imperial power following the Fourth Crusade, which, having veered off course, culminated in 1204 by capturing and sacking Constantinople and establishing the Latin Empire. As a result of this conquest, considerable Byzantine plunder was brought back to Venice. This plunder included the gilt bronze horses from the Hippodrome of Constantinople, which were originally placed above the entrance to St Mark's cathedral in Venice, although the originals have been replaced with replicas and are now stored within the basilica. Following the fall of Constantinople, the former Roman Empire was partitioned among the Latin crusaders and the Venetians. Venice subsequently carved out a sphere of influence in the Mediterranean known as the Duchy of the Archipelago, and captured Crete.[22]

The seizure of Constantinople would ultimately prove as decisive a factor in ending the Byzantine Empire as the loss of the Anatolian themes after Manzikert. Although the Byzantines recovered control of the ravaged city a half century later, the Byzantine Empire was terminally weakened, and existed as a ghost of its old self until Sultan Mehmet The Conqueror took the city in 1453.

  

View of San Giorgio Maggiore Island from St. Mark's Campanile

Situated on the Adriatic Sea, Venice always traded extensively with the Byzantine Empire and the Muslim world. By the late 13th century, Venice was the most prosperous city in all of Europe. At the peak of its power and wealth, it had 36,000 sailors operating 3,300 ships, dominating Mediterranean commerce. During this time, Venice's leading families vied with each other to build the grandest palaces and support the work of the greatest and most talented artists. The city was governed by the Great Council, which was made up of members of the noble families of Venice. The Great Council appointed all public officials and elected a Senate of 200 to 300 individuals. Since this group was too large for efficient administration, a Council of Ten (also called the Ducal Council or the Signoria), controlled much of the administration of the city. One member of the great council was elected "Doge", or duke, the ceremonial head of the city, who normally held the title until his death.

The Venetian governmental structure was similar in some ways to the republican system of ancient Rome, with an elected chief executive (the Doge), a senate-like assembly of nobles, and a mass of citizens with limited political power, who originally had the power to grant or withhold their approval of each newly elected Doge. Church and various private properties were tied to military service, although there was no knight tenure within the city itself. The Cavalieri di San Marco was the only order of chivalry ever instituted in Venice, and no citizen could accept or join a foreign order without the government's consent. Venice remained a republic throughout its independent period, and politics and the military were kept separate, except when on occasion the Doge personally headed the military. War was regarded as a continuation of commerce by other means (hence, the city's early production of large numbers of mercenaries for service elsewhere, and later its reliance on foreign mercenaries when the ruling class was preoccupied with commerce).

  

Francesco Guardi, The Grand Canal, 1760 (Art Institute of Chicago)

The chief executive was the Doge, who theoretically held his elective office for life. In practice, several Doges were forced by pressure from their oligarchical peers to resign the office and retire into monastic seclusion when they were felt to have been discredited by perceived political failure.

Although the people of Venice generally remained orthodox Roman Catholics, the state of Venice was notable for its freedom from religious fanaticism and it enacted not a single execution for religious heresy during the Counter-Reformation. This apparent lack of zeal contributed to Venice's frequent conflicts with the Papacy. In this context, the writings of the Anglican Divine, William Bedell, are particularly illuminating. Venice was threatened with the interdict on a number of occasions and twice suffered its imposition. The second, most famous, occasion was in 1606, by order of Pope Paul V.

Venetian ambassadors sent home still-extant secret reports of the politics and rumours of European courts, providing fascinating information to modern historians.

The newly invented German printing press spread rapidly throughout Europe in the 15th century, and Venice was quick to adopt it. By 1482, Venice was the printing capital of the world, and the leading printer was Aldus Manutius, who invented the concept of paperback books that could be carried in a saddlebag. His Aldine Editions included translations of nearly all the known Greek manuscripts of the era.[23]

Decline

 

The Grand Canal in Venice

Venice's long decline started in the 15th century, when it first made an unsuccessful attempt to hold Thessalonica against the Ottomans (1423–1430). It also sent ships to help defend Constantinople against the besieging Turks (1453). After Constantinople fell to Sultan Mehmet II he declared war on Venice. The war lasted thirty years and cost Venice much of its eastern Mediterranean possessions. Next, Christopher Columbus discovered the New World. Then Portugal found a sea route to India, destroying Venice's land route monopoly. France, England and the Dutch Republic followed them. Venice's oared galleys were at a disadvantage when it came to traversing the great oceans, and therefore Venice was left behind in the race for colonies.

The Black Death devastated Venice in 1348 and once again between 1575 and 1577.[24] In three years the plague killed some 50,000 people.[25] In 1630, the plague killed a third of Venice's 150,000 citizens.[26] Venice began to lose its position as a center of international trade during the later part of the Renaissance as Portugal became Europe's principal intermediary in the trade with the East, striking at the very foundation of Venice's great wealth, while France and Spain fought for hegemony over Italy in the Italian Wars, marginalising its political influence. However, the Venetian empire was a major exporter of agricultural products and, until the mid-18th century, a significant manufacturing center.

Modern age[edit source | editbeta]

  

A map of the sestiere of San Marco

The Republic lost independence when Napoleon Bonaparte conquered Venice on 12 May 1797 during the First Coalition. The French conqueror brought to an end the most fascinating century of its history: during the 18th century, Venice became perhaps the most elegant and refined city in Europe, greatly influencing art, architecture and literature. Napoleon was seen as something of a liberator by the city's Jewish population, although it can be argued they had lived with fewer restrictions in Venice. He removed the gates of the Ghetto and ended the restrictions on when and where Jews could live and travel in the city.

Venice became Austrian territory when Napoleon signed the Treaty of Campo Formio on 12 October 1797. The Austrians took control of the city on 18 January 1798. It was taken from Austria by the Treaty of Pressburg in 1805 and became part of Napoleon's Kingdom of Italy, but was returned to Austria following Napoleon's defeat in 1814, when it became part of the Austrian-held Kingdom of Lombardy-Venetia. In 1848–1849, a revolt briefly reestablished the Venetian Republic under Daniele Manin. In 1866, following the Third Italian War of Independence, Venice, along with the rest of the Veneto, became part of the newly created Kingdom of Italy.

During the Second World War, the historic city was largely free from attack, the only aggressive effort of note being Operation Bowler, a successful Royal Air Force precision strike on the German naval operations there in March 1945. The targets were destroyed with virtually no architectural damage done the city itself.[27] However the industrial areas in Mestre and Marghera and the railway lines to Padua, Trieste and Trento were repeatedly bombed.[28] On 29 April 1945, New Zealand troops under Freyberg reached Venice and relieved the city and the mainland, which were already in partisan hands.[29]

Subsidence[edit source | editbeta]

Further information: Acqua alta

  

Acqua alta or high water in Venice.

  

Venice and surroundings in false colour, from Terra. The picture is oriented with North at the top.

Foundations

The buildings of Venice are constructed on closely spaced wooden piles. Most of these piles are still intact after centuries of submersion. The foundations rest on the piles, and buildings of brick or stone sit above these footings. The piles penetrate a softer layer of sand and mud until they reach a much harder layer of compressed clay.

Submerged by water, in oxygen-poor conditions, wood does not decay as rapidly as on the surface.

Most of these piles were made from trunks of alder trees,[30] a wood noted for its water resistance.[31] The alder came from the westernmost part of today's Slovenia (resulting in the barren land of the Kras region), in two regions of Croatia, Lika and Gorski kotar (resulting in the barren slopes of Velebit) and south of Montenegro.[citation needed] Leonid Grigoriev has stated that Russian larch was imported to build some of Venice's foundations.[32] Larch is also used in the production of Venice turpentine.[33]

History[edit source | editbeta]

The city is often threatened by flood tides pushing in from the Adriatic between autumn and early spring. Six hundred years ago, Venetians protected themselves from land-based attacks by diverting all the major rivers flowing into the lagoon and thus preventing sediment from filling the area around the city. This created an ever-deeper lagoon environment.

In 1604, to defray the cost of flood relief, Venice introduced what could be considered the first example of a 'stamp tax'. When the revenue fell short of expectations in 1608, Venice introduced paper with the superscription 'AQ' and imprinted instructions, which was to be used for 'letters to officials'. At first, this was to be a temporary tax, but it remained in effect until the fall of the Republic in 1797. Shortly after the introduction of the tax, Spain produced similar paper for general taxation purposes, and the practice spread to other countries.

During the 20th century, when many artesian wells were sunk into the periphery of the lagoon to draw water for local industry, Venice began to subside. It was realised that extraction of water from the aquifer was the cause. The sinking has slowed markedly since artesian wells were banned in the 1960s. However, the city is still threatened by more frequent low-level floods (called Acqua alta, "high water") that creep to a height of several centimetres over its quays, regularly following certain tides. In many old houses, the former staircases used to unload goods are now flooded, rendering the former ground floor uninhabitable.

Some recent studies have suggested that the city is no longer sinking,[34][35] but this is not yet certain; therefore, a state of alert has not been revoked. In May 2003, the Italian Prime Minister Silvio Berlusconi inaugurated the MOSE project (Modulo Sperimentale Elettromeccanico), an experimental model for evaluating the performance of hollow floatable gates; the idea is to fix a series of 78 hollow pontoons to the sea bed across the three entrances to the lagoon. When tides are predicted to rise above 110 centimetres, the pontoons will be filled with air, causing them to float and block the incoming water from the Adriatic Sea. This engineering work is due to be completed by 2014.[36]

Geography

  

Sestieri of Venice:

Cannaregio

Castello

Dorsoduro

San Marco

San Polo

Santa Croce

The historical city is divided into six areas or "sestiere" (while the whole comune (municipality) is divided into 6 boroughs of which one is composed of all 6 sestiere). These are Cannaregio, San Polo, Dorsoduro (including the Giudecca and Isola Sacca Fisola), Santa Croce, San Marco (including San Giorgio Maggiore) and Castello (including San Pietro di Castello and Sant'Elena). Each sestiere was administered by a procurator and his staff. Nowadays each sestiere is a statistic and historical area without any degree of autonomy.

These districts consist of parishes – initially seventy in 1033, but reduced under Napoleon and now numbering just thirty-eight. These parishes predate the sestieri, which were created in about 1170.

Other islands of the Venetian Lagoon do not form part of any of the sestieri, having historically enjoyed a considerable degree of autonomy.

Each sestiere has its own house numbering system. Each house has a unique number in the district, from one to several thousand, generally numbered from one corner of the area to another, but not usually in a readily understandable manner.

 

Climate

 

According to the Köppen climate classification, Venice has a Humid subtropical climate (Cfa), with cool winters and very warm summers. The 24-hour average in January is 2.5 °C (36.5 °F), and for July this figure is 22.7 °C (72.9 °F). Precipitation is spread relatively evenly throughout the year, and averages 801 millimetres (31.5 in).

Assassin's Creed Origins - Ingame Photomode - ReShade 3.1.1

More Santas from my collection, these bought about 40 years ago and of East European origin. Each has an individual expression even if they're all rather fierce, and very unlike the jolly rosy-cheeked American version that has now become the tradition here.

Myths and legends have fed the imagination of Faroe Islanders for centuries. Stories of giants and witches, kings and battles, hidden people and magical creatures are found on all 18 islands.

 

These myths and legends may hold truths that can unlock the secrets of our ancient origins.

 

This is the story of Kópakonan, the seal woman who was trapped on land as a human after shedding her seal skin.

 

The legend tells that the seals around the Faroe Islands were once upon a time people like you and I; sad souls who have taken their own lives in the sea.

 

Once a year, on the twelfth night of Christmas, these seals are allowed to come ashore. And there they will take off their seal skin, and play, sing and dance, recovering their human shapes – but only until the sun rises.

 

The legend tells of a young farmer from the village of Mikladalur on the island of Kalsoy who had heard that there was a seal cave south of his village. Here, it was said, was the place where the seals gathered for their one night as humans. Wanting to find out if this was true, the young man decided to go and have a look.

 

As night fell, he hid behind a large rock and watched in astonishment as a large group of seals approached the shore. One by one they popped their heads above the waves, checking it was safe to come out of the sea. And then, they came onto the shore, slipping out of their seal skin and recovering their human shapes.

 

This twelfth night, there were many seals – male and female, young and old – and they began to sing and dance and play, not knowing that they were being watched.

 

Suddenly, the young farmer noticed a young female seal, approaching the rock where he was hiding. She took off her sealskin and was transformed into the most beautiful woman he had ever laid his eyes on. Fascinated, he watched her running along to play with the others, and an idea began to grow in his mind: “This woman shall be mine.” He crept out from his hiding place and snatched the seal skin she had cast onto the ground.

 

At dawn, when the sun rose, and all of the seals began to hurry back into the ocean, the beautiful young woman couldn’t find her skin. Desperately, she searched for it while the other seals waited in the water, calling out for her. But she couldn’t find it, and without it, she was trapped on land. Now, the farmer came out from his hiding place with her sealskin in his arms and the beautiful seal woman realised that she had no other choice than to follow him.

 

The farmer and the seal woman came home to the village and into the farmer’s house, and the farmer immediately locked her seal skin into a big chest. And from that day on, he always carried the key to the chest in his belt.

 

After a time, the farmer and the seal woman were married and, soon enough, they had children. For some years, the seal woman lived among the people in the village, doing all her duties as a housewife and mother, trying her best to adapt to life on land. But every day, she went down to the seashore and every day, a big male seal came swimming close to the beach, as if to greet her.

 

One day, when the farmer and his men were out fishing, he suddenly noticed that he had forgotten the key to the chest with his wife’s sealskin in it. He shouted out to his men to row home as fast as they could, or else he would lose his wife.

 

But when he came home, he found his children sitting all alone in the kitchen. They were quiet and did not answer when he asked them where their mother was. But he noticed that she had put out the fire and she had placed all the sharp knives on a high shelf, so that the children wouldn’t harm themselves when they were alone.

 

In the living room, the farmer found the chest was open and empty, and he realised that his wife had left and would probably never return.

 

Time passed and one day, the men from Mikladalur planned to go seal hunting by the seal cave, south of the village. On the night before the hunt, the seal woman appeared to the farmer in his dreams. She told him that the big male seal, guarding the outside of the cave, was her mate, and the two little cubs, asleep inside, were her precious sons. She begged him to spare the lives of her mate and cubs.

 

But the farmer did not listen to her plea, and the following morning, the first seal he slaughtered was the male on guard by the cave. Then the villagers went inside, killing every living creature they found, and when the farmer reached the back of the cave, he found the two cubs. And in anger over losing his wife, he struck both of them dead.

 

That same night, all the villagers gathered for a big feast to celebrate the good catch and eat the good seal meat. But as they were about to begin, the door suddenly burst open and the seal woman entered in the shape of a horrible banshee. Upon the table she saw the head of her mate and the flippers of her cubs, laid out on a plate.

 

The seal woman let out a terrible wailing scream, cursing the farmer, the villagers and all of their descendants. As revenge for their cruelty towards her loved ones, she foretold that so many people from Mikladalur would lose their lives at sea, that the drowned would be able to take each other’s hands, form a ring and dance around the island of Kalsoy.

 

And as it happens, from this particular village, Mikladalur on the island of Kalsoy, many, many boats have wrecked, and many people have fallen from the cliffs or otherwise lost their lives at sea.

 

If the ring of drowned people has reached all the way around the island of Kalsoy today, or if the curse of the seal woman still lingers over the island, we cannot be sure.

 

But the children that the seal woman had with the farmer grew up and begot children of their own. And still today, we can see who is descended directly from the seal woman. In the Faroe Islands, many people are born with webbed toes, which is a proof and a sign that the legend is true and that Faroe Islanders carry in their veins the blood of seals.

 

This version of the well-known story of Kópakonan, the Seal Woman, was written by Ria Tórgarð.

  

Camera: Pentax 67II, medium format, 75mm f2.8 SMC, Lee orange filter and medium grad 0.3.

Film: Fujifilm Neopan Acros 100 II, developer: Ilford DDX, 1+4, 20C, 10min. 2 inversions every 30 sec.

IN ENGLISH BELOW THE LINE

 

La Eyemo Spider és una de les càmeres de cinema més espectaculars i icòniques de mitjans del s. XX, en especial pel seu vincle amb les filmacions de guerra des de la II Guerra Mundial fins a la guerra del Vietnam.

 

Aquesta és una Eyemo 71-Q formada per diverses parts, algunes d'origen clarament militar. La vaig comprar sense objectius, que els vaig adquirir a part. El cos principal sembla datar de cap a inicis dels anys 50, potser vinculat a la guerra de Corea, però en ell mateix no hi ha cap marca militar, apart de ser tot negre mat. Compta amb encaix per a motor electric i per a carregadors de pel·licula extra de 400 peus. També té un carregador per filtres de colors incorporat, així com un visor extern per a enfocar amb els objectius abans de posar-los en posició per a filmar, molt util per enfocaments critics o dificils. El motor es de molla, amb gran maneta desmontable.

 

La tapa prové d'una càmera més antiga, probablement de 1944 (el seu número de serie és més baix) i és clarament militar, ja que porta un visor multifocal militar PH-532/UF del U.S. Army Signal Corps. Es un visor fantastic, que permet fer servir objectius des de 25mm fins 250mm (1 a 10 polzades).

 

La càmera pot montar tres objectius diferents, i aquí porta un gran angular Bausch & Lomb Baltar 1" (25,5mm) / f2,3 US Army Spec 75-150. Es clarament militar i sembla datar de 1945. El segon és un Eymax Anastigmat f4.5/2" i data dels anys 40 aproximadament. Finalment, el teleobjectiu també es clarament militar, un Bell & Howell Eymax Telephoto 6" (152,4mm) / f4,5 amb segell "AN-4394" d'acceptació militar per a filmació de combat, així com el gravat USBP-2, que pot indicar United States Border Patrol, i sembla fabricat el 1944.

 

en.wikipedia.org/wiki/Eyemo

 

cinemagear.com/details/eyemo-c10732.html

 

=====================================

 

The Eyemo Spider is one of the most spectacular and iconic motion picture cameras of the mid-20th century, particularly due to its association with wartime filming spanning from World War II to the Vietnam War.

 

This specific unit is an Eyemo 71-Q assembled from various parts, some of which are clearly of military origin. I purchased the camera body without lenses, acquiring them separately. The main body appears to date back to the early 1950s—possibly linked to the Korean War—though it bears no military markings other than its matte black finish. It features mounts for an electric motor and for external 400-foot film magazines. It also includes a built-in color filter holder and an external viewfinder for focusing lenses before moving them into the shooting position—a feature highly useful for critical or difficult focusing tasks. The camera is powered by a spring motor with a large, detachable winding crank.

 

The door comes from an older camera, likely dating to 1944 (indicated by its lower serial number), and is clearly military-issue; it is fitted with a U.S. Army Signal Corps PH-532/UF multi-focal viewfinder. This is a fantastic viewfinder that accommodates lenses ranging from 25mm to 250mm (1 to 10 inches). The camera can be fitted with three different lenses; here, it is equipped with a Bausch & Lomb Baltar 1" (25.5mm) / f/2.3 wide-angle lens (US Army Spec 75-150). It is clearly of military origin and appears to date from 1945. The second lens is an Eymax Anastigmat f/4.5/2", dating from approximately the 1940s. Finally, the telephoto lens is also clearly military-issue—a Bell & Howell Eymax Telephoto 6" (152.4mm) / f/4.5 bearing the "AN-4394" military acceptance stamp for combat cinematography, as well as the engraving "USBP-2" (possibly standing for United States Border Patrol); it appears to have been manufactured in 1944.

 

The camera seems to work perfectly.

 

en.wikipedia.org/wiki/Eyemo

 

cinemagear.com/details/eyemo-c10732.html

Con il cambio orario di dicembre 2014, i servizi intermodali Rotterdam-Melzo hanno ripreso la via del Gottardo, abbandonando quella del Sempione/Lötschberg; nella foto vediamo un convoglio intermodale proveniente da Melzo in transito nei pressi di Sins (CH), al traino della E 186-108 BLS.

Panicale è di origine molto antica e le prime testimonianze storiche risalgono agli Obertenghi, la famiglia nobile dalla quale discesero poi i Malaspina. Compare per la prima volta nel 1077 in un atto di donazione dell’imperatore Arrigo IV a Ugo e Folco d'Este. Questi lo infeudarono ai Moregnano dell’Emilia e nel XII secolo passò ai Malaspina. Dapprima parte del feudo di Olivola, quindi di quello di Villafranca dal 1355, Panicale conobbe un breve dominio genovese prima del ritorno dei Malaspina e la formazione nel 1535 di un feudo indipendente con Licciana, seguendo quindi le sorti di quest'ultima. Nonostante la presenza di un palazzo marchionale, la scelta della sede del feudo cadde su Licciana. Il palazzo era infatti abitato dalla locale famiglia dei Medici, famiglia di notai originari di Sarzana. Il borgo si presenta ancora intatto nel suo impianto medievale, con la bella porta d’accesso a doppio arco romanico a tutto sesto che introduce alla piazza del palazzo marchionale preceduta dalla chiesa di San Biagio. La facciata della residenza signorile, l'antico castello di Panicale, trasformato in palazzo residenziale tra il XV e XVI secolo, è caratterizzata da quattro ampie bifore tardogotiche al secondo piano, decorate con figure fitomorfe e due grandi finestre ad arco a sesto acuto. Una volta all’interno dell’antico recinto murario, le viuzze lastricate si snodano tra case in pietra e bei portali in arenaria. Appena fuori dal borgo si trova la chiesa di San Biagio, del XVI secolo, a una navata, con la facciata decorata da pinnacoli in pietra, portale in arenaria sormontato da una statua marmorea di San Biagio.

www.terredilunigiana.com

"The New Town Hall (German: Neues Rathaus) is a town hall on the Schlossplatz in Wiesbaden, Hesse, Germany. It hosts the city government including the city council, offices of the mayors and part of the administration. It was built between 1884 and 1887 by Georg von Hauberrisser in a Renaissance Revival architecture style. The basement is almost completely occupied by a restaurant called Ratskeller.

 

Wiesbaden (German pronunciation: [ˈviːsˌbaːdn̩]) is a city in central western Germany and the capital of the state of Hesse. As of June 2020, it had 290,955 inhabitants, plus approximately 21,000 United States citizens (mostly associated with the United States Army). The Wiesbaden urban area is home to approximately 560,000 people. Wiesbaden is the second-largest city in Hesse after Frankfurt am Main.

 

The city, together with nearby Frankfurt am Main, Darmstadt, and Mainz, is part of the Frankfurt Rhine Main Region, a metropolitan area with a combined population of about 5.8 million people.

 

Wiesbaden is one of the oldest spa towns in Europe. Its name translates to "meadow baths", a reference to its famed hot springs. It is also internationally famous for its architecture and climate—it is also called the "Nice of the North" in reference to the city in France. At one time, Wiesbaden had 26 hot springs. As of 2008, fourteen of the springs are still flowing.

 

In 1970, the town hosted the tenth Hessentag Landesfest (English: Hessian Day, a state festival).

 

The city is considered the tenth richest in Germany (2014) boasting 110.3% of the national average gross domestic product in 2017. The average annual buying power per citizen is €24,783.

 

Rheingau is one of 13 designated German wine regions (Weinbaugebiete) producing quality wines (QbA and Prädikatswein). It was named after the traditional region of Rheingau (meaning "Rhine district"), the wine region is situated in the state of Hesse, where it constitutes part of the Rheingau-Taunus-Kreis administrative district. Although, making up only 3 percent of the total German vineyard area, Rheingau has been the source of many historically important innovations in German wine making, and contains many wine producers of international reputation, such as Schloss Johannisberg. Rheingau, with 3,125 hectares (7,720 acres) of vineyards in 2016, also boasts a higher proportion of Riesling (77.7%) than any other German wine-growing region, with Spätburgunder (Pinot noir) making up most of the rest (12.2%), followed by Müller-Thurgau.

 

The geography of the Rheingau is very distinct. Around Wiesbaden, the river Rhine detours from its northward flow west for about 30 km before it flows north again. The greater part of the Rheingau is situated here on the river's right bank, but the region also includes the stretch along Rhine after it turns northward again, around the villages Assmannshausen and Lorch. The vineyards in Hochheim on the Main river are also included, just before it flows into Rhine. The Rheingau spans about 50 km from end to end. North of the Rheingau rises the Taunus mountain range, so most of the Rheingau's vineyards are on south-facing slope between hills and streams, which provides excellent wine-growing conditions in these northerly latitudes.

 

Since the Verona donation in 983, the Rheingau belonged to the archbishopric of Mainz. Legend has it that Charlemagne let the first vineyards be planted in the region, close to present-day Schloss Johannisberg. However finds like a Roman origin grapevine cutting knife point to even earlier cultivation. Better documented is the early influence of the church on Rheingau winemaking, which was controlled from Eberbach Abbey. Augustinians and Benedictines are known to have inhabited the area of the later abbey from 1116, and in 1135 the Cistercians arrived, sent out from Clairvaux. Legend has it that the Cistercians, which are also credited with having founded the wine industry in Burgundy, brought Pinot noir with them to Rheingau, although the earliest record of the grape variety in Rheingau is from 1470. The slopes down from the Taunus mountains belonging to Eberbach Abbey were planted as vineyards in the 12th century, and early in the 13th century the vineyards had reached their present area. In medieval times, more red than white wine was produced, usually as Gemischter Satz, i.e. the vineyards were planted with mixed varieties which were vinified together.

 

Rheingau Wine Official Classification of 1867

In 2011 it was unveiled, that the Official Wine Classification in the Rheingau has a 150 years history. The classification was the basis for taxation of wineries after the annexation of the Duchy of Nassau by the Kingdom of Prussia in 1866. In the book Der nassauische Weinbau published in 1867 by Friedrich Wilhelm Dünkelberg a historical map Weinbau-Karte des nassauischen Rheingaus (Viticultural map of the Rheingau in the Duchy of Nassau), all known vineyards at that time had been marked up by colour, evaluated and classified in first class vineyards (I. Klasse), second class vineyards (II. Klasse) and the remaining vineyards." - info from Wikipedia.

 

Summer 2019 I did a solo cycling tour across Europe through 12 countries over the course of 3 months. I began my adventure in Edinburgh, Scotland and finished in Florence, Italy cycling 8,816 km. During my trip I took 47,000 photos.

 

Now on Instagram.

 

Become a patron to my photography on Patreon or donate.

One of those nights when your jaw just falls and you're wishing you never have to leave such a beautiful place.

 

I shot this from a tarn 25 miles from the nearest trailhead, in the backcountry of the High Sierra. The unique light was caused by the combination of building clouds and smoke from nearby fires.

 

Thanks so much for looking -- and, as always, any suggestions to make it even better are highly welcome.

 

I'm still a 21 year-old starving student. Want to support me by buying a print? www.landESCAPEphotography.com

  

You can also follow my posts on Facebook.

  

_____________________

  

please, pretty please, don't use this copyrighted image without my permission. if you're interested in prints, licensing, or just being extra awesome, check out my profile.

  

P.S. Press "F" then "L" to make your wildest dreams come true :)

 

In her book, "Not Just Beer and Bingo: a Social History of Working Men’s Clubs", Ruth Cherrington traces the history of working men's clubs from their mid-19th origins to their current state of declining popularity and numbers. The book is a comprehensive account of a social movement that has provided companionship, education, recreation and a great deal of pleasure to working class communities for over 150 years.

The striking geological formation of The Nut in Stanley rises from Bass Strait and towers over the historic town in North-West Tasmania.

 

This iconic Tasmanian site is the core of a long-extinct volcano and its significance is protected as part of The Nut State Reserve. It is an integral part of the life and landscape of Stanley, and offers outstanding views over the town, across Bass Strait and towards Rocky Cape National Park.

 

This picturesque reserve is one of Stanley’s key attractions and is the ideal place for scenic viewing, walking, picnicking and nature study. Take the walking track to the summit of The Nut or hop aboard the chairlift and enjoy the panoramic views. Atop the summit, explore the plateau on foot via the scenic circuit walk.

 

The Nut State Reserve protects a nationally endangered straw daisy and provides an important breeding site for short-tailed shearwaters, peregrine falcons, Australian kestrels and little penguins. It also protects significant Tasmanian Aboriginal and historic sites, which are of deep significance to the Aboriginal community, both present and past.

 

The area known as The Nut was called Circular Head by British explorers George Bass and Matthew Flinders in 1798. There is much speculation about the origins of the snappier nomenclature, The Nut. Some say it is a shortened version of its Aboriginal name, Moo-Nut-Re-Ker. Others say the side of the massif was “a hard nut to crack” when it refused to yield to explosives during construction of a breakwater. Regardless, it is an integral part of the life and landscape of Stanley, the historic town lying at its foot.

 

The Nut stands at 143 metres and the summit can be reached by walking track or chairlift.

 

Source:parks.tas.gov.au/explore-our-parks/the-nut-state-reserve

Pratica di Mare

  

Appena usciti da Pomezia in direzione Torvajanica, incontrate l'antico borgo di origini medioevali che nel corso dei secoli ha subito rifacimenti fino alla definitiva sistemazione rinascimentale che gli conferisce un caratteristico e suggestivo aspetto

 

Questa è una stupenda zona di interesse archeologico, caratterizzata dalla presenza di caseggiati interni al castello.

 

Il borgo sorge sui luoghi dell'antica LAVINIUM, città fondata da Enea, il mitico eroe virgiliano, la cui tomba è stata riportata alla luce da recenti scavi archeologici che hanno consentito anche il ritrovamento del complesso monumentale delle 13 Are, di ville e numerose statue, tra le quali la famosa Minerva, e reperti di notevole valore.

 

Tra il XII ed il XIV secolo venne innalzato, intorno alla torre, il Castello di Pratica, verosimilmente opera dei Bendettini. E' ad opera di pentagono irregolare e, più che di un castello ha l'aspetto di un palazzo baronale. Nel XV secolo dopo vari e veloci passaggi di mano, la proprietà del borgo passa alla famiglia dei Maximi. (http://www.apomezia.it/ungiro/info.asp?id=5)

Des récits à la réalité...

Le calmar (et non calamar) géant, doté d'yeux gigantesques, peut mesurer jusqu'à 18 mètres de long, peser plus d'une tonne et est pourvu, outre ses huit tentacules, de deux autres beaucoup plus grands, constituant les deux tiers de son corps.

 

Le calmar géant vit à des profondeurs qui dépassent les 500 mètres et ne se retrouve à la surface ou ne subit un échouement sur une plage qu'en de très rares occasions. À des époques reculées les témoignages rapportant une rencontre avec de si étranges animaux ont donc dû être souvent étouffés dans l'incrédulité ou ont peut-être été à l'origine de croyances populaires, comme celle du kraken de la mythologie scandinave. Pourtant, au cours du XIXe siècle, avec le développement de la chasse aux cachalots et surtout avec l'augmentation du nombre d'expéditions scientifiques, des preuves de plus en plus concrètes (sous forme de spécimens retrouvés lors d'échouages ou sous forme de restes alimentaires extraits d'estomacs de cachalots capturés) ont fini par prouver solidement l'existence de telles créatures.

 

Exposition "Océan une plongée insolite" :

www.jardindesplantesdeparis.fr/fr/programme/galeries-jard...

With a BCS facelift trying to hide its origins, the white destination surround still gives away the fact that this Volvo B10M started life as a National Expressliner - Wessex G563 VHY to be precise. Seen here in Fleetwood operating anonymously for Haydock of Oswaldtwistle in one of his several incarnations.

Turton Tower, Bolton, consists of a medieval stone pele tower, constructed around 1420, which has evolved over the centuries into an impressive manor house by the addition of subsequent timber-framed and stone built additions.

The tower is claimed to be haunted by a woman in black who is seen climbing a spiral staircase, floating in silence across the room and disappearing down what was a former garderobe (or lavatory) shaft.

Many of these wealthy families of Northern England remained Catholic even when Protestantism ruled and ghost stories were often used to explain the activities of priests in the times when their comings and goings might have aroused suspicion - maybe this 'black lady' was really a priest in his black robes, disappearing into what may have been a priest hole or hiding place?

Another room contains an old wooden crib that rocks of its own accord.

The sound of marching feet has been reported, perhaps explained by the fact that Cromwell's troops were once entertained at Turton during the Civil War.

Loud banging is heard throughout the house, a phenomenon which may be connected with Turton's most famous ghostly tale - that of the Timberbottom skulls. The skulls are those of a male and a female and they were found in Bradshaw Brook in 1750, near Timberbottom Farm. They were kept at the farm, on the mantlepiece, from which any attempt to move them provoked violent poltergeist activity, in the shape of moving furniture, loud banging noises and bloodcurdling screams. Even an attempted burial in Bradshaw churchyard could not silence the skulls and it was only on the demolition of Timberbottom Farm that they accepted a new home at nearby Bradshaw Hall. This was also demolished in the 1950's and the skulls were moved to Turton Tower. One of the skulls is more or less whole but appears to have been slashed by a sharp instrument. The other is just a fragment of skullcap and has been set on a silver stand. Their age and origin remains unknown and many tales have been woven around them but it would seem that they may be very ancient. They are kept standing on the Bradshaw Hall Bible, just in case...

 

www.turtontower.co.uk/

Alright! Let's go!

 

Oh, it's Buffaloman AGAIN. *

Or, 'Terri-Bull'...

Nyuk! Nyuk!

What's he gonna do this-

 

Origin time!

 

Wait, what?

No!

We're sorry!

Now??

 

Buffaloman (バッファローマン) is a Devil Chojin with allegiances to Akuma Shogun and Satan, but works alongside the Justice Chojin for a good portion of the original series, before retiring to teach the New Generation.

 

About

 

Buffaloman is a charging bull-themed Chojin and one of the Seven Devil Chojin who were said to be too strong and brutal and banished to the ends of the universe.

 

His techniques and fighting style usually rely on his immense strength and power, but in tight situations he can lower his power in order to become faster. Additionally, he specialises in brutal fighting. He is quite clever and will often lure his opponents into wasting stamina.

 

He is depicted as a formidable opponent and far more powerful than any other chojin; the concept of Chojin Power was introduced specifically to illustrate this point. Buffaloman's Chojin Power is 10,000,000 Power, which is 10 times that of Warsman, previously Kinnikuman's greatest opponent. By the end of the series many chojin who surpass 10,000,000 Power have appeared, but Buffaloman still boasts of his power and is the only one where it is treated as an advantage.

 

Personality

 

Despite being a Devil Chojin, he normally fights honourably and shows his opponents respect, even when using brutal methods in battle. During his fight with Kinnikuman his good heart is awakened, and he is revived as a Justice Chojin after his first death. He also has a great sense of companionship, showing great respect for his fallen comrades. He returns to his evil ways in Kinnikuman (2011), but he maintains his honorable side and does not hate his former allies.

 

Appearance

 

He is very large in both height and frame, and has two curved horns called Long Horns (ロングホーン) on both sides of his head, and has a spike on each knee. He has curly brown hair, with a darker shade of skin and pure white eyes. He wears protective gear around both his legs and arms, and tends to have some sort of chest protection in the first few scenes before being destroyed.

 

He also has red shoes and gloves. When Buffaloman was possesed, he had purple skin and a fire symbol across his face with a smile on it.

 

Relationships

 

Kinnikuman

Kinnikuman is the one that showed him that, even if he was a devil, he could become a hero, making Buffaloman to sacrify his last horn and power for the sake of Meat and the dead Justice Chojin. After his resurrection, he become an ally and friend to Kinnikuman, and he even let Doctor Bombe to use his horns as replacement for Kinnikuman's arm bones.

 

Springman

Buffaloman has a good relation with all his fellow Devil Chojins, but his closet friend seems to be Springman, and the both of them end up fighting in tag matches. They are also the last two Devil Chojin in been defeated in their debut arc. In Kinnikuman Nisei, is shown that Springman visited Buffaloman in hospital, and both travel to see the final match between Mantaro and Ashuraman.

 

Mongolman

He and Mongolman end up making a tag team to enter the Universal Chojin Tag Tournament, and they come up with some destructive techniques.

 

Abilities

Buffaloman primary use his horns to do all kinds of techniques and attacks, as well as his powerful body to destroy his opponents.

 

History

 

Prehistory

Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.

 

He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.

 

He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.

 

Kinnikuman

Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.

 

Seven Devil Chojin Arc

 

Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.

 

Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.

 

In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.

 

Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.

 

The final match takes places in the Denen Colosseum.

 

Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.

 

Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing colour, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.

 

After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.

 

Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.

 

Golden Mask Arc

 

Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.

 

After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.

 

He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.

 

Dream Chojin Tag Arc

 

A second Mount Fuji appears in Japan.

 

On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.

 

Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.

 

Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.

 

Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.

 

He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.

 

During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.

 

The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.

 

After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.

 

Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.

 

The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.

 

Buffaloman collapses against the mat, defeated by the Light Sabres.

 

Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.

 

Blood Oath Brigade Formation!

 

This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.

 

Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.

 

Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".

 

Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.

 

Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.

 

Survivor Match Arc

When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. [50] Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.

 

After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.

 

In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.

 

As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.

 

The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.

 

Kinnikuman 2011

 

Perfect Origin Arc

 

Prehistory

Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.

 

However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.

 

The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.

 

After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.

 

In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.

 

Diablos vs. John Does

Grim Reaper and Turboman enter with the New Large Numbers.

 

Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.

 

He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. [60] It is then that Springman arrives on the fourth step to fight the Grim Reaper. [61] Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.

 

Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.

 

Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).

 

The two teams agree to form a tag-team match with tag-team rules.

 

Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.

 

Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.

 

This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.

 

Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.

 

The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.

 

The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon. This causes Buffaloman's scars to reopen in a bloody manner.

 

Buffaloman summons his blood back into his body by force of will. The scars move to Buffaloman's horn and turn it into a Long Horn, before he speeds around the Grim Reaper and lands a series of blows. The Grim Reaper uses an Ignition Dress, followed by a Thunder Sabre, which pins Buffaloman to the canvas, and the Grim Reaper uses the Earth Unit to absorb power from Buffaloman. The sheer power from Buffaloman causes the Earth Unit to break, and Buffaloman uses a Hurricane Mixer.

 

This is followed with a Chojin Cross Slam. The Diabolos are declared the winners of the match, and Psychoman exposes his chest with the offer that Buffaloman kills him as he sees fit, due to the Perfect Chojin suicide rule and out of respect to Buffaloman as the victor. The Grim Reaper taunts Buffaloman until Buffaloman stabs him through the chest with his horn, and this cements Buffaloman's return to a Devil Chojin, preventing him from going back to his Justice Chojin allies. Psychoman then vanishes.

 

Buffaloman takes a piece of Springman's body and leaves.

 

After the Perfect Origin hit the scene, and Grim Reaper reveals himself to be Psychoman, Buffaloman decides to make up for letting him escape alive, but Devil Knight Planetman beats Buffaloman to fighting Psychoman. Buffaloman mostly observes while the Devil Knights take on the Perfect Origin.

 

Buffaloman vs. Ganman

The fight takes place on the first ring of Yggdrasil.

 

They begin by clashing horns in a rapid succession, before Ganman slams Buffaloman's head onto the corner-post with a bulldog headlock. Ganman attempts to ram into Buffaloman, but Buffaloman counters with a preemptive kick, and attempts a body-press, which is caught by Ganman in turn. He throws Buffaloman down, before they lock hands centre of the ring, and Ganman attempts a double over-hook suplex; which prompts Buffaloman to state that he cannot lose, as he must avenge Sneagator.

 

Buffaloman extends one horn, and uses it to pierce into Ganman's right shoulder. This is followed by a Hurricane Devil Sword, as well as a Buffalo Hammer, until Ganman throws Buffaloman out of the ring and forces him to prevent his fall by drilling into the stone ring. Buffaloman drills a tunnel under the ring, which allows him to pierce his horn through the surface for a Devil Shark manoeuvre. It is impossible for Ganman to "read" Buffaloman's moves while he is underground, and Buffaloman knocks him down by targeting his legs.

 

Ganman begins to dodge the horn by sensing Buffaloman's breathing, and catches the horn in his hands, which he uses to drag Buffaloman out of the ring, before using Elk Horn Scissors. He slams Buffaloman onto the ring, which reduces the size of his horn, and Ganman shines a light down on Buffaloman with his cyclops eye. Buffaloman attempts a Hurricane Mixer, but Ganman catches him by his horns and proceeds to use a brain-buster. It is revealed Buffaloman is holding back his power, and Kinnikuman and Akuma Shogun convince him to use his full power once more. Buffaloman breaks out of a Canadian Back-Breaker.

 

He uses a Reverse Suplex, before struggling evenly with Ganman in the middle of the ring. The two engage in a series of even blows, but the scars on Buffaloman start to reopen as he gains back the Friendship Power of the Justice Chojin, and - after an equal battle - Ganman breaks off one of Buffaloman's horns. Ganman gains the upper-hand, after a series of carefully aimed blows, until Buffaloman punches his own eye so that he is left with one working eye (just like Ganman) in order to create a 'fair' fight.

 

They lock together evenly again in the ring, until Buffaloman dares Ganman to use his eye power on Chojin Enma. This provokes Ganman to use an Elk Horn Compressor, as he states he will not use his eye power on Chojin Enma due to having faith in him as a person. He follows with an Elk Horn Tempest, but - as the throws Buffaloman - Buffaloman uses his one remaining horn to swing on the corner-post. Buffaloman builds up speed by moving post to post, and uses a new finishing move: Hurricane Giga Blaster.

 

This completely destroys Ganman's horns. Ganman reveals he has remembered Buffaloman's name, which proves he considers Buffaloman a worthy adversary due to how he forgets all other opponents' names, and hands him his dumbbell. This kills Ganman, who dies upon the canvas.

 

Omega Centauri's Six Spear Arc

 

He was hanging out with the remaining of the Devil Chojin, when suddenly, a magic barrier seal them inside their HQ, making them unable to face off against the Omega invaders.

 

Unnamed Arc

 

As Brocken Jr. and Ataru console Ashuraman's loss after he saw Satan Cross die to The Natural, Buffaloman and The Ninja arrive. Buffaloman notes the coincidence of the five in the same location. The Chojin Blood Oath Brigade has formed again. Ataru believes it is up to the Chojin Blood Oath Brigade to unite as one and put an end to the dangers of the Choushin. Ashuraman is the one who will step up to the plate first.

 

During the fight between Caucasusman and Mammothman, the Chojin Blood Oath Brigade talk about Mammothman's poor showing in his fight against Caucasusman. Buffaloman talks about how tough Mammothman was during their fight and that Mammothman's calmness unnerved him. The Choushin are crafty enough to place their opponents into tricky situations and Mammothman is not used to that. All they can do is wait for something within Mammothman to break.

 

After the declaration of the God of Harmony about the opening of the Tower of Babel, Buffaloman decides to be one of the chojins to enter the tower. Once they arrive and enter, they are challenged by the first god, who introduced himself as the God of Evolution, now known as The Executioner. He didn't feel confortable leaving the first rival to Geronimo, knowing that if the young chojin fail, they will be all doomed. But surprinsigly, Geronimo wins, and three new doors are opened.

 

He decides to travel with Kinnikuman and Warsman, arriving to the next level where they are greet by the choushin of said level. Kinnikuman tries to hide behind Buffaloman, but he take him and tries to throw him into the ring, annoyed by his cowardice, but Warman is the one that jumps into the ring to face against the choushin, who introduce himself as Onyxman.

 

Kinnikuman Nisei

 

Buffaloman acts as a teacher within the Hercules Factory. He is matched against Terry the Kid in the graduation matches, which he loses and allows for Terry the Kid to graduate. He will later participate in an exhibition match during the Chojin Olympics, which he fights with Ramenman against The Machineguns. In the Ultimate Chojin Tag Tournament, he again teams up with Ramenman, but will ultimately lose against the Muscle Brothers Nouveau.

 

Hercules Factory Arc

 

He became one of the many instructors at the Hercules Factory, training the future generation of chojin to fight evil. He is then assigned to the last test for the First Year Graduation: fight one of the new generation chojin, to see if he is worthy or needs more training.

 

He end up fighting Terry the Kid, the son of the famous Terryman. After a quick fight, Terry the Kid manage to defeat him with his Texas Clover Hold, congratulating him for his win shortly after.

 

HF First Year Replacement Matches Arc

 

He is shown to have been defeated by one of the new First Years: Jade. He then return to see the final match of the tournament, alongside the other teachers that were defeated by the Generation EX.

 

Demon Seed Arc

 

Buffaloman meets with Meat and goes with him to check a disturbance. He collapses when Alexandria Meat is taken by six tendrils, much like what happened to him 36 years ago, and the six people reveal themselves to be the ultimate Devil Chojin: the Demon Seeds. Buffaloman cries to see that the new generation cannot enter the General Palast.

 

Jade begs Buffaloman to help, but Buffaloman - weeping and in a rage - strikes Jade over and over, as he expresses guilt over his actions 36 years ago that set current events into action.

 

He stabs himself in the chest with a jagged piece of rock, and tears open the wound to accept the General Stone and reaffirms his pact with Satan. [85] He uses his newfound powers to open a hole in the barrier, but only one chojin can pass through as his strength is not enough for more. The barrier closes just after Mantaro Kinniku enters, trapping them both inside, but also cutting off Buffaloman's horn in the process.

 

Buffaloman tosses away the General stone, only to be carried - in his weak state - by Mantaro. Mantaro is forced to choose an opponent, but The Constellation attacks before the match, and Buffaloman blocks an arrow aimed at Mantaro with his body in defence of his ex-pupil. The Constellation pushes the arrow further into the wound and then proceeds to break his arm, but Buffaloman counters with his Hurricane Mixer. The Constellation uses a Suplex, which smashes Buffaloman's head against the concrete floor and cracks open his skull, incapacitating him.

 

Mantaro struggles to gain an advantage, but Buffaloman's advice helps him to counter. The Constellation uses a broken post of the ring to attack Buffaloman, so as to stop his invaluable advice, and it strikes Buffaloman on the forehead and knocks him unconscious. He regains consciousness just long enough to offer Mantaro further encouragement, before he faints once more. Mantaro tries to carry Buffaloman to safety, but - due to his injuries - passes out in the central chamber and collapses next to Buffaloman, at which point the B-Evolutions arrive.

 

Ultimate Chojin Tag Tournament Arc

 

Prehistory

Buffaloman appears late into this arc, as he participates in the tournament at Kourakuen Stadium. He is featured alongside Mongolman (Ramenman) as part of the 20 Million Powers; despite his missing horns, from the match three days ago in his timeline, Buffaloman seeks to distract the New Generation (to which he sees as the villains). Buffaloman chastises Robin Mask for helping Chaos Avenir, as he believes they are responsible for Alisa Mackintosh's accident.

 

Battle Royale

 

He fights against The Gaon and Emperor Death, in a battle royale for the opening match, and their opponents start with the upper hand.

 

History

 

Prehistory

Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.

 

He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.

 

He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.

 

Kinnikuman

Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.

 

Seven Devil Chojin Arc

 

Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.

 

Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.

 

In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.

 

Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.

 

The final match takes places in the Denen Colosseum.

 

Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.

 

Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing color, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.

 

After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.

 

Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.

 

Golden Mask Arc

 

Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.

 

After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.

 

He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.

 

Dream Chojin Tag Arc

 

A second Mount Fuji appears in Japan.

 

On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.

 

Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.

 

Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.

 

Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.

 

He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.

 

During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.

 

The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.

 

After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.

 

Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.

 

The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.

 

Buffaloman collapses against the mat, defeated by the Light Sabres.

 

Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.

 

Blood Oath Brigade Formation!

 

This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.

 

Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.

 

Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".

 

Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.

 

Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.

 

Survivor Match Arc

 

When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.

 

After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.

 

In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.

 

As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.

 

The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.

 

Kinnikuman 2011

 

Perfect Origin Arc

 

Prehistory

Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.

 

However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.

 

The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.

 

After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.

 

In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.

 

Diablos vs. John Does

 

Grim Reaper and Turboman enter with the New Large Numbers.

 

Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.

 

He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. It is then that Springman arrives on the fourth step to fight the Grim Reaper. Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.

 

Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.

 

Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).

 

The two teams agree to form a tag-team match with tag-team rules.

 

Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.

 

Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.

 

This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.

 

Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.

 

The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.

 

The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon.

 

💪M💪U💪S💪C💪L💪E💪

 

A year of the shows and performers of the Bijou Planks Theater.

 

M.U.S.C.L.E. No. 105, "Buffaloman D"

 

Painted by Paprika, thus losing all collectible value forever.

 

Buffaloman has been seen in BP 2019 Day 302!

www.flickr.com/photos/paprihaven/48980587088/

 

BP 2020 Day 133!

www.flickr.com/photos/paprihaven/49852162532/

 

BP 2020 Day 315!

www.flickr.com/photos/paprihaven/50587994286/

 

BP 2023 Day 80!

www.flickr.com/photos/paprihaven/52762400414/

  

All rights reserved. © copyright by Seung Kye Lee

 

- Website: www.leeseungkye.com

- Blog: seungkyelee.wordpress.com/

 

- Not often do I upload two versions of the same image here on flickr,

but this time I really liked both versions and couldn`t help myself.

Also, I know many of you like viewing wide landscapes, especially when earth and sky comes so nicely together as here, and this is for you.

 

- I believe every living being has some kind of special place where we feel at "home".

 

It can not always be found when looking for it, and for those who might find it, the strong feeling may be utterly difficult to describe and the sense of logic exceeds our everyday way of thinking.

Such strong and personal emotions, can prove to be a challenge to try to share with someone.

Not everyone can identify with your thoughts and feeling on this matter and many has no clue what the heck you are talking about either.

 

For me, landscapes of ice and snow and majestic mountains are like beacons to me, I cannot wait long before I go and I miss it too much when I return.

Since I was a small boy, dreams of flying through Arctic landscape has had a very strong influence on me and there is no other place I`d rather be. I find it magical and dramatic yet so perfectly serene and beautiful.

Maybe that`s why I love the flying sequence with the boy and The Snowman in the animated movie from the book by Raymond Briggs, 1972.

 

Again, I believe that many will identify with their own dreams, if they are only reminded about it and take the time to ponder.

 

- Ranten Peak (1419 m./4655 ft.), Norway, January 2, 2009.

The morning starting off with clear (boring) blue sky, I used the hours to ski around on front of the mountain to find a way to shoot it right on. When observing cloud formations in the western horizon I waited till they sweeped over Ranten Peak and shot 8 images with different compositions.

 

Canon 5D, 17-40mm f/4, polarizer, gnd filter.

Talkin Tarn is a glacial lake and country park near Brampton, Cumbria, England. The lake is a kettle hole lake, formed 10,000 years ago by mass glacial action.

 

The name is of Brittonic origin. The Brittonic dialect known as Cumbric was formerly spoken in the area. The first element, tal, means "brow" or "end" in Brittonic and modern Welsh, Cornish, and Breton. The second element is unclear. It may come from the Brittonic word which appears in Welsh and Old Cornish as can ("white") and Breton as kann ("bland, brilliant"). Talkin may be a hill-name meaning "white brow".

 

'Tarn' is derived from Old Norse 'tjǫrn' and then Middle English 'terne' meaning 'small mountain pool' or 'small lake'.

 

Talkin Tarn Country Park is owned and maintained by Cumberland Council. It is home to the Boat House Tea Rooms, Brampton Sailing Club, and Talkin Tarn Amateur Rowing Club. The profits from the Tea Rooms and the pay and display car parking are reinvested in the up keep and improvement of the site.

 

Rowing is an activity at Talkin Tarn. The rowing club, Talkin Tarn Amateur Rowing Club, celebrated its 150th anniversary in 2009. Rowing races were first held on Talkin Tarn in the 1850s, and the Rowing Club was formed in 1859 by local townsfolk, several descendants of whom still live in the area. It is the oldest rowing club in the North of England, with the exception of Tyne Rowing Club, and is the 14th oldest non-university club in the country.

 

Talkin Tarn Annual Regatta has grown considerably in recent years from a total entry of 20 in 1946 and 97 in 1988 to what it is today – very successful and one of the largest one-day regattas outside of London with total entries now in excess of 400.

 

On 9th November 1983 an Aerospatiale Gazelle Helicopter (reg G-SFTB) crashed into the tarn during a low level training flight from Carlisle Airport. The single occupant escaped the crash but the helicopter, once raised from the bottom, was damaged beyond repair.

 

Research on climate change carried out at Talkin Tarn was published in 2004.

 

Old buckles, stone axes, and urns have been found in the area.

 

#talkin #talkintarn #talkintarncountrypark

 

More photos of Talkin Tarn here: www.flickr.com/photos/davidambridge/albums/72157633050144969

fichier d'origine (non retouché) / original file (unprocessed)

Mâle en quête de graines de tournesol tombées au sol

Full Wave 1 Gallery at the Toyark: news.toyark.com/2014/03/21/dc-collectibles-arkham-origins... - DC Collectibles Arkham Origins Wave 1

 

© 2014 Mohamed Tazi Photography All Rights Reserved

St Swithun was an Anglo Saxon saint, born in Winchester and Bishop of Winchester from his consecration on 30 October 852 until his death on 2 July 863. However, he is scarcely mentioned in any document of his own time. He died in 863 when King Alfred the Great was still a young man. It is possible that St Swithun was tutor to the young king and accompanied him on a pilgrimage to Rome. His death is entered in the Canterbury manuscript of the Anglo-Saxon Chronicle (MS F) under the year 861. He is recorded as a witness to nine charters, the earliest of which (S 308) is dated 854.

More than a hundred years later, when Dunstan and Æthelwold of Winchester were inaugurating their church reform, Swithun was adopted as patron of the restored church at Winchester, formerly dedicated to St. Peter and St. Paul. His body was transferred from its almost forgotten grave to Æthelwold's new basilica on 15 July 971; according to contemporary writers, numerous miracles preceded and followed the move.

 

According to legend, St Swithun has a special association with the English weather, a legend which dates from July 971 when the bones of the saint were moved from outside the old Saxon cathedral and brought inside the building, apparently causing a great thunderstorm:

"On St Swithun's Day, if then dost rain,

For forty days it will remain:

St Swithun's Day, if then be fair,

For forty days 'twill rain nae mair."

 

A Buckinghamshire variation has

 

“If on St Swithun's day it really pours

You're better off to stay indoors.”

 

Swithun was initially buried out of doors, rather than in his cathedral, apparently at his own request. William of Malmesbury recorded that the bishop left instructions that his body should be buried outside the church, ubi et pedibus praetereuntium et stillicidiis ex alto rorantibus esset obnoxius [where it might be subject to the feet of passers-by and to the raindrops pouring from on high], which has been taken as indicating that the legend was already well known in the 12th century.

In 971 it was decided to move his body to a new indoor shrine, and one theory traces the origin of the legend to a heavy shower by which, on the day of the move, the saint marked his displeasure towards those who were removing his remains. This story, however, cannot be traced further back than the 17th or 18th century. Also, it is at variance with the 10th century writers, who all agreed that the move took place in accordance with the saint's desire expressed in a vision. James Raine suggested that the legend was derived from the tremendous downpour of rain that occurred, according to the Durham chroniclers, on St. Swithun's Day, 1315.

 

John Earle suggests that the legend comes from a pagan or possibly prehistoric day of augury. In France, St. Medard (8 June), Urban of Langres, and St. Gervase and St. Protais (19 June) are credited with an influence on the weather almost identical with that attributed to St Swithun in England. In Flanders, there is St Godelieve (6 July) and in Germany the Seven Sleepers' Day (27 June). There is a scientific basis to the weather pattern behind the legend of St Swithun's day. Around the middle of July, the jet stream settles into a pattern which, in the majority of years, holds reasonably steady until the end of August. When the jet stream lies north of the British Isles then continental high pressure is able to move in; when it lies across or south of the British Isles, Arctic air and Atlantic weather systems predominate.

 

The most false that the prediction has been, according to the Guinness Book of Records, were 1924 when 13.5 hours of sunshine in London were followed by 30 of the next 40 days being wet, and 1913 when a 15-hour rainstorm was followed by 30 dry days of 40.

 

St Swithun's Day is celebrated on 15 July. Wikipedia

Growing all alone. Origin - unknown !!

Lutzmann Victoria (1896) Engine 5hp Single Cylinder

Country of Origin Germany

2021 London-Brighton Number 2

Registration Number 9 TWL

Entrant Tim Scott

Driver Chris Scott

LUTZMANN ALBUM

www.flickr.com/photos/45676495@N05/albums/72177720322995638/

 

Established by Freidrich Lutzmann in Dessau, Lutzmann was one of the leading pioneer German car manufacturers. Though with only about 20 employees, Lutzmann has a much smaller workforce than rivals Daimler and Benz. Freidtich Lutzmann built his first car in 1893 as a one off, with production from 1896onwarfs with this 2540cc single cylinder engined car, which developed around 5hp at 300 rpm. This car had a two speed gearbox, chain drive to the rear wheels and a top speed of 23mph. Opel bought the Lutzmann design and production equipment in 1898, transferring production from Dessau to the Opel bicycle factory in Russelheim

 

Diolch am 89,621,287 o olygfeydd anhygoel, mae pob un yn cael ei werthfawrogi'n fawr.

 

Thanks for 89,621,287 amazing views, every one is greatly appreciated.

 

Shot 06.11.2021 Regents Street In that London in the South (London-Brighton weekend). Ref. 123-067

It was news to me that Nottingham Minibuses & Coaches had bought more B7TLs, as until this point I’d only been aware of their blue ones. But it appears the inevitable has happened and an ex-Dublin example has infiltrated the ranks of their otherwise First-derived decker fleet. Ordinarily I’d say this was a fairly dull bus, being both plain white and of Dublin origin, but from a fleet where that’s an exception I’ll make... an exception.

 

One feature of the NM&C school buses are their decidedly OTT tree deflectors, which come in the form of large grids that partly or even completely cover the upper deck windscreens, and this one is no different. Other features of interest are the black painted bib-panel (to resurrect that terminology from my Lincoln spotting) and the thick rubber side strip replacing the usual beading atop the skirt panels on an ALX400.

 

Bustimes incorrectly lists this as being in Stotts Coaches livery.

 

Radcliffe Road, Gamston, 27.3.25

 

1 2 3 5 7 ••• 79 80