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Latest iteration of what is more commonly known as the Bullet, this model from '22 onwards is apparently styled after the G2 from 1947, the first production motorcycle with swing arm rear suspension. Some fearless girl power history though is that earlier 350 Bullets were widely used by women military dispatch riders in WW2, something I don't ever recall seeing being depicted amongst the derring-do of old war films (but am happy to be told of any if I'm wrong ☺️)
Update c/o Roger @rsb62rsb : Fearless Winnifred Wells made an epic trans'Australian trip on her Bullet 350 in 1950!!! 🙅♀️ www.royalenfield.com/in/en/120-years-of-royal-enfield/195...
I was never really happy with the original. As the title suggests, there may be more of this particular image to come. I think I'll be revisiting this site this winter as well.
Menger sponge
From Wikipedia, the free encyclopedia
An illustration of M4, the sponge after four iterations of the construction process
In mathematics, the Menger sponge (also known as the Menger cube, Menger universal curve, Sierpinski cube, or Sierpinski sponge)[1][2][3] is a fractal curve. It is a three-dimensional generalization of the one-dimensional Cantor set and two-dimensional Sierpinski carpet. It was first described by Karl Menger in 1926, in his studies of the concept of topological dimension.[4][5]
Construction
The construction of a Menger sponge can be described as follows:
Begin with a cube.
Divide every face of the cube into nine squares, like a Rubik's Cube. This sub-divides the cube into 27 smaller cubes.
Remove the smaller cube in the middle of each face, and remove the smaller cube in the center of the more giant cube, leaving 20 smaller cubes. This is a level-1 Menger sponge (resembling a void cube).
Repeat steps two and three for each of the remaining smaller cubes, and continue to iterate ad infinitum.
The second iteration gives a level-2 sponge, the third iteration gives a level-3 sponge, and so on. The Menger sponge itself is the limit of this process after an infinite number of iterations.
An illustration of the iterative construction of a Menger sponge up to M3, the third iteration
Properties
Hexagonal cross-section of a level-4 Menger sponge. (Part of a series of cuts perpendicular to the space diagonal.)
The n nth stage of the Menger sponge, M n M_{n}, is made up of 20 n {\displaystyle 20^{n}} smaller cubes, each with a side length of (1/3)n. The total volume of M n M_{n} is thus ( 20 27 ) n {\textstyle \left({\frac {20}{27}}\right)^{n}}. The total surface area of M n M_{n} is given by the expression 2 ( 20 / 9 ) n + 4 ( 8 / 9 ) n {\displaystyle 2(20/9)^{n}+4(8/9)^{n}}.[6][7] Therefore, the construction's volume approaches zero while its surface area increases without bound. Yet any chosen surface in the construction will be thoroughly punctured as the construction continues so that the limit is neither a solid nor a surface; it has a topological dimension of 1 and is accordingly identified as a curve.
Each face of the construction becomes a Sierpinski carpet, and the intersection of the sponge with any diagonal of the cube or any midline of the faces is a Cantor set. The cross-section of the sponge through its centroid and perpendicular to a space diagonal is a regular hexagon punctured with hexagrams arranged in six-fold symmetry.[8] The number of these hexagrams, in descending size, is given by a n = 9 a n − 1 − 12 a n − 2 {\displaystyle a_{n}=9a_{n-1}-12a_{n-2}}, with a 0 = 1 , a 1 = 6 {\displaystyle a_{0}=1,\ a_{1}=6}.[9]
The sponge's Hausdorff dimension is log 20/log 3 ≅ 2.727. The Lebesgue covering dimension of the Menger sponge is one, the same as any curve. Menger showed, in the 1926 construction, that the sponge is a universal curve, in that every curve is homeomorphic to a subset of the Menger sponge, where a curve means any compact metric space of Lebesgue covering dimension one; this includes trees and graphs with an arbitrary countable number of edges, vertices and closed loops, connected in arbitrary ways. Similarly, the Sierpinski carpet is a universal curve for all curves that can be drawn on the two-dimensional plane. The Menger sponge constructed in three dimensions extends this idea to graphs that are not planar and might be embedded in any number of dimensions.
The Menger sponge is a closed set; since it is also bounded, the Heine–Borel theorem implies that it is compact. It has Lebesgue measure 0. Because it contains continuous paths, it is an uncountable set.
Experiments also showed that cubes with a Menger sponge structure could dissipate shocks five times better for the same material than cubes without any pores.[10]
United Airlines Boeing 767-322ER N653UA cn 25391/460 IAD First iteration of the Star Alliance colors displaying all founding members
Another iteration of processing. This is probably as good as it gets. With an 80mm scope, you can only go so far on these objects.
Image Details:
Imaging Scope: Astrotelescopes 80mm ED Refractor
Imaging Camera: Nikon D7000
Guiding Scope: William Optics 66mm Petzval Refractor
Guiding Camera: Meade DSI-C
Mount: Celestron CGEM
Exposures: 6 * 10 minute lights, dark and bias frames
ISO 500
Aligned and Stacked in Deep Sky Stacker
Post-Processing in Adobe Lightroom
In September I posted for the first time of one of my Work in Progress MOC (www.flickr.com/photos/reiterlied/21820600941). Since then I have made a second and third iteration and am now posting a new photo. Additionally I have written a blog post about the details of the modifications that have been made and future work: reiterlied.net/2016/01/08/the-computer-science-lab-update
My own origami design. Bonsai (37cm hight) with a fractal branching system: 3 iterations. Medium: One uncut square (150 x 150cm) of drawing paper.
Latest iteration of my DF.9 turret for my Hoth diorama. I really don't like the straight cylinder in the lego sets, and have been looking for a way to have it taper inwards. Finally think I've cracked it.
I really shouldn’t put these homework till the very last minute D: *dies*
Made it just in the nick of time for submission!
This week we had to create a zbrush sculpt of an animal of our choice, then use that as a basis to create 3 iterations of that animal. This was a WHOLE lot of fun albeit the entire rushing it through in two days.
================
Iteration I Idea: A somewhat luminescent creature that lives near a river bed, mostly nocturnal. Elegant gallop, non hostile.
Iteration II Idea: A furry creature that lives in a cold climate, runs very fast and somewhat hostile to humans. Fairly clumsy.
Iteration III Idea: a reptilian creature that lives in a tropical hot climate, carnivorous and runs incredibly quickly.
Second iteration of what's probably the last version of Snapdragon ENB. Thanks for everyone using this so far, it's been a blast seeing what others can pull of with it. So this version is actually worth being an update compared to the last 0.265 version. Quite some things changed and the environment will look a lot different. That said, the old version will still be available in my older blogposts.
So what's new? This ENB requires NLA 2.0 now. I'm using a weatherlist based on Confidence-Mans amazing work, any other weather mod or vanilla weather won't work properly. The esp file is not included, so grab it over at Skyrim Nexus (I also added a link in the readme) and leave an endorsement behind. You only need the .esp, nothing else.
All weather-inis are based on my old config file, so you will still notice some similarity with the older versions (I hope). However, environment rendering has improved drastically. At least, in my eyes.
There are a bazillion of other, minor changes, but I won't list them. Check my current images, or see for yourself.
Version 2 won't be the final version, consider this a beta. V1 was internal if you wonder.
I couldn't check all weather types in all situations, but I think I covered most with this version.
Please report any weirdness here in the comments, on flickr, or Nexus.
If you have any problems, check the readme first. You should do that anyway, some useful infos in there.
Don't distribute this ENB somewhere else, please.
*******************************************************************************
This image and its name are protected under copyright laws.
All their rights are reserved to my own and unique property.
Any download, copy, duplication, edition, modification,
printing, or resale is stricly prohibited.
*******************************************************************************
This is my second iteration of this MOC and I have completely reworked the top part of the gate, now includes a hallway where stormtroopers can look down onto the vehicle bay or the snowy terrain.
More Info and instructions can be found below: rebrickable.com/users/Wiktor%20Radomski/mocs/
Imperial Crates, Droids And Light Pack used in this MOC linked Below
rebrickable.com/mocs/MOC-133675/Wiktor%20Radomski/imperia...
Imperial Fighter tank designed by ImperialBrickProductions, his Flickr page linked below
www.flickr.com/photos/imperialbrickproductions/
If you like this MOC or have any suggestions please feel free to comment below :)
An iteration on the last one. The big changes are in the shoulders (towball + technic fig hand) and the hips (towball + key light hand).
The key light hand pins don't fit into the 1 x 1 cylinders. I had to thicken the pins using decals. It's a little cheesy and I haven't yet decided if I'm okay with it as a "personal building rule" (sometimes I roll my eyes at how serious I take this). However they fit so nicely onto the towballs that I'm letting it go this time!
False color; original is yellow.
49 pcs
The last iteration for the week, back at Pikes Peak but with Pro Image 100, a film I'd not shot before. C41 kit although a bit long in the tooth was able to handle without much issue. With such a vista the Xpan was just a joy to use despite the freezing cold and winds on this 14-er. I didn't bring gloves so had to heat my hands on some tea and of course, since they were available, the requisite donuts made at the high altitude. Thanks again to those flicker-ans who continue to share their images - they are fantastic!
Each iteration of BSD's autonomous combat frames undergo extensive testing in the company's numerous off-world facilities.
The last iteration for the week, back at Pikes Peak but with Pro Image 100, a film I'd not shot before. C41 kit although a bit long in the tooth was able to handle without much issue. With such a vista the Xpan was just a joy to use despite the freezing cold and winds on this 14-er. I didn't bring gloves so had to heat my hands on some tea and of course, since they were available, the requisite donuts made at the high altitude. Thanks again to those flicker-ans who continue to share their images - they are fantastic!
*******************************************************************************
This image and its name are protected under copyright laws.
All their rights are reserved to my own and unique property.
Any download, copy, duplication, edition, modification,
printing, or resale is stricly prohibited.
*******************************************************************************
Sierpinski ring / torus / accelerator, computed from the deformation and copies of eight printable Sierpinski cylinders.
108 800 vertices.
267 552 triangles
The ATLAS class Battle Carrier is the latest in the RZ fleet. Expanding on the previous innovations from previous iterations, this latest SHIP maintains the classic styling while updating it to the current battle spaces. Armed with 2 main rail guns, 4 missile tubes, 2 ion cannons, and 12 PDCs it has enough firepower to operate in the field of battle.
--
This is the tenth anniversary of SHIPtember and this was totally not the build I was planning.
The first year, I barely thought we would get ten people crazy enough to build a SHIP - let alone 10 years worth of freaking monsters building churning out SHIPs that inspire all of us.
Unfortunately I caught COVID at the beginning of the month and it took me 2+ weeks to recover to the point I could go back to touching LEGO. I had basically written off SHIPtember this year but was so inspired by all the builds I saw that I knew I had to build SOMETHING.
I threw away my original plan and went back to an idea I've had for almost 10 years.
Rob - dasnewten built one of the most incredible ships I have ever seen. even almost 10 years later: Promethus
IMHO it was one of the most influential LEGO builds in the community - it's vibe and styling has been replicated and iterated on by multiple 'LEGO generations'
The best iteration was by ZachMoe's's Epimetheus.
For this SHIPtember, I wanted to play 3rd fiddle and play SHIPtelephoneGame and continue the Prometheus and Epimetheus lineage by building it's biggest brother: Atlas.
It was a real fun opportunity to extend Zach's version - and stretch it out to 100 studs - keeping some of the original Rob vibes, with Zach's iterations and add some classic simon textures and GWEEBLES.
There's definitely something appropriate about revisiting one of the great builds of all time in the 10th SHIPtember and reminding us where we all came from, and the giants that inspired us to build this arbitrarily big 100 stud SHIPs.
"We're only here because you taught us the way" - some fictional character i just made up.
I really shouldn’t put these homework till the very last minute D: *dies*
Made it just in the nick of time for submission!
This week we had to create a zbrush sculpt of an animal of our choice, then use that as a basis to create 3 iterations of that animal. This was a WHOLE lot of fun albeit the entire rushing it through in two days.
================
Iteration I Idea: A somewhat luminescent creature that lives near a river bed, mostly nocturnal. Elegant gallop, non hostile.
Iteration II Idea: A furry creature that lives in a cold climate, runs very fast and somewhat hostile to humans. Fairly clumsy.
Iteration III Idea: a reptilian creature that lives in a tropical hot climate, carnivorous and runs incredibly quickly.
The latest iteration in my Cyberpunk vignettes portfolio, although not the newest. I started work on this early this year with the intention of completing it within the space of a couple of months, but I got sidetracked (read: I got bored and built my Cyberpunk House MOC and a couple of other things) so this didn't get completed until some time in May. I've only now gotten around to taking photos but I think waiting for decent light and weather was well worth it.
This build has its flaws, as with anything. I think some of the colour choices were perhaps a little too daring, which isn't helped by the exposure on the photo. Nonetheless I'm still fairly pleased with how this turned out.
I'll try to get a photo of this alongside the Cyberpunk House build along with a few other bits, but no promises :P
C&C welcome in the comments. Thanks for stopping by!
This sequence is obtained by iterating a functor that creates a new set from the union of the preceding two sets, thus generating sets with the cardinalities 0, 1, 2, 3, 4, ad infinitum. In less mathematical terms, the principle can be described as follows: Beginning with emptiness (step 0), we observe emptiness. Through the act of observing we create an entity containing emptiness (step 1). Now we perceive emptiness, as well as an entity. From the combination of the former two we create another entity by observation, which is different from the first entity (step 2). This process is repeated again and again. Interestingly, if we define suitable operations on the obtained sets based on union and intersection, the cardinalities of the resulting sets behave just like natural numbers being added and subtracted. The sequence is therefore isomorphic to the natural numbers - a stunningly beautiful example of something from nothing.
Step 0: { } (empty set)
Step 1: { { } } (set containing the empty set)
Step 2: { { }, { { } } } (set containing previous two sets)
Step 3: { { }, { { } } , { { }, { { } } } } (set containing previous three sets)
Step 4: { { }, { { } } , { { }, { { } } }, { { }, { { } } , { { }, { { } } } } } (etc.)
I really shouldn’t put these homework till the very last minute D: *dies*
Made it just in the nick of time for submission!
This week we had to create a zbrush sculpt of an animal of our choice, then use that as a basis to create 3 iterations of that animal. This was a WHOLE lot of fun albeit the entire rushing it through in two days.
================
Iteration I Idea: A somewhat luminescent creature that lives near a river bed, mostly nocturnal. Elegant gallop, non hostile.
Iteration II Idea: A furry creature that lives in a cold climate, runs very fast and somewhat hostile to humans. Fairly clumsy.
Iteration III Idea: a reptilian creature that lives in a tropical hot climate, carnivorous and runs incredibly quickly.
Seems I can't stop tweaking this thing. I uploaded the original build back in 2019, and I've rebuilt it over and over. This iteration is meant to bring it more inline with the proportions of my Challenger, since they're supposed to be essentially the same car, and the Challenger had way better proportions than the last version of my Cuda. So: the hood and wheelbase were lengthened by 1 stud, the cabin was raised by 1 plate, and the wheels and tires were upsized from City to SC. As a result, it looks beefier and less... smooshed, and more caricatured in the classic Speed Champions way. I'm quite happy with it now.
An earlier iteration of this 1993 ht steel bike. I hung some bits on the frame to give it a theft-proof look. It worked. Who wants to be seen riding around on a stolen bike that looks like this? And the components stripped down for separate sale on ebay wouldn't amount to a hill of beans... apart from the saddle and bell.
The three iterations of the Dinky Toys telephone boxes; on the left the cream version from 1937 to 1938, in the centre the red version with the black window bars from 1938 to 1941 and on the right the all red version from 1946 until 1962.
These are based on K6 telephone boxes designed by Giles Gilbert Scott and were new in 1935.
Although it doesn't look that different from my previous iteration, almost every part the model is at least somewhat different.
Last March I posted a render of a new drive system that I had hoped to use in this model; however, after finally building it in real life and testing it with an actual consist, I found that it had a sizable drawback that made it impractical. Namely, the technic turnable did not allow for the bogie to pitch even slightly. This resulted in a few derailments when negotiating inclines of even a plate per 16 studs.
When I decided to scrap this drive system, I kept the technic beams to serve as a central beam from which I could build off of. This also meant that I could orient the buwizz downwards so that the roof would not need to be removed for access.
I spent quite a lot of time on the roof to incorporate correctly sized and placed vents as well as the wiring. The side vents just below the pantographs were very difficult to place as since the 2x4 dark azure tiles (I would have liked to use 2x3 tiles - similar to my previous model) blocked any access to the main technic frame. As a result these vent tiles are connected to 3mm tubing with droid arms which are simply forced into place by the roof. The DBG roof tiles are held together by a 2x8 plate down the center with 2x2 turntable tops on either side. I was very pleased that I was able to make the rear part of the cab roof flush with the main roof and then jump up one plate near near the front.
I have to thank the various builders who worked on the DB Traxx 2 from which I used to improve the lower area below each cab as well as the slanted cab roof.
www.flickr.com/photos/126584084@N05/16418728219/in/album-...
www.flickr.com/photos/126584084@N05/16556268346/in/album-...
www.flickr.com/photos/126584084@N05/16604482205/in/album-...
Date: April 2016
Medium: Digital Photomontage
Locations: Tokyo Japan and Santa Cruz, CA.
Dimension: 32" x 76.8"
© 2016 Tony DeVarco and Mayako Nakamura
In collaboration with the artist Mayako Nakamura www.flickr.com/photos/ma85/
Yet another iteration of this shot, this time, though, I wanted to weigh the picture down on one side to give it an asymmetrical feel. I love the high contrast I get with this shot and how the water still looks so bizarrely unreal.
I also think that this is another one of my best shots. I don't usually play favorites with my photos, but this one is one that still blows me away. I never would have thought that I would get an image like this, much less that it would have come from my 75-300mm lens that I don't quite get along with.
A day spent lounging on the beach, playing cribbage, soaking in the sun/view, and making a few images. It's nothing new, but it never gets old.
On a weekday down near Florence, we had the beach and wispy clouds all to ourselves.
Image with my Hasselblad 500cm
Another iteration of a single drop of water at the center of the sail. Here I just changed the reflective angle of the light source to produce a different color. The light is never direct. Its always bounced off of something else. So its really hard to know exactly what colors will come out or what the effect will be.
For those who may not appreciate such modern interpretations, there are plenty of more traditional iterations of this scene in Liverpool Cathedral.
A few more iterations of my "Think Tank" (tachikoma) design using Hero Factory parts. I know they stretch the definition of a "Think Tank", as the body segmentation is more implied than well defined, nor are the sensor eyes pronounced in some (except for the "Scanner", of course), but think all they might still fit into the GiTS anime universe...
AnaSTyle - Elly Black Outfit Exclusive
iterations Darkness Eyes for Sense Exclusive
Lel EvoX, Genus, BOM Compatible
Sense Event: maps.secondlife.com/secondlife/DreamsLand/107/130/1589
Three iterations of the No. 066 Bedford Flat Trucks: on the left the earliest with the smooth wheels, then the later version with the treaded wheels and on the right is the ultra rare version with the tow hook.
This is interesting as Dinky never made a trailer suitable for use with this truck and it was only available for a very short time before discontiuation.
Another iteration of 10254, the version I will be building in real bricks, it should only require one Bricklink order, to get the 4x4 round brick with holes.
Edit: (Hello Explore!)
*******************************************************************************
This image and its name are protected under copyright laws.
All their rights are reserved to my own and unique property.
Any download, copy, duplication, edition, modification,
printing, or resale is stricly prohibited.
*******************************************************************************
My favorite iteration of the SD70M, non-flag flare from the factory, seen here leading MG3AH 21 along the Geneva sub. Quite of few SD70M's are being reactivated and others sold off. Once the backbone of UP's fleet, it has become a dying breed. Power 4722, NS 8160 and 9069.
Gildford,Montana is a nice little town on Montana's Hi Line. The sign shows the various iterations that their school district has gone through over the years.
Here the last days of this iteration of the Luxicars premises was captured. Soon the entire site would be demolished and a totally new expanded garage and showroom would be built. It's hard to imagine this photo was taken any earlier than 1960, yet by 1964 the building work was complete, so the two images are not far apart in time despite looking so different - see below.
I don't know when Luxicars stopped trading but certainly by the earliest Streetview this was by then a Volkswagen dealer called Ridgeway, and the building had by then been expanded and visually improved from the awful prefabricated concrete disaster that the original new premises had been. By 2015 the premises were unoccupied and by 2018 it was on the verge of being demolished, this time for good!
If some of the cars on view here are very old, the right hand pump with the Shellmex globe is ancient! It must date from the pre-war era by a few years at least.