View allAll Photos Tagged GameDesign

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April Board Game Jam @ USC

(4/16/2010)

Frank Lantz, director of the NYU Game Lab and deep thinker about games, makes the case for eSports, which have transformed digital games into a massively popular spectator sport, as a valuable social impact tool. Photo Credit: Gabi Porter

Frank Lantz, director of the NYU Game Lab and deep thinker about games, makes the case for eSports, which have transformed digital games into a massively popular spectator sport, as a valuable social impact tool. Photo Credit: Gabi Porter

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Frank Lantz, director of the NYU Game Lab and deep thinker about games, makes the case for eSports, which have transformed digital games into a massively popular spectator sport, as a valuable social impact tool. Photo Credit: Gabi Porter

Photo: Laura Dutelle

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Playtesting a game I designed with Borna, Jenny and Myra for Frank Lantz's Game Design class at ITP.

GAME DESIGN BEYOND SCREENS & JOYSTICKS

 

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and speakers monopolize the rendering ones. Despite its obvious economic and ergonomic virtues, the standardization of physical interfaces closes creative doors and conceals a whole field of possibilities. Beyond screens and joysticks lies a world begging to be explored. There is a marginal but increasing number of games that forges ahead and breaks new ground in various fields from arcades to the ALT CTRL movement, escape rooms and new technologies based games. This talk will call into question the part of the game experience that is happening in the physical space, often taken for granted because based on generic devices and then attempt to chart this new territory with a UX design compass and Human-Machine Interaction's tools.

 

Tatiana Vilela dos Santos is a multi-award winning independent game designer and interactive artist based in Paris, France. All her works are part of her interactive multimedia project MechBird. She studied both game design and contemporary arts. She graduated a Bachelor's degree in Game Design from both public and private schools and obtained a Master's degree in Interactive Multimedia from the Sorbonne university. Since 2010, she designs, develops and builds experimental games based on new technologies or unique interfaces specially made for her games. Most of her games are created in artistic residencies and are meant to be played at events in various venues and not necessarily sold online or in shops. She teaches game and UX design in universities and middle-schools. She regularly speaks at conferences and festivals. All her exhibited works can be find on the website of her interactive multimedia project, MechBird.

Project: FastTrack VR Game for Cardboard

Category: Game Development

Country: India

 

For More visit:- www.gameyan.com/game-art-outsourcing.html

 

This is a VR car driving virtual reality game for Google Cardboard and other 3D mobile virtual reality headsets for Demo Purpose By 3d mobile game development studio.

How to set things:

Play the Virtual Reality Car demo on your smartphone

Put the Smart phone in Google cardboard glasses housing

Align your phone in centre

Check for blurriness... rotate lens for proper focus

Wear your Google glasses and enjoy VR car drive

 

The second grade at my school built chess sets... but before they could build the sets, I had to assemble "kits" for them to build from. These are the kits, because I couldn't get plastic bags in the right sizes.

To read more about DigiPen, go to blog.firsttries.com/?p=6268

Clay Modeling im ersten Semester, 2012.

gamedesign.university/elliott-kemenczy

 

FEBRUARY 27 2019/27 FEBBRAIO 2019

18:00 - 19:00

Room 135/Aula 135 (terzo piano)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

Indie studio Cardboard Computer drew up a simple outline for their magical realist adventure game Kentucky Route Zero, but over the nearly 8-year development process they found themselves lost in a twisty maze of passages, all different. In this Kentucky Route Zero postmortem, Cardboard Computer co-founders Jake Elliott and Tamas Kemenczy will lead a guided tour back through these electronic tunnels and nocturnal highways, paying special attention to the little detours and dead-end tunnels.

Jake Elliott is co-founder of Cardboard Computer, where he is a writer, programmer, and designer on the game Kentucky Route Zero. His work is characterized by playful text, reflective pacing, and human-scale drama. He has taught videogame design, programming, and experimental animation at The School of the Art Institute of Chicago, DePaul University and Northwestern University. He lives in central Kentucky.

★★★★★ FREE 3D CRAFT SANDBOX ★★★★★

 

Craft & Build & Destroy & Survive

 

Love building games?

 

RealmCraft is for you! Sandbox building & crafting game with procedurally generated infinity open world to craft.

  

*** GAME FEATURES ***

• FREE game: free to play craft game;

• 3D Sandbox free construction game;

• MULTIPLAYER: play and build online with your friends;

• Explore world in rpg fun building game;

• Enjoy huge cube world and pixel craft;

• Mine & crafting and building and destroying everything;

• Gather resources, makecraft to survive;

• Fight your enemies in survival & craft mode;

• Crafting and Building game with huge 3D world;

• Creation mode to set your imagination free.

 

★★★ JOIN SURVIVAL EPIC EXPLORE & ADVENTURE! ★★★

 

🎮 REALMCRAFT Game Android Download link: play.google.com/store/apps/details?id=com.tellurionmobile...

 

🎮 REALMCRAFT Game iOS Download link: apps.apple.com/us/app/realmcraft-3d-survive-craft/id11024...

 

★★★★★ Explore and Create ★★★★★

Character- und Gamedesign mit Scratch

Panel: Serious Games, Serious Learning

Amber Oliver (Globaloria), Jim Brazell (VentureRAMP, Inc.) and Rene Sanchez (Houston ISD) gave attendees a global perspective about how serious games are changing learning in schools, industry, and the military and shared stories about how students who develop their own STEM-related games are excelling in districts nationwide.

Character- und Gamedesign mit Scratch

Frank Lantz, director of the NYU Game Lab and deep thinker about games, makes the case for eSports, which have transformed digital games into a massively popular spectator sport, as a valuable social impact tool. Photo Credit: Gabi Porter

Vom 16.-20. Februar 2016 war der Code Week Award zur didacta in Köln am Stand von Samsung vertreten. Neben eigenen Angeboten wie dem Live-Programmieren von Spielen in 7 Minuten, konnte auch mit den Gewinnerprojekten "Lange Coding Nacht am Georgs" mit Tobias Hübner und "Informatik-Feriencamp für Weltverbesserer" mit Nadine Bergner programmiert werden.

Character- und Gamedesign mit Scratch

Hirzel ainda pre-adolescente com um vestido de gala tipico da tribo Maeve

Hypercards designed by Douglas Edric Stanley as part of the Work+Play project at the Atelier Hypermédia. These cards are a 0.2 iteration of a series of playing cards designed by Antonin Forneau and Douglas Edric Stanley for Eniarof.

Sabe essas noites que de tanto vc ficar na internet nem consegue dormir mais? Bem, numa dessas comecei a rebisar meu caderno de rascunho e saiu isso! O.O

Pq os melhores desenhos saem nos piores papeis...? depois foi soh colorir com Copic e por no fotoxopis!

Deu no que deu...

gamedesign.university/elliott-kemenczy

 

FEBRUARY 27 2019/27 FEBBRAIO 2019

18:00 - 19:00

Room 135/Aula 135 (terzo piano)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

Indie studio Cardboard Computer drew up a simple outline for their magical realist adventure game Kentucky Route Zero, but over the nearly 8-year development process they found themselves lost in a twisty maze of passages, all different. In this Kentucky Route Zero postmortem, Cardboard Computer co-founders Jake Elliott and Tamas Kemenczy will lead a guided tour back through these electronic tunnels and nocturnal highways, paying special attention to the little detours and dead-end tunnels.

Jake Elliott is co-founder of Cardboard Computer, where he is a writer, programmer, and designer on the game Kentucky Route Zero. His work is characterized by playful text, reflective pacing, and human-scale drama. He has taught videogame design, programming, and experimental animation at The School of the Art Institute of Chicago, DePaul University and Northwestern University. He lives in central Kentucky.

MAY 31 2018/31 MAGGIO 2018

Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY

 

FOCI + LOCI

TOPOS

Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.

foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.

  

Behold! The Kobold Guide to Game Design is available in Apple's iBookstore -- here's a screenshot from the iPad.

Feb. 19, 2013 - State Farm's Amelia Folkes presented two grants:

 

East Austin College Prep was awarded a $25,000 grant for the Teen Driver Safety Service Learning Project. This year they will work on projects in Globaloria Game Design Program.

 

Southwest Key was awarded a $15,000 grant to support adult Financial Literacy training through East Austin Children's Promise.

 

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

Illustration for an Viking themed Gameconept i'm working on!

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

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Photo: Laura Dutelle

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