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Projeto completo em: issuu.com/priscilatcrespo/docs/engrenagem_gamedesign
Esse trabalho teve como meta o desenvolvimento de um jogo eletrônico e de sua parte gráfica. O conceito do jogo é baseado na utilização da critatividade para adoção de medidas sustentáveis, sendo a reutilização de objetos para a criação de novos utensilios a principal ação do jogador. Foram desenvolvidos para esse projeto a identidade visual, interface gráfica, concepts, telas de reprodução de alta fidelidade, e promocionais.
Identidade Visual: Priscila T. Crespo
Ilustrações: Lucas de Avelar
Design de interação: Nathan Henrique
Concept: Priscila Crespo, Lucas de Avelar, Nathan Henrique.
UEMG, 2011.
APRIL 18 2018/18 APRILE 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/andrea-babich
ANDREA BABICH
WHEN MARIO MEETS RABBIDS
How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.
Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.
Come Out & Play SF Festival and Exhibition 2012 games being played at a preview at Sunday Streets in the Excelsior neighborhood
Photo by Jackie Haasa
Game is "Sloth Chase" by Albert Kong & Eric Rubin
To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.
An elaborately decorated house in Animal Crossing, complete with indoor plants, slot machine, nesting dolls, and giant totems.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Vom 16.-20. Februar 2016 war der Code Week Award zur didacta in Köln am Stand von Samsung vertreten. Neben eigenen Angeboten wie dem Live-Programmieren von Spielen in 7 Minuten, konnte auch mit den Gewinnerprojekten "Lange Coding Nacht am Georgs" mit Tobias Hübner und "Informatik-Feriencamp für Weltverbesserer" mit Nadine Bergner programmiert werden.
One week into my build in Unity 3D. No shadows or fog yet, and custom trees are still on the way. Stay tuned...
Hypercards designed by Douglas Edric Stanley as part of the Work+Play project at the Atelier Hypermédia. These cards are a 0.2 iteration of a series of playing cards designed by Antonin Forneau and Douglas Edric Stanley for Eniarof.
Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.
The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.
'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.
Workshop-Leitung: Gerolf Nikolay, MSc
Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx
Matt Toner, president of Zeroes 2 Heroes, will be teaching the Fundamentals in Game Design class for the C4s.
Along with usual course introduction, Matt gave us an in depth look at the 14 types of "fun" that a player can derive out of any type of game, be it digital or analog.
Some of these types of fun include: competition, immersion, advancement, and love. Yes. Even love.
gamedesign.university/elliott-kemenczy
FEBRUARY 27 2019/27 FEBBRAIO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
Indie studio Cardboard Computer drew up a simple outline for their magical realist adventure game Kentucky Route Zero, but over the nearly 8-year development process they found themselves lost in a twisty maze of passages, all different. In this Kentucky Route Zero postmortem, Cardboard Computer co-founders Jake Elliott and Tamas Kemenczy will lead a guided tour back through these electronic tunnels and nocturnal highways, paying special attention to the little detours and dead-end tunnels.
Jake Elliott is co-founder of Cardboard Computer, where he is a writer, programmer, and designer on the game Kentucky Route Zero. His work is characterized by playful text, reflective pacing, and human-scale drama. He has taught videogame design, programming, and experimental animation at The School of the Art Institute of Chicago, DePaul University and Northwestern University. He lives in central Kentucky.
★★★★★ FREE 3D CRAFT SANDBOX ★★★★★
Craft & Build & Destroy & Survive
Love building games?
RealmCraft is for you! Sandbox building & crafting game with procedurally generated infinity open world to craft.
*** GAME FEATURES ***
• FREE game: free to play craft game;
• 3D Sandbox free construction game;
• MULTIPLAYER: play and build online with your friends;
• Explore world in rpg fun building game;
• Enjoy huge cube world and pixel craft;
• Mine & crafting and building and destroying everything;
• Gather resources, makecraft to survive;
• Fight your enemies in survival & craft mode;
• Crafting and Building game with huge 3D world;
• Creation mode to set your imagination free.
★★★ JOIN SURVIVAL EPIC EXPLORE & ADVENTURE! ★★★
🎮 REALMCRAFT Game Android Download link: play.google.com/store/apps/details?id=com.tellurionmobile...
🎮 REALMCRAFT Game iOS Download link: apps.apple.com/us/app/realmcraft-3d-survive-craft/id11024...
Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.
'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.
Workshop-Leitung: Gerolf Nikolay, MSc
Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx
Filhos e filhas de Sophia, os Deuses Primordiais sao os criadores das 8 materias basicas que compoe Eon
Aqui temos 5 dos 8:
Iduna, deusa da vida
Demiurgo, deus da morte
Ondine, deusa da agua
Ignus, deus do fogo
Quartzo, deus da terra
MAY 31 2018/31 MAGGIO 2018
Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY
FOCI + LOCI
TOPOS
Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.
foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.