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Barcelona-Atletic Bilbao Club, Camp Nou

Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).

Die französische Stadt Besancon lädt ein zum Kaugummi-Spiel: Mitspielen, statt einfach nur Ausspucken.

The French city of Besancon invites for a chewing-gum game: Play, don't spit.

Tomás Martínez Buero moderando el debate sobre Gamificación en TEDxGranViaSalon

On May 3 - 5 at the Space Needle in Seattle, frog design hosted "Changing the Game,” a health conference in partnership with the Innovation Learning Network, where front-line innovators and leaders of healthcare innovation will explore how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare.

Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).

Christopher Cunningham: “Gamification, from theory to project”

Tomás Martínez Buero moderando el debate sobre Gamificación en TEDxGranViaSalon

These are the 7 features of gamification in learning. Click for more goo.gl/xEUiHm

Engage your community using gamification workshop at TEDSummit2016, June 26 - 30, 2016, Banff, Canada. Photo: Marla Aufmuth / TED

Die französische Stadt Besancon lädt ein zum Kaugummi-Spiel: Mitspielen, statt einfach nur Ausspucken.

The French city of Besancon invites for a chewing-gum game: Play, don't spit.

Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.

 

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Photos by Stephen Brashear (www.stephenbrashear.com)

Adding a timing element to a game provides a sense of urgency, which requires quick decisions. Restricting a game to a finite amount of time also keeps things on schedule.

A Lowell Observatory team member checks out the Space Guard Academy student registration station.

 

Ideum is working with Lowell Observatory on an upcoming exhibition all about asteroid science. The entire exhibition is a fictional school, Space Guard Academy, where cadets learn all about asteroids and "rank up" as they participate in different interactive learning modules.

Ideum is developing 5 connected interactives as well as a student registration station and a system to track student scores and ranks. Look for more information and pictures in the near future. To learn more about Ideum's Creative Services, visit our website.

Dit is de bijna definitieve vormgeving van de doos van het Social Media Management Game dat Michel Penterman en Bas Kesting ontwikkeld hebben. Meer info op www.socialmediamanagementgame.nl

Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).

 

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Spent an awesome few days at the Lift Conference in Geneva. Truly amazing speakers, and met some seriously cool people. Good times.

Tomás Martínez Buero hablando sobre Gamificación Ampliada

Tomás Martínez Buero hablando sobre Gamificación Ampliada

Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).

Engage your community using gamification workshop at TEDSummit2016, June 26 - 30, 2016, Banff, Canada. Photo: Marla Aufmuth / TED

The Gamification Workshop dinner ended with Mango Lassis

Tomás Martínez Buero hablando sobre Gamificación Ampliada

Top facebook gamification apps for social media marketing. Engage your fans and boost your brand and e-marketing business !

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