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You may be strange with gamification as a technique but you too come across gamification concept in your routine life. Nowadays, Gamification is a well-known …
Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.
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Photos by Stephen Brashear (www.stephenbrashear.com)
Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.
Find more pictures: bit.ly/CITEpics
Like us on Facebook: bit.ly/CITEfb
LinkedIn: bit.ly/CITEli
Google+: bit.ly/CITEgoogle
Photos by Stephen Brashear (www.stephenbrashear.com)
Kristin Narr, Manfred Kastner (m., VISION EDUCATION Football) und Michael Reinartz (Vodafone Deutschland) bei der Paneldiskussion „Sport als Brückenbauer? Zur Rolle des Fussballs für die Integration“; Vodafone Institut für Gesellschaft und Kommunikation, Berlin; Juli 2016.
Credit: Vodafone Institute
Frei zur Verwendung bei Nennung der Quelle "Vodafone Institut"/Free of rights as long as the credit “Vodafone Institute” is mentioned
Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.
Find more pictures: bit.ly/CITEpics
Like us on Facebook: bit.ly/CITEfb
LinkedIn: bit.ly/CITEli
Google+: bit.ly/CITEgoogle
Photos by Stephen Brashear (www.stephenbrashear.com)
Event: MtMG | Jane McGonigal
Date: 03th May 2011
Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy
Photo by Paolo Sacchi
Event: MtMG | Jane McGonigal
Date: 03th May 2011
Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy
Photo by Paolo Sacchi
logo of playthink.info - the showcase of the european based author, game inventor and gamification consultant s.wagner.
Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.
Find more pictures: bit.ly/CITEpics
Like us on Facebook: bit.ly/CITEfb
LinkedIn: bit.ly/CITEli
Google+: bit.ly/CITEgoogle
Photos by Stephen Brashear (www.stephenbrashear.com)
Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).
Laura Romero
Operation: HR Tech at The Underground
October 7, 2012 - Chicago, IL
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For recruiting tips, visit resources.dice.com
Photo by Ela Żubrowska
Wojtek is the founder of one2tribe, a game design company whose products have been played by million of people and not just for fun – one2tribe also works in advergaming and gamification, mainly for the telecom and financial services industries. Wojciech believes that the gamification, by which we mean the transfer of ideas that have been tried and tested in the world of electronic entertainment (e.g. acquiring points, levels and achievements) will only become more pervasive in our everyday lives and the real world. But what is the real world? Where does this trend of gamification come from? How can games help business build a better relationship with customers? And can we even map our lives onto a game?