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#CONFAGILE_Conférence gratuite Orsys_Méthodes Agiles_Sophia Antipolis_Le 18 septembre 2014

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People spend a large portion of their time inside built environments. Research in neuro-architecture—the neural basis of human perception of and interaction with the surrounding architecture—promises to advance our understanding of the cognitive processes underlying this common human experience and also to inspire evidence-based architectural design principles. This article examines the current state of the field and offers a path for moving closer to fulfilling this promise. The paper is structured in three sections, beginning with an introduction to neuro-architecture, outlining its main objectives and giving an overview of experimental research in the field. Afterward, two methodological limitations attending current brain-imaging architectural research are discussed: the first concerns the limited focus of the research, which is often restricted to the aesthetic dimension of architectural experience; the second concerns practical limitations imposed by the typical experimental tools and methods, which often require participants to remain stationary and prevent naturalistic interaction with architectural surroundings. Next, we propose that the theoretical basis of ecological psychology provides a framework for addressing these limitations and motivates emphasizing the role of embodied exploration in architectural experience, which encompasses but is not limited to aesthetic contemplation. In this section, some basic concepts within ecological psychology and their convergences with architecture are described. Lastly, we introduce Mobile Brain/Body Imaging (MoBI) as one emerging brain imaging approach with the potential to improve the ecological validity of neuro-architecture research. Accordingly, we suggest that combining theoretical and conceptual resources from ecological psychology with state-of-the-art neuroscience methods (Mobile Brain/Body Imaging) is a promising way to bring neuro-architecture closer to accomplishing its scientific and practical goals.

 

A Brief Introduction: From Pre-Neuro-Architecture to Neuro-Architecture

Before the recent development of neuro-architecture as a research field (Eberhard and Gage, 2003; Eberhard, 2009b; Ruiz-Arellano, 2015), many scholars studied psychological and behavioral effects of architectural experiences in their own way. If we consider architecture as “composed structural space,” three themes that reoccur in the history of architecture practice and theory are those of utilitas, firmitas, et venustas, or utility, strength, and beauty (Pollio, 1914), even if this architectural triad has changed in balance and definition at different points in time. For instance, not only were the Egyptian pyramids a utility and structural achievement, but the spatial design decisions were based on beliefs about the passage from this world to the afterworld and the goal of inducing in visitors experiences related to the afterworld (Fazio et al., 2008, p. 27–33). Equally, the Greeks, who were deeply inspired by Egyptian culture (Rutherford, 2016), refined their understanding of buildings expressed in their symmetrical and pillared architecture but continued to reserve special places in the city for buildings that were considered important, such as temples. Important buildings are situated in important places, which remains a common way of building today.

 

Throughout the history of architecture, from Byzantine, Islamic, Medieval and Romanesque eras to Gothic, Renaissance, and Baroque architecture, the conception of architecture continuously approximated a powerful spiritual status (Fazio et al., 2008, p. 1–7). Dominating cities and important religious buildings, including churches, temples, and mosques, were carefully designed according to cultural beliefs. The implicit agreement, throughout history, seems to be that architecture, through its utility, strength, and beauty, affects the human perceiver beyond the ordinary, material world as we know it because it affects the soul and mind (Stendhal, 2010). The relation between divinity and architecture was also expressed by applying the laws of nature in spatial ratios and proportions expressed both through the facades and the plan of buildings [see e.g., Palladio (1965)]. At any rate, although design decisions about the spatial structures had for a long time been guided by metaphysical views about how the space affects the perceiver, in the nineteenth century this came to change as religion, science and technology became more independent cultural forces.

 

With technological advancements, such as reinforced concrete, architects began exploring how beauty emerged from the structure and utility of the building itself (Frascari, 1983; Frampton, 1985; Corbusier, 2013). Open spaces with wide-spanning beams and few structural elements commenced a turn toward the performance of the building. Statements of influential architects point to the importance of functionality for architectural design, such as Louis Sullivan1, Mies van der Rohe2, or Augustus Pugin3. Modern architecture has developed into an interdisciplinary field, taking advantage of the experience of other areas of science, and especially ergonomics has increasingly been reflected in modern architecture (Charytonowicz, 2000).

 

Modernism made one of its marks through the famous 1910 essay by Loos (2019) in which he describes how ornamentation and art had no function and were thus redundant. In European building culture, it became customary for those influenced by these ideas to see any artistic addition or ornamentation to the interior of spaces or the exterior of buildings as superfluous and to be avoided. Instead, the focus was reoriented toward the building performance, e.g., increased window sizes, bigger open spaces, rethinking city infrastructure according to means of transportation, etc. Architects would optimize the building for its conceptual function and consequently base their design decisions on how well the building would perform. The users of the building, on the other hand, have been reduced to a matter of physical proportions (Corbusier, 1954) associated with a series of assumptions on psychological and behavioral impact.

 

The pre-neuro-architecture belief that spatial configurations alter psychological and behavioral outcomes is clear throughout history. Designing the world meant to design human lives (including their afterlife according to the ancient Egyptians). Yet, exactly how the designed environment affects our lives remains uncovered and typically inaccessible in the writings of architects and architectural scholars. It is not the question of why we place important buildings in important places in the cities, but why we consider places to be important to begin with. If it is due to its visual exposure from within as well as from exterior vantage points, then we must acknowledge that it is based on the properties of human perception. This is precisely where neuro-architecture comes in.

 

Neuro-Architecture Definition and Objectives

Neuro-architecture can be seen as an emerging field that combines neuroscience, environmental psychology, and architecture to focus on human brain dynamics resulting from action in and interaction with the built environment (Karakas and Yildiz, 2020). Some scholars also describe neuro-architecture as a field where architects collaborate with neuroscientists to scientifically explore the relationship between individuals and their surrounding environment (Ezzat Ahmed and Kamel, 2021). Regarding the rise of this discipline, the necessity of convergence among architects and neuroscientists was first mentioned in 2003 in an interview with Eberhard and Gage (2003; see also Azzazy et al., 2021). In that year, the first academic organization focusing on neuro-architecture was formed, the Academy of Neuroscience for Architecture (ANFA; Ruiz-Arellano, 2015).

 

According to Azzazy et al. (2021), the main objective of neuro-architecture is to study the impact of the architectural environment on the neural system. Based on the understanding of how the brain perceives its surroundings, neuroscience can improve the design process, design strategies, and inform regulations that eventually improve human health and well-being in the future (Eberhard, 2009b; Dougherty and Arbib, 2013; Azzazy et al., 2021). One of the primary foci of this framework is to investigate peoples’ experiences in various contexts, such as the role of office space design in the reduction of stress and increase in productivity, how the design of hospital rooms enhances the recovery of patients, or how the design of churches increases the sense of awe and inspiration.

 

Overview of Research Paradigms and Methods in Neuro-Architecture

With the continuous development of new brain imaging technologies and new experimental paradigms over the last decades, recent neuro-architectural studies have become increasingly sophisticated. The studies can be roughly divided into two categories that either require participants to remain motionless (stationary paradigms) or that allow physical interaction with the environment (mobile paradigms). Stationary neuroimaging protocols present participants with static visual stimuli of architectural environments while they are sitting in a well-controlled laboratory or while lying in a scanner. Stationary imaging methods like magnetoencephalography (MEG), electroencephalography (EEG), or functional magnetic resonance imaging (fMRI) can reveal the neural basis of statically experiencing the built environment. While the experimental control of stationary architectural studies is often high, the ecological validity is usually low as only two-dimensional snapshots of complex three-dimensional environments are presented that do not allow any kind of interaction with the perceived environment. Mobile protocols, in contrast, allow participants to actively experience real or virtual three-dimensional artifacts with high ecological validity, at the cost of introducing noise to the recordings due to uncontrollable environments and movement-related artifacts in the few select imaging methods that are portable (Gramann et al., 2021). Thus, while stationary protocols allow for experimental control they might not be able to measure the neural aspects of humans perceiving and interacting with the built environment, rendering mobile brain imaging methods an important tool to gain deeper insights into the impact of architecture on the human experience and behavior. Together, results from both stationary and mobile brain imaging approaches can complement each other and contribute to a more comprehensive understanding of the human brain. Several studies using stationary protocols provided first important insights into the relationship of architectural design and human brain responses. These will be introduced in the next section.

 

Neuro-Architecture Research Methods, Findings and Limitations

Previous Studies in Neuro-Architecture

Most existing neuro-architectural studies are based on stationary protocols with participants focusing on visual stimuli while being seated or lying down to measure the subjective experience of architectural aesthetics. Investigating event-related potentials (ERP) of the EEG, Oppenheim et al. (2009, 2010) found that buildings that rank high regarding their social status as they are designed to be more important (like government buildings) or sublime (like religious buildings) have more impact on the perception of sublimity than low-ranking buildings (such as buildings associated with economy or the private life). In these studies, the hippocampus was shown to contribute to the processing of architectural ranking. Other studies discovered that participants perceived curvilinear spaces as more beautiful than rectilinear ones (Vartanian et al., 2013). Using fMRI, the authors explored the neural mechanism behind this phenomenon and found that when participants made approach-avoidance decisions, images of curvilinear architectural interiors activated the lingual and the calcarine gyrus in the visual cortex more than images of rectilinear interiors. When contemplating beauty, curvilinear contours activated the anterior cingulate cortex exclusively (Vartanian et al., 2013). Using the same fMRI dataset, Vartanian et al. (2015) also examined the effects of ceiling height and perceived enclosure on aesthetic judgments in architectural design. They found that rooms with higher ceilings were more likely to be judged as beautiful and activated structures involved in visuospatial exploration and attention in the dorsal stream. Open rooms were judged as more beautiful compared with enclosed rooms and activated regions in the temporal lobes associated with perceived visual motion (Vartanian et al., 2015).

 

While visual sensory information about architectural features directly impacts architectural experience and the accompanying brain dynamics, higher cognitive processes were also shown to provoke changes in brain activity in the context of architectural experience. For example, expectations about aesthetic value moderated people’s aesthetic judgment. Kirk et al. (2009b) found that if the same image was labeled as being sourced from a gallery rather than being computer generated, its aesthetic ratings were significantly higher. The neural mechanisms involved in this difference in aesthetic ratings were traced to the medial orbitofrontal cortex (OFC) and the prefrontal cortex (PFC; Kirk et al., 2009b). Memories and experience can also moderate architectural aesthetics judgments. This was shown by Kirk et al. (2009b) who found that architects, compared with non-architects, had increased activity of the bilateral medial OFC and the subcallosal cingulate gyrus, when making aesthetic judgments about buildings, rather than faces. These results show that expertise can modulate the response in reward-related brain areas (Kirk et al., 2009b).

 

While most of the above-described studies focused on the impact of architecture on aesthetic judgments and the accompanying brain dynamics, another line of research focuses on the impact of architectural designs on people’s emotional and affective state. As there are too many studies in this area to report in detail [for an overview see Higuera-Trujillo et al. (2021)], the following exemplary studies suffice to provide the reader with a broad sense of the research questions and imaging methods used in this field. For example, using EEG in a psychophysics experiment, Naghibi Rad et al. (2019) investigated the impact that window shapes in building facades had on the perceivers’ emotional state and cortical activity. Their behavioral results showed that rectangular, square, circular and semi-circular arches were considered as pleasant window shapes, while windows with triangle and triangular arches were determined as unpleasant. Regarding ERP results, the authors found that the effect of pleasant stimuli was larger in the left hemisphere than that of unpleasant ones (Naghibi Rad et al., 2019), consistent with previous notions of lateralization with regards to emotional processes (Dimond and Farrington, 1977; Reuter-Lorenz and Davidson, 1981; Canli et al., 1998). By using physiological sensors, such as EEG, Galvanic Skin Response (GSR), and eye-tracking (ET), Shemesh et al. (2021) examined the connection between geometrical aspects of architectural spaces (such as scale, proportion, protrusion, and curvature) and the user’s emotional state in expert and non-expert participants (designers and non-designers, respectively). In general, they found that large symmetrical spaces positively affect users. In addition, the more extreme a change of proportion in height P(H) or width P(W) of virtual spaces was displayed, the stronger the response of distress was observed. All physiological measurements demonstrated significantly increased signals in non-designers than those of designers. This study reflected the connection between manipulations in the geometry of the virtual space and the user’s emotional reaction, especially for non-designers (Shemesh et al., 2021). Analyzing the neural response to restorative environments to investigate stress restoration, Martínez-Soto et al. (2013) found that exposure to restorative environments (like buildings with vegetation-surrounding) led to activation of the middle frontal gyrus, middle and inferior temporal gyrus, insula, inferior parietal lobe, and cuneus. Their findings reflected that endogenous, top-down, directed attention is more active during viewing of low restorative potential vs. high restorative potential environments. This article provided empirical evidence that building-integrated vegetation could be considered for architects in order to improve stress-restoration for residents. As a last example, a study by Fich et al. (2014) found that participants immersed in an enclosed virtual room without windows exhibited greater reactivity to a stress test than those in a virtual room with windows. Physiological reactions of this stress state consisted of both heightened and prolonged spikes in salivary cortisol (Fich et al., 2014). This finding is also consistent with the conclusion of Vartanian et al. (2015), who found that participants were more likely to judge open rooms as beautiful as compared to enclosed rooms.

 

Methodological Limitations of Existing Neuro-Architecture Research

A recent literature review in the field of neuro-architecture (Higuera-Trujillo et al., 2021) provided a summary of limitations of current neuro-architectural research. The first limitation, according to the authors, is that the majority of studies are confined to architectural aesthetics, not regarding other aspects of architecture like ergonomics, affordances, or functionality. Accordingly, the authors point out that it is not possible to liken architectural experience to the artistic-aesthetic experience because the latter is only one of the components of the cognitive-emotional dimension of architecture (Higuera-Trujillo et al., 2021). Combining architectural ergonomics with architectural aesthetics facilitates architectural research as it leads to a more comprehensive picture of how architecture is perceived and acted upon. That is, the utility and beauty should be investigated in combination along with the underlying neural mechanism of the user interacting with the environment.

 

A second limitation according to Higuera-Trujillo et al. (2021) is the low ecological validity of established brain imaging methods that come with significant restrictions regarding the mobility of the participant. Data collection in stationary participants experiencing 2D images of architectural designs come with reduced ecological validity in neuro-architecture research (Higuera-Trujillo et al., 2021). Experimental design and techniques that allow participants to freely explore their built environment will provide an ecological account of the psychological and behavioral phenomena underlying human-architecture interactions.

 

New Horizons for Architectural Neuroscience

There is a demand for new research approaches to neuro-architecture expanding the horizon for neuroscience and resulting in a wider knowledge base for architecture (Eberhard, 2009a). Aligned with Eberhard’s proposition, our contention is that current neuro-architecture methodology should be compatible with ecological psychology (one of many aspects of embodied cognitive sciences) and should make use of mobile brain imaging approaches in order to overcome the above-described limitations.

 

Architectural experiences are embodied in the sense that people physically interact with architectural spaces while moving through a building, opening doors, or taking the stairs to perceive different perspectives of the built environment through movement (Pektaş, 2021). Therefore, the research object of neuro-architecture itself has inherent embodied features and the appropriate research methodology should also correspond to these embodied properties. In general, the proposed methodology for an ecologically more valid neuro-architecture should be in line with an architectural interaction process which is constituted by closely linked perception and action, and by an indispensable connection of our body, brain, and the environment. Architectural environments provide us with action possibilities (Jelić et al., 2016). The possibilities to act emerge from, and are automatically processed by, our brain-body system during active exploration of our surroundings.

 

In what follows, we first introduce the theoretical foundation of ecological psychology to then address how ecological psychology theories can be integrated with architectural principles and how the neuro-architectural research questions can be extended from aesthetics to ergonomics within an ecological psychology framework. This offers a solution to existing limitations in current neuro-architectural research. Secondly, we will introduce Mobile Brain/Body Imaging (MoBI; Makeig et al., 2009; Gramann et al., 2011, 2014) as one emerging brain imaging approach with the potential to improve the ecological validity of neuro-architecture research. By introducing representative MoBI studies, we will elucidate how the neuro-architectural research’s limitation with regards to brain imaging technique can be overcome.

 

Extending the Research Question From Aesthetics to Ergonomics Using the Framework of Ecological Psychology

Ecological psychology is an embodied, situated, and non-representationalist approach to cognition pioneered by J. J. Gibson (1904–1979) in the field of perception and by E. J. Gibson (1910–2002) in the field of developmental psychology (Richardson et al., 2008; Lobo et al., 2018). Theorizing in psychology has traditionally relied on a number of dichotomies, including those of perception and action, of organism and environment, of subject and object, and of mind and body. The “ecological approach” as articulated by Gibson offers an alternative way of understanding psychological phenomena that challenges these concepts and categories. One illustration of this anti-dualism is evident in the name of the approach. Ecology is the branch of biological science concerned with understanding the relations that biological organisms bear to other organisms and to the environment. The Gibsonian approach is “ecological” because, in contrast with the idea that psychology studies the organism (i.e., its mind and behavior), it instead sees relations between organism and environment as the proper level of analysis: in this view, understanding the organism-environment system as a whole is the starting point for understanding mind and behavior (see e.g., Michaels and Palatinus (2014)).

 

Following from this, another dichotomy rejected in the ecological approach is the one between perception and action. As it is usually conceived, perception is an “indirect” process in which meaning is attached to otherwise meaningless or ambiguous sensory information via “detailed internal representations” (Handford et al., 1997; Craig and Watson, 2011; Rogers, 2017); or as the prominent cognitive scientist David Marr put it, “vision is the process of discovering from images what is present in the world and where it is” (Marr, 1982, p. 3). Importantly, in this understanding of perception as a matter of internally reconstructing the external world, perception is also seen as distinct and independent from action: moving around can change the input for perception, but it does not significantly alter the perceptual process itself. Ecological psychology challenges this view by treating perception and action as mutual, reciprocal, continuous and symmetrically constraining processes (Warren, 2006; Richardson et al., 2008; Heras-Escribano, 2021). In the Gibsonian view, perception isn’t merely associated with action, but it is an action, a process of active exploration of the environment: “perceiving is an act, not a response, an act of attention, not a triggered impression, an achievement, not a reflex” (Gibson, 1979, p. 149). As a result, in contrast with the description of the visual system as extracting information about the external world from images, Gibson proposed that the visual system is itself constituted by eyes “set in a head that can turn, attached to a body that can move from place to place” (Gibson, 1979, p. 53). And besides being inherently active, perception is also for action—a claim that is central to the Gibsonian theory of affordances.

 

Affordances

“Affordance” is the term that Gibson (1966; 1977; 1979) coined to refer to the possibilities for action that the environment offers to a given organism or agent. For example, a chair affords sitting on, a cup affords grasping with one hand and drinking from, and a table affords supporting the cup. For Gibson, we don’t simply perceive chairs, cups and tables as such (i.e., as mere material objects), but rather we perceive the opportunities for action that those objects make possible for us. It is in this sense that, in the ecological view, perception is for action: perception is of affordances. Importantly, however, affordances are not properties of the objects in and of themselves. The uses and meaning that objects have (i.e., their affordances) are relative to some organism or other. For instance, in the examples just given, the cup only affords grasping and holding for agents that have opposable thumbs (or their functional equivalent); for other organisms, the cup affords different uses, including hiding behind or inside (e.g., for an insect) and a place within which to grow (e.g., for a plant, if the cup is used as a vase). Similarly, the chair affords sitting on, and it also affords stepping on (e.g., to change a lightbulb), but only for people of a certain height: for others (e.g., babies) the chair might afford hiding under or support for standing up, but it might be too tall for other uses.

 

It is for reasons such as these that affordances have been traditionally understood as relational or agent-relative properties: affordances are “relations between the abilities of organisms and features of the environment” [Chemero, 2003, p. 189; see also Chemero (2011)]. In a landmark study that provided early support for this relational understanding of affordances, Warren (1984) found that the boundary between climbable and unclimbable stairways corresponds to a fixed ratio between riser height and leg length. That is, instead of the stairway having the affordance of “climbability” on its own, the affordance is rather a relational property, and one that participants in Warren’s study were found to be perceptually sensitive to Warren (1984). This research provided a methodology called intrinsic measurement to quantify affordances, since the unit of climbability is not an extrinsic unit such as centimeters, but the unit intrinsic to the body-environment relation that depends on leg lengths (Warren, 1984). In a follow-up study Warren and Whang (1987) found similar results for the visual guidance of walking through apertures like doorways or other gaps on a wall: consistent with the findings from the study on stairways, an aperture’s passability was found to correspond to an objective body-scale ratio (i.e., a relational property) that is visually perceivable (Warren and Whang, 1987).

 

Other studies have shown that our perceptual access to such action boundaries fixed at body-scale ratios is not static, but can change over time with changes in body-scale: this varies from the short-term effect that wearing a tall wooden block under one’s shoes has on the perception of opportunities for sitting and stair climbing (Mark, 1987) up to comparatively longer-term effect of bodily changes during pregnancy on (the perception of) the passability of apertures (Franchak and Adolph, 2014). Interestingly, some of these and other studies have found that participants were wildly inaccurate when asked to estimate absolute properties (such as heights and widths in centimeters or inches), which suggests that the perception of affordances (i.e., agent-relative properties) is more fundamental than, and independent from, the perception of non-agent-relative properties.

 

As these examples illustrate, the concept of affordance undermines the dichotomy of perception and action because, in this view, perception is the active exploration of opportunities for action in the environment (i.e., affordances). Moreover, the ecological theory of affordance perception also illustrates the rejection of the dichotomies between organism and environment, subject and object: as relational properties, affordances are features of an organism-environment system as a whole rather than characteristics of the environment and environmental objects on their own. And insofar as affordances constitute the action possibilities that an object or the environment offers some agent, the ecological approach also challenges traditional separations between mind and body. In this view the functional “meaning” of an object does not belong to an immaterial mental dimension separate from the material dimension of the body, as if the mind has to interpret sensory stimulation in order to infer what might be possible to do: rather, affordances are the action opportunities that objects have for some agent (and that the agent can directly perceive) precisely because of the agent’s particular physical structure and bodily activity.

 

Through embodied experience in architectural spaces we thus encounter possibilities for action that are linked to affective, cognitive, and physiological responses. In this sense, architecture shapes the way we perceive the environment. This should change the view on how architecture influences brain dynamics. Moreover, Warren’s (1984) research can be considered as an exemplary case to combine affordances with ergonomics in an architectural environment. The intrinsic measurement of this study demonstrates that research questions on ergonomic dimensions in architecture can be raised at the ecological scale allowing for a better understanding of the user’s interaction with the architectural environment in terms of complementarity between subjective capacities and objective properties. For instance, inspired by the above studies (Warren, 1984; Mark, 1987; Warren and Whang, 1987; Franchak and Adolph, 2014), in neuro-architectural research the operationalization of experimental variables with regards to architectural affordances should take into account both environmental properties (such as the height of stairs, the size of the apertures, etc.) and participants’ physical capabilities (such as the height of legs, the width changes of the body during pregnancy, etc.). It is promising to investigate this complementarity between architectural properties and the users’ embodied abilities at the ecological scale and also its underlying brain dynamics. In addition, it demonstrates the potential of neuro-architectural research questions to be extended from aesthetics to ergonomics within an ecological psychology framework.

 

Active Exploration

As just seen, according to ecological psychology agents perceive affordances in a direct process of embodied activity: it is through the agents’ active exploration of the environment (Michaels and Carello, 1981; Heft, 1989; Rietveld and Kiverstein, 2014) that affordances are perceived, rendering the embodied experience of the built environment a perception-action loop. While in the last section we described how affordances impact active exploration, we now turn to the impact of active exploration on affordances.

 

Architectural affordances are perceived directly when we move through the built environment. When the observer remains stationary, or when architecture is presented as an image, architectural affordances will be limited to this one specific perspective (Heft, 2010). As stated by Heras-Escribano (2019), all organisms perceive affordances directly on the condition of unrestricted exploration and sufficient ecological information in their environment. The significance of active exploration is not only reflected in the process to discover new affordances, but also in the process of modifying existing perceptual information. The popular optical illusion of the Ames room (see Figure 1; Ittelson, 1952) was discussed by Gibson to demonstrate that the illusion could be reduced through unrestricted exploration (Gibson, 1979). Under a single and stationary point of observation of the Ames Room, the eye of the observer is fooled. When an observer views the Ames Room from various angles with binocular information, however, it is easy to notice the sharp sloped floor of the room. Normally, the ceiling and floor are parallel and walls are at a right angle to the ground; but when looking into the Ames Room, the observer can only assume that the room is geometric if active exploration is restricted. Once the observer discovers the abnormal conditions of the Ames room through active exploration, the observer will immediately reject their earlier assumption and also the existing illusory impression (Gibson, 1979). In short, the exploratory activity is crucial for both picking up new affordances and modifying existing ones. Therefore, active exploration is the core ecological approach for investigating an agents’ perception of architectural affordances.

The Convergence of “Exploration” and “Affordance” With Architectural Design

Ecological psychology provides us with a relational perspective to account for perception and action: perception is for action, and action is for perception. This perception-action loop is neither understood as an organism-only nor an environment-only scale, but as co-depending between organism and environment. As affordances of most environments have been designed either by ourselves (e.g., our private spaces) or by architects (e.g., public spaces), we briefly investigate how architectural affordances relate to active exploration. Providing examples of ergonomic dimensions of architectural experience, the following illustrations demonstrate the convergence of “exploration” and “affordance” with architectural design.

 

Affordances and active exploration are not only theoretical tenets of ecological psychology, but a practical requirement of architecture: after all, every built environment, whether natural or virtual, has affordances. Instead, we focus on features of architecture that have an inviting affordance that appeals to the physical structure of the organism and its immediate relation. Carlo Scarpa, an Italian architect, was famously known for his capacity to address the rhythm of the body by creating details that invited certain movements in a specific order. Giardino Querini Stampalia (1961–1963) uses strategic changes in the pavement from grass, to small cobblestones and concrete, to intentionally alter the velocity of the walking, moreover all stairs in the garden have each a step for either the right or the left foot [see e.g., Dodds (2000)]. This eventually also causes different heights between steps which now also invites sitting. The rhythm and affordances of walking have then been designed by confining the actively exploring body in this case to both the velocity of the walkability and the specific order of movement for the climbability of the stairs. The very same applies to the staircase of Scarpa’s Olivetti Showroom (1958). As some of the steps are stretched so they float mid-air, they afford being used as a table or a place to sit (Carter, 2018).

 

As a second contemporary example, consider the work of RAAAF who explicitly attempts to design the affordances of the environment to make the spaces more suitable for the designed function. Consisting of the ecological psychologist and philosopher Erik Rietveld and the architect Ronald Rietveld, the duo has produced numerous projects that demonstrate how architectural affordances can inherently be used to alter the behavior of users. For instance, the project The End of Sitting (2014) radically challenged the mainstream structure of office landscapes by altering the affordances of “working at a desk” (Rietveld, 2016). Instead, RAAAF designed a physical landscape that invites various body postures suitable while working, e.g., laying, leaning, semi-crouching, and so on. Through active exploration, the users would realize that each part of the landscape provided its unique affordances. These examples all share inviting/suggestive designs that couple the agent with the environment in ways that alter neurobehavioral states.

 

These are only two of many cases in architecture in which a design principle with regards to active exploration and affordances were applied. We believe that since active exploration and affordances constitute our perception of the environment, including architectural design, any serious investigation of the experience of architecture must provide an active interaction with the environment under investigation. This view raises an important challenge for the field of neuro-architecture: studying the cognitive and neural basis of the effect of architectural features requires an interactive neuroimaging approach. In the next section, we demonstrate one way of overcoming this challenge.

 

Mobile Brain/Body Imaging as a Practical Basis for Architectural Neuroscience

Mobile Brain/Body Imaging is an emerging brain/body imaging method which allows for investigating the exploratory proposition of ecological psychology with the potential to improve the ecological validity of empirical research (Parada and Rossi, 2021). Several studies in the last few years demonstrated that MoBI can be used to specifically improve the ecological validity in neuro-architectural studies by allowing for active exploration of the built environment (Banaei et al., 2017; Djebbara et al., 2019, 2021). In this section, we will describe how MoBI can improve the ecological validity of research within the field of neuro-architecture providing a brief introduction to the methods and a review of representative studies in the field of neuro-architecture.

 

Mobile Brain/Body Imaging: Definition, Main Goals and Instruments

Mobile Brain/Body Imaging is defined as a multimethod approach to imaging brain dynamics in humans actively moving through and interacting with the environment (Jungnickel et al., 2019). It requires adequate hardware and software solutions to simultaneously record data streams from brain dynamics, motor behavior, and environmental events, and it requires data-driven analyses methods for multi-modal data to dissociate the brain from non-brain processes (Makeig et al., 2009; Gramann et al., 2011). The main goal of MoBI is to model and understand natural cognition during unrestricted exploratory action in the immediate environment (Gramann et al., 2014; Parada, 2018; Parada and Rossi, 2021).

 

Mobile Imaging means that participants should be allowed to actively explore the environment in order to reflect the neural dynamics underlying embodied cognitive processes. This necessitates small and lightweight measurement instruments. Brain/Body Imaging refers to the investigation of the neural mechanisms of cognitive processes that make use of our physical structure for cognitive goals, and the connection of mind and behavior, perception and action, and sensorimotor coupling on the ecological scale. Both brain and behavioral dynamics have to be recorded in synchrony to explore the bidirectional influence between behavior and brain dynamics. Capturing brain/body dynamics will require multiple sensors to record the different data streams and software to integrate them synchronously (see Figure 2).

Studies in the real world, while providing high ecological validity, do miss control of unwanted factors and cannot simply repeat stimuli material to gain a better signal-to-noise ratio in the signal of interest. Thus, for controlled and repeated stimulus presentation, head-mounted virtual reality (VR) or augmented reality (AR) displays can be integrated in the MoBI hardware system providing an alternative for presenting participants with different environments that can be actively explored while allowing for experimental control and systematically manipulating experimental variables of interest. Furthermore, other stimulus modalities, such as auditory and tactile stimuli, could also be compatible with head-mounted VR displays (Jungnickel et al., 2019).

 

Previous Mobile Brain/Body Imaging Studies in Neuro-Architecture

Using MoBI, Banaei et al. (2017) investigated human brain dynamics related to the affective impact of interior forms when the perceiver actively explores an architectural space. The experimental task required participants to naturally walk through different architectural spaces with interior forms extracted from a large corpus of architectural pictures. The rooms represented different combinations of interior forms derived from formal cluster analysis of pictures of the real built environment. Importantly, in order to investigate human brain dynamics related to the affective experience of interior forms during architectural exploration, multimodal data were recorded including EEG and motion capture (Banaei et al., 2017).

 

The authors found that curvature geometries of interior forms influenced brain activity originating from the anterior cingulate cortex (ACC) while the posterior cingulate cortex and the occipital lobe were involved in the processing of different room perspectives (Banaei et al., 2017). This MoBI architectural neuroscience study demonstrates that both the architectural interior form (such as type, location, scale, and angle) and the exploration of the surroundings will shape the experience of the built environment, providing a neuroscientific basis for architectural design (Banaei et al., 2017). Additionally, this research illustrates the potential of MoBI to investigate human brain dynamics and natural experience of participants actively exploring architectural environments.

 

Another MoBI study by Djebbara et al. (2019, 2021) investigated the human brain dynamics during transitions through doors of different widths. The authors aimed to investigate how architectural affordances affect brain dynamics by creating three kinds of transitions differing in their passability. Of the three doors, only one did not afford to be transitioned. In the experimental task, implemented in VR, the participants moved from one room to a second room, passing one of the three doors connecting the rooms. The door width which could either be impassable (narrow), passable (medium), or easily passable (wide) formed the operational definition of architectural affordance in their experiment. For priming different interactions with this environment, the authors used a Go/NoGo paradigm either prompting the person to pass through the door (the Go condition), or indicating that the person should not pass through the door (NoGo condition). EEG was used to record their brain activity during the task and a Self-Assessment Manikin (SAM) questionnaire was used to measure participants’ emotional experience after every trial (Djebbara et al., 2019, 2021).

 

The subjective reports from the SAM showed that different transition affordances influenced the architectural experience of participants. Different door widths influenced participants’ emotional experience, especially when instructed to pass through the door (i.e., forced interaction with the environment) as compared to instructions that did not require interactions with the environment. The physiological results, on the other hand, revealed that brain activity in visual sensory regions and motor areas reflected the affordance of the transition already around 200 ms, irrespective of whether participants knew that they should or should not pass into the second room. This reflects an automated processing of the affordance present in the built environment even if no further interaction with the environment is planned. In addition, differences in the post-imperative negative variation (PINV), a component of the event-related potential (ERP) of the EEG, were visible only in trials that required an interaction with the environment (Go-trials) while in the NoGo condition, this architectural affordance effect was not observed. In other words, the possible interactions with the transition automatically activated cortical areas underlying perceptual and motor responses even in the absence of planned interactions while additional affordance-specific modulations of brain activity were observed during interactions with the built environment (Djebbara et al., 2019, 2021).

 

The results from Djebbara et al. (2019) support the view that possibilities of imminent actions shape our perception (Djebbara and Gramann, 2022). This view is consistent with the propositions of direct perception and perception-action coupling within ecological psychology (Djebbara et al., 2019; Gepshtein and Snider, 2019). The reasons why imminent action possibilities will influence our architectural perception are that the information is exactly embedded inside imminent action and will further emerge and be perceived during the exploration process rather than a signal transformation, representation, and computation process. Much like Warren’s (1984) research helped elucidate the behavioral dimension of architectural experience, the study of Djebbara et al. (2019) is an exemplary case of integrating the theoretical framework of ecological psychology with neuro-architecture.

 

In short, MoBI makes it possible to discover, quantify and visualize the embodiment of human agents in an architectural environment with all relevant dimensions of architecture such as aesthetics, ergonomics and more, which can’t be realized by a stationary experimental paradigm. MoBI is an efficient technique to study natural cognition in architectural exploration. However, as the interaction with the environment can become relatively complex in terms of sensory information and motor behavior, a cautious and systematic approach is advisable. As suggested by Parada (2018) and King and Parada (2021), the careful and incremental approach to introducing more complex environments and motor behavior, going from highly controlled setups to more ecologically valid ones, ensures the replicability and control over variables. In other words, by first identifying what to look for, e.g., cortical or behavioral features, in a highly controlled experiment, it is then possible to introduce incremental complexity and assess the quality of the more ecologically valid experiments.

 

Conclusion

Although neuro-architecture is a thriving field, there are two methodological limitations within neuro-architectural research (Higuera-Trujillo et al., 2021). The existing research in the field of architectural neuroscience mainly addresses aesthetics out of many different relevant architectural aspects. The brain imaging methods that are typically used require participants to remain stationary, which prevents natural interactions with their architectural surroundings.

 

In the present article, we argued that concepts of ecological psychology like affordance and active exploration could extend the horizon of the research questions within neuro-architecture to include ergonomics in architecture, which widens the theoretical and empirical framework under which neuro-architectural research is conducted leading to a more comprehensive picture. That is, both the utility and beauty in architecture should be investigated including the analyses of the underlying neural mechanism. Accordingly, inspired by several empirical studies, the operational definition of variables with regards to architectural ergonomics could be established from the perspectives of the complementarity between environmental properties and the agent’s physical capacities, as well as the perception-action loop during architectural exploration. This, however, requires new technological solutions to imaging human brain dynamics during active exploration and interaction with the built environment.

 

Emerging brain imaging techniques like MoBI, implementing the exploration proposition of ecological psychology in experimental protocols, overcome the limitations of prevalent stationary brain imaging methods and improve the ecological validity of empirical neuroscientific research. Based on the potential of MoBI, more ecologically valid experimental research within the field of neuro-architecture can be conducted. Existing MoBI studies already show evidence of how the brain perceives its surroundings. These new insights can be used to improve architectural design strategies and regulations to eventually improve human health and well-being.

 

In summary, we described an integrative methodological framework to combine ecological psychology with state-of-the-art neuroscience methods for neuro-architectural empirical research, aiming at extending the horizon of the research questions in the field of neuro-architecture and improving the ecological validity of its experimental framework. This is a promising way to push the field of neuro-architecture forward.

  

www.frontiersin.org/articles/10.3389/fnhum.2022.833528/full

Jake, Melissa, Jaime, and I went to see Crystal Method at the House of Blues in West End. We hung out in the Foundation room for a bit too.

Kano played live in store and then met fans and signed copies of his new album 'Method To the Maaddness'.

 

hmv Southampton - Thursday 2nd September, 2010.

Birth of Venus - 1984

 

Andy Warhol (1928 - 1987)

 

Raised in Pittsburgh, Pennsylvania, Warhol was a central figure in the Pop Art movement of the 1960s, and is regarded as one of the most influential artists of the twentieth century. He was an avant-garde filmmaker, a record producer, an author, and is renowned as a painter. Warhol was known for his presence in diverse social circles that included bohemian street people, distinguished intellectuals, Hollywood movie stars, and wealthy aristocrats. Warhol's most famous works are his silkscreen images of pop culture icons and famous American consumer products, which show his remarkable interpretation of the powerful motifs of his time. Two of his best known subjects are large Campbell Soup cans and portraits of Marilyn Monroe. Both highlight the effects of commercialism and Hollywood on our daily lives.

  

EXTENDED BIO

Andy Warhol (/ˈwɔrhɒl/;[1] August 6, 1928 – February 22, 1987) was an American artist who was a leading figure in the visual art movement known as pop art. His works explore the relationship between artistic expression, celebrity culture and advertisement that flourished by the 1960s. After a successful career as a commercial illustrator, Warhol became a renowned and sometimes controversial artist. The Andy Warhol Museum in his native city, Pittsburgh, Pennsylvania, holds an extensive permanent collection of art and archives. It is the largest museum in the United States dedicated to a single artist.

 

Warhol's art encompassed many forms of media, including hand drawing, painting, printmaking, photography, silk screening, sculpture, film, and music. He was also a pioneer in computer-generated art using Amiga computers that were introduced in 1984, two years before his death. He founded Interview Magazine and was the author of numerous books, including The Philosophy of Andy Warhol and Popism: The Warhol Sixties. He is also notable as a gay man who lived openly as such before the gay liberation movement. His studio, The Factory, was a famous gathering place that brought together distinguished intellectuals, drag queens, playwrights, Bohemian street people, Hollywood celebrities, and wealthy patrons.

 

Warhol has been the subject of numerous retrospective exhibitions, books, and feature and documentary films. He coined the widely used expression "15 minutes of fame". Many of his creations are very collectible and highly valuable. The highest price ever paid for a Warhol painting is US$105 million for a 1963 canvas titled "Silver Car Crash (Double Disaster)".[2] A 2009 article in The Economist described Warhol as the "bellwether of the art market".[3] Warhol's works include some of the most expensive paintings ever sold. Andy Warhol (né Andrej Varhola, Jr.) was born on August 6, 1928 in Pittsburgh, Pennsylvania.[4] He was the fourth child of Andrej Varhola (Americanized as Andrew Warhola, Sr., 1889–1942)[5] and Júlia (née Zavacká, 1892–1972),[6] whose first child was born in their homeland and died before their move to the U.S. Andy had two older brothers, Paul (born June 26, 1922) and John Warhola (May 31, 1925 – December 24, 2010).

 

His parents were working-class Lemko[7][8][9] emigrants from Mikó (now called Miková), located in today's northeastern Slovakia, part of the former Austro-Hungarian Empire. Warhol's father immigrated to the United States in 1914, and his mother joined him in 1921, after the death of Warhol's grandparents. Warhol's father worked in a coal mine. The family lived at 55 Beelen Street and later at 3252 Dawson Street in the Oakland neighborhood of Pittsburgh.[10] The family was Byzantine Catholic and attended St. John Chrysostom Byzantine Catholic Church. Andy Warhol had two older brothers—Pavol (Paul), the oldest, was born before the family emigrated; Ján was born in Pittsburgh. Pavol's son, James Warhola, became a successful children's book illustrator. About 1939, he started to collect autographed cards of film stars.

 

In third grade, Warhol had Sydenham's chorea (also known as St. Vitus' Dance), the nervous system disease that causes involuntary movements of the extremities, which is believed to be a complication of scarlet fever which causes skin pigmentation blotchiness.[11] He became a hypochondriac, developing a fear of hospitals and doctors. Often bedridden as a child, he became an outcast at school and bonded with his mother.[12] At times when he was confined to bed, he drew, listened to the radio and collected pictures of movie stars around his bed. Warhol later described this period as very important in the development of his personality, skill-set and preferences. When Warhol was 13, his father died in an accident.[13]

 

As a teenager, Warhol graduated from Schenley High School in 1945. After graduating from high school, his intentions were to study art education at the University of Pittsburgh in the hope of becoming an art teacher, but his plans changed and he enrolled in the Carnegie Institute of Technology in Pittsburgh, where he studied commercial art.[14] In 1949, he moved to New York City and began a career in magazine illustration and advertising. In 1949, he earned a Bachelor of Fine Arts in pictorial design. During the 1950s, Warhol gained fame for his whimsical ink drawings of shoe advertisements. These were done in a loose, blotted-ink style, and figured in some of his earliest showings at the Bodley Gallery in New York. With the concurrent rapid expansion of the record industry and the introduction of the vinyl record, Hi-Fi, and stereophonic recordings, RCA Records hired Warhol, along with another freelance artist, Sid Maurer, to design album covers and promotional materials.[15]

 

Warhol was an early adopter of the silk screen printmaking process as a technique for making paintings. His earliest silkscreening in painting involved hand-drawn images though this soon progressed to the use of photographically derived silkscreening in paintings. Prior to entering the field of fine art, Warhol's commercial art background also involved innovative techniques for image making that were somewhat related to printmaking techniques. When rendering commercial objects for advertising Warhol devised a technique that resulted in a characteristic image. His imagery used in advertising was often executed by means of applying ink to paper and then blotting the ink while still wet. This was akin to a printmaking process on the most rudimentary scale.[16]

 

Warhol's work both as a commercial artist and later a fine artist displays a casual approach to image making, in which chance plays a role and mistakes and unintentional marks are tolerated. The resulting imagery in both Warhol's commercial art and later in his fine art endeavors is often replete with imperfection—smudges and smears can often be found. In his book "POPism" Warhol writes, "When you do something exactly wrong, you always turn up something."[17][18][19] He began exhibiting his work during the 1950s. He held exhibitions at the Hugo Gallery,[20] and the Bodley Gallery[21] in New York City and in California his first West Coast gallery exhibition[22][23] was on July 9, 1962, in the Ferus Gallery of Los Angeles. The exhibition marked his West Coast debut of pop art.[24] Andy Warhol's first New York solo pop art exhibition was hosted at Eleanor Ward's Stable Gallery November 6–24, 1962. The exhibit included the works Marilyn Diptych, 100 Soup Cans, 100 Coke Bottles, and 100 Dollar Bills. At the Stable Gallery exhibit, the artist met for the first time poet John Giorno who would star in Warhol's first film, Sleep, in 1963.[25]

 

It was during the 1960s that Warhol began to make paintings of iconic American objects such as dollar bills, mushroom clouds, electric chairs, Campbell's Soup Cans, Coca-Cola bottles, celebrities such as Marilyn Monroe, Elvis Presley, Marlon Brando, Troy Donahue, Muhammad Ali, and Elizabeth Taylor, as well as newspaper headlines or photographs of police dogs attacking civil rights protesters. During these years, he founded his studio, "The Factory" and gathered about him a wide range of artists, writers, musicians, and underground celebrities. His work became popular and controversial. Warhol had this to say about Coca Cola:

 

What's great about this country is that America started the tradition where the richest consumers buy essentially the same things as the poorest. You can be watching TV and see Coca-Cola, and you know that the President drinks Coca-Cola, Liz Taylor drinks Coca-Cola, and just think, you can drink Coca-Cola, too. A Coke is a Coke and no amount of money can get you a better Coke than the one the bum on the corner is drinking. All the Cokes are the same and all the Cokes are good. Liz Taylor knows it, the President knows it, the bum knows it, and you know it.[26]

 

New York's Museum of Modern Art hosted a Symposium on pop art in December 1962 during which artists like Warhol were attacked for "capitulating" to consumerism. Critics were scandalized by Warhol's open embrace of market culture. This symposium set the tone for Warhol's reception. Throughout the decade it became increasingly clear that there had been a profound change in the culture of the art world, and that Warhol was at the center of that shift.[citation needed]

 

A pivotal event was the 1964 exhibit The American Supermarket, a show held in Paul Bianchini's Upper East Side gallery. The show was presented as a typical U.S. small supermarket environment, except that everything in it—from the produce, canned goods, meat, posters on the wall, etc.—was created by six prominent pop artists of the time, among them the controversial (and like-minded) Billy Apple, Mary Inman, and Robert Watts. Warhol's painting of a can of Campbell's soup cost $1,500 while each autographed can sold for $6. The exhibit was one of the first mass events that directly confronted the general public with both pop art and the perennial question of what art is. As an advertisement illustrator in the 1950s, Warhol used assistants to increase his productivity. Collaboration would remain a defining (and controversial) aspect of his working methods throughout his career; this was particularly true in the 1960s. One of the most important collaborators during this period was Gerard Malanga. Malanga assisted the artist with the production of silkscreens, films, sculpture, and other works at "The Factory," Warhol's aluminum foil-and-silver-paint-lined studio on 47th Street (later moved to Broadway). Other members of Warhol's Factory crowd included Freddie Herko, Ondine, Ronald Tavel, Mary Woronov, Billy Name, and Brigid Berlin (from whom he apparently got the idea to tape-record his phone conversations).[27]

 

During the 1960s, Warhol also groomed a retinue of bohemian and counterculture eccentrics upon whom he bestowed the designation "Superstars", including Nico, Joe Dallesandro, Edie Sedgwick, Viva, Ultra Violet, Holly Woodlawn, Jackie Curtis, and Candy Darling. These people all participated in the Factory films, and some—like Berlin—remained friends with Warhol until his death. Important figures in the New York underground art/cinema world, such as writer John Giorno and film-maker Jack Smith, also appear in Warhol films of the 1960s, revealing Warhol's connections to a diverse range of artistic scenes during this time. Warhol had a re-emergence of critical and financial success in the 1980s, partially due to his affiliation and friendships with a number of prolific younger artists, who were dominating the "bull market" of 1980s New York art: Jean-Michel Basquiat, Julian Schnabel, David Salle and other so-called Neo-Expressionists, as well as members of the Transavantgarde movement in Europe, including Francesco Clemente and Enzo Cucchi.

 

By this period, Warhol was being criticized for becoming merely a "business artist".[40] In 1979, reviewers disliked his exhibits of portraits of 1970s personalities and celebrities, calling them superficial, facile and commercial, with no depth or indication of the significance of the subjects. They also criticized his 1980 exhibit of 10 portraits at the Jewish Museum in New York, entitled Jewish Geniuses, which Warhol—who was uninterested in Judaism and Jews—had described in his diary as "They're going to sell."[40] In hindsight, however, some critics have come to view Warhol's superficiality and commerciality as "the most brilliant mirror of our times," contending that "Warhol had captured something irresistible about the zeitgeist of American culture in the 1970s."[40]

 

Warhol also had an appreciation for intense Hollywood glamour. He once said: "I love Los Angeles. I love Hollywood. They're so beautiful. Everything's plastic, but I love plastic. I want to be plastic."[41] Warhol's will dictated that his entire estate — with the exception of a few modest legacies to family members — would go to create a foundation dedicated to the "advancement of the visual arts". Warhol had so many possessions that it took Sotheby's nine days to auction his estate after his death; the auction grossed more than US$20 million.

 

In 1987, in accordance with Warhol's will, the Andy Warhol Foundation for the Visual Arts began. The foundation serves as the estate of Andy Warhol, but also has a mission "to foster innovative artistic expression and the creative process" and is "focused primarily on supporting work of a challenging and often experimental nature."[45]

 

The Artists Rights Society is the U.S. copyright representative for the Andy Warhol Foundation for the Visual Arts for all Warhol works with the exception of Warhol film stills.[46] The U.S. copyright representative for Warhol film stills is the Warhol Museum in Pittsburgh.[47] Additionally, the Andy Warhol Foundation for the Visual Arts has agreements in place for its image archive. All digital images of Warhol are exclusively managed by Corbis, while all transparency images of Warhol are managed by Art Resource.[48]

 

The Andy Warhol Foundation released its 20th Anniversary Annual Report as a three-volume set in 2007: Vol. I, 1987–2007; Vol. II, Grants & Exhibitions; and Vol. III, Legacy Program.[49] The Foundation remains one of the largest grant-giving organizations for the visual arts in the U.S.

 

_________________________________

 

"Acknowledged as the first museum in the world dedicated solely to collecting American art, the NBMAA is renowned for its preeminent collection spanning three centuries of American history. The award-winning Chase Family Building, which opened in 2006 to critical and public acclaim, features 15 spacious galleries which showcase the permanent collection and upwards of 25 special exhibitions a year featuring American masters, emerging artists and private collections. Education and community outreach programs for all ages include docent-led school and adult tours, teacher services, studio classes and vacation programs, Art Happy Hour gallery talks, lectures, symposia, concerts, film, monthly First Friday jazz evenings, quarterly Museum After Dark parties for young professionals, and the annual Juneteenth celebration. Enjoy Café on the Park for a light lunch prepared by “Best Caterer in Connecticut” Jordan Caterers. Visit the Museum Shop for unique gifts. Drop by the “ArtLab” learning gallery with your little ones. Gems not to be missed include Thomas Hart Benton’s murals “The Arts of Life in America,” “The Cycle of Terror and Tragedy, September 11, 2001” by Graydon Parrish,” and Dale Chihuly’s “Blue and Beyond Blue” spectacular chandelier. Called “a destination for art lovers everywhere,” “first-class,” “a full-size, transparent temple of art, mixing New York ambience with Yankee ingenuity and all-American beauty,” the NBMAA is not to be missed."

 

www.tripadvisor.com/Attraction_Review-g33847-d106105-Revi...

  

www.nbmaa.org/permanent-collection

 

The NBMAA collection represents the major artists and movements of American art. Today it numbers about 8,274 paintings, works on paper, sculptures, and photographs, including the Sanford B.D. Low Illustration Collection, which features important works by illustrators such as Norman Rockwell, Howard Pyle, and Maxfield Parrish.

 

Among collection highlights are colonial and federal portraits, with examples by John Smibert, John Trumbull, John Singleton Copley, Gilbert Stuart, and the Peale family. The Hudson River School features landscapes by Thomas Cole, Asher B. Durand, Martin Johnson Heade, John Kensett, Albert Bierstadt, and Frederic Church. Still life painters range from Raphaelle Peale, Severin Roesen, William Harnett, John Peto, John Haberle, and John La Farge. American genre painting is represented by John Quidor, William Sidney Mount, and Lilly Martin Spencer. Post-Civil War examples include works by Winslow Homer, Thomas Eakins, John Singer Sargent, George de Forest Brush, and William Paxton, and 19 plasters and bronzes by Solon Borglum. American Impressionists include Mary Cassatt, Theodore Robinson, John Henry Twachtman, J. Alden Weir, Willard Metcalf, and Childe Hassam, the last represented by eleven oils. Later Impressionist paintings include those by Ernest Lawson, Frederck Frieseke, Louis Ritman, Robert Miller, and Maurice Prendergast.

 

Other strengths of the twentieth-century collection include: sixty works by members of the Ash Can School; significant representation by early modernists such as Alfred Maurer, Marsden Hartley, John Marin, Georgia O’Keeffe, and Max Weber; important examples by the Precisionists Charles Demuth, Charles Sheeler, Preston Dickinson, and Ralston Crawford; a broad spectrum of work by the Social Realists Ben Shahn, Romare Bearden, Jacob Lawrence, and Jack Levine; and ambitious examples of Regionalist painting by Grant Wood, John Steuart Curry, and Thomas Hart Benton, notably the latter’s celebrated five-panel mural, The Arts of Life in America (1932).

 

Works by the American Abstract Artist group (Stuart Davis, Ilya Bolotowsky, Esphyr Slobodkina, Balcomb Greene, and Milton Avery) give twentieth-century abstraction its place in the collection, as do later examples of Surrealism by artists Kay Sage and George Tooker; Abstract Expressionism (Lee Krasner, Giorgio Cavallon, Morris Graves, Robert Motherwell, Sam Francis, Cleve Gray), Pop and Op art (Andy Warhol, Larry Rivers, Robert Indiana, Tom Wesselman, Jim Dine), Conceptual (Christo, Sol LeWitt), and Photo-Realism (Robert Cottingham). Examples of twentieth-century sculpture include Harriet Frishmuth, Paul Manship, Isamu Noguchi, George Segal, and Stephen DeStaebler. We continue to acquire contemporary works by notable artists, in order to best represent the dynamic and evolving narrative of American art.

Glenora Fisheries Station; Glenora, Ontario.

Method's lead craftsman in the workshop, cabinetmaker and designer Callum Robinson

Set camera on record player on top of Gil Evans Plays the music of Jimi Hendrix. Set speed to 45 RPM. and a ten second timer on the camera. Pressed shutter, started turntable, and held my breath.

Description

 

Specifications:

 

Packing Method: Bubble Bags

Product Size: 37.3*7*8.5cm

Voltage: AC100-240V/50-60HZ

Working Pressure: -60Kpa

Rated Power: 90W

Maximum Sealing: 28MM

Heating wire: Nickel Wire Alloy

 

Features:

 

Food safety and vacuum packing

 

*Vacuum packaging increases the life of foods by eliminating most of the air from sealed containers and preventing new sir from entering, decreasing oxidation and helping to maintain taste and overall quality.

It also aids in the inhibition of aerobic microbe development, which might lead to the following issues under specific circumstances:

Mold can't develop in a low-oxygen environment, thus vacuum packing can almost completely remove it.

  

Important Rrminder!

1.Please do not put too much food in the vacuum bag (no more than 3/4 of the maximum volume) in order to obtain a better vacuum sealing effect.

Please ensure that the bag's end is inserted into the vacuum chamber (between the ipper gasket and lower gasket).

 

2.Please use food vacuum bags that have been particularly developed for this purpose.

Please ture the smooth side of the vacuum bags up while vacuum sealing.

 

3.When merely sealing, gently push the upper center of the vacuum sealer machine to improve the sealing effect.

 

4.After turning it on, let it warm up for 30 seconds before using it. Allow the vaccum packing machine to rest for 1-2 minutes after each vacuum sealing or sealing-only operation before proceeding to the next.

Note: If the sealing procedure is comducted too freduently in a short period of time, the vacuum bag may melt due to the increased temperature.

 

5.Do not overfill the bags; leave enough room at the open end so that the bag may be inserted more securely in the vacuum chamber.

 

6.Do not moisten the bag's open and closed ends. It's possible that wet bags will be difficult to melt and seal firmly.

 

7.Before sealing the bag, clean and straighten the open end. Make sure nothing is left in the bag's open area; there should be no wrinkles or creases on the open panel; foreign items or wrinkled bags can make it difficult to shut firmly.

Objects having sharp ends, such as fish bones and hard shells, should not be vacuum packaged. Sharp points might pierce the bag and cause it to vibrate.

Empty running is strictly prohibited!

 

Only the seal:

1.Place the bag in the vacuum chamber of the vacuum sealer after opening it.

 

2.Lock the two side buckles, then push the "Heating seal" button for 3 seconds, causing the green light to become red.

 

3.To achieve a better sealing effect, spftly press on the "PUSH" position.

 

4.The sealing process is finished when the red light turns green again.

Method of aligning bonnet panels before inserting brass hinge pin.

Method Air in Un Blanco Park::HRocker||

With a thumbnail print for the contents

Jake, Melissa, Jaime, and I went to see Crystal Method at the House of Blues in West End. We hung out in the Foundation room for a bit too.

Trombley Square - Pacific University - Forest Grove - Oregon

Back to nature! Spring Jasper aka Unakite is an interesting mix of red/pink feldspar, white/gray quartz, and epidote (a pistachio-colored gemstone. It is very sturdy, and Ultrasonic cleaners, steaming and soapy water are all generally safe methods for cleaning. However, rough handling should be avoided. Unakite is considered a balancing stone. It is said to help unify the emotional, mental and spiritual aspects of self, making it an excellent stone for those seeking a well-rounded existence. Unakite also is believed to help us to live in the present instead of dwelling on the past. I've used both Unakite and Russian Jade with antique copper spacers to create this bracelet. Length is a little over 7 1/2 inches. Toggle Clasp.

The Pandemic Studios 2007 Holiday Party at The LA County Museum of Natural History 12/13/2007. Crystal Method got up and did a hour plus set.

Today I'll show you how to cut a boat neck in very easy way and you can also see the cutting & stitching tutorial of it. Its very simple & easy method of kurti boat neck cutting and stitching you will definitely like it and after this all your problems of cutting & stitching of kurti boat neck will be vanished Please like this video if you enjoy it and don't forget to subscribe to my channel. www.youtube.com/channel/UCxkbollceif6wsLpdIFWo0w my facebook page also like Facebook : ift.tt/2xb3iJy Other Stunning Videos You Can Watch And Win Free Dresses ►STYLISH DRESS CUTTING SIMPLE AND EASY METHOD - CUTTING TUTORIAL youtu.be/X07PzmQFMoo ►top beautiful Bridal shoes/Sandals // stylish & uniqe designs youtu.be/tPpJjXDlLqI ►New Stylish Dresses For Girls 2017 - Latest Trend youtu.be/nDVYBoFofJk ►Latest Punjabi Suit Material with Price & WhatsApp no /Panjabi Party wear Punjabi suit designs 2017 youtu.be/Mg5QEwIwDQ4 ►STYLISH DRESSES FOR GIRLS 2017 youtu.be/R1Fp4VDCtu0 ►Kid's Princess Style frock Dresses 2017 - Latest Kids Party Wear Dress Collection youtu.be/qHor3VwRqx8 ►New Stylish Designer Gold Rings For Daily Wear youtu.be/Mw8rBK2Yf7o ►Top 50 Most Beautiful Neck Designs For Kurti/Kurta & Qameez - Top Neck Designs Collection 2017 youtu.be/PO6nUUDbLk8 ►Comfortable Long Frock Dress Designs For Girls 2017 - 2018 youtu.be/dcLP8V5kWcY ►latest cute Feet Mehndi Design | Leg henna youtu.be/v8Dw0s_ISIY ►Gold Rings Designs In 3 Grams | Gold Ring Designs With Weight youtu.be/2wiKaVBnhEw ►new/ latest jackets designs for girls 2017 - 2018 youtu.be/2tgfuIHjn68 ►latest gharara trend 2017 - latest ghrara fashion youtu.be/QSal_28OpcQ ►latest mens kurta shalwar 2017 // latest fashion youtu.be/bbpEUfWPQzg ►latest net frocks designs for kids 2017 - 2018 youtu.be/qqY6RvwyvEs ►New Indian & Pakistani long frock Dresses Designs for Girls 2017 youtu.be/q0ZUSDHJLVw ►Daily Wear Cotton Punjabi Suit Designs/Punjabi Suit Designs For College Girls 2017 youtu.be/y-qXrQBbGUU ►New Stylish & Easy Mehndi Henna Designs For Beginners- Beautiful Mehndi Designs For fingers youtu.be/FojmsDe1J30 ►LATEST STYLISH DRESSES FOR GIRLS WITH PRICE youtu.be/WcfhJOQ5FCc ►latest fancy dress designs for girls 2017 - 2018 youtu.be/GO84zpn5nLU ►Comfortable Long Frock Dress Designs For Girls 2017 - 2018 youtu.be/LZlqxfO5CTE ►Designer Kurtis With Jacket collection - Latest/New jacket style for girls 2017 youtu.be/olfmhtFvHTs ►Latest Party Wear Dresses for Girls 2017 youtu.be/CPf4eUZDSYA ►TOP BEAUTIFUL & STYLISH DRESSES FOR GIRLS 2017 youtu.be/lceC0L9x_To ►गले की आसान डिज़ाइन DORI PIPING NECK DESIGN SIMPLE,EASY AND CLASSY youtu.be/BGz37gYcNXg ►Side Chaak Designs For Kurti 2017 youtu.be/56imTSno8CE ►latest sherwani designs 2017 youtu.be/aLjWUuoM6kc ►Top Beautiful sleeves design youtu.be/adkAwudJlyQ ►simple & beautiful kid frocks designs 2017 - 2018 youtu.be/lqXBIdtnu38 ►Stylish Trousers Design For Girls 2017 youtu.be/dhk7-IJIwIw

Strictly Music Showcase Featuring Atlantic Record & BMI Publishing

The preferred method of transportation in Delhi. They're the Indian version of a tuk-tuk. There are also cycle rickshaws, but we usually feel bad for the guy pedaling and wind up paying them more than we originally bargain for.

Installation view of "Methods and Manipulations" at Intuit: The Center for Intuitive and Outsider Art in Chicago, Illinois, from July 23–September 19, 2021. Photo by Cheri Eisenberg

The Crystal Method on the "Divided By Night" tour at First Avenue in Minneapolis on June 7th, 2009

 

The lighting was off the hook!

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