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Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

openFrameworks workshop at iMAL, Brussels, May 2009.

Zach teaching...

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Enigmatik live performance on 05-10-2023 @ Le Centre (Vierzon, FR).

More info: daandelange.com/

lecentre.io/le-centre

 

Made with OpenFrameworks and PureData.

Dpt. x Laurent Craste

Chromatic Festival 2014

working on making contours/polylines audio reactive.

 

video => vimeo.com/26801065

 

created using openframeworks 007 & ofxBox2d

+ extending the new and awesome ofPolyline class

openFrameworks

 

Color pixels from Van Goh - self - portrait

www.flickr.com/photos/39833920@N07/3662151247/

3d print of hand gestures over time. work in progress with inmi lee.

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

This is what you get when you use the shuffle described in the previous image rather than the positional bitwise-reverse.

 

Maybe binary counting works better than chords? Or draft up another swap scheme where distance between two points is something like "wormhole distance"... how many swaps + steps it takes to get from one bit to another.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.

 

Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.

 

The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.

 

The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited. Photos and video shot by Chris Teague.

Transmediale 2010, El Niuton magazine.

www.elniuton.com

 

Eye Writer, by Open Frameworks

i think i accidentally discovered a lost jared tarbell piece.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.

The user can interact with the animation. Also, the sound responds to the flow.

Made with openframeworks.

 

Watch this video on Vimeo. Video created by Petros Vrellis.

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