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The third iteration of one of Britain's most popular cars of all time. They were old when I got to drive one for the first time and what a land yacht! Vage steering, wallowy suspension, feeble engine. Still, a lot of car for the money in the 1970s in Britain. And it was even made here, unlike any modern Ford car.
New processing, better than the last iteration. Some stars appear green to me, which seems wrong. Oh well.
First attempt at this. Quite mysterious looking in my humble opinion.
The Western Veil Nebula is a supernova remnant consisting of oxygen, sulfur, and hydrogen gas. This area of Cygnus is densely populated with stars and includes regions of heated gas that make up the Cygnus Loop.
As APOD so eloquently puts it, the Western Veil Nebula is “an expanding cloud born of the death explosion of a massive star”. NGC 6960 (Caldwell 34) is often referred to as the Witch’s Broom as its delicate filamentary structure resembles this memorable shape.
Image Details:
- Imaging Scope: William Optics 61mm Zenithstar II Doublet
- Imaging Camera: ZWO ASI183MC Color with ZWO Duo Band filter
- Guiding Scope: William Optics 31mm
- Guiding Camera: Orion Starshoot Autoguider
- Acquisition Software: Sharpcap
- Guiding Software: PHD2
- Capture Software: SharpCap Pro (LiveStack mode with dithering)
- Light Frames: 20*6 mins @ 100 Gain, Temp -20C
- Dark Frames: 20*6 mins
- Stacked in Deep Sky Stacker
- Processed in PixInsight, Adobe Lightroom, and Topaz Denoise AI
Front.
An specific iteration of the cooking ability that Eruei developed in Cooker, after being influenced by the growing business of the sweets in the planet he was staying at the time. While the idea was just to perfect the abilities of its predecessor in the field of desserts, Ehara's influence made Pâtissier able to change any flavour into a sweet one. This made Pâtissier quite a desired creation for the companies of such planet.
Here is the final iteration of the Starship Telephone Game organized by Roanoke HandyBuck. You can see the evolution the ship has gone through by checking out the previous installments on Flickr
Part 17 (You are here.)
I had Isaac's ship to work from, I kept the dark blue but changed the orange to bright light yellow. Most of the physical characteristics ended up different as well.
Big props to Roanoke for keeping us all on schedule and on track! This was a lot of fun to participate in!
Iterating on the edit of the final image. Some the crop, others the color and white balance settings. . Please bear with me.
I'm excited to be part of the next iteration of the New Hashima City cyberpunk collab, coming to Brickworld Chicago 2023. I started with train cars, then a cube, and things always escalate with me, so now I've built two of them. Like the first, this one belongs in the docks (aka sector 6, hence the giant 06 on the side), and the large strut on the front (similar but not quite identical to the strut on my first) will support one of the landing pads on Alec Doede's cube above. I envision this as a slightly seedy seller of robot parts of questionable origin. As an Easter Egg, though, the display in the window features the classic M:Tron and Blacktron droids, as these were probably the two most influential Lego space themes of my childhood. I spent a lot of time going crazy on the details on this one, since with time constraints being what they are I probably won't finish a third. In particular I put an inordinate amount of effort into upping my decomposing concrete game, especially on the right side (not shown in the main photo).
The side of the cube also features a donut shop, conveniently located next to the toxic waste dripping out the drain pipe next to the steps to the right.
Also on Instagram: www.instagram.com/p/CqiFALMOwbp/
A new iteration of my favorite set of all time. I started this one for Novvember but ran out of time. Space Jam came just in time!
For the FOUR! category.
I tried to keep the essence of the ship (wing number, colors, play features) while modernizing it. Plenty of space inside for the 4 crew members and the living quarter detaches to become a ground base.
Hope you like it :)
Well here's the latest iteration of a ship I've been subconsciously rebuilding since 2016 (or you could even say since 2013 if you want to get really into it.)
Thematically appropriate music: Astrid, The Encounter
Like my previous Alucia, Relampago is also a digital render. I've limited myself to only parts that exist though, so I'd like to build it once I have a space big enough to unpack my Lego collection.
First iteration:
Tragedy skin by Fallen Gods,
Cyberdoll components by Salt & Pepper,
Shirt (Khloe) and glasses (Misha) by Voluptas Virtualis,
Steampunk tattoos in Steel by Luxuria,
Hair (Emily) by S-Club,
Shoes (Stevie Oxfords) by Ingenue
Happy New Year!! Today marks my 10 year anniversary of being a Flickr user... (although my first photo was taken 10 years ago today I didn't upload it until the 10th, so maybe that should be my anniversary?). Either way I should probably have uploaded a more memorable image!
I realise this might be getting a bit boring (though if I were taking macro shots I'd probably upload just as many!!), but the steps toward a photorealistic and believable scene are many and small!
This one is similar to an earlier composition, but has added dust (and quite a lot too) which adds quite a lot of realism I think (certainly if I owned a chess set it would be this dusty). There is more depth to the colour too. Don't want it too bright, as I imagine candlelight or the glow of a coal fire somewhere in the room.
Things can't look too perfect or the eye/brain can spot they are fake - so I understand.
The final iteration of version 2 of my self-MOC. Every single piece that was not black or dark blue was swapped out or painted to match, including pins/axels. Stopping here to keep my sanity (or what's left of it at least).
Credit to BioRays for head design and Alieraah for the foot design.
Next iteration of my favourite spaceship. Not one among favourites, THE favourite: the classic A-Wing from ROTJ. Compared to the older design from 2008 proportions are better, there are properly brick-built missile launchers, foldable landing gear and most importantly, this time it holds together well enough without stickers!
Instructions for this build are available at brickvault.toys!
Next iteration of my favourite spaceship. Not one among favourites, THE favourite: the classic A-Wing from ROTJ. Compared to the older design from 2008 proportions are better, there are properly brick-built missile launchers, foldable landing gear and most importantly, this time it holds together well enough without stickers!
Instructions for this build are available at brickvault.toys!
I'll be sharing a a pattern for a shirt like this sometime soon, but there are a few changes I want to make first.
Shot with Petri Color 35, using a C.C. Petri 40mm f/2.8 lens
JCH StreetPan 400 film
Shot at ISO 400, developed normally
Ninth iteration or so and it still ain't right. But one can learn to like the wrong, in its right-meaning way. This one uses circle arcs and ellipses, mapped to a cone. Just not the right cone.
Nice thing about ammonoidea, during the Devonian, they tried every configuration you can imagine: straight, curled tight, curled loose, recurved and just plain whacky. You look through the fossil record, it's got most of my mistakes covered.
Next iteration of the shorts--reduced the crotsh a bit too much to fit a Barbie properly, but they fit the Dynamite Girls torso just fine! And the remaining large piece of the strawberry print was just large enough to make the hat...
[Hefei, Anhui, China] An array of willow trees by the riverside of a neighborhood park in Hefei, with iterative and recursive shapes and colors.
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©2016 Germán Vogel - All rights reserved - No usage allowed in any form without the written consent of the photographer.
There are at least 2 dozen iterations of this digital work, also on my Painters easel, is an acrylic rendition incomplete! In 2006 I started using Photoshop level 6, progressed with 7 and now use Lvl 10. the picture given to myself from my Brother in 1997, the year Father past away, Brother past away in 2007, and did not see all the changes I've made, fact is none of my Family back East have ! I have shown some of the revisions at three internet places, and well received to over roughly 1700 + views, it's been a rewarding process learning Photoshop and the tools available, one thing enjoyed is no drying time, if the change doesn't suit, then I can always back up or do over the change. Some may recognize the cloud From Angels at Play, as for the changed coloration, there is no mixing, P.S. has them available, I kept the granulated analog roughness, because it was before pixel content, the brush, rubber stamp, I can move content from one place to another. notice the earth curvature, most of the rugged Maine coastline it's readily seen, with the undulation of the incoming tide, the rhythm of the ocean also viewable! I haven't kept track of the time, doesn't matter ! what is and hope preserved, it's a part of Myself shared ! Thanks Brother we've done well together ! Acadia National Park. Maine Coastline. Perhaps considered one of my most prized possessions ! certainly unique, even one of a kind, As an Artist, whom employes the discipline of art, supportive to capturing potential momentary views ! Could have been ! beloved is the choices, one accepts, using imagination.
So, now that I have a prototype Arkahna, I think it's time to work on a new Toa Onuku iteration that will have to last for the next two years. I've read over the critique from the last version and added a bit of my own, and now I think I'm ready to get to work.
First up, he needs a new design. A few people said the arms seemed too cliche, or that the legs were too blocky and Technic-heavy. And have you ever noticed that when you build a MOC with one mask and then swap it out later, something just seems... off? Like you instinctively built that creation to fit that mask? I think I'm going to try mimicking the aesthetic of the Arkahna throughout his design. Smooth, ridged armor, the occasional vent. I might get some System bricks in there to flesh it out.
Second, color distribution needs a lot of work. The first version had the worst color layering I've ever done. The second version had far too much black. It made him look like a Toa of Earth. This time around, I'm going to try throwing some more brown in there. And to do that, I'll probably have to use Reddish Brown rather than Dark Flesh, just for the variety of pieces. That will also mean some drastic changes to the design.
Thirdly, proportions. A few people said his proportions were a little off. His legs were too short, the waist was too small, etc. And I thought it would be fun to try to build my own proportions into my self-MOC.
So, up above I have a few small ideas for his build over a few sketches I did for him. Just a little bit of design with more of an emphasis on proportion and colors. Let me know what you think.
And if you were curious, that sketch was a part of my latest sketchdump over on Deviantart. I also had some sketches of the other self-MOCs I've had over the years.
I'm excited to be part of the next iteration of the New Hashima City cyberpunk collab, coming to Brickworld Chicago 2023. I started with train cars, but things always escalate with me, so now I'm building a couple of the cubes that make up the foundation of the city. This one actually started as a train car hauling a big engine, but it evolved into a maintenance shop that will serve the spacecraft landing at the docks. The large strut on the front will support one of the landing pads on Alec Doede's cube above. I'll replicate that same structure for my second cube with some little variations. Thankfully I had the foresight to recreate it in stud.io as I built so I don't have to rip it apart to reverse-engineer it.
I took some inspiration from Inthert's excellent Repair Yard build for the scene inside, and while I made a deliberate effort to make mine very different, particularly with the grittier cyberpunk vibe, that's what got my gears turning.
The engine has one of my most outlandish parts usages ever, although you'd never know by glancing at it. The brown band around just in front of the exhaust nozzle is an old Fabuland table.
I've only been able to estimate the parts count on my MOC's when asked, and always wondered if I was overestimating. Building the digital model of the strut I discovered that I'm probably not, as that alone has almost 1,500 parts.
Normally I dust before photographing, especially for shots taken under the extremely close scrutiny of my macro lens. In this case, though, I left the dust on purpose because it fits the scene.
It is now almost three years since I shot this. I just noticed that I never got around to posting this to pools. It's one of my favorite pics!
This is the color version of www.flickr.com/photos/hurleygurley/32419904/.. Which of the color iterations works best for you?
Another iteration of my current muscle car model. I've tried to take some of the best elements of the best muscle cars of the classic era and mash them up into something my gearhead minifigs would have fun driving.
Final iteration/version of this prompt:
/imagine prompt: cyberpunk cathedral:: Drawing, Tri-X 400 TX, Lumen Global Illumination:: vast interior space:: intricate architecture:: battle flags:: smoke:: high detail --iw 2 --q 4 --chaos 10 --uplight --w 3584 --h 2048 --q 2
as rendered, no post editing
Seven different iterations of the masthead for this famous comic of the 1950s and 60s, there may be more as my collection is not complete. I have the first 12 years, 1950 to 1961 complete and then sporadic issues after that.
Had a quick window of clear skies Oct 30th so I did a quick test of the Polar Iterate routine on the CEM60EC.
Basically a routine for users with no view of Polaris.
One hour of ten minute exposures, guided with PHD2, AT6RC @ 1370mm. Nikon D5100. Stacked in DSS and processed in PS5. Noiseware noise reduction.
The final iteration of version 2 of my self-MOC. Every single piece that was not black or dark blue was swapped out or painted to match, including pins/axels. Stopping here to keep my sanity (or what's left of it at least).
Credit to BioRays for head design and Alieraah for the foot design.
Menger sponge
From Wikipedia, the free encyclopedia
An illustration of M4, the sponge after four iterations of the construction process
In mathematics, the Menger sponge (also known as the Menger cube, Menger universal curve, Sierpinski cube, or Sierpinski sponge)[1][2][3] is a fractal curve. It is a three-dimensional generalization of the one-dimensional Cantor set and two-dimensional Sierpinski carpet. It was first described by Karl Menger in 1926, in his studies of the concept of topological dimension.[4][5]
Construction
The construction of a Menger sponge can be described as follows:
Begin with a cube.
Divide every face of the cube into nine squares, like a Rubik's Cube. This sub-divides the cube into 27 smaller cubes.
Remove the smaller cube in the middle of each face, and remove the smaller cube in the center of the more giant cube, leaving 20 smaller cubes. This is a level-1 Menger sponge (resembling a void cube).
Repeat steps two and three for each of the remaining smaller cubes, and continue to iterate ad infinitum.
The second iteration gives a level-2 sponge, the third iteration gives a level-3 sponge, and so on. The Menger sponge itself is the limit of this process after an infinite number of iterations.
An illustration of the iterative construction of a Menger sponge up to M3, the third iteration
Properties
Hexagonal cross-section of a level-4 Menger sponge. (Part of a series of cuts perpendicular to the space diagonal.)
The n nth stage of the Menger sponge, M n M_{n}, is made up of 20 n {\displaystyle 20^{n}} smaller cubes, each with a side length of (1/3)n. The total volume of M n M_{n} is thus ( 20 27 ) n {\textstyle \left({\frac {20}{27}}\right)^{n}}. The total surface area of M n M_{n} is given by the expression 2 ( 20 / 9 ) n + 4 ( 8 / 9 ) n {\displaystyle 2(20/9)^{n}+4(8/9)^{n}}.[6][7] Therefore, the construction's volume approaches zero while its surface area increases without bound. Yet any chosen surface in the construction will be thoroughly punctured as the construction continues so that the limit is neither a solid nor a surface; it has a topological dimension of 1 and is accordingly identified as a curve.
Each face of the construction becomes a Sierpinski carpet, and the intersection of the sponge with any diagonal of the cube or any midline of the faces is a Cantor set. The cross-section of the sponge through its centroid and perpendicular to a space diagonal is a regular hexagon punctured with hexagrams arranged in six-fold symmetry.[8] The number of these hexagrams, in descending size, is given by a n = 9 a n − 1 − 12 a n − 2 {\displaystyle a_{n}=9a_{n-1}-12a_{n-2}}, with a 0 = 1 , a 1 = 6 {\displaystyle a_{0}=1,\ a_{1}=6}.[9]
The sponge's Hausdorff dimension is log 20/log 3 ≅ 2.727. The Lebesgue covering dimension of the Menger sponge is one, the same as any curve. Menger showed, in the 1926 construction, that the sponge is a universal curve, in that every curve is homeomorphic to a subset of the Menger sponge, where a curve means any compact metric space of Lebesgue covering dimension one; this includes trees and graphs with an arbitrary countable number of edges, vertices and closed loops, connected in arbitrary ways. Similarly, the Sierpinski carpet is a universal curve for all curves that can be drawn on the two-dimensional plane. The Menger sponge constructed in three dimensions extends this idea to graphs that are not planar and might be embedded in any number of dimensions.
The Menger sponge is a closed set; since it is also bounded, the Heine–Borel theorem implies that it is compact. It has Lebesgue measure 0. Because it contains continuous paths, it is an uncountable set.
Experiments also showed that cubes with a Menger sponge structure could dissipate shocks five times better for the same material than cubes without any pores.[10]
AnaSTyle - Elly Black Outfit Exclusive
iterations Darkness Eyes for Sense Exclusive
Lel EvoX, Genus, BOM Compatible
Sense Event: maps.secondlife.com/secondlife/DreamsLand/107/130/1589
The 4th iteration of the successful line of civilian mechs by Neolithic Technologies. The NTM4 is designed for construction and repair in space and is usually used on large space-borne repair-stations, working on ships coming in for a checkup or having been damaged by an attack or a meteor-shower (as long as these scientists don't invent some decent shields, repairs will be needed). It is also sometimes used on large ships itself, able to provide repairs while traveling.
It's long legs allow it to maneuver around ship-hulls with great easy and it's thin profile reduces the chances of it being hit by debris, small meteors or the occasional weapons-fire. It's fitted with magnetic pads on the end of all four limbs, strong claws for handling large pieces of debris, material or equipment. In addition to that the left arm has two smaller, more delicate arms able to hold and use human-sized equipment and the right arm features a built-in buzzsaw and plasma-torch.
The S stands for 'Supercore', which the name of the firm that produced the highly powerful, stable and long-lasting energy-core this model is equipped with.
Brickshelf (Now public!)
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This is what I've been building for the last few days. And it was most likely my most frustrating build yet, and also with the most satisfying result. The build was plagued by design flaws, the obligatory shortages of parts and just simply part-failure (lack of friction between some parts in for example the arms and the hind legs make this model surprisingly fragile). On top of that, it was a pain to photograph, so I'm glad to have that all behind me and to be able to just sit and look at the oh-so satisfying result.
Credit for the hand-design goes to Lord Dane and his 'Vertikale Denkfabrik'.
I think this dress pattern is where I want it for my own purposes--next step is to see if it can be easily adapted for modern dolls... Susan cloth and a DebbieJones doll!
Iterated triangles within a steel buttress of a skyscraper as seen from the ground.
Edifice at 540 W. Madison St., Chicago.
This is Cody's 2nd iteration of the Corsair sold by Brickmania. I don't own the first one so I can't compare it to that but I am quite happy with this model. I have swapped out the Light Bluish Gray on the fuselage for Medium Blue and will apply some insignia markings once I resize the star and bars with the red outline.
I know some people weren't crazy about the canopy choice and I was on the fence initially, but once you see it in person I think it works really well. I even waited a few days to put the decal on. If you've spent any amount of time looking at Corsair drawings or profiles it really does mimic the shape quite well.
This is Cody's 2nd iteration of the Corsair sold by Brickmania. I don't own the first one so I can't compare it to that but I am quite happy with this model. I have swapped out the Light Bluish Gray on the fuselage for Medium Blue and will apply some insignia markings once I resize the star and bars with the red outline.
I know some people weren't crazy about the canopy choice and I was on the fence initially, but once you see it in person I think it works really well. I even waited a few days to put the decal on. If you've spent any amount of time looking at Corsair drawings or profiles it really does mimic the shape quite well.
Latest iteration of my DF.9 turret for my Hoth diorama. I really don't like the straight cylinder in the lego sets, and have been looking for a way to have it taper inwards. Finally think I've cracked it.
As Merveilleuse Agnes Von Weiss the Baroness once again stuns in this new iteration of the character we all love to hate. Not one to be overshadowed, she came out the grandest out of all the dolls in the Fashion Royalty La Femme Collection. With a French Riviera theme one would not have thought of this ensemble but for Merveilleus this is a red carpet moment at the Cannes Film Festival or in her case it’s the annual European Trendsetters’ Association (ETSA) meeting which requires one to be dressed to the nines as this is a gathering of fashion and beauty industry personalities. Inspired by one of Jessy Ayala’s all-time favorite fashion designers Carolina Herrera, he captured her personal style and gave it a different spin by taking inspiration from Paris-based Turkish high fashion label Dice Kayek from their Pre-Fall 2017 Collection, the same collection that also inspired Exquise Adele’s caped suit.
Once again there are so many firsts for 2017. While we’ve seen Agnes for the very first time in FR White from 2016’s one-of-a-kind Rapacious at the Supermodel Convention, this is the first time that they mass produced her in this skin tone. Another first is having Agnes in a short hairstyle which I think is gorgeous on her and that brings me to the only flaw I see in this doll. Sometimes the hair net just ruins a rather perfect hairstyle. For a hair this short I think that the hair net is not necessary as it leaves indentations in some parts of the hair.
This is an impeccably styled doll from the hair down to the shoes. She comes with fashion pieces that you can mix and match from existing ones. The white poet blouse does not come with a back closure which is smart in a way as we don’t have to worry about rusting left by snaps or hooks. This is one of those moments where the pull-apart body comes in handy when you want to take her top off. The designers really took advantage of that feature. I love the reuse of the Head for Glamour face design which we’ve only seen once (or twice if you count the raven haired version) back in 2010.
She comes with what seems like a new set of jewelry including this newly developed intricate necklace. I’m not too fond of this type of jewelry as leaving a mark on the neck seems very likely. It might be easy to put on like Frosted Glamour Adele’s but in this case the opening isn’t wide enough to slide it to her neck. That might not be the case for every copy of this jewelry though and possibly heating it up first before putting it on the doll might help. The must-have accessory for Merveilleuse is her leopard print tasseled purse. It’s just that one accessory I would love to use over and over again. Her shoes are made in the new soles with chrome heels. While I love the fact that the designers finally come up with new soles, I think it’s time that they give us pointy ones similar to Louboutin’s Pigalle or So Kate. One thing I would change with Merveilleuse is the material of her shoes and that I would have loved it in patent leather instead. I think that could elevate the look of the shoe from basic to exceptional.
To me Merveilleuse Agnes along with Exquise Adele were the stand out in the collection and the only regret that I have with this doll was not ordering a second copy.
"Cameras come and cameras go but good glass goes on forever."
When selecting gear for your hobby it pays to buy the best lenses that you can afford. Good lenses will serve you well through many iterations of cameras. I understand that sometimes you can't buy the best but when you can upgrade, spending money on good glass is usually better than spending money on the next generation camera.
I started with a Nikon D40 and 18-55 kit lens. I needed a telephoto and soon added an inexpensive 55-200. My first expensive lens was the Nikon 12-24 F/4, seen here on the far right.
This is a solid lens for a DX camera, designed and built for "pros" when Nikon did not have any FX cameras. I like the 24mm focal length as it gives me a 36mm equivalent - 35mm was my favorite walk around lens when I shot film and overlapped nicely with the wide end of my 18-55.
To be fully honest, I don't use this lens as often as I could. When photographing indoors without a tripod I find the lack of VR problematic. The f/4 speed does not help either. I keep looking at the Tokina 11-20 f/2.8 which offers an additional f/stop of speed but hate to part with the Nikon and can't see owning both. It also takes oversized 82mm filters; the other two lenses here take 77mm!
On the far left is my Sigma 17-50mm f/2.8 EX DC OS HSM, which, according to Thom Hogan (www.DSLRBodies.com) is arguably one of the best mid range zooms you can put on a DX camera. It is right sized, fast (f/2.8) and has VR (OS). This is my go to lens for most serious use. It is sharp, handles well and focusses fast and accurately. When I took it to the American Southwest I shot 85% of my images with it. Its quite versatile and the price has come down dramatically. If you need a lens like this you might also consider the Sigma 17-70 f/2.8-4 Contemporary or the newer (and much more expensive) Nikon 16-80mm f/2.8-4E VR, noting of course that while both lenses get you a little more reach than the Sigma 17-50 they do drop to f/4 at the long end. I never seriously considered the Nikon 17-55 f/2.8 DX lens. It is HUGE, expensive and lacks VR, something I think is essential for a mid range zoom.
Dead center is the fabulous Nikon AF-S 70-200 f/2.8 G IF-ED VR. I know that there are two newer versions but the original VR1 works fine on DX and is available for $850-1000 used. It focuses nearly instantly, is sharp as a razor and feels and handles like the fine tool that it is. If you shoot kids sports, people, or other fast action then this lens is for you. If you shoot in low light you must have it. I thought long and hard before paying $1600 for it used over 10 years ago but am glad I did; and you will be too.
No 70-200 f/2.8 is complete without a TC14E teleconverter which turns your 70-200 into a 100 - 280 f/4 zoom; close enough to 300f/4 to be a handy upgrade. It costs 1 f/stop but doesn't seem to lose much in sharpness or AF speed. It is shockingly expensive so you might want to consider the Nikon 70-300 which costs about the same. Be careful though; the TC14E, like all the other Nikon teleconverters, only works on a handful of professional grade lenses.
There you have it. My personal collection of performance lenses that have taken me from a D40 to a D200 through the D300s and now a D500 body. I've shot southwest landscapes to competitive cycling and never felt I was lacking.
Next on my list? A really long lens for distant wildlife, most likely the Nikon 200-500 f/5.6 zoom.
STROBIST INFO: Lit with a single Novatron 440+ watt second power pack firing into a 27" Larson Reflectasol Softbox. directly over the shooting table. I used 4 large sheets of white foam core to build an impromptu light table around my subject gear: both left and right sides, table top and background.
What are your favorite performance lenses? Which glass can't you do without? What's on your Christmas list?
This photograph is copyrighted and may not be used anywhere, including blogs, without my express permission.
The final iteration of version 2 of my self-MOC. Every single piece that was not black or dark blue was swapped out or painted to match, including pins/axels. Stopping here to keep my sanity (or what's left of it at least).
Credit to BioRays for head design and Alieraah for the foot design.
This is my second iteration of this MOC and I have completely reworked the top part of the gate, now includes a hallway where stormtroopers can look down onto the vehicle bay or the snowy terrain.
More Info and instructions can be found below: rebrickable.com/users/Wiktor%20Radomski/mocs/
Imperial Crates, Droids And Light Pack used in this MOC linked Below
rebrickable.com/mocs/MOC-133675/Wiktor%20Radomski/imperia...
Imperial Fighter tank designed by ImperialBrickProductions, his Flickr page linked below
www.flickr.com/photos/imperialbrickproductions/
If you like this MOC or have any suggestions please feel free to comment below :)
The last iteration for the week, back at Pikes Peak but with Pro Image 100, a film I'd not shot before. C41 kit although a bit long in the tooth was able to handle without much issue. With such a vista the Xpan was just a joy to use despite the freezing cold and winds on this 14-er. I didn't bring gloves so had to heat my hands on some tea and of course, since they were available, the requisite donuts made at the high altitude. Thanks again to those flicker-ans who continue to share their images - they are fantastic!
Here is my second iteration of one of my favorite ships of Star Wars -- the Delta-7 Aethersprite Delta-7 Jedi Starfighter.
@khatmorg & @atlas_er are big influences on this design -- especially the cockpit area of @khatmorg & the wings by @atlas_er. Biggest difference in mine is the overall length is shorter by two studs (which I think is more accurate).
Overall I'm really happy with how it came out. I tried my best to eliminate all gaps, and make it smooth as possible. I've very proud of the green accent on the back wings, and how I was able to keep the front wing/hood area smooth.
I couldn't squeeze in rear landing gear, but I love how the underside came out.