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Hammond Carter was a rich British cartographer within Gotham City, who became wrapped up in Black Mask’s Intergang as a map maker for their heists. He eventually left the Gotham lime light and became the Globe, with his own gang and his own heists. He does have a small obsession with longitude and latitude, and has a globe helmet over his head. It’s actually a computerized tracker, and provides him with the location of his gang members.

———————————————

Short origin for a somewhat dumb villain because eh, why not. I just needed to provide some background for him because he might show up in Gotham Underground.

Chiaki, Nagaoka, Nigata

Ricohflex Model Ⅶ

Shanghai GP3 100

From L to R:

 

Arkham Origins Joker: Went back and played it again. Also made a black trench coat. So I made him. Coat should be dark purple, but I kept it as purist as possible. It works. If not Arkham Origins Joker, then it's just a cool Joker.

 

Leto Joker: Just threw this together after experimenting with the hair. No tattoos because this figure won't stay together.

 

Phantasm: My favorite of this bunch. I finally watched Batman mask of The Phantasm beginning to end the other night. I've seen parts of it before, but never the whole film. It's pretty top. So I wanted to make a Phantasm figure. Lego has no good head for a completely purist one, so I made a custom mask out of a black hood and a Skull Head helmet from Space Police. Gonna be honest tho, didn't give a toss about making an accurate knife hand, so I just did this. it works for me. Not 100% accurate, but I like it.

 

Slade Wilson: Made a Slade head fro my Deathstroke. Just a Magneto head with some paint mods.

 

Prometheus: I guess you could say this one is a Moose-Verse figure. Taylor suggested I use this torso for him because of the scarf, and I went from there. Went with a more militaristic look and got rid of the bright colors. I actually really like it.

 

what do you think? Which is your favorite and why?

Assassin's Creed Origins - Ingame Photomode - ReShade 3.1.1

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Muy buenas, hoy vuelvo para mi tierra, pegadito a la costa, y os dejo esta toma que realicé en el Parque Natural de Calblanque. En esta ocasión la idea la tenía clara, unir el efecto que produce la lana de acero con el entorno y aprovechar la vía láctea para realizar un encuadre completo.

Como siempre, en una sola toma, sin utilizar Photoshop, y realizando un procesado ligero en Lightroom. En esta ocasión, pude realizar la toma gracias a tener un objetivo completamente manual. Para los que estéis familiarizados con la fotografía nocturna, sabréis que la configuración de la cámara para sacar la vía láctea, es totalmente distinta a la configuración para lograr una correcta exposición de la lana de acero. Para lograrlo, tuve que jugar con la apertura, y solo pude hacerlo gracias a que el objetivo que utilicé es totalmente manual, y me permite cambiar la apertura una vez iniciada la toma.

 

Estos son los datos de la toma:

Canon 6D @ Samyang 14mm @ 40 seg. @ 6400 ISO @ F/2.8-22

 

Espero que os guste…

 

davidrosphoto.com/

 

www.facebook.com/david.rosgarcia

  

www.flickr.com/photos/davidrosphoto/

 

instagram.com/davidrosphotography/

 

500px.com/DavidRos

 

The text at the top of the door indicates where the ancestor of the family came from.

I swirled the water around inside the bowl of this leaf to get this shot. This one was the most amusing--like it has a little mouth or something.

 

The original Origins

OLYMPUS DIGITAL CAMERA

I have yet another Squirrel Riddle (Squirdle?) ...

 

Our guide helpfully called this little guy "A tree squirrel" ... but it doesn't quite match any I have found, and the one it resembles doesn't live in the area where we were. I shall continue to search for its Identity (maybe one day I shall become a Squirrel Detective - Do you think Fievel will take Squirrels, too?)

 

Anyway, Squirrel was cute, even though it didn't introduce itself to us :)

Vietnamese girl discovering her origins. Hoi An, Vietnam.

 

London Country still had a good quantity of AEC origin buses all through the 1970`s though the later variants were not of the same longevity as their predecessors. At Dartford Garage on 23 August 1978, SM 458 was still active for a couple more years but despite SMA 18 looking quite good it only had months left in service.

Ragnar @aliskellington & Origin, Taeyangs FC by Ovie

My cat. His first name. Breton origin

This was a giant LED Sculpture by United Visual Artists and Scanners (by Ash Nehru) that was on display at The Creators Project this weekend at Fort Mason in San Francisco. It was pretty incredible!

Starting the New Year off with a bang!

 

Well it may be a few days after New Year’s Eve, but Joker seems to be having fun at his party anyways! This is my second creation directly based off a scene from the Arkham franchise; the first being Batman vs. Deathstroke from Origins, though that’s more based off the trailer anyways. Point being, this was also actually a more spontaneous creation, since I was intending to build a different scene from Arkham City, but it was delayed when I couldn’t yet acquire a new piece I needed for it (And no, Ultron, I won’t tell you which part! ;). I don’t build mech like figures too often, though surprisingly Titan Joker was a rather painless build for the most part, with minor alterations taking the place of multiple redesigns; which is always good.

 

I was also inspired to build this since I finally have played the Arkham games (Though I’ve not yet finished Origins, nor I’m I too enthusiastic to do so, since you know, it sucks), and this scene stood out to me, both because I kept dying and because Titan Joker seemed like he’d make an awesome build. Overall I rather like the build, mostly for Joker, though I’m not super happy with the Joker paint face, since I don’t think it’s as successful as other large “prints” I’ve build like Riddler’s question mark or Anarky’s A. I did like adding in features of the game however, such as the gun safes and the shock batons. I didn’t include the Joker teeth bombs though; after two days non-stop building, I was just like whatever at that point. Anywho, enjoy!

 

Exclusive Pictures only on Eurobricks

 

Also…to those lucky ducks who saw ahead of time…take note…that will be the last time that mistake ever happens… ;)

 

 

DSC06435

 

Merging galaxies imaged with the Celestron Origin. 30 minutes total.

Assassin's Creed® Origins

Genesis Transport

 

Date taken: 08/01/10

Location: San Vicente Crossing, San Vicente, Urdaneta City, Pangasinan

 

Star Citizen - Alpha 2.6

IN ENGLISH BELOW THE LINE

 

La Eyemo Spider és una de les càmeres de cinema més espectaculars i icòniques de mitjans del s. XX, en especial pel seu vincle amb les filmacions de guerra des de la II Guerra Mundial fins a la guerra del Vietnam.

 

Aquesta és una Eyemo 71-Q formada per diverses parts, algunes d'origen clarament militar. La vaig comprar sense objectius, que els vaig adquirir a part. El cos principal sembla datar de cap a inicis dels anys 50, potser vinculat a la guerra de Corea, però en ell mateix no hi ha cap marca militar, apart de ser tot negre mat. Compta amb encaix per a motor electric i per a carregadors de pel·licula extra de 400 peus. També té un carregador per filtres de colors incorporat, així com un visor extern per a enfocar amb els objectius abans de posar-los en posició per a filmar, molt util per enfocaments critics o dificils. El motor es de molla, amb gran maneta desmontable.

 

La tapa prové d'una càmera més antiga, probablement de 1944 (el seu número de serie és més baix) i és clarament militar, ja que porta un visor multifocal militar PH-532/UF del U.S. Army Signal Corps. Es un visor fantastic, que permet fer servir objectius des de 25mm fins 250mm (1 a 10 polzades).

 

La càmera pot montar tres objectius diferents, i aquí porta un gran angular Bausch & Lomb Baltar 1" (25,5mm) / f2,3 US Army Spec 75-150. Es clarament militar i sembla datar de 1945. El segon és un Eymax Anastigmat f4.5/2" i data dels anys 40 aproximadament. Finalment, el teleobjectiu també es clarament militar, un Bell & Howell Eymax Telephoto 6" (152,4mm) / f4,5 amb segell "AN-4394" d'acceptació militar per a filmació de combat, així com el gravat USBP-2, que pot indicar United States Border Patrol, i sembla fabricat el 1944.

 

en.wikipedia.org/wiki/Eyemo

 

cinemagear.com/details/eyemo-c10732.html

 

=====================================

 

The Eyemo Spider is one of the most spectacular and iconic motion picture cameras of the mid-20th century, particularly due to its association with wartime filming spanning from World War II to the Vietnam War.

 

This specific unit is an Eyemo 71-Q assembled from various parts, some of which are clearly of military origin. I purchased the camera body without lenses, acquiring them separately. The main body appears to date back to the early 1950s—possibly linked to the Korean War—though it bears no military markings other than its matte black finish. It features mounts for an electric motor and for external 400-foot film magazines. It also includes a built-in color filter holder and an external viewfinder for focusing lenses before moving them into the shooting position—a feature highly useful for critical or difficult focusing tasks. The camera is powered by a spring motor with a large, detachable winding crank.

 

The door comes from an older camera, likely dating to 1944 (indicated by its lower serial number), and is clearly military-issue; it is fitted with a U.S. Army Signal Corps PH-532/UF multi-focal viewfinder. This is a fantastic viewfinder that accommodates lenses ranging from 25mm to 250mm (1 to 10 inches). The camera can be fitted with three different lenses; here, it is equipped with a Bausch & Lomb Baltar 1" (25.5mm) / f/2.3 wide-angle lens (US Army Spec 75-150). It is clearly of military origin and appears to date from 1945. The second lens is an Eymax Anastigmat f/4.5/2", dating from approximately the 1940s. Finally, the telephoto lens is also clearly military-issue—a Bell & Howell Eymax Telephoto 6" (152.4mm) / f/4.5 bearing the "AN-4394" military acceptance stamp for combat cinematography, as well as the engraving "USBP-2" (possibly standing for United States Border Patrol); it appears to have been manufactured in 1944.

 

The camera seems to work perfectly.

 

en.wikipedia.org/wiki/Eyemo

 

cinemagear.com/details/eyemo-c10732.html

The origins of the present South Carolina State House, a fine example of neoclassical architecture and the third in the State's history, can be traced back to the 1849 recommendation of Govenor Whitemarsh B. Seabrooks that a fireproof building be constructed by the State to protect its historic papers. The cornerstone for such a facility was laid in 1851, but 2 years later the legislature expanded the project to include construction of a new capitol. By 1851, work was proceeding rapidly but had to be stopped when it was discovered that poor workmanship and materials had caused the walls to crack. At this juncture, John Rudolph Niernsee, an Austrian-born architect then residing in Baltimore, was hired to oversee the project. Niernsee drafted a new design for the building—which would be followed with few exceptions until completion—and late in 1855, after the cracked walls had been razed, construction resumed. Using granite from the nearby Congaree River and $1,240,032 in legislative appropriations, Niernsee, by 1860, had completed most of the exterior work on the new capitol, and by 1862 its vaults were ready to receive the public papers.

 

During the Civil War, construction continued albeit on a somewhat limited basis. In February 1865, William T. Sherman and the Union Army occupied Columbia, and he ordered a number of public buildings including the old state house put to the torch. For some unknown reason, Sherman spared the unfinished state house. Although some have claimed he admired its beauty and left it alone for that reason, South Carolina historian A.S. Salley offers a more likely explanation: "He probably wished to save the store of explosives it would have taken to blow it up and he probably feared injury to his reckless, drunken soldiers in the explosions." Despite the exemption, the structure did suffer damage from shelling and the burning of the nearby old state house. Sherman's men also destroyed $700,000 worth of finished marble and other materials as well as Niernsee's models and plans.

 

In the first years after the war, work on the building proceeded very slowly. Not until 1869 was the roof finished and the legislature able to meet in the still uncompleted building. These were the years of Reconstruction, and the capitol served as the setting for some of this drama's most exciting scenes. Between 1869 and 1874, the only State legislature in American history with a black majority sat here, attracting attention both in this country and abroad. In 1873, James Shepherd Pike, a leading Republican journalist, used the capitol as the backdrop for his famous book, The Prostrate State: South Carolina under Negro Government, which made blacks appear as "ignorant dupes, the tools, of Federal power." Although Pike, according to his biographer Robert P. Burden, was "far from dispassionate in his influential report on Reconstruction", his account was accepted at face value because of his prominence. Pike's book also influenced historians, helping reinforce the image of Reconstruction as an era of black domination, corruption, and misrule. In 1935, Henry S. Commager praised its "transparent honesty" and "thorough documentation," and as late as 1947, it was described as the classic work on Reconstruction outrages. The interpretation presented in The Prostrate State is, of course, no longer accepted by most historians.

 

The state house also witnessed one of the final acts of Reconstruction. In 1876, Wade Hampton and the Democrats conducted their famous "Red Shirt" campaign against Daniel H. Chamberlain and the Republicans in a concerted effort to "redeem" the State. "Both parties engaged in fraud, with some counties reporting more votes than there were registered voters", says historian Alien W. Trelease. The result was that both Hampton and Chamberlain claimed victory, and their respective parties claimed control of the lower house of the legislature. When the General Assembly convened in November 1876, the Democratic members of the lower house withdrew when several of their members' election certificates were not recognized. They then chose William H. Wallace speaker while Republicans elected Edwin W.M. Mackey to the same post. On November 30, the Democratic legislators returned to the capitol and "thus was seen the singular spectacle of two speakers and two Houses conducting deliberations in the same hall." Four days later, because of threatened bloodshed, the Wallace House moved to another meeting place, probably at the urging of Wade Hampton who exerted himself to the utmost to maintain peace. According to scholar Hampton M. Jarrell, if Wade Hampton "had no other claim to greatness, his wise leadership during the five months following the election of 1876 would entitle him to both state and national honor; for during this crisis he maintained peace in an area where, but for him, violence would have erupted." Next, both Chamberlain and Hampton were inaugurated as Governor, and South Carolinians found themselves confronted with the spectacle of dual government. It soon became apparent that Hampton and the Wallace House had the full backing of the white population and that Chamberlain and the Mackey House were tolerated only because of the presence of Federal troops in the state. On April 10, 1877, fulfilling part of the compromise which had allowed his United States Presidential inauguration, Rutherford B. Hayes withdrew these troops, and the following day Hampton and his supporters assumed full control of the government of South Carolina.

 

Because of the austerity programs of "Redeemers" like Hampton, work on the capitol proceeded slowly. Finally, in 1885, Governor Hugh S. Thompson, a strong advocate of completing the capitol, recalled John Rudolph Niernsee, its original architect, from Baltimore, but he died before he was able to resume the project. From 1888 to 1891 his son, Frank McHenry Niernsee, served as architect, and under his direction much of the interior work was completed. In 1900, Frank Milburn became architect and stirred up a great deal of controversy because he substituted the present dome for the tower which had been envisioned by the elder Niernsee. Because much of Milburn's work was of inferior quality, he was replaced in 1905 by Charles Coker Wilson, who corrected these deficiencies and finished the exterior in 1907. Finally, after 56 years and the expenditure of $3,450,000, the South Carolina State House had been completed. Since 1907 the exterior of the capitol has changed little, while the interior has been modernized. Today, it still serves as the meeting place for the South Carolina General Assembly and contains the Governor's Office, and the Office of the Legislative Council.

 

For its long, storied history, the South Carolina State House was added to the National Register of Historic Places (NRHP) on June 5, 1970 and later determined to be a National Historic Landmark (NHL) on May 11, 1976. All of the information above, and much more, was found on the original documents submitted for listing consideration. These documents can be viewed here:

npgallery.nps.gov/NRHP/AssetDetail/8ced7ef7-4232-403f-9aa...

 

Three bracketed photos were taken with a handheld Nikon D7200 and combined with Photomatix Pro to create this HDR image. Additional adjustments were made in Photoshop CS6.

 

"For I know the plans I have for you", declares the LORD, "plans to prosper you and not to harm you, plans to give you hope and a future." --Jeremiah 29:11

 

The best way to view my photostream is through Flickriver with the following link: www.flickriver.com/photos/photojourney57/

À l'origine, à l'emplacement où se dressent aujourd'hui les trois châteaux, devait exister une vigie romaine destinée à surveiller les invasions des Germains. Ce site offrait en effet une vue imprenable et était considéré comme un point stratégique majeur. Les comtes d'Eguisheim ne s'y sont pas trompés et fondèrent là haut leur château. Ensuite se mêlent pape, comtes, famille royale qui redessinent la configuration du lieu. Les trois châteaux ne sont plus aujourd'hui que des vestiges d'un glorieux passé médiéval. Husseren-les-Châteaux est implanté au pied du massif du Stauffen. Il a probablement été construit par les ouvriers employés à la construction des trois châteaux d'Eguisheim. Ces châteaux édifiés entre les xie et xiie siècles sont vraisemblablement les mêmes que ceux employés à l'édification de l'abbaye de Marbach qui se trouve à proximité de la commune. Husseren-les-Châteaux est mentionné la première fois dans un document des archives de l'évêché de Bâle portant l'année 1247. Le village dépend alors de la famille noble des Hattstatt. Il passe ensuite entre les mains de la famille des Schauenbourg

Fire is very present in the Mediterranean environment because it is a pagan element of renewal. Many festivals celebrate fire shows such as the "correfoc" (fire-run), a Catalan term that defines a parade in which characters dressed as devils parade with pyrotechnic elements that literally spit fire and to which people join to dance under the sparks thrown by their infernal instruments.

Proper training is such an important part of the feminine dominated household

L’origine de son nom Bae an Anaon en breton, cette plage a triste réputation : une légende raconte qu’autrefois les cadavres des naufragés s’y échouaient fréquemment. Mais les courants s’opposent et cette plage doit son nom sinistre à une erreur de traduction : elle s’appelait à l’origine Bae an Avon, « la baie de la source » (un petit fleuve côtier s’y jette effectivement). Mais l’erreur contribue fortement à la légende.

 

L’une des hypothèses avancées est liée à l’histoire malheureuse de l’activité maritime de passage ou de pêche côtière dans les parages du Raz de Sein. La configuration des courants de marée et les vents dominants de secteur ouest repoussaient en effet les corps des marins naufragés sur la plage – bien que les courants s’opposent, comme il a été précédemment dit.

 

Une autre explication ferait revenir aux naufrageurs locaux l’origine de ce nom.

 

Enfin, une tradition celtique rapporte que cette baie était le lieu d’embarquement des druides morts en partance pour l’île de Sein.

Gundam RX-78-2 Origin

Schweiz / Obwalden - Pilatus

 

On the way from Tomlishorn to Mittaggüpfi.

 

Auf dem Weg vom Tomlishorn zum Mittaggüpfi.

 

Pilatus, also often referred to as Mount Pilatus, is a mountain massif overlooking Lucerne in Central Switzerland. It is composed of several peaks, of which the highest (2,128.5 m [6,983 ft]) is named Tomlishorn.

 

Geography and transport

 

The whole mountain range stretches at least from the Lopper just opposite from Stansstad to the east as far as at least to the Mittaggüpfi (1,917 m [6,289 ft]) and the Risetestock (1,759 m [5,771 ft]) to the west on the border between LU and OW.

 

The highest peak, Tomlishorn (2,128.5 m [6,983 ft]), and the other peaks, such as Widderfeld (2,076 m [6,811 ft]) even further west than the Tomlishorn on the border between LU and OW, Matthorn (2,040 m [6,690 ft]) to the south, the Klimsenhorn (1,906 m [6,253 ft]) to the north (UW), and Rosegg (1,974 m [6,476 ft]) and Windegg (1,673 m [5,489 ft]) to the east, both on the border of UW and OW, should only be approached with appropriate Alpine hiking equipment.

 

Jurisdiction over the massif is divided between the cantons of Obwalden (OW), Nidwalden (NW), and Lucerne (LU). The main peaks are right on the border between Obwalden and Nidwalden.

 

The top can be reached with the Pilatus Railway, the world's steepest cogwheel railway, from Alpnachstad, operating from May to November (depending on snow conditions) and the whole year with the aerial panorama gondolas and aerial cableways from Kriens. Tomlishorn is located about 1.3 km (0.81 mi) to the southeast of the top cable car and cog railway station. Two other peaks, closer to the stations are called Esel (Donkey, 2,118 m [6,949 ft]), which lies just east over the railway station, the one on the west side is called Oberhaupt (Head-Leader, 2,105 m [6,906 ft]).

 

During the summer, the "Golden Round Trip" — a popular route for tourists — involves taking a boat from Lucerne across Lake Lucerne to Alpnachstad, going up on the cogwheel railway, coming down on the aerial cableways and panorama gondolas, and taking a bus back to Lucerne.

 

History

 

A few different local legends about the origin of the name exist. One claims that Pilatus was named so because Pontius Pilate was buried there. However, a similar legend is told of Monte Vettore in Italy. Another is that the mountain looks like the belly of a large man, Pilate, lying on his back and was thus named for him. The name may also be derived from "pileatus," meaning "cloud-topped."

 

Numbered amongst those who have reached its summit are Conrad Gessner, Theodore Roosevelt, Arthur Schopenhauer (1804), Queen Victoria and Julia Ward Howe (1867).

 

The cog railway opened in 1889.

 

The mountain has fortified radar (part of the Swiss FLORAKO system) and weather stations on the Oberhaupt summit, not open to the public view and used all year round.

 

In literature

 

In The Chalet School Does It Again. (1955) Elinor Brent-Dyer retells the Pilate burial place legend.

 

Mount Pilatus plays a pivotal role in the conclusion of Brad Thor's fiction novel Lions of Lucerne.

 

(Wikipedia)

 

Der Pilatus ist ein Bergmassiv in der Schweiz südlich von Luzern. Er liegt im Grenzbereich der Kantone Luzern im Westen und Nidwalden und Obwalden im Bereich der höchsten Erhebungen, deren höchster Punkt das Tomlishorn mit einer Höhe von 2128 m ü. M. ist. Auf dem aussichtsreichen Hausberg von Luzern befinden sich die Bergstation Pilatus Kulm der Pilatusbahn mit Aussichtsterrasse, eine Panoramagalerie und zwei Berghotels.

 

Geographie

 

Das Massiv wird nach der Einteilung des Schweizer Alpen-Clubs zu den Luzerner Voralpen als Teil der Zentralschweizer Voralpen gezählt, nach einer anderen Einteilung auch zu den Emmentaler Alpen.

 

Der Pilatus ist kein Berg mit einem geschlossenen Gipfelaufbau. Das Bergmassiv besteht vielmehr aus einzelnen Gipfeln, bzw. einer Bergkette, wovon der Esel die markanteste Felsformation ist.

 

Die Bergkette zieht von Westen in Richtung Osten beginnend mit dem Risetestock (1759 m ü. M.) über die Stäfeliflue (1922,2 m ü. M.) zum Mittaggüpfi (1916,6 m ü. M., auch Gnepfstein), wo im oberen Eigental die Oberalp mit dem ehemaligen Pilatussee liegt. Nach dem Widderfeld (2075,2 m ü. M.) senkt sich der Grat in den Sattel des Gemsmättlis, in dessen Nähe die Grenze zwischen den Kantonen Luzern und Nidwalden nach Norden führt. Der Grat schwingt sich zum Tomlishorn (2128,5 m ü. M.) als höchster Erhebung auf, danach schliessen das Oberhaupt (2106 m ü. M.) und der Esel (2118,7 m ü. M.) die Kette ab. Etwas von der Bergkette südöstlich abgesetzt steht das Matthorn (2041,3 m ü. M.).

 

Dem Oberhaupt nordwestlich vorgelagert steht das Klimsenhorn (1907,2 m ü. M.) mit zwei Ausläufern, nordwestlich die Lauelenegg (1442 m ü. M.) und nordöstlich die Fräkmüntegg (1469 m ü. M.). Die Egg der Lauelen zieht über den Höchberg (1198 m ü. M.) nordwestwärts weiter bis zur Würzenegg (1173 m ü. M.) und begrenzt das Eigental, jene des Fräkmünt zieht in weitem Bogen ostwärts um das Einzugsgebiet des Steinibachs. Zwischen den nördlichen Eggen befindet sich im Einzugsgebiet des Ränggbachs die Krienseregg (1026 m ü. M.).

 

Dem Esel nordöstlich vorgelagert steht die Rosegg (1972 m ü. M.), der Grat verläuft weiter über das Steiglihorn (1968 m ü. M.) mit dem Galtigengrat sowie über die Windegg (1673 m ü. M.) und das Chrummhorn (1254 m ü. M.) vorbei am Renggpass (886 m ü. M.) bis zum Lopper (839 m ü. M.).

 

Nördlich vom Tomlishorn steht der Chastelendossen (1883 m ü. M.), auf der Südseite des Widderfeldes befindet sich das Mondmilchloch.

 

Pilatusgebiet

 

Als Pilatusgebiet kann gemäss Alfred Helfenstein das von der Grossen Schliere, der Sarner Aa, dem Alpnachersee, dem Vierwaldstättersee, der Reuss, der Kleinen Emme, dem Unterlauf des Rümlig, dem Fischenbach, dem Risetestock und der dortigen Kantonsgrenze zwischen Luzern und Obwalden bezeichnet werden. Der tiefste Tiefe des Pilatusgebiets ist mit 432 m ü. M. der Zusammenfluss von Kleiner Emme und Reuss.

 

Geologie

 

Das Pilatusmassiv gehört zur helvetischen Randkette und bildet den Stirnbereich der Drusberg-Decke, einer Teildecke des helvetischen Deckensystems. Nach Norden zu ruht der Pilatus mit einer Überschiebungsfläche (anormaler tektonischer Kontakt) auf dem subalpinen Flysch, der seinerseits die subalpine Molasse überfuhr.

 

Seine Gesteinsserie verteilt sich auf Bildungen der Kreide und der älteren Tertiärformationen. Die Kreideserie des Pilatus weist als Ältestes Ablagerungen aus dem Valanginium (Valangien) auf. Die drei erkennbaren Glieder sind Valang(in)ienmergel bzw. Valendis-Mergel («Vitznaumergel»), Valang(in)ienkalk bzw. Valendis-Kalk («Betliskalk») und der abschliessende Valangienglaukonit («Gemsmättlischicht»). Die nächstjüngere Stufe, das Hauterivium, umfasst den mächtigen Kieselkalk, dessen basale Schichten meist schiefrig ausgebildet sind. Den oberen Abschluss des Hauterivium bildet eine weitverbreitete, grobspätige Echinodermata-Brekzie. Das darüberliegende Barremium gliedert sich in wenig mächtige, grünsandige (glaukonitführende) Altmannschichten, mergelige Drusbergschichten und unterem Schrattenkalk. Die Drusbergschichten stellen eine Wechsellagerung von schiefrigen, dunkelgrauen Mergeln mit kalkigeren, kompakten Lagen dar. Aufgrund ihrer relativen Weichheit sind sie entweder vorwiegend von Vegetation bedeckt oder aber an steilen Halden zwischen den Felswänden des Kiesel- und Schrattenkalks aufgeschlossen. Die nächstjüngere Stufe, das Aptium, gliedert sich in das Rawil-Member, ehemals Orbitolinenschichten (dunkle, mergelige Zone mit zahlreichen Orbitolinen), den oberen Schrattenkalk und als Abschluss der Kreideserie den Gault (Obere Unterkreide) der Garschella-Formation.

 

Die Eozänbildungen sind vertreten durch Sandsteine und Nummulitenkalk (Lutetium), Pectinitenschiefer (unteres Bartonium bzw. Auversien – darin eingeschaltet der Hogantsandstein) und die Stadschiefer (Priabonium).

 

Tektonisch werden fünf Bauelemente unterschieden:

 

Klimsenhorn-Serie: Die Schichten tauchen gegen Südsüdost ab.

Tomlishorn-Gewölbe: Im östlichen Teil stellt es eine nach Norden überkippte Antiklinale dar, deren Faltenachse leicht nach Südwesten abtaucht.

Esel-Gewölbe: Geht aus der Laubalpmulde hervor. Die Faltenachse taucht gegen Süden ab.

Steigli-Gewölbe: Es beherrscht die Nord- und Ostseite des Berges. Die Faltenachse taucht ebenfalls gegen Süden ab.

Matthorn-Gewölbe: Baut den grössten Teil der Südseite auf. Die Faltenachse liegt praktisch horizontal.

 

Bei den Falten bilden die kompetenten (=harten) Kalkschichten oft das Gerüst, während die inkompetenten (=weichen) Mergelschichten oft durch den Faltungsdruck ausgepresst wurden.

 

Am Renggpass-Lopperbergbruch reisst der Faltenbau abrupt ab. An dieser Blattverschiebung blieb der Lopperberg gegenüber der Pilatus-Teildecke um ca. 500–700 Meter zurück.

 

Eine Gedächtnisplatte zwischen Pilatus Kulm und Esel erinnert an den Geologen Franz Joseph Kaufmann, der von 1863 bis 1866 das Pilatusmassiv grundlegend untersuchte. 1867 erschienen seine Beobachtungen als Beiträge zur geologischen Karte der Schweiz.

 

Klima

 

Für die Normalperiode 1991–2020 beträgt die Jahresmitteltemperatur 2,3 °C, wobei im Januar mit −4,4 °C die kältesten und im Juli mit 9,8 °C die wärmsten Monatsmitteltemperaturen gemessen werden. Die Messstation von MeteoSchweiz liegt auf einer Höhe von 2105 m ü. M.

 

Fauna

 

Der letzte von den früher dort vorkommenden Bären wurde 1726 erlegt. Nachdem bereits im 17. Jahrhundert der Alpensteinbock am Pilatus ausgerottet worden war, begann man im Jahr 1961 mit der Wiederansiedlung. Die Tiere wurden am Piz Albris eingefangen und dann auf der Mattalp ausgesetzt. Zu den ersten Wiederansiedlern gehörten drei Böcke (fünf- bis achtjährig) und drei Steingeissen (drei- bis vierjährig). Bis 1969 wurden 19 Stück Steinwild ausgesetzt. Bei der Zählung 2004 des Wildbestandes wurden 30 Böcke, 28 Geissen und 32 Jungtiere gesichtet. Im Juli 2012 zählte man 109 Exemplare, im Rahmen der Hegejagd wurden drei gesunde Steinböcke zur Jagd freigegeben. Der Steinbock gehört heute zu den grossen Attraktionen des Pilatus. Auf der Lauelenegg und der Fräkmüntegg befinden sich die Wildruhezonen. Der Pilatus steht unter Landschaftsschutz und gehört zum Bundesinventar der Landschaften und Naturdenkmäler von nationaler Bedeutung BLN.

 

Meteorologie

 

Die weit zurückreichende Berggeschichte des Pilatus begründet sich in seinem Charakter als berüchtigter «Wettermacher», der nach allen Seiten verheerende Wildbäche aussandte. Beispielsweise führten Hochwasser am Ränggbach westlich von Kriens immer wieder zu Überschwemmungen in Luzern. Mit Verbauungen bereits im 15. Jahrhundert und Erweiterungsarbeiten am Renggloch im 16. Jahrhundert versuchte man, diesen Bach zu bändigen, was aber erst im 18. Jahrhundert gelang. So ging lange ein übler Ruf vom Pilatus aus.

 

Wie an vielen alleinstehenden Bergen sammeln sich an seinen Hängen gerne Wolken. So vermochte er von jeher bei den Bewohnern der Region eine Rolle als Wetterprophet spielen. Die Wetterregel lautet:

 

«Hat der Pilatus einen Hut

bleibt im Land das Wetter gut.

Hat er einen Nebelkragen

darf man eine Tour wohl wagen.

Trägt er aber einen Degen,

bringt er uns gewiss bald Regen.»

 

Mit dem «Degen» ist dabei eine lange Wolkenfahne gemeint. Hintergrund ist, dass das am Berg sichtbare Kondensationsniveau auf den Feuchtegehalt der Luft und damit auf die Niederschlagswahrscheinlichkeit schliessen lässt.

 

Etymologie

 

Im Mittelalter hiess das Pilatusmassiv Mons fractus («gebrochener Berg»), Frakmont oder Fräkmünd. Der älteste Bezug stammt von etwa 1100 unter dem Namen fractus mons. Zwei Alpen auf beiden Seiten des Massivs tragen heute noch den Namen Fräkmüntegg und Fräkmünt. Das Pilatusmassiv wurde aber schon bald auch Mons pileatus, d. h. «der mit Felspfeilern durchsetzte Berg» (von lat. mons ‚Berg‘ und lat. pila ,Pfeiler/Strebe‘), Pylatus (1480), Mons Pilati (1555), Pilatusberg genannt.

 

Erst später wurde wohl der schon bestehende Name Pilatus mit dem Präfekten Roms in Jerusalem, Pontius Pilatus, in Verbindung gebracht. Es entwickelte sich die Sage, dass Pontius Pilatus in dem inzwischen verlandeten Bergsee Pilatussee bei der Oberalp seine letzte Ruhestätte fand. Überall, wo man seine Leiche zuvor bestatten wollte, traten heftige Stürme auf. Deshalb wurde ein hoher Berg wie der Frakmont ausgewählt, auf dem ohnehin fortwährend Unwetter toben. An jedem Karfreitag soll der römische Statthalter von Judäa aus seinem nassen Grab steigen und in vollem Ornat zu Gericht sitzen. Bis ins 16. Jahrhundert hatte der Stadtrat von Luzern das Besteigen des Berges unter Androhung von Strafen verboten. Pilatus sollte im Bergsee nicht gestört – und keine Unwetter heraufbeschworen – werden. Wenn es jemand wagte, etwa durch den Wurf eines Steines in das stille Wässerchen, den Pilatusgeist zu erzürnen, habe es furchtbare Unwetterschläge mit schweren Verwüstungen bis nach Kriens hinunter abgesetzt.

 

Diese Sage war schon im christlichen Altertum bekannt und im Mittelalter allgemein verbreitet. Ihre Popularität trug viel dazu bei, dass der herkömmliche Name «Fräkmünt» im 15. Jahrhundert allmählich verdrängt und durch den Namen «Pilatus» ersetzt wurde. Erstmals wurde er 1475 verurkundet.

 

Eine weitere sprachwissenschaftliche Deutung ist die Ableitung von pilleus (lat. für «Filzkappe»). Pilleatus wäre dann «der mit einer Kappe Versehene», womit auf die häufigen Wolken an der Bergspitze Bezug genommen wird.

 

Sagen und Geschichten

 

Die Sagenwelt im und um das Pilatusmassiv ist sehr vielfältig. Der Pilatus war den Luzernern früher nicht der erhabene Hausberg, sondern düsterer Sitz tückischer Unwetter und Wasserstürze, die sich zur Stadt hin wälzten. Er wurde zum Sitz von Drachen und Gewürm, von Hexen und Zauberern, aber auch zur Wohnung der kleinen guten Bergleute, die den Menschen wohl gesinnt waren, die Gämsen beschützten, aber Frevler und Hartherzige bestraften.

 

Zu den bekanntesten Sagen und Geschichten übers Pilatusgebiet (zwischen 653. und 670. Breiten- und 197. und 214. Längengrad) zählen:

 

Die Sage vom Präfekten Pontius Pilatus und seiner Bestattung im Pilatussee

 

Der Luzerner Drachenstein

 

Mondmilch vom Mondmilchloch

 

Das Geheimnis der Domini(k)höhle

 

In der steil aufragenden Nordwand des Widderfeldes kann man eine Felshöhle mit dem Namen Dominiloch (auch: Dominikhöhle) erkennen. Ein mit Kalk überzogener, freistehender Felsblock am Eingang der Höhle wurde als Mann gedeutet, der, dorthin verzaubert, mit gekreuzten Armen und Beinen an einem Tisch steht. Um diese erstarrte Figur bildeten sich ganze Reihe von Sagen:

Vor Jahren soll auf der Bründlen eine Kapelle gestanden haben, die durch einen Bergsturz verschüttet worden sei. Dabei sei die Statue des heiligen Dominikus durch ein Wunder in diese Höhle versetzt worden. Drei junge Burschen hätten einst der Figur verschiedene Namen zugerufen, sie habe aber nur auf den Namen Domini Antwort gegeben. Wer ihr jedoch einen anderen Namen zurufe, der sterbe noch im gleichen Jahr.

Nach einer anderen Sage habe einst in der Dominihöhle ein Riese gewohnt, der ein treuer Wächter über Land und Leute war. Als er aber einmal schlief und aufwachend sah, dass Schweizer gegen Schweizer kriegten, erstarrte sein Leib und wurde zu Stein.

 

Touristik

 

1860 wurde auf dem Pilatus das Hotel Bellevue eröffnet. Im Jahre 1868 weilte Königin Viktoria mit ihrem Gefolge im Hotel. Die Pilatusbahn, die steilste Zahnradbahn der Welt, führt seit 1889 mit einer maximalen Steigung von 48 % von Alpnachstad nach Pilatus-Kulm auf 2073 m ü. M.; ein Jahr nach der Eröffnung der Bahn folgte das Hotel Kulm. Die Hotels befinden sich, zusammen mit den Bergstationen der Bahnen nach Alpnach und nach Kriens, zwischen den Erhebungen Esel und Oberhaupt. Der erste Bau des Hotels Bellevue wurde ab 1963 durch den heute bekannten Rundbau ersetzt, wobei auch die Bergstation der Zahnradbahn erweitert wurde.

 

Von Luzern her ist der Berg seit 1956 mit der Gondelbahn Kriens–Krienseregg–Fräkmüntegg und einer Luftseilbahn Fräkmüntegg–Pilatus erschlossen, welche im April 2015 erneuert wurde. Dies ermöglicht eine Rundreise von Luzern auf den Pilatus, danach (allerdings nicht im Winter) mit der Zahnradbahn nach Alpnachstad und via Dampfschiff, Motorschiff oder S-Bahn zurück nach Luzern. Es ist auch der Zustieg vom Eigental her möglich mit der Überschreitung der Kette. Dabei können z. B. die sagenumwobenen Orte des ehemaligen Pilatussees oder das Mondmilchloch besichtigt werden.

 

Auf und am Pilatus können zahlreiche Sportarten ausgeübt werde, wie Gleitschirmfliegen, Schlitteln, Wandern, Klettern (im Fels und in einem Seilpark), Mountainbiken und Rodeln auf einer Sommerrodelbahn.

 

Die Spitze des Berges wird während einigen Nächten beleuchtet. So ist der Berg auch nachts eine Attraktion hoch über der Leuchtenstadt Luzern.

 

In den Jahren 2010 und 2011 wurde eine Panoramagalerie auf Pilatus Kulm zwischen der Bergstation der Pilatusbahn und dem Hotel Kulm nach Plänen des Luzerner Architekturbüros Graber & Steiger errichtet.

 

Technische Anlagen

 

Auf dem Gipfel des Esels ist eine 70-cm-Relaisstation für den Amateurfunk installiert.

 

Auf dem Bergkamm südwestlich des Oberhaupts (jenseits des Chriesilochs, einer langen, bereits um 1700 so benannten Felsspalte) befinden sich abgesperrte Installationen des Radarsystems Florako für die Militär- und Zivilluftfahrt (vgl. auch Skyguide). Weiterhin befindet sich eine Wetterstation auf dem Berg.

 

Trivia

 

Eine musikalische Beschreibung des Pilatus als Sitz von Drachen veröffentlichte im Jahre 2002 der US-amerikanische Komponist Steven Reineke mit der Komposition Pilatus – Mountain of Dragons für symphonisches Blasorchester.

 

Der Schweizer Künstler Hansjürg Buchmeier machte zwischen 1995 und 2005 über 35'000 Fotos des Pilatus. 100 Ansichten davon sind im 2005 erschienenen Werk Pilatus. Ein Berg. Hundert Ansichten. wiedergegeben. Buchmeier bezeichnet sein Buch als eine Hommage an den japanischen Maler Hokusai und dessen 36 Ansichten des Berges Fuji.

 

Obwohl die Gipfelhöhe 2128,5 m ü. M. beträgt, wird noch immer mit der früher fälschlicherweise publizierten Höhe von 2132 m ü. M. geworben.

 

(Wikipedia)

One of those nights when your jaw just falls and you're wishing you never have to leave such a beautiful place.

 

I shot this from a tarn 25 miles from the nearest trailhead, in the backcountry of the High Sierra. The unique light was caused by the combination of building clouds and smoke from nearby fires.

 

Thanks so much for looking -- and, as always, any suggestions to make it even better are highly welcome.

 

I'm still a 21 year-old starving student. Want to support me by buying a print? www.landESCAPEphotography.com

  

You can also follow my posts on Facebook.

  

_____________________

  

please, pretty please, don't use this copyrighted image without my permission. if you're interested in prints, licensing, or just being extra awesome, check out my profile.

  

P.S. Press "F" then "L" to make your wildest dreams come true :)

左右対称じゃないってつぶやいたら、みんなから慰め?メッセージを頂いてスッキリできました。

 

SIGMA DP1 Merrill

 

#cooljapan #100tokyo #東京夜間写真部 #elevatedexpressways 

The origins of the idea:

The core of this model consists of three rings which can independently rotate around three perpendicular axes. These pivoted rings are called gimbals. Gimbals have been used in a wide variety of engineering applications since ancient times till modern days. Gimbal suspension is used to provide stability to objects inside unstable environment, e.g. compasses on ships and gyroscopes on planes.

 

Furthermore, the simplicity and effectiveness of gimbals often attracted artists' attention. In science fiction and fantasy, gimbals have been used to represent complex contraptions capable of creating new physical effects and even manipulating the very fabric of reality. Some of the examples include the machine from the 1997 movie Contact, the gravity drive from the movie Event Horizon, mass relays from the video game series Mass Effect and even the Time-Turner from the movie Harry Potter and the Prisoner of Azkaban.

 

LEGO implementation:

The idea of this model is to set gimbals in motion. Complex transmission allows each of the three motors to independently operate one of the three rings. Therefore the contraption is very easy to control.

 

The rings and the frame are perfectly rigid and secure. The design of the model is intentionally minimalistic so that it could be used as a part of larger models.

 

---------------------------------------------------------------------------

→ Watch the demonstration video on Youtube.

→ More photos in this album.

The Story of D and Hiro Nava and rise of the X's. A softcore romance with the touch of drama and suspense, 8 years ago in Tokyo, Japan. In the Satoshi tower of resonance a young man follows the path of a undiscovered world called "The Realm" The Spiritual gates will open and unlesh it's Demonic beings into our atmosphere.

So here's Firefly, His helmet was made out of a Brickwarriors assassin mask. I made the wings out of a cut up Coke bottle, and I cut up some studs to make the turbines, the grenades on the front were just a Lego pole I cut into pieces. (I know there are supposed to be four on him but I had to settle for three.) I hope you like him.

Des récits à la réalité...

Le calmar (et non calamar) géant, doté d'yeux gigantesques, peut mesurer jusqu'à 18 mètres de long, peser plus d'une tonne et est pourvu, outre ses huit tentacules, de deux autres beaucoup plus grands, constituant les deux tiers de son corps.

 

Le calmar géant vit à des profondeurs qui dépassent les 500 mètres et ne se retrouve à la surface ou ne subit un échouement sur une plage qu'en de très rares occasions. À des époques reculées les témoignages rapportant une rencontre avec de si étranges animaux ont donc dû être souvent étouffés dans l'incrédulité ou ont peut-être été à l'origine de croyances populaires, comme celle du kraken de la mythologie scandinave. Pourtant, au cours du XIXe siècle, avec le développement de la chasse aux cachalots et surtout avec l'augmentation du nombre d'expéditions scientifiques, des preuves de plus en plus concrètes (sous forme de spécimens retrouvés lors d'échouages ou sous forme de restes alimentaires extraits d'estomacs de cachalots capturés) ont fini par prouver solidement l'existence de telles créatures.

 

Exposition "Océan une plongée insolite" :

www.jardindesplantesdeparis.fr/fr/programme/galeries-jard...

Essay on my personal Blog:

 

thesilverscrolls.wordpress.com/2015/10/27/origin/

 

Photo taken of and by Model Astrid de Manyet in Second Life.

 

Furniture by Aisling.

Skin by Essences.

Hair by Alice Project (current Free Gift for Hallween Massacre).

Eyes by IKON.

Eyeliner and lashes by Oceane.

Body by Maitreya.

Hands by Slink.

Outfit by OVH (Free in Store Hunt).

Alright! Let's go!

 

Oh, it's Buffaloman AGAIN. *

Or, 'Terri-Bull'...

Nyuk! Nyuk!

What's he gonna do this-

 

Origin time!

 

Wait, what?

No!

We're sorry!

Now??

 

Buffaloman (バッファローマン) is a Devil Chojin with allegiances to Akuma Shogun and Satan, but works alongside the Justice Chojin for a good portion of the original series, before retiring to teach the New Generation.

 

About

 

Buffaloman is a charging bull-themed Chojin and one of the Seven Devil Chojin who were said to be too strong and brutal and banished to the ends of the universe.

 

His techniques and fighting style usually rely on his immense strength and power, but in tight situations he can lower his power in order to become faster. Additionally, he specialises in brutal fighting. He is quite clever and will often lure his opponents into wasting stamina.

 

He is depicted as a formidable opponent and far more powerful than any other chojin; the concept of Chojin Power was introduced specifically to illustrate this point. Buffaloman's Chojin Power is 10,000,000 Power, which is 10 times that of Warsman, previously Kinnikuman's greatest opponent. By the end of the series many chojin who surpass 10,000,000 Power have appeared, but Buffaloman still boasts of his power and is the only one where it is treated as an advantage.

 

Personality

 

Despite being a Devil Chojin, he normally fights honourably and shows his opponents respect, even when using brutal methods in battle. During his fight with Kinnikuman his good heart is awakened, and he is revived as a Justice Chojin after his first death. He also has a great sense of companionship, showing great respect for his fallen comrades. He returns to his evil ways in Kinnikuman (2011), but he maintains his honorable side and does not hate his former allies.

 

Appearance

 

He is very large in both height and frame, and has two curved horns called Long Horns (ロングホーン) on both sides of his head, and has a spike on each knee. He has curly brown hair, with a darker shade of skin and pure white eyes. He wears protective gear around both his legs and arms, and tends to have some sort of chest protection in the first few scenes before being destroyed.

 

He also has red shoes and gloves. When Buffaloman was possesed, he had purple skin and a fire symbol across his face with a smile on it.

 

Relationships

 

Kinnikuman

Kinnikuman is the one that showed him that, even if he was a devil, he could become a hero, making Buffaloman to sacrify his last horn and power for the sake of Meat and the dead Justice Chojin. After his resurrection, he become an ally and friend to Kinnikuman, and he even let Doctor Bombe to use his horns as replacement for Kinnikuman's arm bones.

 

Springman

Buffaloman has a good relation with all his fellow Devil Chojins, but his closet friend seems to be Springman, and the both of them end up fighting in tag matches. They are also the last two Devil Chojin in been defeated in their debut arc. In Kinnikuman Nisei, is shown that Springman visited Buffaloman in hospital, and both travel to see the final match between Mantaro and Ashuraman.

 

Mongolman

He and Mongolman end up making a tag team to enter the Universal Chojin Tag Tournament, and they come up with some destructive techniques.

 

Abilities

Buffaloman primary use his horns to do all kinds of techniques and attacks, as well as his powerful body to destroy his opponents.

 

History

 

Prehistory

Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.

 

He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.

 

He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.

 

Kinnikuman

Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.

 

Seven Devil Chojin Arc

 

Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.

 

Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.

 

In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.

 

Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.

 

The final match takes places in the Denen Colosseum.

 

Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.

 

Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing colour, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.

 

After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.

 

Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.

 

Golden Mask Arc

 

Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.

 

After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.

 

He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.

 

Dream Chojin Tag Arc

 

A second Mount Fuji appears in Japan.

 

On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.

 

Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.

 

Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.

 

Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.

 

He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.

 

During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.

 

The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.

 

After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.

 

Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.

 

The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.

 

Buffaloman collapses against the mat, defeated by the Light Sabres.

 

Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.

 

Blood Oath Brigade Formation!

 

This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.

 

Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.

 

Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".

 

Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.

 

Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.

 

Survivor Match Arc

When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. [50] Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.

 

After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.

 

In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.

 

As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.

 

The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.

 

Kinnikuman 2011

 

Perfect Origin Arc

 

Prehistory

Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.

 

However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.

 

The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.

 

After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.

 

In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.

 

Diablos vs. John Does

Grim Reaper and Turboman enter with the New Large Numbers.

 

Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.

 

He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. [60] It is then that Springman arrives on the fourth step to fight the Grim Reaper. [61] Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.

 

Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.

 

Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).

 

The two teams agree to form a tag-team match with tag-team rules.

 

Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.

 

Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.

 

This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.

 

Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.

 

The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.

 

The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon. This causes Buffaloman's scars to reopen in a bloody manner.

 

Buffaloman summons his blood back into his body by force of will. The scars move to Buffaloman's horn and turn it into a Long Horn, before he speeds around the Grim Reaper and lands a series of blows. The Grim Reaper uses an Ignition Dress, followed by a Thunder Sabre, which pins Buffaloman to the canvas, and the Grim Reaper uses the Earth Unit to absorb power from Buffaloman. The sheer power from Buffaloman causes the Earth Unit to break, and Buffaloman uses a Hurricane Mixer.

 

This is followed with a Chojin Cross Slam. The Diabolos are declared the winners of the match, and Psychoman exposes his chest with the offer that Buffaloman kills him as he sees fit, due to the Perfect Chojin suicide rule and out of respect to Buffaloman as the victor. The Grim Reaper taunts Buffaloman until Buffaloman stabs him through the chest with his horn, and this cements Buffaloman's return to a Devil Chojin, preventing him from going back to his Justice Chojin allies. Psychoman then vanishes.

 

Buffaloman takes a piece of Springman's body and leaves.

 

After the Perfect Origin hit the scene, and Grim Reaper reveals himself to be Psychoman, Buffaloman decides to make up for letting him escape alive, but Devil Knight Planetman beats Buffaloman to fighting Psychoman. Buffaloman mostly observes while the Devil Knights take on the Perfect Origin.

 

Buffaloman vs. Ganman

The fight takes place on the first ring of Yggdrasil.

 

They begin by clashing horns in a rapid succession, before Ganman slams Buffaloman's head onto the corner-post with a bulldog headlock. Ganman attempts to ram into Buffaloman, but Buffaloman counters with a preemptive kick, and attempts a body-press, which is caught by Ganman in turn. He throws Buffaloman down, before they lock hands centre of the ring, and Ganman attempts a double over-hook suplex; which prompts Buffaloman to state that he cannot lose, as he must avenge Sneagator.

 

Buffaloman extends one horn, and uses it to pierce into Ganman's right shoulder. This is followed by a Hurricane Devil Sword, as well as a Buffalo Hammer, until Ganman throws Buffaloman out of the ring and forces him to prevent his fall by drilling into the stone ring. Buffaloman drills a tunnel under the ring, which allows him to pierce his horn through the surface for a Devil Shark manoeuvre. It is impossible for Ganman to "read" Buffaloman's moves while he is underground, and Buffaloman knocks him down by targeting his legs.

 

Ganman begins to dodge the horn by sensing Buffaloman's breathing, and catches the horn in his hands, which he uses to drag Buffaloman out of the ring, before using Elk Horn Scissors. He slams Buffaloman onto the ring, which reduces the size of his horn, and Ganman shines a light down on Buffaloman with his cyclops eye. Buffaloman attempts a Hurricane Mixer, but Ganman catches him by his horns and proceeds to use a brain-buster. It is revealed Buffaloman is holding back his power, and Kinnikuman and Akuma Shogun convince him to use his full power once more. Buffaloman breaks out of a Canadian Back-Breaker.

 

He uses a Reverse Suplex, before struggling evenly with Ganman in the middle of the ring. The two engage in a series of even blows, but the scars on Buffaloman start to reopen as he gains back the Friendship Power of the Justice Chojin, and - after an equal battle - Ganman breaks off one of Buffaloman's horns. Ganman gains the upper-hand, after a series of carefully aimed blows, until Buffaloman punches his own eye so that he is left with one working eye (just like Ganman) in order to create a 'fair' fight.

 

They lock together evenly again in the ring, until Buffaloman dares Ganman to use his eye power on Chojin Enma. This provokes Ganman to use an Elk Horn Compressor, as he states he will not use his eye power on Chojin Enma due to having faith in him as a person. He follows with an Elk Horn Tempest, but - as the throws Buffaloman - Buffaloman uses his one remaining horn to swing on the corner-post. Buffaloman builds up speed by moving post to post, and uses a new finishing move: Hurricane Giga Blaster.

 

This completely destroys Ganman's horns. Ganman reveals he has remembered Buffaloman's name, which proves he considers Buffaloman a worthy adversary due to how he forgets all other opponents' names, and hands him his dumbbell. This kills Ganman, who dies upon the canvas.

 

Omega Centauri's Six Spear Arc

 

He was hanging out with the remaining of the Devil Chojin, when suddenly, a magic barrier seal them inside their HQ, making them unable to face off against the Omega invaders.

 

Unnamed Arc

 

As Brocken Jr. and Ataru console Ashuraman's loss after he saw Satan Cross die to The Natural, Buffaloman and The Ninja arrive. Buffaloman notes the coincidence of the five in the same location. The Chojin Blood Oath Brigade has formed again. Ataru believes it is up to the Chojin Blood Oath Brigade to unite as one and put an end to the dangers of the Choushin. Ashuraman is the one who will step up to the plate first.

 

During the fight between Caucasusman and Mammothman, the Chojin Blood Oath Brigade talk about Mammothman's poor showing in his fight against Caucasusman. Buffaloman talks about how tough Mammothman was during their fight and that Mammothman's calmness unnerved him. The Choushin are crafty enough to place their opponents into tricky situations and Mammothman is not used to that. All they can do is wait for something within Mammothman to break.

 

After the declaration of the God of Harmony about the opening of the Tower of Babel, Buffaloman decides to be one of the chojins to enter the tower. Once they arrive and enter, they are challenged by the first god, who introduced himself as the God of Evolution, now known as The Executioner. He didn't feel confortable leaving the first rival to Geronimo, knowing that if the young chojin fail, they will be all doomed. But surprinsigly, Geronimo wins, and three new doors are opened.

 

He decides to travel with Kinnikuman and Warsman, arriving to the next level where they are greet by the choushin of said level. Kinnikuman tries to hide behind Buffaloman, but he take him and tries to throw him into the ring, annoyed by his cowardice, but Warman is the one that jumps into the ring to face against the choushin, who introduce himself as Onyxman.

 

Kinnikuman Nisei

 

Buffaloman acts as a teacher within the Hercules Factory. He is matched against Terry the Kid in the graduation matches, which he loses and allows for Terry the Kid to graduate. He will later participate in an exhibition match during the Chojin Olympics, which he fights with Ramenman against The Machineguns. In the Ultimate Chojin Tag Tournament, he again teams up with Ramenman, but will ultimately lose against the Muscle Brothers Nouveau.

 

Hercules Factory Arc

 

He became one of the many instructors at the Hercules Factory, training the future generation of chojin to fight evil. He is then assigned to the last test for the First Year Graduation: fight one of the new generation chojin, to see if he is worthy or needs more training.

 

He end up fighting Terry the Kid, the son of the famous Terryman. After a quick fight, Terry the Kid manage to defeat him with his Texas Clover Hold, congratulating him for his win shortly after.

 

HF First Year Replacement Matches Arc

 

He is shown to have been defeated by one of the new First Years: Jade. He then return to see the final match of the tournament, alongside the other teachers that were defeated by the Generation EX.

 

Demon Seed Arc

 

Buffaloman meets with Meat and goes with him to check a disturbance. He collapses when Alexandria Meat is taken by six tendrils, much like what happened to him 36 years ago, and the six people reveal themselves to be the ultimate Devil Chojin: the Demon Seeds. Buffaloman cries to see that the new generation cannot enter the General Palast.

 

Jade begs Buffaloman to help, but Buffaloman - weeping and in a rage - strikes Jade over and over, as he expresses guilt over his actions 36 years ago that set current events into action.

 

He stabs himself in the chest with a jagged piece of rock, and tears open the wound to accept the General Stone and reaffirms his pact with Satan. [85] He uses his newfound powers to open a hole in the barrier, but only one chojin can pass through as his strength is not enough for more. The barrier closes just after Mantaro Kinniku enters, trapping them both inside, but also cutting off Buffaloman's horn in the process.

 

Buffaloman tosses away the General stone, only to be carried - in his weak state - by Mantaro. Mantaro is forced to choose an opponent, but The Constellation attacks before the match, and Buffaloman blocks an arrow aimed at Mantaro with his body in defence of his ex-pupil. The Constellation pushes the arrow further into the wound and then proceeds to break his arm, but Buffaloman counters with his Hurricane Mixer. The Constellation uses a Suplex, which smashes Buffaloman's head against the concrete floor and cracks open his skull, incapacitating him.

 

Mantaro struggles to gain an advantage, but Buffaloman's advice helps him to counter. The Constellation uses a broken post of the ring to attack Buffaloman, so as to stop his invaluable advice, and it strikes Buffaloman on the forehead and knocks him unconscious. He regains consciousness just long enough to offer Mantaro further encouragement, before he faints once more. Mantaro tries to carry Buffaloman to safety, but - due to his injuries - passes out in the central chamber and collapses next to Buffaloman, at which point the B-Evolutions arrive.

 

Ultimate Chojin Tag Tournament Arc

 

Prehistory

Buffaloman appears late into this arc, as he participates in the tournament at Kourakuen Stadium. He is featured alongside Mongolman (Ramenman) as part of the 20 Million Powers; despite his missing horns, from the match three days ago in his timeline, Buffaloman seeks to distract the New Generation (to which he sees as the villains). Buffaloman chastises Robin Mask for helping Chaos Avenir, as he believes they are responsible for Alisa Mackintosh's accident.

 

Battle Royale

 

He fights against The Gaon and Emperor Death, in a battle royale for the opening match, and their opponents start with the upper hand.

 

History

 

Prehistory

Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.

 

He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.

 

He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.

 

Kinnikuman

Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.

 

Seven Devil Chojin Arc

 

Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.

 

Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.

 

In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.

 

Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.

 

The final match takes places in the Denen Colosseum.

 

Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.

 

Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing color, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.

 

After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.

 

Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.

 

Golden Mask Arc

 

Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.

 

After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.

 

He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.

 

Dream Chojin Tag Arc

 

A second Mount Fuji appears in Japan.

 

On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.

 

Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.

 

Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.

 

Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.

 

He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.

 

During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.

 

The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.

 

After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.

 

Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.

 

The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.

 

Buffaloman collapses against the mat, defeated by the Light Sabres.

 

Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.

 

Blood Oath Brigade Formation!

 

This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.

 

Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.

 

Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".

 

Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.

 

Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.

 

Survivor Match Arc

 

When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.

 

After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.

 

In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.

 

As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.

 

The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.

 

Kinnikuman 2011

 

Perfect Origin Arc

 

Prehistory

Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.

 

However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.

 

The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.

 

After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.

 

In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.

 

Diablos vs. John Does

 

Grim Reaper and Turboman enter with the New Large Numbers.

 

Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.

 

He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. It is then that Springman arrives on the fourth step to fight the Grim Reaper. Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.

 

Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.

 

Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).

 

The two teams agree to form a tag-team match with tag-team rules.

 

Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.

 

Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.

 

This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.

 

Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.

 

The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.

 

The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon.

 

💪M💪U💪S💪C💪L💪E💪

 

A year of the shows and performers of the Bijou Planks Theater.

 

M.U.S.C.L.E. No. 105, "Buffaloman D"

 

Painted by Paprika, thus losing all collectible value forever.

 

Buffaloman has been seen in BP 2019 Day 302!

www.flickr.com/photos/paprihaven/48980587088/

 

BP 2020 Day 133!

www.flickr.com/photos/paprihaven/49852162532/

 

BP 2020 Day 315!

www.flickr.com/photos/paprihaven/50587994286/

 

BP 2023 Day 80!

www.flickr.com/photos/paprihaven/52762400414/

  

All rights reserved. © copyright by Seung Kye Lee

 

- Website: www.leeseungkye.com

- Blog: seungkyelee.wordpress.com/

 

- Not often do I upload two versions of the same image here on flickr,

but this time I really liked both versions and couldn`t help myself.

Also, I know many of you like viewing wide landscapes, especially when earth and sky comes so nicely together as here, and this is for you.

 

- I believe every living being has some kind of special place where we feel at "home".

 

It can not always be found when looking for it, and for those who might find it, the strong feeling may be utterly difficult to describe and the sense of logic exceeds our everyday way of thinking.

Such strong and personal emotions, can prove to be a challenge to try to share with someone.

Not everyone can identify with your thoughts and feeling on this matter and many has no clue what the heck you are talking about either.

 

For me, landscapes of ice and snow and majestic mountains are like beacons to me, I cannot wait long before I go and I miss it too much when I return.

Since I was a small boy, dreams of flying through Arctic landscape has had a very strong influence on me and there is no other place I`d rather be. I find it magical and dramatic yet so perfectly serene and beautiful.

Maybe that`s why I love the flying sequence with the boy and The Snowman in the animated movie from the book by Raymond Briggs, 1972.

 

Again, I believe that many will identify with their own dreams, if they are only reminded about it and take the time to ponder.

 

- Ranten Peak (1419 m./4655 ft.), Norway, January 2, 2009.

The morning starting off with clear (boring) blue sky, I used the hours to ski around on front of the mountain to find a way to shoot it right on. When observing cloud formations in the western horizon I waited till they sweeped over Ranten Peak and shot 8 images with different compositions.

 

Canon 5D, 17-40mm f/4, polarizer, gnd filter.

as he appears in batman arkham origins

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